fix(core): Optimizes strings / .NET 5 compatibility changes (#354)

- [X] Removes some string allocations (e.g. split)
- [X] Optimizes some collections
- [X] Converts insensitive to extension methods of built-ins.
- [X] Adds ordinal (case sensitive) string helpers
- [X] Fixes conditionals for in-game commands so they use Ordinal comparisons.
- [X] Replaces ToLower.Contains with InsensitiveContains
- [X] Adds ValueStringBuilder
- [X] Implements ValueStringBuilder in a few places where it makes sense
- [X] Removes the redundant Wrap function and replaces it with an optimized version
- [X] Fixes list conversions in Utility

Closes #351

Bumps release version
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Kamron Batman 2020-12-20 23:21:55 -08:00 • committed by GitHub
parent 92aae8d482
commit 77ce2e1980
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117 changed files with 2000 additions and 1226 deletions

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@ -245,7 +245,7 @@ namespace Server.Movement
{
itemData = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
if (m.Flying && Insensitive.Equals(itemData.Name, "hover over"))
if (m.Flying && itemData.Name.InsensitiveEquals("hover over"))
{
newZ = tile.Z;
return true;
@ -350,7 +350,7 @@ namespace Server.Movement
itemData = item.ItemData;
flags = itemData.Flags;
if (m.Flying && Insensitive.Equals(itemData.Name, "hover over"))
if (m.Flying && itemData.Name.InsensitiveEquals("hover over"))
{
newZ = item.Z;
return true;