fix: Moves mods and fixes migrations for lights (#1080)
- [X] Removes duplicate property for owner. - [X] Codegens them all (even though they aren't used, just in case someone wants to).
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20 changed files with 557 additions and 219 deletions
146
Projects/Server/Mobiles/Mods/SkillMod.cs
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146
Projects/Server/Mobiles/Mods/SkillMod.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: SkillMod.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using ModernUO.Serialization;
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namespace Server;
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[SerializationGenerator(0)]
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public abstract partial class SkillMod : MobileMod
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{
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private bool _obeyCap;
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private bool _relative;
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private SkillName _skill;
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private double _value;
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public SkillMod(Mobile owner) : base(owner)
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{
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}
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public SkillMod(SkillName skill, bool relative, double value, Mobile owner = null) : base(owner)
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{
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_skill = skill;
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_relative = relative;
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_value = value;
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}
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[SerializableField(0)]
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public bool ObeyCap
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{
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get => _obeyCap;
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set
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{
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_obeyCap = value;
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var sk = Owner?.Skills[_skill];
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sk?.Update();
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MarkDirty();
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}
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}
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public override Mobile Owner
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{
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get => base.Owner;
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set
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{
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var owner = base.Owner;
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if (owner != value)
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{
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owner?.RemoveSkillMod(this);
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owner = value;
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owner?.AddSkillMod(this);
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}
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}
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}
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[SerializableField(1)]
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public SkillName Skill
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{
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get => _skill;
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set
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{
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if (_skill != value)
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{
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var oldUpdate = Owner?.Skills[_skill];
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_skill = value;
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var sk = Owner?.Skills[_skill];
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sk?.Update();
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oldUpdate?.Update();
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MarkDirty();
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}
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}
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}
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[SerializableField(2)]
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public bool Relative
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{
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get => _relative;
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set
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{
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if (_relative != value)
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{
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_relative = value;
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var sk = Owner?.Skills[_skill];
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sk?.Update();
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MarkDirty();
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}
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}
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}
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[SerializableField(3)]
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public bool Absolute
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{
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get => !_relative;
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set
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{
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if (_relative == value)
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{
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_relative = !value;
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var sk = Owner?.Skills[_skill];
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sk?.Update();
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MarkDirty();
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}
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}
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}
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[SerializableField(4)]
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public double Value
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{
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get => _value;
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set
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{
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if (_value != value)
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{
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_value = value;
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var sk = Owner?.Skills[_skill];
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sk?.Update();
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MarkDirty();
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}
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}
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}
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public void Remove()
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{
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Owner = null;
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}
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public abstract bool CheckCondition();
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}
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