fix(core): Optimizes strings / .NET 5 compatibility changes (#354)
- [X] Removes some string allocations (e.g. split) - [X] Optimizes some collections - [X] Converts insensitive to extension methods of built-ins. - [X] Adds ordinal (case sensitive) string helpers - [X] Fixes conditionals for in-game commands so they use Ordinal comparisons. - [X] Replaces ToLower.Contains with InsensitiveContains - [X] Adds ValueStringBuilder - [X] Implements ValueStringBuilder in a few places where it makes sense - [X] Removes the redundant Wrap function and replaces it with an optimized version - [X] Fixes list conversions in Utility Closes #351 Bumps release version
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117 changed files with 2000 additions and 1226 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Text;
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using Server.Buffers;
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using Server.Items;
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using Server.Mobiles;
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using Server.Targeting;
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@ -75,12 +76,12 @@ namespace Server.SkillHandlers
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if (c.Looters.Count > 0)
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{
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var sb = new StringBuilder();
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using var sb = new ValueStringBuilder(stackalloc char[128]);
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for (var i = 0; i < c.Looters.Count; i++)
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{
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if (i > 0)
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{
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sb.Append(", ");
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sb.Append(i == c.Looters.Count - 1 ? ", and " : ", ");
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}
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sb.Append(c.Looters[i].Name);
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@ -89,7 +90,7 @@ namespace Server.SkillHandlers
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from.SendLocalizedMessage(
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1042752,
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sb.ToString()
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); // This body has been distrubed by ~1_PLAYER_NAMES~
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); // This body has been disturbed by ~1_PLAYER_NAMES~
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}
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else
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{
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