Converts Item & Entity Packets (#326)

- [X] Converts World Item packets
- [X] Converter Remove Entity packets
- [X] Updates `LOSBlocker` and `Blocker`
- [X] Fixes a few bugs
- [X] Converts container packets

Bumps release version
This commit is contained in:
Kamron Batman 2020-11-29 03:24:51 -08:00 • committed by GitHub
parent c41906d3c7
commit 77f665502b
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GPG key ID: 4AEE18F83AFDEB23
26 changed files with 1351 additions and 1606 deletions

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@ -1,9 +1,13 @@
using System;
using System.Buffers.Binary;
using Server.Network;
namespace Server.Items
{
public class LOSBlocker : Item
{
private const ushort GMItemId = 0x36FF;
[Constructible]
public LOSBlocker() : base(0x21A2) => Movable = false;
@ -19,16 +23,49 @@ namespace Server.Items
TileData.ItemTable[0x21A2].Height = 20;
}
protected override Packet GetWorldPacketFor(NetState state)
public override void SendWorldPacketTo(NetState ns, ReadOnlySpan<byte> world)
{
var mob = state.Mobile;
if (mob?.AccessLevel >= AccessLevel.GameMaster)
var mob = ns.Mobile;
if (AccessLevel.GameMaster >= mob?.AccessLevel)
{
return new GMItemPacket(this);
base.SendWorldPacketTo(ns, world);
return;
}
return base.GetWorldPacketFor(state);
SendGMItem(ns);
}
protected override void SendWorldPacketTo(NetState ns)
{
var mob = ns.Mobile;
if (AccessLevel.GameMaster >= mob?.AccessLevel)
{
base.SendWorldPacketTo(ns);
return;
}
SendGMItem(ns);
}
private void SendGMItem(NetState ns)
{
// GM Packet
Span<byte> buffer = stackalloc byte[OutgoingItemPackets.MaxWorldItemPacketLength];
int length;
if (ns.StygianAbyss)
{
length = OutgoingItemPackets.CreateWorldItemNew(ref buffer, this, ns.HighSeas);
BinaryPrimitives.WriteUInt16BigEndian(buffer.Slice(8, 2), GMItemId);
}
else
{
length = OutgoingItemPackets.CreateWorldItem(ref buffer, this);
BinaryPrimitives.WriteUInt16BigEndian(buffer.Slice(7, 2), GMItemId);
}
ns.Send(buffer.Slice(0, length));
}
public override void Serialize(IGenericWriter writer)
@ -49,85 +86,5 @@ namespace Server.Items
ItemID = 0x21A2;
}
}
public sealed class GMItemPacket : Packet
{
public GMItemPacket(Item item) : base(0x1A)
{
EnsureCapacity(20);
// 14 base length
// +2 - Amount
// +2 - Hue
// +1 - Flags
var serial = item.Serial.Value;
var itemID = 0x36FF;
var amount = item.Amount;
var loc = item.Location;
var x = loc.X;
var y = loc.Y;
var hue = item.Hue;
var flags = item.GetPacketFlags();
var direction = (int)item.Direction;
if (amount != 0)
{
serial |= 0x80000000;
}
else
{
serial &= 0x7FFFFFFF;
}
Stream.Write(serial);
Stream.Write((short)(itemID & 0x7FFF));
if (amount != 0)
{
Stream.Write((short)amount);
}
x &= 0x7FFF;
if (direction != 0)
{
x |= 0x8000;
}
Stream.Write((short)x);
y &= 0x3FFF;
if (hue != 0)
{
y |= 0x8000;
}
if (flags != 0)
{
y |= 0x4000;
}
Stream.Write((short)y);
if (direction != 0)
{
Stream.Write((byte)direction);
}
Stream.Write((sbyte)loc.Z);
if (hue != 0)
{
Stream.Write((ushort)hue);
}
if (flags != 0)
{
Stream.Write((byte)flags);
}
}
}
}
}