fix(core): Optimizes strings / .NET 5 compatibility changes (#354)
- [X] Removes some string allocations (e.g. split) - [X] Optimizes some collections - [X] Converts insensitive to extension methods of built-ins. - [X] Adds ordinal (case sensitive) string helpers - [X] Fixes conditionals for in-game commands so they use Ordinal comparisons. - [X] Replaces ToLower.Contains with InsensitiveContains - [X] Adds ValueStringBuilder - [X] Implements ValueStringBuilder in a few places where it makes sense - [X] Removes the redundant Wrap function and replaces it with an optimized version - [X] Fixes list conversions in Utility Closes #351 Bumps release version
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117 changed files with 2000 additions and 1226 deletions
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@ -313,7 +313,7 @@ namespace Server
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continue;
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}
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byte[] saveBuffer = new byte[entry.Length];
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byte[] saveBuffer = GC.AllocateUninitializedArray<byte>(entry.Length);
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reader.Read(saveBuffer, 0, entry.Length);
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t.SaveBuffer = new BufferWriter(saveBuffer, true);
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}
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@ -331,7 +331,7 @@ namespace Server
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}
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using FileStream bin = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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var buffer = new byte[bin.Length];
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var buffer = bin.Length <= int.MaxValue ? GC.AllocateUninitializedArray<byte>((int)bin.Length) : new byte[bin.Length];
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bin.Read(buffer);
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bin.Close();
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