fix(core): Optimizes strings / .NET 5 compatibility changes (#354)
- [X] Removes some string allocations (e.g. split) - [X] Optimizes some collections - [X] Converts insensitive to extension methods of built-ins. - [X] Adds ordinal (case sensitive) string helpers - [X] Fixes conditionals for in-game commands so they use Ordinal comparisons. - [X] Replaces ToLower.Contains with InsensitiveContains - [X] Adds ValueStringBuilder - [X] Implements ValueStringBuilder in a few places where it makes sense - [X] Removes the redundant Wrap function and replaces it with an optimized version - [X] Fixes list conversions in Utility Closes #351 Bumps release version
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117 changed files with 2000 additions and 1226 deletions
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ArrowPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Network
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{
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public sealed class CancelArrow : Packet
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{
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public CancelArrow() : base(0xBA, 6)
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{
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Stream.Write((byte)0);
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Stream.Write((short)-1);
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Stream.Write((short)-1);
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}
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}
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public sealed class SetArrow : Packet
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{
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public SetArrow(int x, int y) : base(0xBA, 6)
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{
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Stream.Write((byte)1);
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Stream.Write((short)x);
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Stream.Write((short)y);
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}
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}
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public sealed class CancelArrowHS : Packet
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{
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public CancelArrowHS(int x, int y, Serial s) : base(0xBA, 10)
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{
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Stream.Write((byte)0);
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Stream.Write((short)x);
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Stream.Write((short)y);
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Stream.Write(s);
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}
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}
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public sealed class SetArrowHS : Packet
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{
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public SetArrowHS(int x, int y, Serial s) : base(0xBA, 10)
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{
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Stream.Write((byte)1);
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Stream.Write((short)x);
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Stream.Write((short)y);
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Stream.Write(s);
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}
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}
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}
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