fix: Moves pricing from PricedHealer to BaseHealer - Combines Res Gumps (#1920)

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Guyute 2024-08-10 13:16:47 -04:00 committed by GitHub
parent 6fe01488ef
commit 76bdc7ac02
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6 changed files with 142 additions and 174 deletions

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@ -1,146 +0,0 @@
using Server.Engines.Virtues;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
namespace Server.Gumps;
public class PricedResurrectGump : StaticGump<PricedResurrectGump>
{
private readonly Mobile _healer;
private readonly int _price;
public PricedResurrectGump(Mobile healer, int price) : base(150, 50)
{
_healer = healer;
_price = price;
TypeID = GetTypeId(typeof(ResurrectGump));
}
protected override void BuildLayout(ref StaticGumpBuilder builder)
{
builder.SetNoClose();
builder.AddPage();
builder.AddImage(0, 0, 3600);
builder.AddImageTiled(0, 14, 15, 200, 3603);
builder.AddImageTiled(380, 14, 14, 200, 3605);
builder.AddImage(0, 201, 3606);
builder.AddImageTiled(15, 201, 370, 16, 3607);
builder.AddImageTiled(15, 0, 370, 16, 3601);
builder.AddImage(380, 0, 3602);
builder.AddImage(380, 201, 3608);
builder.AddImageTiled(15, 15, 365, 190, 2624);
builder.AddRadio(30, 140, 9727, 9730, true, 1);
builder.AddHtmlLocalized(65, 145, 300, 25, 1060015, 0x7FFF); // Grudgingly pay the money
builder.AddRadio(30, 175, 9727, 9730, false, 0);
builder.AddHtmlLocalized(65, 178, 300, 25, 1060016, 0x7FFF); // I'd rather stay dead, you scoundrel!!!
// Wishing to rejoin the living, are you? I can restore your body... for a price of course...
builder.AddHtmlLocalized(30, 20, 360, 35, 1060017, 0x7FFF);
// Do you accept the fee, which will be withdrawn from your bank?
builder.AddHtmlLocalized(30, 105, 345, 40, 1060018, 0x5B2D);
builder.AddImage(65, 72, 5605);
builder.AddImageTiled(80, 90, 200, 1, 9107);
builder.AddImageTiled(95, 92, 200, 1, 9157);
builder.AddLabelPlaceholder(90, 70, 1645, "resurrectionPrice");
builder.AddHtmlLocalized(140, 70, 100, 25, 1023823, 0x7FFF); // gold coins
builder.AddButton(290, 175, 247, 248, 2);
builder.AddImageTiled(15, 14, 365, 1, 9107);
builder.AddImageTiled(380, 14, 1, 190, 9105);
builder.AddImageTiled(15, 205, 365, 1, 9107);
builder.AddImageTiled(15, 14, 1, 190, 9105);
builder.AddImageTiled(0, 0, 395, 1, 9157);
builder.AddImageTiled(394, 0, 1, 217, 9155);
builder.AddImageTiled(0, 216, 395, 1, 9157);
builder.AddImageTiled(0, 0, 1, 217, 9155);
}
protected override void BuildStrings(ref GumpStringsBuilder builder)
{
builder.SetStringSlot("resurrectionPrice", $"{_price}");
}
public override void OnResponse(NetState state, in RelayInfo info)
{
if (info.ButtonID is not 1 and not 2)
{
return;
}
var from = state.Mobile;
if (from.Map?.CanFit(from.Location, 16, false, false) != true)
{
from.SendLocalizedMessage(502391); // Thou can not be resurrected there!
return;
}
if (!info.IsSwitched(1))
{
from.SendLocalizedMessage(1060019); // You decide against paying the healer, and thus remain dead.
return;
}
if (Banker.Withdraw(from, _price))
{
// ~1_AMOUNT~ gold has been withdrawn from your bank to cover the price of the healing.
from.SendLocalizedMessage(1060021, _price.ToString());
// You have ~1_AMOUNT~ gold in cash remaining in your bank box.
from.SendLocalizedMessage(1060022, Banker.GetBalance(from).ToString());
}
else
{
// Unfortunately, you do not have enough cash in your bank to cover the cost of the healing.
from.SendLocalizedMessage(1060020);
return;
}
from.PlaySound(0x214);
from.FixedEffect(0x376A, 10, 16);
from.Resurrect();
if (_healer != null && from != _healer)
{
var level = VirtueSystem.GetLevel(_healer, VirtueName.Compassion);
from.Hits = level switch
{
VirtueLevel.Seeker => AOS.Scale(from.HitsMax, 20),
VirtueLevel.Follower => AOS.Scale(from.HitsMax, 40),
VirtueLevel.Knight => AOS.Scale(from.HitsMax, 80),
_ => from.Hits
};
}
if (from.Fame > 0)
{
var amount = from.Fame / 10;
Titles.AwardFame(from, -amount, true);
}
if (from is PlayerMobile player)
{
ResurrectGump.TryGiveStatLoss(player);
}
}
}

View file

@ -22,6 +22,7 @@ public class ResurrectGump : DynamicGump
private readonly Mobile _healer;
private readonly double _hitsScalar;
private readonly ResurrectMessage _resurrectMessage;
private readonly int _price;
public override bool Singleton => true;
@ -32,7 +33,11 @@ public class ResurrectGump : DynamicGump
return;
}
var loss = Math.Clamp((100.0 - (4.0 + player.ShortTermMurders / (double)ShortMurdersForStatLoss)) / 100.0, 0.85, 0.95); // 5 to 15% loss
var loss = Math.Clamp(
(100.0 - (4.0 + player.ShortTermMurders / (double)ShortMurdersForStatLoss)) / 100.0,
0.85,
0.95
); // 5 to 15% loss
var lossStr = (int)(player.RawStr * loss);
var lossInt = (int)(player.RawInt * loss);
var lossDex = (int)(player.RawDex * loss);
@ -63,23 +68,38 @@ public class ResurrectGump : DynamicGump
}
}
public ResurrectGump(Mobile healer, double hitsScalar)
: this(healer, ResurrectMessage.Generic, false, hitsScalar)
public ResurrectGump(Mobile healer, double hitsScalar) : this(healer, ResurrectMessage.Generic, false, hitsScalar)
{
}
public ResurrectGump(Mobile healer, int price) : this(healer, ResurrectMessage.Generic, false, 0, price)
{
}
public ResurrectGump(
Mobile healer, ResurrectMessage msg = ResurrectMessage.Generic,
bool fromSacrifice = false, double hitsScalar = 0.0
bool fromSacrifice = false, double hitsScalar = 0.0, int price = 0
) : base(100, 0)
{
_healer = healer;
_fromSacrifice = fromSacrifice;
_hitsScalar = hitsScalar;
_resurrectMessage = msg;
_price = price;
}
protected override void BuildLayout(ref DynamicGumpBuilder builder)
{
if (_price > 0)
{
BuildPricedLayout(ref builder);
return;
}
BuildDefaultLayout(ref builder);
}
private void BuildDefaultLayout(ref DynamicGumpBuilder builder)
{
builder.AddPage();
@ -100,6 +120,60 @@ public class ResurrectGump : DynamicGump
builder.AddHtmlLocalized(100, 230, 110, 35, 1011011); // CONTINUE
}
private void BuildPricedLayout(ref DynamicGumpBuilder builder)
{
builder.SetNoClose();
builder.AddPage();
builder.AddImage(0, 0, 3600);
builder.AddImageTiled(0, 14, 15, 200, 3603);
builder.AddImageTiled(380, 14, 14, 200, 3605);
builder.AddImage(0, 201, 3606);
builder.AddImageTiled(15, 201, 370, 16, 3607);
builder.AddImageTiled(15, 0, 370, 16, 3601);
builder.AddImage(380, 0, 3602);
builder.AddImage(380, 201, 3608);
builder.AddImageTiled(15, 15, 365, 190, 2624);
builder.AddRadio(30, 140, 9727, 9730, true, 1);
builder.AddHtmlLocalized(65, 145, 300, 25, 1060015, 0x7FFF); // Grudgingly pay the money
builder.AddRadio(30, 175, 9727, 9730, false, 0);
builder.AddHtmlLocalized(65, 178, 300, 25, 1060016, 0x7FFF); // I'd rather stay dead, you scoundrel!!!
// Wishing to rejoin the living, are you? I can restore your body... for a price of course...
builder.AddHtmlLocalized(30, 20, 360, 35, 1060017, 0x7FFF);
// Do you accept the fee, which will be withdrawn from your bank?
builder.AddHtmlLocalized(30, 105, 345, 40, 1060018, 0x5B2D);
builder.AddImage(65, 72, 5605);
builder.AddImageTiled(80, 90, 200, 1, 9107);
builder.AddImageTiled(95, 92, 200, 1, 9157);
builder.AddLabel(90, 70, 1645, $"{_price}");
builder.AddHtmlLocalized(140, 70, 100, 25, 1023823, 0x7FFF); // gold coins
builder.AddButton(290, 175, 247, 248, 2);
builder.AddImageTiled(15, 14, 365, 1, 9107);
builder.AddImageTiled(380, 14, 1, 190, 9105);
builder.AddImageTiled(15, 205, 365, 1, 9107);
builder.AddImageTiled(15, 14, 1, 190, 9105);
builder.AddImageTiled(0, 0, 395, 1, 9157);
builder.AddImageTiled(394, 0, 1, 217, 9155);
builder.AddImageTiled(0, 216, 395, 1, 9157);
builder.AddImageTiled(0, 0, 1, 217, 9155);
}
public override void OnResponse(NetState state, in RelayInfo info)
{
if (info.ButtonID is not 1 and not 2)
@ -115,6 +189,24 @@ public class ResurrectGump : DynamicGump
return;
}
if (_price > 0)
{
if (Banker.Withdraw(from, _price))
{
// ~1_AMOUNT~ gold has been withdrawn from your bank to cover the price of the healing.
from.SendLocalizedMessage(1060021, _price.ToString());
// You have ~1_AMOUNT~ gold in cash remaining in your bank box.
from.SendLocalizedMessage(1060022, Banker.GetBalance(from).ToString());
}
else
{
// Unfortunately, you do not have enough cash in your bank to cover the cost of the healing.
from.SendLocalizedMessage(1060020);
return;
}
}
from.PlaySound(0x214);
from.FixedEffect(0x376A, 10, 16);

View file

@ -0,0 +1,14 @@
{
"version": 3,
"type": "Server.Mobiles.BaseHealer",
"properties": [
{
"name": "Price",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
}
]
}

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@ -0,0 +1,4 @@
{
"version": 1,
"type": "Server.Mobiles.PricedHealer"
}

View file

@ -7,15 +7,25 @@ using Server.Items;
namespace Server.Mobiles;
[SerializationGenerator(2, false)]
[SerializationGenerator(3, false)]
public abstract partial class BaseHealer : BaseVendor
{
private static readonly TimeSpan ResurrectDelay = TimeSpan.FromSeconds(2.0);
private DateTime _nextResurrect;
public BaseHealer()
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _price;
public BaseHealer() : this(0)
{
}
public BaseHealer(int price)
{
_price = price;
if (!IsInvulnerable)
{
AI = AIType.AI_Mage;
@ -86,7 +96,13 @@ public abstract partial class BaseHealer : BaseVendor
m.PlaySound(0x1F2);
m.FixedEffect(0x376A, 10, 16);
m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer));
if (_price > 0)
{
m.SendGump(new ResurrectGump(this, _price), true);
return;
}
m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer), true);
}
public virtual void OfferHeal(PlayerMobile m)
@ -151,4 +167,9 @@ public abstract partial class BaseHealer : BaseVendor
FightMode = FightMode.Aggressor;
}
}
private void MigrateFrom(V2Content content)
{
_price = 0;
}
}

View file

@ -3,18 +3,12 @@ using Server.Gumps;
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
[SerializationGenerator(1, false)]
public partial class PricedHealer : BaseHealer
{
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _price;
[Constructible]
public PricedHealer(int price = 5000)
public PricedHealer(int price = 5000) : base(price)
{
Price = price;
if (!Core.AOS)
{
NameHue = 0x35;
@ -25,19 +19,8 @@ public partial class PricedHealer : BaseHealer
public override bool HealsYoungPlayers => false;
public override void InitSBInfo()
private void MigrateFrom(V0Content content)
{
Price = content.Price;
}
public override void OfferResurrection(Mobile m)
{
Direction = GetDirectionTo(m);
m.PlaySound(0x214);
m.FixedEffect(0x376A, 10, 16);
m.SendGump(new PricedResurrectGump(this, Price));
}
public override bool CheckResurrect(Mobile m) => true;
}