fix: Moves mods and fixes migrations for lights (#1080)

- [X] Removes duplicate property for owner.
- [X] Codegens them all (even though they aren't used, just in case someone wants to).
This commit is contained in:
Kamron Batman 2022-06-18 21:28:51 -07:00 • committed by GitHub
parent dc7033d71f
commit 7adf52ef48
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20 changed files with 557 additions and 219 deletions

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/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: DefaultSkillMod.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using ModernUO.Serialization;
namespace Server;
[SerializationGenerator(0)]
public partial class DefaultSkillMod : SkillMod
{
public DefaultSkillMod(Mobile owner) : base(owner)
{
}
public DefaultSkillMod(SkillName skill, bool relative, double value) : base(skill, relative, value)
{
}
public override bool CheckCondition() => true;
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: EquippedSkillMod.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using ModernUO.Serialization;
namespace Server;
[SerializationGenerator(0)]
public partial class EquippedSkillMod : SkillMod
{
[SerializableField(0)]
private Item _item;
public EquippedSkillMod(Mobile owner) : base(owner)
{
}
public EquippedSkillMod(SkillName skill, bool relative, double value, Item item, Mobile mobile)
: base(skill, relative, value, mobile) => _item = item;
public override bool CheckCondition() => !_item.Deleted && Owner?.Deleted == false && _item.Parent == Owner;
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MobileMod.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using ModernUO.Serialization;
namespace Server;
[SerializationGenerator(0)]
public partial class MobileMod
{
[DirtyTrackingEntity]
public virtual Mobile Owner { get; set; }
public MobileMod(Mobile owner) => Owner = owner;
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: ResistanceMod.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using ModernUO.Serialization;
namespace Server;
[SerializationGenerator(0)]
public partial class ResistanceMod : MobileMod
{
// Field 0
private int _offset;
// Field 1
private ResistanceType _type;
public ResistanceMod(Mobile owner) : base(owner)
{
}
public ResistanceMod(ResistanceType type, int offset, Mobile owner = null) : base(owner)
{
_type = type;
_offset = offset;
}
[SerializableField(0)]
public ResistanceType Type
{
get => _type;
set
{
if (_type != value)
{
_type = value;
Owner?.UpdateResistances();
MarkDirty();
}
}
}
[SerializableField(1)]
public int Offset
{
get => _offset;
set
{
if (_offset != value)
{
_offset = value;
Owner?.UpdateResistances();
MarkDirty();
}
}
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: SkillMod.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using ModernUO.Serialization;
namespace Server;
[SerializationGenerator(0)]
public abstract partial class SkillMod : MobileMod
{
private bool _obeyCap;
private bool _relative;
private SkillName _skill;
private double _value;
public SkillMod(Mobile owner) : base(owner)
{
}
public SkillMod(SkillName skill, bool relative, double value, Mobile owner = null) : base(owner)
{
_skill = skill;
_relative = relative;
_value = value;
}
[SerializableField(0)]
public bool ObeyCap
{
get => _obeyCap;
set
{
_obeyCap = value;
var sk = Owner?.Skills[_skill];
sk?.Update();
MarkDirty();
}
}
public override Mobile Owner
{
get => base.Owner;
set
{
var owner = base.Owner;
if (owner != value)
{
owner?.RemoveSkillMod(this);
owner = value;
owner?.AddSkillMod(this);
}
}
}
[SerializableField(1)]
public SkillName Skill
{
get => _skill;
set
{
if (_skill != value)
{
var oldUpdate = Owner?.Skills[_skill];
_skill = value;
var sk = Owner?.Skills[_skill];
sk?.Update();
oldUpdate?.Update();
MarkDirty();
}
}
}
[SerializableField(2)]
public bool Relative
{
get => _relative;
set
{
if (_relative != value)
{
_relative = value;
var sk = Owner?.Skills[_skill];
sk?.Update();
MarkDirty();
}
}
}
[SerializableField(3)]
public bool Absolute
{
get => !_relative;
set
{
if (_relative == value)
{
_relative = !value;
var sk = Owner?.Skills[_skill];
sk?.Update();
MarkDirty();
}
}
}
[SerializableField(4)]
public double Value
{
get => _value;
set
{
if (_value != value)
{
_value = value;
var sk = Owner?.Skills[_skill];
sk?.Update();
MarkDirty();
}
}
}
public void Remove()
{
Owner = null;
}
public abstract bool CheckCondition();
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: StatMod.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using ModernUO.Serialization;
namespace Server;
[SerializationGenerator(0)]
public partial class StatMod : MobileMod
{
[SerializableField(0, getter: "private", setter: "private")]
private DateTime _added;
[SerializableField(1, getter: "private", setter: "private")]
private TimeSpan _duration;
[SerializableField(2, setter: "private")]
private StatType _type;
[SerializableField(3, setter: "private")]
private string _name;
[SerializableField(4, setter: "private")]
private int _offset;
public StatMod(Mobile owner) : base(owner)
{
}
public StatMod(StatType type, string name, int offset, TimeSpan duration, Mobile owner = null) : base(owner)
{
_type = type;
_name = name;
_offset = offset;
_duration = duration;
_added = Core.Now;
}
public bool HasElapsed() => _duration != TimeSpan.Zero && Core.Now - _added >= _duration;
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: TimedSkillMod.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using ModernUO.Serialization;
namespace Server;
[SerializationGenerator(0)]
public partial class TimedSkillMod : SkillMod
{
[SerializableField(0, setter: "private")]
private DateTime _expire;
public TimedSkillMod(Mobile owner) : base(owner)
{
}
public TimedSkillMod(SkillName skill, bool relative, double value, TimeSpan delay)
: this(skill, relative, value, Core.Now + delay)
{
}
public TimedSkillMod(SkillName skill, bool relative, double value, DateTime expire)
: base(skill, relative, value) => _expire = expire;
public override bool CheckCondition() => Core.Now < _expire;
}