add OnSingleClick for BulkOrderBook and Aquarium

allow primary LadderController instance to be deleted
add MessageRuleset method to DuelContext
This commit is contained in:
Mark Sturgill 2014-02-22 12:56:58 -07:00
parent 041c976ddc
commit 76b7fa6f30
4 changed files with 108 additions and 2 deletions

View file

@ -312,6 +312,50 @@ namespace Server.Items
return base.CheckLift( from, item, ref reject );
}
public override void OnSingleClick( Mobile from )
{
if ( Deleted || !from.CanSee( this ) )
return;
base.OnSingleClick( from );
if ( m_VacationLeft > 0 )
this.LabelTo( from, 1074430, m_VacationLeft.ToString() ); // Vacation days left: ~1_DAYS
if ( m_Events.Count > 0 )
this.LabelTo( from, 1074426, m_Events.Count.ToString() ); // ~1_NUM~ event(s) to view!
if ( m_RewardAvailable )
this.LabelTo( from, 1074362 ); // A reward is available!
this.LabelTo( from, 1074247, String.Format("{0}\t{1}", m_LiveCreatures, MaxLiveCreatures) ); // Live Creatures: ~1_NUM~ / ~2_MAX~
if ( DeadCreatures > 0 )
this.LabelTo( from, 1074248, DeadCreatures.ToString() ); // Dead Creatures: ~1_NUM~
int decorations = Items.Count - m_LiveCreatures - DeadCreatures;
if ( decorations > 0 )
this.LabelTo( from, 1074249, (Items.Count - m_LiveCreatures - DeadCreatures).ToString() ); // Decorations: ~1_NUM~
this.LabelTo( from, 1074250, "#" + FoodNumber() ); // Food state: ~1_STATE~
this.LabelTo( from, 1074251, "#" + WaterNumber() ); // Water state: ~1_STATE~
if ( m_Food.State == (int) FoodState.Dead )
this.LabelTo( from, 1074577, String.Format("{0}\t{1}", m_Food.Added, m_Food.Improve) ); // Food Added: ~1_CUR~ Needed: ~2_NEED~
else if ( m_Food.State == (int) FoodState.Overfed )
this.LabelTo( from, 1074577, String.Format("{0}\t{1}", m_Food.Added, m_Food.Maintain) ); // Food Added: ~1_CUR~ Needed: ~2_NEED~
else
this.LabelTo( from, 1074253, String.Format("{0}\t{1}\t{2}", m_Food.Added, m_Food.Maintain, m_Food.Improve) ); // Food Added: ~1_CUR~ Feed: ~2_NEED~ Improve: ~3_GROW~
if ( m_Water.State == (int) WaterState.Dead )
this.LabelTo( from, 1074578, String.Format("{0}\t{1}", m_Water.Added, m_Water.Improve) ); // Water Added: ~1_CUR~ Needed: ~2_NEED~
else if ( m_Water.State == (int) WaterState.Strong )
this.LabelTo( from, 1074578, String.Format("{0}\t{1}", m_Water.Added, m_Water.Maintain) ); // Water Added: ~1_CUR~ Needed: ~2_NEED~
else
this.LabelTo( from, 1074254, String.Format("{0}\t{1}\t{2}", m_Water.Added, m_Water.Maintain, m_Water.Improve) ); // Water Added: ~1_CUR~ Maintain: ~2_NEED~ Improve: ~3_GROW~
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );