fix(core): Optimizes strings / .NET 5 compatibility changes (#354)

- [X] Removes some string allocations (e.g. split)
- [X] Optimizes some collections
- [X] Converts insensitive to extension methods of built-ins.
- [X] Adds ordinal (case sensitive) string helpers
- [X] Fixes conditionals for in-game commands so they use Ordinal comparisons.
- [X] Replaces ToLower.Contains with InsensitiveContains
- [X] Adds ValueStringBuilder
- [X] Implements ValueStringBuilder in a few places where it makes sense
- [X] Removes the redundant Wrap function and replaces it with an optimized version
- [X] Fixes list conversions in Utility

Closes #351

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Kamron Batman 2020-12-20 23:21:55 -08:00 committed by GitHub
parent 92aae8d482
commit 77ce2e1980
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117 changed files with 2000 additions and 1226 deletions

View file

@ -84,9 +84,9 @@ namespace Server.Network
HuePickers = new List<HuePicker>();
Menus = new List<IMenu>();
Trades = new List<SecureTrade>();
_recvBuffer = new byte[RecvPipeSize];
_recvBuffer = GC.AllocateUninitializedArray<byte>(RecvPipeSize);
RecvPipe = new Pipe<byte>(_recvBuffer);
_sendBuffer = new byte[SendPipeSize];
_sendBuffer = GC.AllocateUninitializedArray<byte>(SendPipeSize);
SendPipe = new Pipe<byte>(_sendBuffer);
m_NextCheckActivity = Core.TickCount + 30000;

View file

@ -13,6 +13,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using Microsoft.Toolkit.HighPerformance.Extensions;
using Server.Diagnostics;
using Server.Gumps;
@ -133,7 +134,8 @@ namespace Server.Network
}
case 0x24: // Use skill
{
if (!int.TryParse(command.Split(' ')[0], out var skillIndex))
var tokenizer = command.Tokenize(' ');
if (!tokenizer.MoveNext() || !int.TryParse(tokenizer.Current, out var skillIndex))
{
break;
}
@ -155,15 +157,11 @@ namespace Server.Network
}
case 0x27: // Cast spell from book
{
var split = command.Split(' ');
var tokenizer = command.Tokenize(' ');
var spellID = (tokenizer.MoveNext() ? Utility.ToInt32(tokenizer.Current) : 0) - 1;
var serial = tokenizer.MoveNext() ? Utility.ToUInt32(tokenizer.Current) : (uint)Serial.MinusOne;
if (split.Length > 0)
{
var spellID = Utility.ToInt32(split[0]) - 1;
var serial = split.Length > 1 ? Utility.ToUInt32(split[1]) : (uint)Serial.MinusOne;
EventSink.InvokeCastSpellRequest(from, spellID, World.FindItem(serial));
}
EventSink.InvokeCastSpellRequest(from, spellID, World.FindItem(serial));
break;
}