fix: Converts houses/deeds to serialization generator (#2288)

### Summary
* Converts HouseDeeds to serialization generator
* Converts Houses to serialization generator
* Converts ContestHouses to serialization generator
This commit is contained in:
Kamron Batman 2025-12-04 21:26:39 -08:00 • committed by GitHub
parent d984961b38
commit 771cb50919
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GPG key ID: B5690EEEBB952194
63 changed files with 1872 additions and 2528 deletions

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@ -1,147 +1,117 @@
using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Items;
namespace Server.Multis
namespace Server.Multis;
[SerializationGenerator(0, false)]
public partial class PreviewHouse : BaseMulti
{
public class PreviewHouse : BaseMulti
[SerializableField(0)]
private List<Item> _previewComponents;
private Timer _timer;
public PreviewHouse(int multiID) : base(multiID)
{
private List<Item> m_Components;
private Timer m_Timer;
var mcl = Components;
public PreviewHouse(int multiID) : base(multiID)
for (var i = 1; i < mcl.List.Length; ++i)
{
m_Components = new List<Item>();
var entry = mcl.List[i];
var mcl = Components;
for (var i = 1; i < mcl.List.Length; ++i)
if (entry.Flags == 0)
{
var entry = mcl.List[i];
Item item = new Static(entry.ItemId);
item.MoveToWorld(new Point3D(X + entry.OffsetX, Y + entry.OffsetY, Z + entry.OffsetZ), Map);
if (entry.Flags == 0)
{
Item item = new Static(entry.ItemId);
item.MoveToWorld(new Point3D(X + entry.OffsetX, Y + entry.OffsetY, Z + entry.OffsetZ), Map);
m_Components.Add(item);
}
}
m_Timer = new DecayTimer(this);
m_Timer.Start();
}
public PreviewHouse(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
base.OnLocationChange(oldLocation);
if (m_Components == null)
{
return;
}
var xOffset = X - oldLocation.X;
var yOffset = Y - oldLocation.Y;
var zOffset = Z - oldLocation.Z;
for (var i = 0; i < m_Components.Count; ++i)
{
var item = m_Components[i];
item.MoveToWorld(new Point3D(item.X + xOffset, item.Y + yOffset, item.Z + zOffset), Map);
_previewComponents ??= [];
_previewComponents.Add(item);
}
}
public override void OnMapChange()
_timer = new DecayTimer(this);
_timer.Start();
}
public override void OnLocationChange(Point3D oldLocation)
{
base.OnLocationChange(oldLocation);
if (_previewComponents == null)
{
base.OnMapChange();
if (m_Components == null)
{
return;
}
for (var i = 0; i < m_Components.Count; ++i)
{
var item = m_Components[i];
item.Map = Map;
}
return;
}
public override void OnDelete()
var xOffset = X - oldLocation.X;
var yOffset = Y - oldLocation.Y;
var zOffset = Z - oldLocation.Z;
for (var i = 0; i < _previewComponents.Count; ++i)
{
base.OnDelete();
var item = _previewComponents[i];
if (m_Components == null)
{
return;
}
item.MoveToWorld(new Point3D(item.X + xOffset, item.Y + yOffset, item.Z + zOffset), Map);
}
}
for (var i = 0; i < m_Components.Count; ++i)
{
var item = m_Components[i];
public override void OnMapChange()
{
base.OnMapChange();
item.Delete();
}
if (_previewComponents == null)
{
return;
}
public override void OnAfterDelete()
for (var i = 0; i < _previewComponents.Count; ++i)
{
m_Timer?.Stop();
_previewComponents[i].Map = Map;
}
}
m_Timer = null;
public override void OnDelete()
{
base.OnDelete();
base.OnAfterDelete();
if (_previewComponents == null)
{
return;
}
public override void Serialize(IGenericWriter writer)
for (var i = 0; i < _previewComponents.Count; ++i)
{
base.Serialize(writer);
_previewComponents[i]?.Delete();
}
}
writer.Write(0); // version
public override void OnAfterDelete()
{
_timer?.Stop();
_timer = null;
writer.Write(m_Components);
base.OnAfterDelete();
}
[AfterDeserialization(false)]
private void AfterDeserialization()
{
Delete();
}
private class DecayTimer : Timer
{
private readonly Item _item;
public DecayTimer(Item item) : base(TimeSpan.FromSeconds(20.0))
{
_item = item;
}
public override void Deserialize(IGenericReader reader)
protected override void OnTick()
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Components = reader.ReadEntityList<Item>();
break;
}
}
Timer.StartTimer(Delete);
}
private class DecayTimer : Timer
{
private readonly Item m_Item;
public DecayTimer(Item item) : base(TimeSpan.FromSeconds(20.0))
{
m_Item = item;
}
protected override void OnTick()
{
m_Item.Delete();
}
_item.Delete();
}
}
}