fix: Fixes NPE in TreasureMapChest (#1010)
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1 changed files with 2 additions and 2 deletions
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@ -361,12 +361,12 @@ public partial class TreasureMapChest : LockableContainer
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public override void OnItemLifted(Mobile from, Item item)
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{
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var notYetLifted = !_lifted.Contains(item);
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var notYetLifted = _lifted?.Contains(item) != true;
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from.RevealingAction();
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if (notYetLifted)
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{
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_lifted ??= new HashSet<Item>();
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_lifted.Add(item);
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if (Utility.RandomDouble() <= 0.1) // 10% chance to spawn a new monster
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