fix(core): Optimizes strings / .NET 5 compatibility changes (#354)
- [X] Removes some string allocations (e.g. split) - [X] Optimizes some collections - [X] Converts insensitive to extension methods of built-ins. - [X] Adds ordinal (case sensitive) string helpers - [X] Fixes conditionals for in-game commands so they use Ordinal comparisons. - [X] Replaces ToLower.Contains with InsensitiveContains - [X] Adds ValueStringBuilder - [X] Implements ValueStringBuilder in a few places where it makes sense - [X] Removes the redundant Wrap function and replaces it with an optimized version - [X] Fixes list conversions in Utility Closes #351 Bumps release version
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117 changed files with 2000 additions and 1226 deletions
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@ -152,7 +152,7 @@ namespace Server
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stream.Seek(offset + headerSize, SeekOrigin.Begin);
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Span<byte> sourceData = new byte[compressedSize];
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Span<byte> sourceData = GC.AllocateUninitializedArray<byte>(compressedSize);
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if (stream.Read(sourceData) != compressedSize)
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{
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@ -163,7 +163,7 @@ namespace Server
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if (compressionMethod == 1)
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{
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data = new byte[decompressedSize];
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data = GC.AllocateUninitializedArray<byte>(decompressedSize);
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Zlib.Unpack(data, ref decompressedSize, sourceData, compressedSize);
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}
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else
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