fix(core): Optimizes strings / .NET 5 compatibility changes (#354)
- [X] Removes some string allocations (e.g. split) - [X] Optimizes some collections - [X] Converts insensitive to extension methods of built-ins. - [X] Adds ordinal (case sensitive) string helpers - [X] Fixes conditionals for in-game commands so they use Ordinal comparisons. - [X] Replaces ToLower.Contains with InsensitiveContains - [X] Adds ValueStringBuilder - [X] Implements ValueStringBuilder in a few places where it makes sense - [X] Removes the redundant Wrap function and replaces it with an optimized version - [X] Fixes list conversions in Utility Closes #351 Bumps release version
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117 changed files with 2000 additions and 1226 deletions
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Server.Buffers;
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using Server.Mobiles;
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using Server.Network;
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using Server.Spells;
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@ -594,7 +595,7 @@ namespace Server.Items
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{
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isMatch = true;
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}
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else if (m_Substring != null && e.Speech.ToLower().Contains(m_Substring.ToLower(), StringComparison.Ordinal))
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else if (m_Substring != null && e.Speech.InsensitiveContains(m_Substring))
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{
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isMatch = true;
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}
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@ -1189,7 +1190,7 @@ namespace Server.Items
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{
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base.GetProperties(list);
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var props = new StringBuilder();
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using var props = new ValueStringBuilder(stackalloc char[128]);
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if (GetFlag(ConditionFlag.DenyMounted))
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{
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