fix: Fixes NPE in TreasureMapChest (#1010)
This commit is contained in:
parent
861ff307c0
commit
790cb5d733
1 changed files with 2 additions and 2 deletions
|
|
@ -361,12 +361,12 @@ public partial class TreasureMapChest : LockableContainer
|
||||||
|
|
||||||
public override void OnItemLifted(Mobile from, Item item)
|
public override void OnItemLifted(Mobile from, Item item)
|
||||||
{
|
{
|
||||||
var notYetLifted = !_lifted.Contains(item);
|
var notYetLifted = _lifted?.Contains(item) != true;
|
||||||
|
|
||||||
from.RevealingAction();
|
from.RevealingAction();
|
||||||
|
|
||||||
if (notYetLifted)
|
if (notYetLifted)
|
||||||
{
|
{
|
||||||
|
_lifted ??= new HashSet<Item>();
|
||||||
_lifted.Add(item);
|
_lifted.Add(item);
|
||||||
|
|
||||||
if (Utility.RandomDouble() <= 0.1) // 10% chance to spawn a new monster
|
if (Utility.RandomDouble() <= 0.1) // 10% chance to spawn a new monster
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue