fix: Converts houses/deeds to serialization generator (#2288)
### Summary * Converts HouseDeeds to serialization generator * Converts Houses to serialization generator * Converts ContestHouses to serialization generator
This commit is contained in:
parent
d984961b38
commit
771cb50919
63 changed files with 1872 additions and 2528 deletions
22
Projects/UOContent/Migrations/Server.Multis.BaseContestHouse.v1.json
generated
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22
Projects/UOContent/Migrations/Server.Multis.BaseContestHouse.v1.json
generated
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@ -0,0 +1,22 @@
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{
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"version": 1,
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"type": "Server.Multis.BaseContestHouse",
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"properties": [
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{
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"name": "HouseType",
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"type": "Server.Multis.ContestHouseType",
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"rule": "EnumMigrationRule"
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},
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{
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"name": "Fixtures",
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"type": "System.Collections.Generic.List\u003CServer.Item\u003E",
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"rule": "ListMigrationRule",
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"ruleArguments": [
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"@Tidy",
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"@CanBeNull",
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"Server.Item",
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"SerializableInterfaceMigrationRule"
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]
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}
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]
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}
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4
Projects/UOContent/Migrations/Server.Multis.Camelot.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.Camelot.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.Camelot"
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}
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4
Projects/UOContent/Migrations/Server.Multis.CasaMoga.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.CasaMoga.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.CasaMoga"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Castle.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.Castle.v0.json
generated
Normal file
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.Castle"
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}
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4
Projects/UOContent/Migrations/Server.Multis.CastleOfOceania.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.CastleOfOceania.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.CastleOfOceania"
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}
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4
Projects/UOContent/Migrations/Server.Multis.DarkthornKeep.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.DarkthornKeep.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.DarkthornKeep"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.BrickHouseDeed.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.Deeds.BrickHouseDeed.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.Deeds.BrickHouseDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.CastleDeed.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.Deeds.CastleDeed.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.Deeds.CastleDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.FieldStoneHouseDeed.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.Deeds.FieldStoneHouseDeed.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.Deeds.FieldStoneHouseDeed"
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}
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22
Projects/UOContent/Migrations/Server.Multis.Deeds.HouseDeed.v0.json
generated
Normal file
22
Projects/UOContent/Migrations/Server.Multis.Deeds.HouseDeed.v0.json
generated
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@ -0,0 +1,22 @@
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{
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"version": 0,
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"type": "Server.Multis.Deeds.HouseDeed",
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"properties": [
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{
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"name": "Offset",
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"type": "Server.Point3D",
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"rule": "PrimitiveUOTypeMigrationRule",
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"ruleArguments": [
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"Point3D"
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]
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},
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{
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"name": "MultiID",
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"type": "int",
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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}
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]
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.KeepDeed.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.Deeds.KeepDeed.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.Deeds.KeepDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.LargeMarbleDeed.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.Deeds.LargeMarbleDeed.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.Deeds.LargeMarbleDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.LargePatioDeed.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.Deeds.LargePatioDeed.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.Deeds.LargePatioDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.LogCabinDeed.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.Deeds.LogCabinDeed.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.Deeds.LogCabinDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.MarbleWorkshopDeed.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.Deeds.MarbleWorkshopDeed.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.Deeds.MarbleWorkshopDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.SandstonePatioDeed.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.Deeds.SandstonePatioDeed.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.Deeds.SandstonePatioDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.SmallBrickHouseDeed.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.Deeds.SmallBrickHouseDeed.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.Deeds.SmallBrickHouseDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.SmallTowerDeed.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.SmallTowerDeed.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.Deeds.SmallTowerDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.StonePlasterHouseDeed.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.StonePlasterHouseDeed.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.Deeds.StonePlasterHouseDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.StoneWorkshopDeed.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.StoneWorkshopDeed.v0.json
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{
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"version": 0,
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"type": "Server.Multis.Deeds.StoneWorkshopDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.ThatchedRoofCottageDeed.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.ThatchedRoofCottageDeed.v0.json
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{
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"version": 0,
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"type": "Server.Multis.Deeds.ThatchedRoofCottageDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.TowerDeed.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.TowerDeed.v0.json
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{
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"version": 0,
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"type": "Server.Multis.Deeds.TowerDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.TwoStoryStonePlasterHouseDeed.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.TwoStoryStonePlasterHouseDeed.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.Deeds.TwoStoryStonePlasterHouseDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.TwoStoryWoodPlasterHouseDeed.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.TwoStoryWoodPlasterHouseDeed.v0.json
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{
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"version": 0,
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"type": "Server.Multis.Deeds.TwoStoryWoodPlasterHouseDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.VillaDeed.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.VillaDeed.v0.json
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{
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"version": 0,
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"type": "Server.Multis.Deeds.VillaDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.WoodHouseDeed.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.WoodHouseDeed.v0.json
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{
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"version": 0,
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"type": "Server.Multis.Deeds.WoodHouseDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.WoodPlasterHouseDeed.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.Deeds.WoodPlasterHouseDeed.v0.json
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{
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"version": 0,
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"type": "Server.Multis.Deeds.WoodPlasterHouseDeed"
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}
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4
Projects/UOContent/Migrations/Server.Multis.ElsaCastle.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.ElsaCastle.v0.json
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{
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"version": 0,
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"type": "Server.Multis.ElsaCastle"
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}
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4
Projects/UOContent/Migrations/Server.Multis.FeudalCastle.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.FeudalCastle.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.FeudalCastle"
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}
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4
Projects/UOContent/Migrations/Server.Multis.GothicRoseCastle.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.GothicRoseCastle.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.GothicRoseCastle"
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}
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4
Projects/UOContent/Migrations/Server.Multis.GrimswindSisters.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.GrimswindSisters.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.GrimswindSisters"
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}
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4
Projects/UOContent/Migrations/Server.Multis.GuildHouse.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.GuildHouse.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.GuildHouse"
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}
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4
Projects/UOContent/Migrations/Server.Multis.Keep.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.Keep.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.Keep"
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}
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4
Projects/UOContent/Migrations/Server.Multis.LacrimaeInCaelo.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.LacrimaeInCaelo.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.LacrimaeInCaelo"
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}
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4
Projects/UOContent/Migrations/Server.Multis.LargeMarbleHouse.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.LargeMarbleHouse.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.LargeMarbleHouse"
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}
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4
Projects/UOContent/Migrations/Server.Multis.LargePatioHouse.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.LargePatioHouse.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.LargePatioHouse"
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}
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4
Projects/UOContent/Migrations/Server.Multis.LogCabin.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.LogCabin.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.LogCabin"
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}
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11
Projects/UOContent/Migrations/Server.Multis.MovingCrate.v0.json
generated
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11
Projects/UOContent/Migrations/Server.Multis.MovingCrate.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.MovingCrate",
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"properties": [
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{
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"name": "House",
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"type": "Server.Multis.BaseHouse",
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"rule": "SerializableInterfaceMigrationRule"
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}
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]
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}
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4
Projects/UOContent/Migrations/Server.Multis.OkinawaSweetDreamCastle.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.OkinawaSweetDreamCastle.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.OkinawaSweetDreamCastle"
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}
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4
Projects/UOContent/Migrations/Server.Multis.PackingBox.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.PackingBox.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.PackingBox"
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}
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15
Projects/UOContent/Migrations/Server.Multis.PreviewHouse.v0.json
generated
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15
Projects/UOContent/Migrations/Server.Multis.PreviewHouse.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.PreviewHouse",
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"properties": [
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{
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"name": "PreviewComponents",
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"type": "System.Collections.Generic.List\u003CServer.Item\u003E",
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"rule": "ListMigrationRule",
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"ruleArguments": [
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"Server.Item",
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"SerializableInterfaceMigrationRule"
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]
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}
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]
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}
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4
Projects/UOContent/Migrations/Server.Multis.RobinsNest.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.RobinsNest.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.RobinsNest"
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}
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4
Projects/UOContent/Migrations/Server.Multis.RobinsRoost.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.RobinsRoost.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.RobinsRoost"
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}
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4
Projects/UOContent/Migrations/Server.Multis.SandStonePatio.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.SandStonePatio.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.SandStonePatio"
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}
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4
Projects/UOContent/Migrations/Server.Multis.SandalwoodKeep.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.SandalwoodKeep.v0.json
generated
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{
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"version": 0,
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"type": "Server.Multis.SandalwoodKeep"
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}
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||||
4
Projects/UOContent/Migrations/Server.Multis.SmallOldHouse.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.SmallOldHouse.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Multis.SmallOldHouse"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Multis.SmallShop.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.SmallShop.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Multis.SmallShop"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Multis.SmallTower.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.SmallTower.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Multis.SmallTower"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Multis.Spires.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.Spires.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Multis.Spires"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Multis.TheSandstoneCastle.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.TheSandstoneCastle.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Multis.TheSandstoneCastle"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Multis.Tower.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.Tower.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Multis.Tower"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Multis.TraditionalKeep.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.TraditionalKeep.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Multis.TraditionalKeep"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Multis.TrinsicKeep.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.TrinsicKeep.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Multis.TrinsicKeep"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Multis.TwoStoryHouse.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.TwoStoryHouse.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Multis.TwoStoryHouse"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Multis.TwoStoryVilla.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.TwoStoryVilla.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Multis.TwoStoryVilla"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Multis.VillaCrowley.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Multis.VillaCrowley.v0.json
generated
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Multis.VillaCrowley"
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
133
Projects/UOContent/Multis/HouseDeed.cs
Normal file
133
Projects/UOContent/Multis/HouseDeed.cs
Normal file
|
|
@ -0,0 +1,133 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Multis.Deeds;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public abstract partial class HouseDeed : Item
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private Point3D _offset;
|
||||
|
||||
[SerializableField(1)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _multiID;
|
||||
|
||||
public HouseDeed(int id, Point3D offset) : base(0x14F0)
|
||||
{
|
||||
LootType = LootType.Newbied;
|
||||
|
||||
_multiID = id;
|
||||
_offset = offset;
|
||||
}
|
||||
|
||||
public virtual Direction HouseDirection => Direction.South;
|
||||
|
||||
public abstract Rectangle2D[] Area { get; }
|
||||
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse(from))
|
||||
{
|
||||
from.SendLocalizedMessage(501271); // You already own a house, you may not place another!
|
||||
}
|
||||
else
|
||||
{
|
||||
/* House placement cancellation could result in a
|
||||
* 60 second delay in the return of your deed.
|
||||
*/
|
||||
from.SendLocalizedMessage(1010433);
|
||||
|
||||
from.Target = new HousePlacementTarget(this);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract BaseHouse GetHouse(Mobile owner);
|
||||
|
||||
public void OnPlacement(Mobile from, Point3D p)
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse(from))
|
||||
{
|
||||
from.SendLocalizedMessage(501271); // You already own a house, you may not place another!
|
||||
}
|
||||
else
|
||||
{
|
||||
var center = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
|
||||
var res = HousePlacement.Check(from, MultiID, center, out var toMove, HouseDirection);
|
||||
|
||||
switch (res)
|
||||
{
|
||||
case HousePlacementResult.Valid:
|
||||
{
|
||||
var house = GetHouse(from);
|
||||
house.MoveToWorld(center, from.Map);
|
||||
Delete();
|
||||
|
||||
for (var i = 0; i < toMove.Count; ++i)
|
||||
{
|
||||
var o = toMove[i];
|
||||
|
||||
if (o is Mobile mobile)
|
||||
{
|
||||
mobile.Location = house.BanLocation;
|
||||
}
|
||||
else if (o is Item item)
|
||||
{
|
||||
item.Location = house.BanLocation;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadItem:
|
||||
case HousePlacementResult.BadLand:
|
||||
case HousePlacementResult.BadStatic:
|
||||
case HousePlacementResult.BadRegionHidden:
|
||||
{
|
||||
// The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
|
||||
from.SendLocalizedMessage(1043287);
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.NoSurface:
|
||||
{
|
||||
from.SendMessage(
|
||||
"The house could not be created here. Part of the foundation would not be on any surface."
|
||||
);
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegion:
|
||||
{
|
||||
from.SendLocalizedMessage(501265); // Housing cannot be created in this area.
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegionTemp:
|
||||
{
|
||||
// Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
|
||||
from.SendLocalizedMessage(501270);
|
||||
break;
|
||||
}
|
||||
case HousePlacementResult.BadRegionRaffle:
|
||||
{
|
||||
// You must have a deed for this plot of land in order to build here.
|
||||
from.SendLocalizedMessage(1150493);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Projects/UOContent/Multis/HousePlacementTarget.cs
Normal file
51
Projects/UOContent/Multis/HousePlacementTarget.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using Server.Regions;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Multis.Deeds;
|
||||
|
||||
public class HousePlacementTarget : MultiTarget
|
||||
{
|
||||
private readonly HouseDeed _deed;
|
||||
|
||||
public HousePlacementTarget(HouseDeed deed) : base(deed.MultiID, deed.Offset) => _deed = deed;
|
||||
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
{
|
||||
if (o is not IPoint3D ip)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Point3D p = ip switch
|
||||
{
|
||||
Item item => item.GetWorldTop(),
|
||||
Mobile m => m.Location,
|
||||
_ => new Point3D(ip)
|
||||
};
|
||||
|
||||
var reg = Region.Find(p, from.Map);
|
||||
|
||||
if (from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing(from, p))
|
||||
{
|
||||
_deed.OnPlacement(from, p);
|
||||
}
|
||||
else if (reg.IsPartOf<TempNoHousingRegion>())
|
||||
{
|
||||
// Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
|
||||
from.SendLocalizedMessage(501270);
|
||||
}
|
||||
else if (reg.IsPartOf<TreasureRegion>() || reg.IsPartOf<HouseRegion>())
|
||||
{
|
||||
// The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
|
||||
from.SendLocalizedMessage(1043287);
|
||||
}
|
||||
else if (reg.IsPartOf<HouseRaffleRegion>())
|
||||
{
|
||||
from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(501265); // Housing can not be created in this area.
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,586 +1,388 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
using Server.Multis.Deeds;
|
||||
|
||||
namespace Server.Multis
|
||||
namespace Server.Multis;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SmallOldHouse : BaseHouse
|
||||
{
|
||||
public class SmallOldHouse : BaseHouse
|
||||
public static readonly Rectangle2D[] AreaArray = [new(-3, -3, 7, 7), new(-1, 4, 3, 1)];
|
||||
|
||||
public SmallOldHouse(Mobile owner, int id) : base(id, owner, 425, 3)
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-3, -3, 7, 7), new(-1, 4, 3, 1) };
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
public SmallOldHouse(Mobile owner, int id) : base(id, owner, 425, 3)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
AddSouthDoor(0, 3, 7, keyValue);
|
||||
|
||||
AddSouthDoor(0, 3, 7, keyValue);
|
||||
|
||||
SetSign(2, 4, 5);
|
||||
}
|
||||
|
||||
public SmallOldHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(2, 4, 0);
|
||||
|
||||
public override int DefaultPrice => 43800;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0];
|
||||
|
||||
public override HouseDeed GetDeed()
|
||||
{
|
||||
return ItemID switch
|
||||
{
|
||||
0x64 => new StonePlasterHouseDeed(),
|
||||
0x66 => new FieldStoneHouseDeed(),
|
||||
0x68 => new SmallBrickHouseDeed(),
|
||||
0x6A => new WoodHouseDeed(),
|
||||
0x6C => new WoodPlasterHouseDeed(),
|
||||
0x6E => new ThatchedRoofCottageDeed(),
|
||||
_ => new ThatchedRoofCottageDeed()
|
||||
};
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
SetSign(2, 4, 5);
|
||||
}
|
||||
|
||||
public class GuildHouse : BaseHouse
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(2, 4, 0);
|
||||
|
||||
public override int DefaultPrice => 43800;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0];
|
||||
|
||||
public override HouseDeed GetDeed()
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-7, -7, 14, 14), new(-2, 7, 4, 1) };
|
||||
|
||||
public GuildHouse(Mobile owner) : base(0x74, owner, 1100, 8)
|
||||
return ItemID switch
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(-1, 6, 7, keyValue);
|
||||
|
||||
SetSign(4, 8, 16);
|
||||
|
||||
AddSouthDoor(-3, -1, 7);
|
||||
AddSouthDoor(3, -1, 7);
|
||||
}
|
||||
|
||||
public GuildHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 144500;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[20];
|
||||
public override int ConvertOffsetX => -1;
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(4, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new BrickHouseDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TwoStoryHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray =
|
||||
{ new(-7, 0, 14, 7), new(-7, -7, 9, 7), new(-4, 7, 4, 1) };
|
||||
|
||||
public TwoStoryHouse(Mobile owner, int id) : base(id, owner, 1370, 10)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(-3, 6, 7, keyValue);
|
||||
|
||||
SetSign(2, 8, 16);
|
||||
|
||||
AddSouthDoor(-3, 0, 7);
|
||||
AddSouthDoor(id == 0x76 ? -2 : -3, 0, 27);
|
||||
}
|
||||
|
||||
public TwoStoryHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(2, 8, 0);
|
||||
|
||||
public override int DefaultPrice => 192400;
|
||||
|
||||
public override HouseDeed GetDeed()
|
||||
{
|
||||
return ItemID switch
|
||||
{
|
||||
0x76 => new TwoStoryWoodPlasterHouseDeed(),
|
||||
0x78 => new TwoStoryStonePlasterHouseDeed(),
|
||||
_ => new TwoStoryStonePlasterHouseDeed()
|
||||
};
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Tower : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray =
|
||||
{
|
||||
new(-7, -7, 16, 14), new(-1, 7, 4, 2), new(-11, 0, 4, 7),
|
||||
new(9, 0, 4, 7)
|
||||
0x64 => new StonePlasterHouseDeed(),
|
||||
0x66 => new FieldStoneHouseDeed(),
|
||||
0x68 => new SmallBrickHouseDeed(),
|
||||
0x6A => new WoodHouseDeed(),
|
||||
0x6C => new WoodPlasterHouseDeed(),
|
||||
_ => new ThatchedRoofCottageDeed()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class GuildHouse : BaseHouse
|
||||
{
|
||||
public static readonly Rectangle2D[] AreaArray = [new(-7, -7, 14, 14), new(-2, 7, 4, 1)];
|
||||
|
||||
public GuildHouse(Mobile owner) : base(0x74, owner, 1100, 8)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(-1, 6, 7, keyValue);
|
||||
|
||||
SetSign(4, 8, 16);
|
||||
|
||||
AddSouthDoor(-3, -1, 7);
|
||||
AddSouthDoor(3, -1, 7);
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 144500;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[20];
|
||||
public override int ConvertOffsetX => -1;
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(4, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new BrickHouseDeed();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class TwoStoryHouse : BaseHouse
|
||||
{
|
||||
public static readonly Rectangle2D[] AreaArray =
|
||||
[new(-7, 0, 14, 7), new(-7, -7, 9, 7), new(-4, 7, 4, 1)];
|
||||
|
||||
public TwoStoryHouse(Mobile owner, int id) : base(id, owner, 1370, 10)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(-3, 6, 7, keyValue);
|
||||
|
||||
SetSign(2, 8, 16);
|
||||
|
||||
AddSouthDoor(-3, 0, 7);
|
||||
AddSouthDoor(id == 0x76 ? -2 : -3, 0, 27);
|
||||
}
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(2, 8, 0);
|
||||
|
||||
public override int DefaultPrice => 192400;
|
||||
|
||||
public override HouseDeed GetDeed()
|
||||
{
|
||||
return ItemID switch
|
||||
{
|
||||
0x76 => new TwoStoryWoodPlasterHouseDeed(),
|
||||
_ => new TwoStoryStonePlasterHouseDeed()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Tower : BaseHouse
|
||||
{
|
||||
public static readonly Rectangle2D[] AreaArray =
|
||||
[
|
||||
new(-7, -7, 16, 14), new(-1, 7, 4, 2), new(-11, 0, 4, 7),
|
||||
new(9, 0, 4, 7)
|
||||
];
|
||||
|
||||
public Tower(Mobile owner) : base(0x7A, owner, 2119, 15)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(false, 0, 6, 6, keyValue);
|
||||
|
||||
SetSign(5, 8, 16);
|
||||
|
||||
AddSouthDoor(false, 3, -2, 6);
|
||||
AddEastDoor(false, 1, 4, 26);
|
||||
AddEastDoor(false, 1, 4, 46);
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 433200;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[37];
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(5, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new TowerDeed();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Keep : BaseHouse // warning: ODD shape!
|
||||
{
|
||||
public static readonly Rectangle2D[] AreaArray =
|
||||
[
|
||||
new(-11, -11, 7, 8), new(-11, 5, 7, 8), new(6, -11, 7, 8),
|
||||
new(6, 5, 7, 8), new(-9, -3, 5, 8), new(6, -3, 5, 8),
|
||||
new(-4, -9, 10, 20), new(-1, 11, 4, 1)
|
||||
];
|
||||
|
||||
public Keep(Mobile owner) : base(0x7C, owner, 2625, 18)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(false, 0, 10, 6, keyValue);
|
||||
|
||||
SetSign(5, 12, 16);
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 665200;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(5, 13, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new KeepDeed();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Castle : BaseHouse
|
||||
{
|
||||
public static readonly Rectangle2D[] AreaArray = [new(-15, -15, 31, 31), new(-1, 16, 4, 1)];
|
||||
|
||||
public Castle(Mobile owner) : base(0x7E, owner, 4076, 28)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(false, 0, 15, 6, keyValue);
|
||||
|
||||
SetSign(5, 17, 16);
|
||||
|
||||
AddSouthDoors(false, 0, 11, 6, true);
|
||||
AddSouthDoors(false, 0, 5, 6, false);
|
||||
AddSouthDoors(false, -1, -11, 6, false);
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 1022800;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(5, 17, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new CastleDeed();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class LargePatioHouse : BaseHouse
|
||||
{
|
||||
public static readonly Rectangle2D[] AreaArray = [new(-7, -7, 15, 14), new(-5, 7, 4, 1)];
|
||||
|
||||
public LargePatioHouse(Mobile owner) : base(0x8C, owner, 1100, 8)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(-4, 6, 7, keyValue);
|
||||
|
||||
SetSign(1, 8, 16);
|
||||
|
||||
AddEastDoor(1, 4, 7);
|
||||
AddEastDoor(1, -4, 7);
|
||||
AddSouthDoor(4, -1, 7);
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 152800;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29];
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(1, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new LargePatioDeed();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class LargeMarbleHouse : BaseHouse
|
||||
{
|
||||
public static readonly Rectangle2D[] AreaArray = [new(-7, -7, 15, 14), new(-6, 7, 6, 1)];
|
||||
|
||||
public LargeMarbleHouse(Mobile owner) : base(0x96, owner, 1370, 10)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(false, -4, 3, 4, keyValue);
|
||||
|
||||
SetSign(1, 8, 11);
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 192000;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29];
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(1, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new LargeMarbleDeed();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SmallTower : BaseHouse
|
||||
{
|
||||
public static readonly Rectangle2D[] AreaArray = [new(-3, -3, 8, 7), new(2, 4, 3, 1)];
|
||||
|
||||
public SmallTower(Mobile owner) : base(0x98, owner, 580, 4)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoor(false, 3, 3, 6, keyValue);
|
||||
|
||||
SetSign(1, 4, 5);
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 88500;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[6];
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(1, 4, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new SmallTowerDeed();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class LogCabin : BaseHouse
|
||||
{
|
||||
public static readonly Rectangle2D[] AreaArray = [new(-3, -6, 8, 13)];
|
||||
|
||||
public LogCabin(Mobile owner) : base(0x9A, owner, 1100, 8)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoor(1, 4, 8, keyValue);
|
||||
|
||||
SetSign(5, 8, 20);
|
||||
|
||||
AddSouthDoor(1, 0, 29);
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 97800;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[12];
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(5, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new LogCabinDeed();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SandStonePatio : BaseHouse
|
||||
{
|
||||
public static readonly Rectangle2D[] AreaArray = [new(-5, -4, 12, 8), new(-2, 4, 3, 1)];
|
||||
|
||||
public SandStonePatio(Mobile owner) : base(0x9C, owner, 850, 6)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoor(-1, 3, 6, keyValue);
|
||||
|
||||
SetSign(4, 6, 24);
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 90900;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[35];
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(4, 6, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new SandstonePatioDeed();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class TwoStoryVilla : BaseHouse
|
||||
{
|
||||
public static readonly Rectangle2D[] AreaArray = [new(-5, -5, 11, 11), new(2, 6, 4, 1)];
|
||||
|
||||
public TwoStoryVilla(Mobile owner) : base(0x9E, owner, 1100, 8)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(3, 1, 5, keyValue);
|
||||
|
||||
SetSign(3, 8, 24);
|
||||
|
||||
AddEastDoor(1, 0, 25);
|
||||
AddSouthDoor(-3, -1, 25);
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 136500;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[31];
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(3, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new VillaDeed();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SmallShop : BaseHouse
|
||||
{
|
||||
public static readonly Rectangle2D[] AreaArray1 = [new(-3, -3, 7, 7), new(-1, 4, 4, 1)];
|
||||
public static readonly Rectangle2D[] AreaArray2 = [new(-3, -3, 7, 7), new(-2, 4, 3, 1)];
|
||||
|
||||
public SmallShop(Mobile owner, int id) : base(id, owner, 425, 3)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
var door = MakeDoor(false, DoorFacing.EastCW);
|
||||
|
||||
door.Locked = true;
|
||||
door.KeyValue = keyValue;
|
||||
|
||||
if (door is BaseHouseDoor houseDoor)
|
||||
{
|
||||
houseDoor.Facing = DoorFacing.EastCCW;
|
||||
}
|
||||
|
||||
AddDoor(door, -2, 0, id == 0xA2 ? 24 : 27);
|
||||
|
||||
// AddSouthDoor( false, -2, 0, 27 - (id == 0xA2 ? 3 : 0), keyValue );
|
||||
|
||||
SetSign(3, 4, 7 - (id == 0xA2 ? 2 : 0));
|
||||
}
|
||||
|
||||
public override Rectangle2D[] Area => ItemID == 0x40A2 ? AreaArray1 : AreaArray2;
|
||||
public override Point3D BaseBanLocation => new(3, 4, 0);
|
||||
|
||||
public override int DefaultPrice => 63000;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0];
|
||||
|
||||
public override HouseDeed GetDeed()
|
||||
{
|
||||
return ItemID switch
|
||||
{
|
||||
0xA0 => new StoneWorkshopDeed(),
|
||||
_ => new MarbleWorkshopDeed()
|
||||
};
|
||||
|
||||
public Tower(Mobile owner) : base(0x7A, owner, 2119, 15)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(false, 0, 6, 6, keyValue);
|
||||
|
||||
SetSign(5, 8, 16);
|
||||
|
||||
AddSouthDoor(false, 3, -2, 6);
|
||||
AddEastDoor(false, 1, 4, 26);
|
||||
AddEastDoor(false, 1, 4, 46);
|
||||
}
|
||||
|
||||
public Tower(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 433200;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[37];
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(5, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new TowerDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Keep : BaseHouse // warning: ODD shape!
|
||||
{
|
||||
public static Rectangle2D[] AreaArray =
|
||||
{
|
||||
new(-11, -11, 7, 8), new(-11, 5, 7, 8), new(6, -11, 7, 8),
|
||||
new(6, 5, 7, 8), new(-9, -3, 5, 8), new(6, -3, 5, 8),
|
||||
new(-4, -9, 10, 20), new(-1, 11, 4, 1)
|
||||
};
|
||||
|
||||
public Keep(Mobile owner) : base(0x7C, owner, 2625, 18)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(false, 0, 10, 6, keyValue);
|
||||
|
||||
SetSign(5, 12, 16);
|
||||
}
|
||||
|
||||
public Keep(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 665200;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(5, 13, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new KeepDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Castle : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-15, -15, 31, 31), new(-1, 16, 4, 1) };
|
||||
|
||||
public Castle(Mobile owner) : base(0x7E, owner, 4076, 28)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(false, 0, 15, 6, keyValue);
|
||||
|
||||
SetSign(5, 17, 16);
|
||||
|
||||
AddSouthDoors(false, 0, 11, 6, true);
|
||||
AddSouthDoors(false, 0, 5, 6, false);
|
||||
AddSouthDoors(false, -1, -11, 6, false);
|
||||
}
|
||||
|
||||
public Castle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 1022800;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(5, 17, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new CastleDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LargePatioHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-7, -7, 15, 14), new(-5, 7, 4, 1) };
|
||||
|
||||
public LargePatioHouse(Mobile owner) : base(0x8C, owner, 1100, 8)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(-4, 6, 7, keyValue);
|
||||
|
||||
SetSign(1, 8, 16);
|
||||
|
||||
AddEastDoor(1, 4, 7);
|
||||
AddEastDoor(1, -4, 7);
|
||||
AddSouthDoor(4, -1, 7);
|
||||
}
|
||||
|
||||
public LargePatioHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 152800;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29];
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(1, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new LargePatioDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeMarbleHouse : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-7, -7, 15, 14), new(-6, 7, 6, 1) };
|
||||
|
||||
public LargeMarbleHouse(Mobile owner) : base(0x96, owner, 1370, 10)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(false, -4, 3, 4, keyValue);
|
||||
|
||||
SetSign(1, 8, 11);
|
||||
}
|
||||
|
||||
public LargeMarbleHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 192000;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29];
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(1, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new LargeMarbleDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallTower : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-3, -3, 8, 7), new(2, 4, 3, 1) };
|
||||
|
||||
public SmallTower(Mobile owner) : base(0x98, owner, 580, 4)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoor(false, 3, 3, 6, keyValue);
|
||||
|
||||
SetSign(1, 4, 5);
|
||||
}
|
||||
|
||||
public SmallTower(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 88500;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[6];
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(1, 4, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new SmallTowerDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LogCabin : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-3, -6, 8, 13) };
|
||||
|
||||
public LogCabin(Mobile owner) : base(0x9A, owner, 1100, 8)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoor(1, 4, 8, keyValue);
|
||||
|
||||
SetSign(5, 8, 20);
|
||||
|
||||
AddSouthDoor(1, 0, 29);
|
||||
}
|
||||
|
||||
public LogCabin(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 97800;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[12];
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(5, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new LogCabinDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SandStonePatio : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-5, -4, 12, 8), new(-2, 4, 3, 1) };
|
||||
|
||||
public SandStonePatio(Mobile owner) : base(0x9C, owner, 850, 6)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoor(-1, 3, 6, keyValue);
|
||||
|
||||
SetSign(4, 6, 24);
|
||||
}
|
||||
|
||||
public SandStonePatio(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 90900;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[35];
|
||||
public override int ConvertOffsetY => -1;
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(4, 6, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new SandstonePatioDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TwoStoryVilla : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray = { new(-5, -5, 11, 11), new(2, 6, 4, 1) };
|
||||
|
||||
public TwoStoryVilla(Mobile owner) : base(0x9E, owner, 1100, 8)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
AddSouthDoors(3, 1, 5, keyValue);
|
||||
|
||||
SetSign(3, 8, 24);
|
||||
|
||||
AddEastDoor(1, 0, 25);
|
||||
AddSouthDoor(-3, -1, 25);
|
||||
}
|
||||
|
||||
public TwoStoryVilla(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int DefaultPrice => 136500;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[31];
|
||||
|
||||
public override Rectangle2D[] Area => AreaArray;
|
||||
public override Point3D BaseBanLocation => new(3, 8, 0);
|
||||
|
||||
public override HouseDeed GetDeed() => new VillaDeed();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallShop : BaseHouse
|
||||
{
|
||||
public static Rectangle2D[] AreaArray1 = { new(-3, -3, 7, 7), new(-1, 4, 4, 1) };
|
||||
public static Rectangle2D[] AreaArray2 = { new(-3, -3, 7, 7), new(-2, 4, 3, 1) };
|
||||
|
||||
public SmallShop(Mobile owner, int id) : base(id, owner, 425, 3)
|
||||
{
|
||||
var keyValue = CreateKeys(owner);
|
||||
|
||||
var door = MakeDoor(false, DoorFacing.EastCW);
|
||||
|
||||
door.Locked = true;
|
||||
door.KeyValue = keyValue;
|
||||
|
||||
if (door is BaseHouseDoor houseDoor)
|
||||
{
|
||||
houseDoor.Facing = DoorFacing.EastCCW;
|
||||
}
|
||||
|
||||
AddDoor(door, -2, 0, id == 0xA2 ? 24 : 27);
|
||||
|
||||
// AddSouthDoor( false, -2, 0, 27 - (id == 0xA2 ? 3 : 0), keyValue );
|
||||
|
||||
SetSign(3, 4, 7 - (id == 0xA2 ? 2 : 0));
|
||||
}
|
||||
|
||||
public SmallShop(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Rectangle2D[] Area => ItemID == 0x40A2 ? AreaArray1 : AreaArray2;
|
||||
public override Point3D BaseBanLocation => new(3, 4, 0);
|
||||
|
||||
public override int DefaultPrice => 63000;
|
||||
|
||||
public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0];
|
||||
|
||||
public override HouseDeed GetDeed()
|
||||
{
|
||||
return ItemID switch
|
||||
{
|
||||
0xA0 => new StoneWorkshopDeed(),
|
||||
0xA2 => new MarbleWorkshopDeed(),
|
||||
_ => new MarbleWorkshopDeed()
|
||||
};
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,346 +1,303 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Multis
|
||||
namespace Server.Multis;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class MovingCrate : Container
|
||||
{
|
||||
public class MovingCrate : Container
|
||||
private const int MaxItemsPerSubcontainer = 20;
|
||||
private const int Rows = 3;
|
||||
private const int Columns = 5;
|
||||
private const int HorizontalSpacing = 25;
|
||||
private const int VerticalSpacing = 25;
|
||||
|
||||
private Timer _internalizeTimer;
|
||||
|
||||
[SerializableField(0)]
|
||||
private BaseHouse _house;
|
||||
|
||||
public MovingCrate(BaseHouse house) : base(0xE3D)
|
||||
{
|
||||
public static readonly int MaxItemsPerSubcontainer = 20;
|
||||
public static readonly int Rows = 3;
|
||||
public static readonly int Columns = 5;
|
||||
public static readonly int HorizontalSpacing = 25;
|
||||
public static readonly int VerticalSpacing = 25;
|
||||
Hue = 0x8A5;
|
||||
Movable = false;
|
||||
|
||||
private Timer m_InternalizeTimer;
|
||||
House = house;
|
||||
}
|
||||
|
||||
public MovingCrate(BaseHouse house) : base(0xE3D)
|
||||
public override int LabelNumber => 1061690; // Packing Crate
|
||||
|
||||
public override int DefaultMaxItems => 0;
|
||||
public override int DefaultMaxWeight => 0;
|
||||
|
||||
public override bool IsDecoContainer => false;
|
||||
|
||||
/*
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
|
||||
if (House != null && House.InternalizedVendors.Count > 0)
|
||||
list.Add( 1061833, House.InternalizedVendors.Count.ToString() ); // This packing crate contains ~1_COUNT~ vendors/barkeepers.
|
||||
}
|
||||
*/
|
||||
|
||||
public override void DropItem(Item dropped)
|
||||
{
|
||||
// 1. Try to stack the item
|
||||
foreach (var item in Items)
|
||||
{
|
||||
Hue = 0x8A5;
|
||||
Movable = false;
|
||||
|
||||
House = house;
|
||||
}
|
||||
|
||||
public MovingCrate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1061690; // Packing Crate
|
||||
|
||||
public BaseHouse House { get; set; }
|
||||
|
||||
public override int DefaultMaxItems => 0;
|
||||
public override int DefaultMaxWeight => 0;
|
||||
|
||||
public override bool IsDecoContainer => false;
|
||||
|
||||
/*
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
|
||||
if (House != null && House.InternalizedVendors.Count > 0)
|
||||
list.Add( 1061833, House.InternalizedVendors.Count.ToString() ); // This packing crate contains ~1_COUNT~ vendors/barkeepers.
|
||||
}
|
||||
*/
|
||||
|
||||
public override void DropItem(Item dropped)
|
||||
{
|
||||
// 1. Try to stack the item
|
||||
foreach (var item in Items)
|
||||
if (item is PackingBox)
|
||||
{
|
||||
if (item is PackingBox)
|
||||
var subItems = item.Items;
|
||||
|
||||
for (var i = 0; i < subItems.Count; i++)
|
||||
{
|
||||
var subItems = item.Items;
|
||||
var subItem = subItems[i];
|
||||
|
||||
for (var i = 0; i < subItems.Count; i++)
|
||||
if (subItem is not Container && subItem.StackWith(null, dropped, false))
|
||||
{
|
||||
var subItem = subItems[i];
|
||||
|
||||
if (subItem is not Container && subItem.StackWith(null, dropped, false))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Try to drop the item into an existing container
|
||||
foreach (var item in Items)
|
||||
{
|
||||
if (item is PackingBox packingBox)
|
||||
{
|
||||
var subItems = packingBox.Items;
|
||||
|
||||
if (subItems.Count < MaxItemsPerSubcontainer)
|
||||
{
|
||||
packingBox.DropItem(dropped);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Drop the item into a new container
|
||||
var subContainer = new PackingBox();
|
||||
subContainer.DropItem(dropped);
|
||||
|
||||
var location = GetFreeLocation();
|
||||
if (location != Point3D.Zero)
|
||||
{
|
||||
AddItem(subContainer);
|
||||
subContainer.Location = location;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.DropItem(subContainer);
|
||||
}
|
||||
}
|
||||
|
||||
private Point3D GetFreeLocation()
|
||||
// 2. Try to drop the item into an existing container
|
||||
foreach (var item in Items)
|
||||
{
|
||||
var positions = new bool[Rows, Columns];
|
||||
|
||||
foreach (var item in Items)
|
||||
if (item is PackingBox packingBox)
|
||||
{
|
||||
if (item is PackingBox)
|
||||
var subItems = packingBox.Items;
|
||||
|
||||
if (subItems.Count < MaxItemsPerSubcontainer)
|
||||
{
|
||||
var i = (item.Y - Bounds.Y) / VerticalSpacing;
|
||||
if (i < 0)
|
||||
{
|
||||
i = 0;
|
||||
}
|
||||
else if (i >= Rows)
|
||||
{
|
||||
i = Rows - 1;
|
||||
}
|
||||
|
||||
var j = (item.X - Bounds.X) / HorizontalSpacing;
|
||||
if (j < 0)
|
||||
{
|
||||
j = 0;
|
||||
}
|
||||
else if (j >= Columns)
|
||||
{
|
||||
j = Columns - 1;
|
||||
}
|
||||
|
||||
positions[i, j] = true;
|
||||
packingBox.DropItem(dropped);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < Rows; i++)
|
||||
{
|
||||
for (var j = 0; j < Columns; j++)
|
||||
{
|
||||
if (!positions[i, j])
|
||||
{
|
||||
var x = Bounds.X + j * HorizontalSpacing;
|
||||
var y = Bounds.Y + i * VerticalSpacing;
|
||||
|
||||
return new Point3D(x, y, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Point3D.Zero;
|
||||
}
|
||||
|
||||
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
|
||||
{
|
||||
if (m.AccessLevel < AccessLevel.GameMaster)
|
||||
{
|
||||
m.SendLocalizedMessage(1061145); // You cannot place items into a house moving crate.
|
||||
return false;
|
||||
}
|
||||
// 3. Drop the item into a new container
|
||||
var subContainer = new PackingBox();
|
||||
subContainer.DropItem(dropped);
|
||||
|
||||
return base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
|
||||
var location = GetFreeLocation();
|
||||
if (location != Point3D.Zero)
|
||||
{
|
||||
AddItem(subContainer);
|
||||
subContainer.Location = location;
|
||||
}
|
||||
|
||||
public override bool CheckLift(Mobile from, Item item, ref LRReason reject) => House?.Deleted == false &&
|
||||
base.CheckLift(from, item, ref reject) && House.IsOwner(from);
|
||||
|
||||
public override bool CheckItemUse(Mobile from, Item item) =>
|
||||
House?.Deleted == false && base.CheckItemUse(from, item) && House.IsOwner(from);
|
||||
|
||||
public override void OnItemRemoved(Item item)
|
||||
else
|
||||
{
|
||||
base.OnItemRemoved(item);
|
||||
|
||||
if (TotalItems == 0)
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public void RestartTimer()
|
||||
{
|
||||
if (m_InternalizeTimer == null)
|
||||
{
|
||||
m_InternalizeTimer = new InternalizeTimer(this);
|
||||
m_InternalizeTimer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_InternalizeTimer.Stop();
|
||||
m_InternalizeTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
if (m_InternalizeTimer != null)
|
||||
{
|
||||
m_InternalizeTimer.Stop();
|
||||
m_InternalizeTimer = null;
|
||||
}
|
||||
|
||||
var toRemove = new List<Item>();
|
||||
foreach (var item in Items)
|
||||
{
|
||||
if (item is PackingBox && item.Items.Count == 0)
|
||||
{
|
||||
toRemove.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var item in toRemove)
|
||||
{
|
||||
item.Delete();
|
||||
}
|
||||
|
||||
if (TotalItems == 0)
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
Internalize();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if (House?.MovingCrate == this)
|
||||
{
|
||||
House.MovingCrate = null;
|
||||
}
|
||||
|
||||
m_InternalizeTimer?.Stop();
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(1);
|
||||
|
||||
writer.Write(House);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
||||
House = reader.ReadEntity<BaseHouse>();
|
||||
|
||||
if (House != null)
|
||||
{
|
||||
House.MovingCrate = this;
|
||||
Timer.StartTimer(Hide);
|
||||
}
|
||||
else
|
||||
{
|
||||
Timer.StartTimer(Delete);
|
||||
}
|
||||
|
||||
if (version == 0)
|
||||
{
|
||||
MaxItems = -1; // reset to default
|
||||
}
|
||||
}
|
||||
|
||||
public class InternalizeTimer : Timer
|
||||
{
|
||||
private readonly MovingCrate m_Crate;
|
||||
|
||||
public InternalizeTimer(MovingCrate crate) : base(TimeSpan.FromMinutes(5.0))
|
||||
{
|
||||
m_Crate = crate;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Crate.Hide();
|
||||
}
|
||||
base.DropItem(subContainer);
|
||||
}
|
||||
}
|
||||
|
||||
public class PackingBox : BaseContainer
|
||||
private Point3D GetFreeLocation()
|
||||
{
|
||||
public PackingBox() : base(0x9A8) => Movable = false;
|
||||
var positions = new bool[Rows, Columns];
|
||||
|
||||
public PackingBox(Serial serial) : base(serial)
|
||||
foreach (var item in Items)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1061690; // Packing Crate
|
||||
|
||||
public override int DefaultGumpID => 0x4B;
|
||||
public override int DefaultDropSound => 0x42;
|
||||
|
||||
public override Rectangle2D Bounds => new(16, 51, 168, 73);
|
||||
|
||||
public override int DefaultMaxItems => 0;
|
||||
public override int DefaultMaxWeight => 0;
|
||||
|
||||
public override void SendCantStoreMessage(Mobile to, Item item)
|
||||
{
|
||||
to.SendLocalizedMessage(1061145); // You cannot place items into a house moving crate.
|
||||
}
|
||||
|
||||
public override void OnItemRemoved(Item item)
|
||||
{
|
||||
base.OnItemRemoved(item);
|
||||
|
||||
if (item.GetBounce() == null && TotalItems == 0)
|
||||
if (item is PackingBox)
|
||||
{
|
||||
Delete();
|
||||
var i = (item.Y - Bounds.Y) / VerticalSpacing;
|
||||
if (i < 0)
|
||||
{
|
||||
i = 0;
|
||||
}
|
||||
else if (i >= Rows)
|
||||
{
|
||||
i = Rows - 1;
|
||||
}
|
||||
|
||||
var j = (item.X - Bounds.X) / HorizontalSpacing;
|
||||
if (j < 0)
|
||||
{
|
||||
j = 0;
|
||||
}
|
||||
else if (j >= Columns)
|
||||
{
|
||||
j = Columns - 1;
|
||||
}
|
||||
|
||||
positions[i, j] = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnItemBounceCleared(Item item)
|
||||
for (var i = 0; i < Rows; i++)
|
||||
{
|
||||
base.OnItemBounceCleared(item);
|
||||
|
||||
if (TotalItems == 0)
|
||||
for (var j = 0; j < Columns; j++)
|
||||
{
|
||||
Delete();
|
||||
if (!positions[i, j])
|
||||
{
|
||||
var x = Bounds.X + j * HorizontalSpacing;
|
||||
var y = Bounds.Y + i * VerticalSpacing;
|
||||
|
||||
return new Point3D(x, y, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
return Point3D.Zero;
|
||||
}
|
||||
|
||||
writer.WriteEncodedInt(1); // version
|
||||
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
|
||||
{
|
||||
if (m.AccessLevel < AccessLevel.GameMaster)
|
||||
{
|
||||
m.SendLocalizedMessage(1061145); // You cannot place items into a house moving crate.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
return base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
|
||||
}
|
||||
|
||||
public override bool CheckLift(Mobile from, Item item, ref LRReason reject) => House?.Deleted == false &&
|
||||
base.CheckLift(from, item, ref reject) && House.IsOwner(from);
|
||||
|
||||
public override bool CheckItemUse(Mobile from, Item item) =>
|
||||
House?.Deleted == false && base.CheckItemUse(from, item) && House.IsOwner(from);
|
||||
|
||||
public override void OnItemRemoved(Item item)
|
||||
{
|
||||
base.OnItemRemoved(item);
|
||||
|
||||
if (TotalItems == 0)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
public void RestartTimer()
|
||||
{
|
||||
if (_internalizeTimer == null)
|
||||
{
|
||||
_internalizeTimer = new InternalizeTimer(this);
|
||||
_internalizeTimer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
_internalizeTimer.Stop();
|
||||
_internalizeTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
if (version == 0)
|
||||
public void Hide()
|
||||
{
|
||||
if (_internalizeTimer != null)
|
||||
{
|
||||
_internalizeTimer.Stop();
|
||||
_internalizeTimer = null;
|
||||
}
|
||||
|
||||
var toRemove = new List<Item>();
|
||||
foreach (var item in Items)
|
||||
{
|
||||
if (item is PackingBox && item.Items.Count == 0)
|
||||
{
|
||||
MaxItems = -1; // reset to default
|
||||
toRemove.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var item in toRemove)
|
||||
{
|
||||
item.Delete();
|
||||
}
|
||||
|
||||
if (TotalItems == 0)
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
Internalize();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if (House?.MovingCrate == this)
|
||||
{
|
||||
House.MovingCrate = null;
|
||||
}
|
||||
|
||||
_internalizeTimer?.Stop();
|
||||
}
|
||||
|
||||
[AfterDeserialization]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
if (House != null)
|
||||
{
|
||||
House.MovingCrate = this;
|
||||
Timer.StartTimer(Hide);
|
||||
}
|
||||
else
|
||||
{
|
||||
Timer.StartTimer(Delete);
|
||||
}
|
||||
}
|
||||
|
||||
public class InternalizeTimer : Timer
|
||||
{
|
||||
private readonly MovingCrate m_Crate;
|
||||
|
||||
public InternalizeTimer(MovingCrate crate) : base(TimeSpan.FromMinutes(5.0))
|
||||
{
|
||||
m_Crate = crate;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Crate.Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class PackingBox : BaseContainer
|
||||
{
|
||||
public PackingBox() : base(0x9A8) => Movable = false;
|
||||
|
||||
public override int LabelNumber => 1061690; // Packing Crate
|
||||
|
||||
public override int DefaultGumpID => 0x4B;
|
||||
public override int DefaultDropSound => 0x42;
|
||||
|
||||
public override Rectangle2D Bounds => new(16, 51, 168, 73);
|
||||
|
||||
public override int DefaultMaxItems => 0;
|
||||
public override int DefaultMaxWeight => 0;
|
||||
|
||||
public override void SendCantStoreMessage(Mobile to, Item item)
|
||||
{
|
||||
to.SendLocalizedMessage(1061145); // You cannot place items into a house moving crate.
|
||||
}
|
||||
|
||||
public override void OnItemRemoved(Item item)
|
||||
{
|
||||
base.OnItemRemoved(item);
|
||||
|
||||
if (item.GetBounce() == null && TotalItems == 0)
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnItemBounceCleared(Item item)
|
||||
{
|
||||
base.OnItemBounceCleared(item);
|
||||
|
||||
if (TotalItems == 0)
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,147 +1,117 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Multis
|
||||
namespace Server.Multis;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class PreviewHouse : BaseMulti
|
||||
{
|
||||
public class PreviewHouse : BaseMulti
|
||||
[SerializableField(0)]
|
||||
private List<Item> _previewComponents;
|
||||
|
||||
private Timer _timer;
|
||||
|
||||
public PreviewHouse(int multiID) : base(multiID)
|
||||
{
|
||||
private List<Item> m_Components;
|
||||
private Timer m_Timer;
|
||||
var mcl = Components;
|
||||
|
||||
public PreviewHouse(int multiID) : base(multiID)
|
||||
for (var i = 1; i < mcl.List.Length; ++i)
|
||||
{
|
||||
m_Components = new List<Item>();
|
||||
var entry = mcl.List[i];
|
||||
|
||||
var mcl = Components;
|
||||
|
||||
for (var i = 1; i < mcl.List.Length; ++i)
|
||||
if (entry.Flags == 0)
|
||||
{
|
||||
var entry = mcl.List[i];
|
||||
Item item = new Static(entry.ItemId);
|
||||
item.MoveToWorld(new Point3D(X + entry.OffsetX, Y + entry.OffsetY, Z + entry.OffsetZ), Map);
|
||||
|
||||
if (entry.Flags == 0)
|
||||
{
|
||||
Item item = new Static(entry.ItemId);
|
||||
|
||||
item.MoveToWorld(new Point3D(X + entry.OffsetX, Y + entry.OffsetY, Z + entry.OffsetZ), Map);
|
||||
|
||||
m_Components.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
m_Timer = new DecayTimer(this);
|
||||
m_Timer.Start();
|
||||
}
|
||||
|
||||
public PreviewHouse(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
base.OnLocationChange(oldLocation);
|
||||
|
||||
if (m_Components == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var xOffset = X - oldLocation.X;
|
||||
var yOffset = Y - oldLocation.Y;
|
||||
var zOffset = Z - oldLocation.Z;
|
||||
|
||||
for (var i = 0; i < m_Components.Count; ++i)
|
||||
{
|
||||
var item = m_Components[i];
|
||||
|
||||
item.MoveToWorld(new Point3D(item.X + xOffset, item.Y + yOffset, item.Z + zOffset), Map);
|
||||
_previewComponents ??= [];
|
||||
_previewComponents.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
_timer = new DecayTimer(this);
|
||||
_timer.Start();
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
base.OnLocationChange(oldLocation);
|
||||
|
||||
if (_previewComponents == null)
|
||||
{
|
||||
base.OnMapChange();
|
||||
|
||||
if (m_Components == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < m_Components.Count; ++i)
|
||||
{
|
||||
var item = m_Components[i];
|
||||
|
||||
item.Map = Map;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
var xOffset = X - oldLocation.X;
|
||||
var yOffset = Y - oldLocation.Y;
|
||||
var zOffset = Z - oldLocation.Z;
|
||||
|
||||
for (var i = 0; i < _previewComponents.Count; ++i)
|
||||
{
|
||||
base.OnDelete();
|
||||
var item = _previewComponents[i];
|
||||
|
||||
if (m_Components == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
item.MoveToWorld(new Point3D(item.X + xOffset, item.Y + yOffset, item.Z + zOffset), Map);
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < m_Components.Count; ++i)
|
||||
{
|
||||
var item = m_Components[i];
|
||||
public override void OnMapChange()
|
||||
{
|
||||
base.OnMapChange();
|
||||
|
||||
item.Delete();
|
||||
}
|
||||
if (_previewComponents == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
for (var i = 0; i < _previewComponents.Count; ++i)
|
||||
{
|
||||
m_Timer?.Stop();
|
||||
_previewComponents[i].Map = Map;
|
||||
}
|
||||
}
|
||||
|
||||
m_Timer = null;
|
||||
public override void OnDelete()
|
||||
{
|
||||
base.OnDelete();
|
||||
|
||||
base.OnAfterDelete();
|
||||
if (_previewComponents == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
for (var i = 0; i < _previewComponents.Count; ++i)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
_previewComponents[i]?.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
writer.Write(0); // version
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
_timer?.Stop();
|
||||
_timer = null;
|
||||
|
||||
writer.Write(m_Components);
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
[AfterDeserialization(false)]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
|
||||
private class DecayTimer : Timer
|
||||
{
|
||||
private readonly Item _item;
|
||||
|
||||
public DecayTimer(Item item) : base(TimeSpan.FromSeconds(20.0))
|
||||
{
|
||||
_item = item;
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
protected override void OnTick()
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Components = reader.ReadEntityList<Item>();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Timer.StartTimer(Delete);
|
||||
}
|
||||
|
||||
private class DecayTimer : Timer
|
||||
{
|
||||
private readonly Item m_Item;
|
||||
|
||||
public DecayTimer(Item item) : base(TimeSpan.FromSeconds(20.0))
|
||||
{
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Item.Delete();
|
||||
}
|
||||
_item.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue