feat: T2A defensive spells (#2378)

## Summary

Implements T2A-accurate mechanics for the three defensive spells based on UO98 demo scripts. Pre-UOR (`!Core.UOR`) triggers the new behavior; UOR and AOS paths are unchanged.

- **Reactive Armor**: percentage-based melee damage reflection (10-35% based on target Magery), targeted, timed (25-75s). Guards exempt, ranged attacks beyond 1 tile unaffected. Reflected damage is sourceless.
- **Protection**: temporary AC bonus (casterMagery/10, 1-10 AR) via VirtualArmorMod, targeted, timed (12-120s). Shared table with Arch Protection — only one protection buff per mobile.
- **Magic Reflect**: single-use spell reflection using MagicDamageAbsorb as a flag. No timer, no DefensiveSpell lock. Consumed on first reflected spell.
- **Arch Protection**: T2A path applies Protection via shared table with area sound (0x1F7 vs 0x1ED).
- No DefensiveSpell mutual exclusion for T2A — all three spells operate independently.

## Test plan

- [x] Set expansion to T2A
- [x] Cast Reactive Armor on self → verify particles (0x376A) and sound (0x1F2)
- [x] Get hit in melee → verify attacker takes reflected damage with spark effect and sound
- [x] Get hit by ranged weapon from > 1 tile → verify no reflection
- [x] Wait for RA to expire → verify effect ends silently
- [x] Cast RA on target that already has it → verify "This spell is already in effect"
- [x] Cast Protection on another player → verify particles (0x375A) and sound (0x1ED)
- [x] Check target's AR → verify it increased by casterMagery/10
- [x] Wait for Protection to expire → verify AR returns to normal
- [x] Cast Protection on self, then cast Protection on another player → verify both succeed
- [x] Cast Arch Protection on ground near allies → verify each gets AR bonus with sound 0x1F7
- [x] Cast Arch Protection near a target already protected → verify that target is skipped
- [x] Cast Magic Reflect on self → verify particles (0x375A) and sound (0x1E9)
- [x] Have an enemy cast a harmful spell at you → verify spell reflects back, effect consumed
- [x] Cast Magic Reflect again → verify it can be recast after consumption
- [x] Cast Magic Reflect when already active → verify "This spell is already in effect"
- [x] Verify all three spells can be active simultaneously on the same mobile
- [x] Switch expansion to UOR → verify existing UOR behavior unchanged
- [x] Switch expansion to AOS → verify existing AOS behavior unchanged
This commit is contained in:
Jack 2026-03-23 07:18:34 +13:00 • committed by GitHub
parent 6cdec42146
commit 7be8b5f7f6
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GPG key ID: B5690EEEBB952194
7 changed files with 258 additions and 60 deletions

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@ -3,10 +3,11 @@ using System.Collections.Generic;
using ModernUO.CodeGeneratedEvents;
using Server.Engines.BuffIcons;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Second
{
public class ProtectionSpell : MagerySpell
public class ProtectionSpell : MagerySpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new(
"Protection",
@ -18,8 +19,10 @@ namespace Server.Spells.Second
Reagent.SulfurousAsh
);
// TODO: Cleanup periodically if players have logged out for a while
private static readonly Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>> _table = new();
private static Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>> _table;
// T2A: stores the AR bonus per mobile (shared with ArchProtection)
private static Dictionary<Mobile, int> _t2aTable;
public ProtectionSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
@ -29,9 +32,39 @@ namespace Server.Spells.Second
public override SpellCircle Circle => SpellCircle.Second;
public static bool HasT2AProtection(Mobile m) => _t2aTable?.ContainsKey(m) ?? false;
public static void RemoveT2AProtection(Mobile m)
{
if (_t2aTable?.Remove(m, out var bonus) == true)
{
m.VirtualArmorMod -= Math.Min(bonus, m.VirtualArmorMod);
}
}
public static void ApplyT2AProtection(Mobile caster, Mobile target)
{
if (HasT2AProtection(target))
{
return;
}
var magery = caster.Skills.Magery.Value;
var bonus = (int)(magery / 10);
var duration = TimeSpan.FromSeconds(6 * magery / 5);
_t2aTable ??= [];
_t2aTable[target] = bonus;
target.VirtualArmorMod += bonus;
target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
new InternalTimer(target, duration).Start();
}
public override bool CheckCast()
{
if (Core.AOS)
if (Core.AOS || !Core.UOR)
{
return true;
}
@ -51,6 +84,28 @@ namespace Server.Spells.Second
return false;
}
public void Target(Mobile m)
{
if (!Caster.CanBeBeneficial(m))
{
return;
}
if (HasT2AProtection(m))
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
return;
}
if (CheckBSequence(m))
{
Caster.DoBeneficial(m);
SpellHelper.Turn(Caster, m);
ApplyT2AProtection(Caster, m);
m.PlaySound(0x1ED);
}
}
// AOS+ only
public static void Toggle(Mobile caster, Mobile target)
{
@ -63,7 +118,7 @@ namespace Server.Spells.Second
* even after dying, until you turn them off by casting them again.
*/
if (_table.Remove(target, out var mods))
if (_table?.Remove(target, out var mods) == true)
{
target.PlaySound(0x1ED);
target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
@ -85,6 +140,7 @@ namespace Server.Spells.Second
var physMod = new ResistanceMod(ResistanceType.Physical, "PhysicalResistProtectionSpell", physLoss);
var resistMod = new DefaultSkillMod(SkillName.MagicResist, "MagicResistProtectionSpell", true, resistLoss);
_table ??= [];
_table[target] = Tuple.Create(physMod, resistMod);
Registry[target] = 1000; // 100.0% protection from disruption
@ -99,7 +155,9 @@ namespace Server.Spells.Second
[OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))]
public static void EndProtection(Mobile m)
{
if (!_table.Remove(m, out var mods))
RemoveT2AProtection(m);
if (_table?.Remove(m, out var mods) != true)
{
return;
}
@ -123,6 +181,10 @@ namespace Server.Spells.Second
FinishSequence();
}
else if (!Core.UOR)
{
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Beneficial);
}
else
{
if (Registry.ContainsKey(Caster))
@ -142,7 +204,8 @@ namespace Server.Spells.Second
Caster.Skills.Inscribe.Value) * 10 / 4;
Registry.Add(Caster, Math.Clamp((int)value, 0, 750)); // 75.0% protection from disruption
new InternalTimer(Caster).Start();
var duration = TimeSpan.FromSeconds(Math.Clamp(Caster.Skills.Magery.Value * 2.0, 15, 240));
new InternalTimer(Caster, duration).Start();
Caster.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
Caster.PlaySound(0x1ED);
@ -159,20 +222,21 @@ namespace Server.Spells.Second
private class InternalTimer : Timer
{
private readonly Mobile m_Caster;
private readonly Mobile _mobile;
public InternalTimer(Mobile caster) : base(TimeSpan.FromSeconds(0))
{
var val = Math.Clamp(caster.Skills.Magery.Value * 2.0, 15, 240);
m_Caster = caster;
Delay = TimeSpan.FromSeconds(val);
}
public InternalTimer(Mobile mobile, TimeSpan duration) : base(duration) => _mobile = mobile;
protected override void OnTick()
{
Registry.Remove(m_Caster);
DefensiveSpell.Nullify(m_Caster);
if (!Core.UOR)
{
RemoveT2AProtection(_mobile);
}
else
{
Registry.Remove(_mobile);
DefensiveSpell.Nullify(_mobile);
}
}
}
}