Converts Item & Entity Packets (#326)
- [X] Converts World Item packets - [X] Converter Remove Entity packets - [X] Updates `LOSBlocker` and `Blocker` - [X] Fixes a few bugs - [X] Converts container packets Bumps release version
This commit is contained in:
parent
c41906d3c7
commit
77f665502b
26 changed files with 1351 additions and 1606 deletions
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Network;
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@ -66,13 +67,19 @@ namespace Server.Commands
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pm.VisibilityList.Clear();
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pm.SendMessage("Your visibility list has been cleared.");
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for (var i = 0; i < list.Count; ++i)
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if (list.Count > 0)
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{
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var m = list[i];
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Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength];
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OutgoingEntityPackets.CreateRemoveEntity(ref removeEntity, pm.Serial);
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if (!m.CanSee(pm) && Utility.InUpdateRange(m, pm))
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for (var i = 0; i < list.Count; ++i)
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{
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m.Send(pm.RemovePacket);
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var m = list[i];
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if (!m.CanSee(pm) && Utility.InUpdateRange(m, pm))
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{
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m.NetState?.Send(removeEntity);
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}
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}
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}
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}
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@ -113,19 +120,16 @@ namespace Server.Commands
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{
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ns.Send(MobileIncoming.Create(ns, targ, pm));
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if (ObjectPropertyList.Enabled)
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{
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ns.Send(pm.OPLPacket);
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pm.SendOPLPacketTo(ns);
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foreach (var item in pm.Items)
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{
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ns.Send(item.OPLPacket);
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}
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foreach (var item in pm.Items)
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{
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item.SendOPLPacketTo(ns);
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}
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}
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else
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{
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ns.Send(pm.RemovePacket);
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ns.SendRemoveEntity(pm.Serial);
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}
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}
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}
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@ -126,7 +126,7 @@ namespace Server.Engines.ConPVP
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{
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if (!mob.CanSee(view))
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{
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mob.Send(view.RemovePacket);
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mob.NetState.SendRemoveEntity(view.Serial);
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}
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}
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@ -1,9 +1,13 @@
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using System;
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using System.Buffers.Binary;
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using Server.Network;
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namespace Server.Items
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{
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public class Blocker : Item
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{
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private const ushort GMItemId = 0x1183;
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[Constructible]
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public Blocker() : base(0x21A4) => Movable = false;
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@ -13,16 +17,49 @@ namespace Server.Items
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public override int LabelNumber => 503057; // Impassable!
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protected override Packet GetWorldPacketFor(NetState state)
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public override void SendWorldPacketTo(NetState ns, ReadOnlySpan<byte> world)
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{
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var mob = state.Mobile;
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if (mob?.AccessLevel >= AccessLevel.GameMaster)
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var mob = ns.Mobile;
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if (AccessLevel.GameMaster >= mob?.AccessLevel)
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{
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return new GMItemPacket(this);
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base.SendWorldPacketTo(ns, world);
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return;
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}
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return base.GetWorldPacketFor(state);
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SendGMItem(ns);
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}
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protected override void SendWorldPacketTo(NetState ns)
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{
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var mob = ns.Mobile;
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if (AccessLevel.GameMaster >= mob?.AccessLevel)
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{
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base.SendWorldPacketTo(ns);
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return;
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}
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SendGMItem(ns);
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}
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private void SendGMItem(NetState ns)
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{
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// GM Packet
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Span<byte> buffer = stackalloc byte[OutgoingItemPackets.MaxWorldItemPacketLength];
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int length;
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if (ns.StygianAbyss)
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{
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length = OutgoingItemPackets.CreateWorldItemNew(ref buffer, this, ns.HighSeas);
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BinaryPrimitives.WriteUInt16BigEndian(buffer.Slice(8, 2), GMItemId);
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}
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else
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{
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length = OutgoingItemPackets.CreateWorldItem(ref buffer, this);
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BinaryPrimitives.WriteUInt16BigEndian(buffer.Slice(7, 2), GMItemId);
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}
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ns.Send(buffer.Slice(0, length));
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}
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public override void Serialize(IGenericWriter writer)
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@ -38,85 +75,5 @@ namespace Server.Items
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var version = reader.ReadInt();
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}
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public sealed class GMItemPacket : Packet
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{
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public GMItemPacket(Item item) : base(0x1A)
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{
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EnsureCapacity(20);
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// 14 base length
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// +2 - Amount
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// +2 - Hue
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// +1 - Flags
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var serial = item.Serial.Value;
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var itemID = 0x1183;
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var amount = item.Amount;
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var loc = item.Location;
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var x = loc.X;
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var y = loc.Y;
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var hue = item.Hue;
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var flags = item.GetPacketFlags();
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var direction = (int)item.Direction;
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if (amount != 0)
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{
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serial |= 0x80000000;
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}
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else
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{
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serial &= 0x7FFFFFFF;
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}
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Stream.Write(serial);
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Stream.Write((short)(itemID & 0x7FFF));
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if (amount != 0)
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{
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Stream.Write((short)amount);
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}
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x &= 0x7FFF;
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if (direction != 0)
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{
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x |= 0x8000;
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}
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Stream.Write((short)x);
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y &= 0x3FFF;
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if (hue != 0)
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{
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y |= 0x8000;
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}
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if (flags != 0)
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{
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y |= 0x4000;
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}
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Stream.Write((short)y);
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if (direction != 0)
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{
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Stream.Write((byte)direction);
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}
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Stream.Write((sbyte)loc.Z);
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if (hue != 0)
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{
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Stream.Write((ushort)hue);
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}
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if (flags != 0)
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{
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Stream.Write((byte)flags);
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}
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}
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}
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}
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}
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@ -167,14 +167,7 @@ namespace Server.Items
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var state = from.NetState;
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state.Send(new BBDisplayBoard(this));
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if (state.ContainerGridLines)
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{
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state.Send(new ContainerContent6017(from, this));
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}
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else
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{
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state.Send(new ContainerContent(from, this));
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}
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state.SendContainerContent(from, this);
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}
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else
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{
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@ -1,5 +1,7 @@
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Server.ContextMenus;
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using Server.Engines.PartySystem;
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using Server.Engines.Quests.Doom;
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@ -799,25 +801,39 @@ namespace Server.Items
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return m_Devourer.Devour(this); // Devour the corpse if it hasn't
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}
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public override void SendInfoTo(NetState state, bool sendOplPacket)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void SendCorpseContent(NetState ns)
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{
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base.SendInfoTo(state, sendOplPacket);
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if (!(((Body)Amount).IsHuman && ItemID == 0x2006))
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if (ns.ContainerGridLines)
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{
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return;
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}
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if (state.ContainerGridLines)
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{
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state.Send(new CorpseContent6017(state.Mobile, this));
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ns.Send(new CorpseContent6017(ns.Mobile, this));
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}
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else
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{
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state.Send(new CorpseContent(state.Mobile, this));
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ns.Send(new CorpseContent(ns.Mobile, this));
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}
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state.Send(new CorpseEquip(state.Mobile, this));
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ns.Send(new CorpseEquip(ns.Mobile, this));
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}
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public override void SendInfoTo(NetState ns, bool sendOplPacket)
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{
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base.SendInfoTo(ns, sendOplPacket);
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if (((Body)Amount).IsHuman && ItemID == 0x2006)
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{
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SendCorpseContent(ns);
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}
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}
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public override void SendInfoTo(NetState ns, ReadOnlySpan<byte> world, ReadOnlySpan<byte> opl = default)
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{
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base.SendInfoTo(ns, world, opl);
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if (((Body)Amount).IsHuman && ItemID == 0x2006)
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{
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SendCorpseContent(ns);
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}
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}
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public bool IsCriminalAction(Mobile from)
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@ -1,9 +1,13 @@
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using System;
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using System.Buffers.Binary;
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using Server.Network;
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namespace Server.Items
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{
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public class LOSBlocker : Item
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{
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private const ushort GMItemId = 0x36FF;
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[Constructible]
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public LOSBlocker() : base(0x21A2) => Movable = false;
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TileData.ItemTable[0x21A2].Height = 20;
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}
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protected override Packet GetWorldPacketFor(NetState state)
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public override void SendWorldPacketTo(NetState ns, ReadOnlySpan<byte> world)
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{
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var mob = state.Mobile;
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if (mob?.AccessLevel >= AccessLevel.GameMaster)
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var mob = ns.Mobile;
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if (AccessLevel.GameMaster >= mob?.AccessLevel)
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{
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return new GMItemPacket(this);
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base.SendWorldPacketTo(ns, world);
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return;
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}
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return base.GetWorldPacketFor(state);
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SendGMItem(ns);
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}
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protected override void SendWorldPacketTo(NetState ns)
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{
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var mob = ns.Mobile;
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if (AccessLevel.GameMaster >= mob?.AccessLevel)
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{
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base.SendWorldPacketTo(ns);
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return;
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}
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SendGMItem(ns);
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}
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private void SendGMItem(NetState ns)
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{
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// GM Packet
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Span<byte> buffer = stackalloc byte[OutgoingItemPackets.MaxWorldItemPacketLength];
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int length;
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if (ns.StygianAbyss)
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{
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length = OutgoingItemPackets.CreateWorldItemNew(ref buffer, this, ns.HighSeas);
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BinaryPrimitives.WriteUInt16BigEndian(buffer.Slice(8, 2), GMItemId);
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}
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else
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{
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length = OutgoingItemPackets.CreateWorldItem(ref buffer, this);
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BinaryPrimitives.WriteUInt16BigEndian(buffer.Slice(7, 2), GMItemId);
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}
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ns.Send(buffer.Slice(0, length));
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}
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public override void Serialize(IGenericWriter writer)
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@ -49,85 +86,5 @@ namespace Server.Items
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ItemID = 0x21A2;
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}
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}
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public sealed class GMItemPacket : Packet
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{
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public GMItemPacket(Item item) : base(0x1A)
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{
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EnsureCapacity(20);
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// 14 base length
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// +2 - Amount
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// +2 - Hue
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// +1 - Flags
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var serial = item.Serial.Value;
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var itemID = 0x36FF;
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var amount = item.Amount;
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var loc = item.Location;
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var x = loc.X;
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var y = loc.Y;
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var hue = item.Hue;
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var flags = item.GetPacketFlags();
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var direction = (int)item.Direction;
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if (amount != 0)
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{
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serial |= 0x80000000;
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}
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else
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{
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serial &= 0x7FFFFFFF;
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}
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Stream.Write(serial);
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Stream.Write((short)(itemID & 0x7FFF));
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if (amount != 0)
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{
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Stream.Write((short)amount);
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}
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x &= 0x7FFF;
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if (direction != 0)
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{
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x |= 0x8000;
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}
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Stream.Write((short)x);
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y &= 0x3FFF;
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if (hue != 0)
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{
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y |= 0x8000;
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}
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if (flags != 0)
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{
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y |= 0x4000;
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}
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Stream.Write((short)y);
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if (direction != 0)
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{
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Stream.Write((byte)direction);
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}
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Stream.Write((sbyte)loc.Z);
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if (hue != 0)
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{
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Stream.Write((ushort)hue);
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}
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if (flags != 0)
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{
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Stream.Write((byte)flags);
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}
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}
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}
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}
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}
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@ -669,7 +669,6 @@ namespace Server.Items
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public void DisplayTo(Mobile to)
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{
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// The client must know about the spellbook or it will crash!
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var ns = to.NetState;
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if (ns == null)
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@ -679,64 +678,19 @@ namespace Server.Items
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if (Parent == null)
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{
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to.Send(WorldPacket);
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SendWorldPacketTo(to.NetState);
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}
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else if (Parent is Item)
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{
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// What will happen if the client doesn't know about our parent?
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if (ns.ContainerGridLines)
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{
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to.Send(new ContainerContentUpdate6017(this));
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}
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else
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{
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to.Send(new ContainerContentUpdate(this));
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}
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to.NetState.SendContainerContentUpdate(this);
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}
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else if (Parent is Mobile)
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{
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// What will happen if the client doesn't know about our parent?
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to.NetState.SendEquipUpdate(this);
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}
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if (ns.HighSeas)
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{
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to.Send(new DisplaySpellbookHS(Serial));
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}
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else
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{
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to.Send(new DisplaySpellbook(Serial));
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}
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if (ObjectPropertyList.Enabled)
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{
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if (ns.NewSpellbook)
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{
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to.Send(new NewSpellbookContent(Serial, ItemID, BookOffset + 1, m_Content));
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}
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else
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{
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if (ns.ContainerGridLines)
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{
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to.Send(new SpellbookContent6017(Serial, BookOffset + 1, m_Content));
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}
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else
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{
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to.Send(new SpellbookContent(Serial, BookOffset + 1, m_Content));
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}
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}
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}
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else
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{
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if (ns.ContainerGridLines)
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{
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to.Send(new SpellbookContent6017(Serial, BookOffset + 1, m_Content));
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}
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else
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{
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to.Send(new SpellbookContent(Serial, BookOffset + 1, m_Content));
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}
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}
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to.NetState.SendDisplaySpellbook(Serial);
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to.NetState.SendSpellbookContent(Serial, ItemID, BookOffset + 1, m_Content);
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}
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public override void GetProperties(ObjectPropertyList list)
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@ -20,18 +20,13 @@ namespace Server.Misc
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)
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);
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if (ObjectPropertyList.Enabled)
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for (var i = 0; i < beheld.Items.Count; ++i)
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{
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var items = beheld.Items;
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for (var i = 0; i < items.Count; ++i)
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{
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beholder.Send(items[i].OPLPacket);
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}
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// NOTE: OSI sends MobileUpdate when opening your own paperdoll.
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// It has a very bad rubber-banding affect. What positive affects does it have?
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beheld.Items[i].SendOPLPacketTo(beholder.NetState);
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}
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// NOTE: OSI sends MobileUpdate when opening your own paperdoll.
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// It has a very bad rubber-banding affect. What positive affects does it have?
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -916,16 +916,13 @@ namespace Server.Mobiles
|
|||
{
|
||||
var mobiles = Map.GetMobilesInRange(location, 0);
|
||||
|
||||
var found = mobiles.Any(
|
||||
m =>
|
||||
m.Z >= location.Z && m.Z < location.Z + 16 && (!m.Hidden || m.AccessLevel == AccessLevel.Player)
|
||||
);
|
||||
|
||||
mobiles.Free();
|
||||
|
||||
if (found)
|
||||
foreach (Mobile m in mobiles)
|
||||
{
|
||||
return false;
|
||||
if (m.Z >= location.Z && m.Z < location.Z + 16 && (!m.Hidden || m.AccessLevel == AccessLevel.Player))
|
||||
{
|
||||
mobiles.Free();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
mobiles.Free();
|
||||
|
|
@ -933,51 +930,51 @@ namespace Server.Mobiles
|
|||
|
||||
var bi = item.GetBounce();
|
||||
|
||||
if (bi != null)
|
||||
if (bi == null)
|
||||
{
|
||||
var type = item.GetType();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (type.IsDefined(typeof(FurnitureAttribute), true) ||
|
||||
type.IsDefined(typeof(DynamicFlipingAttribute), true))
|
||||
var type = item.GetType();
|
||||
|
||||
if (type.IsDefined(typeof(FurnitureAttribute), true) ||
|
||||
type.IsDefined(typeof(DynamicFlipingAttribute), true))
|
||||
{
|
||||
var objs = type.GetCustomAttributes(typeof(FlippableAttribute), true);
|
||||
|
||||
if (objs.Length > 0)
|
||||
{
|
||||
var objs = type.GetCustomAttributes(typeof(FlippableAttribute), true);
|
||||
|
||||
if (objs.Length > 0)
|
||||
if (objs[0] is FlippableAttribute fp)
|
||||
{
|
||||
if (objs[0] is FlippableAttribute fp)
|
||||
var itemIDs = fp.ItemIDs;
|
||||
|
||||
var oldWorldLoc = bi.WorldLoc;
|
||||
var newWorldLoc = location;
|
||||
|
||||
if (oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y)
|
||||
{
|
||||
var itemIDs = fp.ItemIDs;
|
||||
var dir = GetDirection4(oldWorldLoc, newWorldLoc);
|
||||
|
||||
var oldWorldLoc = bi.WorldLoc;
|
||||
var newWorldLoc = location;
|
||||
|
||||
if (oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y)
|
||||
item.ItemID = itemIDs.Length switch
|
||||
{
|
||||
var dir = GetDirection4(oldWorldLoc, newWorldLoc);
|
||||
|
||||
if (itemIDs.Length == 2)
|
||||
2 => dir switch
|
||||
{
|
||||
item.ItemID = dir switch
|
||||
{
|
||||
Direction.North => itemIDs[0],
|
||||
Direction.South => itemIDs[0],
|
||||
Direction.East => itemIDs[1],
|
||||
Direction.West => itemIDs[1],
|
||||
_ => item.ItemID
|
||||
};
|
||||
}
|
||||
else if (itemIDs.Length == 4)
|
||||
Direction.North => itemIDs[0],
|
||||
Direction.South => itemIDs[0],
|
||||
Direction.East => itemIDs[1],
|
||||
Direction.West => itemIDs[1],
|
||||
_ => item.ItemID
|
||||
},
|
||||
4 => dir switch
|
||||
{
|
||||
item.ItemID = dir switch
|
||||
{
|
||||
Direction.South => itemIDs[0],
|
||||
Direction.East => itemIDs[1],
|
||||
Direction.North => itemIDs[2],
|
||||
Direction.West => itemIDs[3],
|
||||
_ => item.ItemID
|
||||
};
|
||||
}
|
||||
}
|
||||
Direction.South => itemIDs[0],
|
||||
Direction.East => itemIDs[1],
|
||||
Direction.North => itemIDs[2],
|
||||
Direction.West => itemIDs[3],
|
||||
_ => item.ItemID
|
||||
},
|
||||
_ => item.ItemID
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1005,7 +1005,7 @@ namespace Server.Mobiles
|
|||
|
||||
for (var i = 0; i < opls.Count; ++i)
|
||||
{
|
||||
from.Send(opls[i]);
|
||||
from.NetState?.Send(opls[i].Buffer);
|
||||
}
|
||||
|
||||
SayTo(from, 500186); // Greetings. Have a look around.
|
||||
|
|
|
|||
|
|
@ -880,12 +880,20 @@ namespace Server.Multis
|
|||
DesignState.SendDetailedInfoTo(ns);
|
||||
}
|
||||
|
||||
public override void SendInfoTo(NetState state, bool sendOplPacket)
|
||||
public override void SendInfoTo(NetState ns, bool sendOplPacket)
|
||||
{
|
||||
base.SendInfoTo(state, sendOplPacket);
|
||||
base.SendInfoTo(ns, sendOplPacket);
|
||||
|
||||
var stateToSend = DesignContext.Find(state.Mobile)?.Foundation == this ? DesignState : CurrentState;
|
||||
stateToSend.SendGeneralInfoTo(state);
|
||||
var stateToSend = DesignContext.Find(ns.Mobile)?.Foundation == this ? DesignState : CurrentState;
|
||||
stateToSend.SendGeneralInfoTo(ns);
|
||||
}
|
||||
|
||||
public override void SendInfoTo(NetState ns, ReadOnlySpan<byte> world, ReadOnlySpan<byte> opl = default)
|
||||
{
|
||||
base.SendInfoTo(ns, world, opl);
|
||||
|
||||
var stateToSend = DesignContext.Find(ns.Mobile)?.Foundation == this ? DesignState : CurrentState;
|
||||
stateToSend.SendGeneralInfoTo(ns);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
|
|
@ -2321,22 +2329,22 @@ namespace Server.Multis
|
|||
{
|
||||
var item = fixtures[i];
|
||||
|
||||
state.Send(item.RemovePacket);
|
||||
state.SendRemoveEntity(item.Serial);
|
||||
}
|
||||
|
||||
if (foundation.Signpost != null)
|
||||
{
|
||||
state.Send(foundation.Signpost.RemovePacket);
|
||||
state.SendRemoveEntity(foundation.Signpost.Serial);
|
||||
}
|
||||
|
||||
if (foundation.SignHanger != null)
|
||||
{
|
||||
state.Send(foundation.SignHanger.RemovePacket);
|
||||
state.SendRemoveEntity(foundation.SignHanger.Serial);
|
||||
}
|
||||
|
||||
if (foundation.Sign != null)
|
||||
{
|
||||
state.Send(foundation.Sign.RemovePacket);
|
||||
state.SendRemoveEntity(foundation.Sign.Serial);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue