#W# Change: Bandage's now do a small HoT. You get a small drip of health every second that takes a way from the end total healing points. Dungeons now give a 1.5 skill gain chance.

This commit is contained in:
WarrentyExpired 2026-10-13 20:28:03 -04:00
parent 5be7c8be6c
commit 7c29f6a55c
7 changed files with 716 additions and 152 deletions

View file

@ -254,8 +254,8 @@
"count": 1,
"minDelay": "00:25:00",
"maxDelay": "00:35:00",
"homeRange": 4,
"walkingRange": 4,
"homeRange": 1,
"walkingRange": 5,
"entries": [
{ "name": "cowardlybrigand", "probability": 25, "maxCount": 1 },
{ "name": "mangyratman", "probability": 25, "maxCount": 1 },

View file

@ -27,13 +27,8 @@ public partial class Bandage : Item, IDyable
public virtual bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
{
return false;
}
if (Deleted) return false;
Hue = sender.DyedHue;
return true;
}
@ -42,9 +37,7 @@ public partial class Bandage : Item, IDyable
if (from.InRange(GetWorldLocation(), Range))
{
from.RevealingAction();
from.SendLocalizedMessage(500948); // Who will you use the bandages on?
from.Target = new InternalTarget(this);
}
else
@ -55,10 +48,7 @@ public partial class Bandage : Item, IDyable
public static void BandageTargetRequest(Mobile from, Item item, Mobile target)
{
if (item is not Bandage b || b.Deleted)
{
return;
}
if (item is not Bandage b || b.Deleted) return;
if (!from.InRange(b.GetWorldLocation(), Range))
{
@ -87,10 +77,7 @@ public partial class Bandage : Item, IDyable
protected override void OnTarget(Mobile from, object targeted)
{
if (_bandage.Deleted)
{
return;
}
if (_bandage.Deleted) return;
if (targeted is Mobile mobile)
{
@ -105,17 +92,12 @@ public partial class Bandage : Item, IDyable
{
from.SendLocalizedMessage(500295); // You are too far away to do that.
}
return;
}
if (targeted is PlagueBeastInnard innard)
{
if (innard.OnBandage(from))
{
_bandage.Consume();
}
if (innard.OnBandage(from)) _bandage.Consume();
return;
}
@ -126,10 +108,7 @@ public partial class Bandage : Item, IDyable
{
if (targeted is PlagueBeastInnard innard)
{
if (innard.OnBandage(from))
{
_bandage.Consume();
}
if (innard.OnBandage(from)) _bandage.Consume();
}
else
{
@ -143,22 +122,76 @@ public class BandageContext : Timer
{
private static readonly Dictionary<Mobile, BandageContext> _table = new();
public BandageContext(Mobile healer, Mobile patient, TimeSpan delay) : base(delay)
// --- MEMENTO DEFERRED HEALING VARIABLES ---
private int _currentTicks;
private readonly int _maxTicks;
private readonly int _tickHealAmount;
private int _finalHealAmount;
public BandageContext(Mobile healer, Mobile patient, TimeSpan delay)
// Run the timer every 250 milliseconds instead of waiting the full duration
: base(TimeSpan.FromMilliseconds(250), TimeSpan.FromMilliseconds(250))
{
Healer = healer;
Patient = patient;
// Calculate how many 250ms ticks fit into the total delay
_maxTicks = (int)(delay.TotalMilliseconds / 250);
// Pre-calculate standard heal amounts for partial ticking
var primarySkill = GetPrimarySkill(patient);
var secondarySkill = GetSecondarySkill(patient);
var healingVal = healer.Skills[primarySkill].Value;
var anatomyVal = healer.Skills[secondarySkill].Value;
double min, max;
if (Core.AOS)
{
min = anatomyVal / 8.0 + healingVal / 5.0 + 4.0;
max = anatomyVal / 6.0 + healingVal / 2.5 + 4.0;
}
else
{
min = anatomyVal / 5.0 + healingVal / 5.0 + 3.0;
max = anatomyVal / 5.0 + healingVal / 2.0 + 10.0;
}
var toHeal = min + Utility.RandomDouble() * (max - min);
if (patient.Body.IsMonster || patient.Body.IsAnimal)
{
toHeal += patient.HitsMax / 100.0;
}
_finalHealAmount = (int)toHeal;
int partialHealCount = _maxTicks / 4; // 4 ticks = 1 second
if (partialHealCount > 0)
{
// Baseline as 33% of the total healing distributed across partial ticks, capped at 10% per tick
_tickHealAmount = Math.Min(
(int)(0.33 * _finalHealAmount) / partialHealCount,
(int)(0.1 * _finalHealAmount)
);
// Deduct what will be healed over time from the final burst
_finalHealAmount -= _tickHealAmount * partialHealCount;
}
}
public Mobile Healer { get; }
public Mobile Patient { get; }
public int Slips { get; set; }
public void Slip()
{
Healer.SendLocalizedMessage(500961); // Your fingers slip!
++Slips;
// --- SKILL GAIN: On Interruption ---
Healer.CheckSkill(GetSecondarySkill(Patient), 0.0, 120.0);
Healer.CheckSkill(GetPrimarySkill(Patient), 0.0, 120.0);
}
public void StopHeal()
@ -179,25 +212,64 @@ public class BandageContext : Timer
public static SkillName GetPrimarySkill(Mobile m)
{
if (!m.Player && (m.Body.IsMonster || m.Body.IsAnimal))
{
return SkillName.Veterinary;
}
if (!m.Player && (m.Body.IsMonster || m.Body.IsAnimal)) return SkillName.Veterinary;
return SkillName.Healing;
}
public static SkillName GetSecondarySkill(Mobile m)
{
if (!m.Player && (m.Body.IsMonster || m.Body.IsAnimal))
{
return SkillName.AnimalLore;
}
if (!m.Player && (m.Body.IsMonster || m.Body.IsAnimal)) return SkillName.AnimalLore;
return SkillName.Anatomy;
}
// --- NEW: TICKING LOGIC (MEMENTO STYLE) ---
protected override void OnTick()
{
_currentTicks++;
bool isComplete = _currentTicks >= _maxTicks;
bool canCheck = _currentTicks % 4 == 0; // Check every 1 second (4 ticks of 250ms)
if (isComplete)
{
// Time is up! Run the standard ModernUO final heal/resurrect/cure logic
DoFinalHeal();
return;
}
if (canCheck)
{
int totalSeconds = _currentTicks / 4;
// --- SKILL GAIN: Every 3 Seconds ---
if (totalSeconds % 3 == 0)
{
Healer.CheckSkill(GetSecondarySkill(Patient), 0.0, 120.0);
Healer.CheckSkill(GetPrimarySkill(Patient), 0.0, 120.0);
}
// --- PARTIAL HEALS (HoT) ---
// Only tick HP if they are alive, unpoisoned, not bleeding, and not mortaled
if (Patient.Alive && !Patient.Poisoned && !BleedAttack.IsBleeding(Patient) && !MortalStrike.IsWounded(Patient))
{
if (_tickHealAmount > 0)
{
var primarySkill = GetPrimarySkill(Patient);
var healing = Healer.Skills[primarySkill].Value;
var chance = (healing + 10.0) / 100.0 - Slips * 0.02;
// Still requires a successful chance roll to land the partial tick
if (chance > Utility.RandomDouble())
{
Patient.Heal(_tickHealAmount, Healer, false);
}
}
}
}
}
// --- THE ORIGINAL MODERNUO ONTICK LOGIC ---
private void DoFinalHeal()
{
StopHeal();
@ -227,14 +299,13 @@ public class BandageContext : Timer
{
if (Patient.Map?.CanFit(Patient.Location, 16, false, false) != true)
{
Healer.SendLocalizedMessage(501042); // Target can not be resurrected at that location.
Patient.SendLocalizedMessage(502391); // Thou can not be resurrected there!
Healer.SendLocalizedMessage(501042);
Patient.SendLocalizedMessage(502391);
return;
}
if (Patient.Region?.IsPartOf("Khaldun") == true)
{
// The veil of death in this area is too strong and resists thy efforts to restore life.
Healer.SendLocalizedMessage(1010395);
return;
}
@ -244,18 +315,13 @@ public class BandageContext : Timer
var chance = (healing - 68.0) / 50.0 - Slips * 0.02;
checkSkills = healing >= 80.0 && anatomy >= 80.0;
// TODO: Dbl check doesn't check for faction of the horse here?
if (!(checkSkills && chance > Utility.RandomDouble())
&& (!Core.SE || petPatient is not FactionWarHorse || petPatient.ControlMaster != Healer))
{
if (petPatient?.IsDeadPet == true)
{
Healer.SendLocalizedMessage(503256); // You fail to resurrect the creature.
}
Healer.SendLocalizedMessage(503256);
else
{
Healer.SendLocalizedMessage(500966); // You are unable to resurrect your patient.
}
Healer.SendLocalizedMessage(500966);
return;
}
@ -273,7 +339,6 @@ public class BandageContext : Timer
if (master != null && Healer == master)
{
petPatient.ResurrectPet();
for (var i = 0; i < petPatient.Skills.Length; ++i)
{
petPatient.Skills[i].Base -= 0.1;
@ -281,35 +346,27 @@ public class BandageContext : Timer
}
else if (master?.InRange(petPatient, 3) == true)
{
healerNumber = 503255; // You are able to resurrect the creature.
healerNumber = 503255;
master.SendGump(new PetResurrectGump(Healer, petPatient));
}
else
{
var found = false;
var friends = petPatient.Friends;
for (var i = 0; i < friends?.Count; ++i)
{
var friend = friends[i];
if (friend.InRange(petPatient, 3))
{
healerNumber = 503255; // You are able to resurrect the creature.
healerNumber = 503255;
friend.SendGump(new PetResurrectGump(Healer, petPatient));
found = true;
break;
}
}
if (!found)
{
healerNumber = 1049670; // The pet's owner must be nearby to attempt resurrection.
}
if (!found) healerNumber = 1049670;
}
}
else
@ -334,8 +391,8 @@ public class BandageContext : Timer
if (Patient.CurePoison(Healer))
{
healerNumber = Healer == Patient ? -1 : 1010058; // You have cured the target of all poisons.
patientNumber = 1010059; // You have been cured of all poisons.
healerNumber = Healer == Patient ? -1 : 1010058;
patientNumber = 1010059;
}
else
{
@ -347,9 +404,8 @@ public class BandageContext : Timer
{
if (BleedAttack.IsBleeding(Patient))
{
Healer.SendLocalizedMessage(1060088); // You bind the wound and stop the bleeding
Patient.SendLocalizedMessage(1060167); // The bleeding wounds have healed, you are no longer bleeding!
Healer.SendLocalizedMessage(1060088);
Patient.SendLocalizedMessage(1060167);
BleedAttack.EndBleed(Patient, false);
return;
}
@ -357,13 +413,9 @@ public class BandageContext : Timer
if (MortalStrike.IsWounded(Patient))
{
if (Healer == Patient)
{
Healer.SendLocalizedMessage(1005000); // You cannot heal yourself in your current state.
}
Healer.SendLocalizedMessage(1005000);
else
{
Healer.SendLocalizedMessage(1010398); // You cannot heal that target in their current state.
}
Healer.SendLocalizedMessage(1010398);
return;
}
@ -385,42 +437,25 @@ public class BandageContext : Timer
{
healerNumber = 500969; // You finish applying the bandages.
double min, max;
// --- INTEGRATED MEMENTO FINAL HEAL AMOUNT ---
double finalHeal = _finalHealAmount;
if (Core.AOS)
{
min = anatomy / 8.0 + healing / 5.0 + 4.0;
max = anatomy / 6.0 + healing / 2.5 + 4.0;
finalHeal -= finalHeal * Slips * 0.35; // Apply slip reduction to the remaining burst
}
else
{
min = anatomy / 5.0 + healing / 5.0 + 3.0;
max = anatomy / 5.0 + healing / 2.0 + 10.0;
finalHeal -= Slips * 4;
}
var toHeal = min + Utility.RandomDouble() * (max - min);
if (Patient.Body.IsMonster || Patient.Body.IsAnimal)
if (finalHeal < 1)
{
toHeal += Patient.HitsMax / 100.0;
}
if (Core.AOS)
{
toHeal -= toHeal * Slips * 0.35; // TODO: Verify algorithm
}
else
{
toHeal -= Slips * 4;
}
if (toHeal < 1)
{
toHeal = 1;
finalHeal = 1;
healerNumber = 500968; // You apply the bandages, but they barely help.
}
Patient.Heal((int)toHeal, Healer, false);
Patient.Heal((int)finalHeal, Healer, false);
}
else
{
@ -429,21 +464,11 @@ public class BandageContext : Timer
}
}
if (healerNumber != -1)
{
Healer.SendLocalizedMessage(healerNumber);
}
if (patientNumber != -1)
{
Patient.SendLocalizedMessage(patientNumber);
}
if (playSound)
{
Patient.PlaySound(0x57);
}
if (healerNumber != -1) Healer.SendLocalizedMessage(healerNumber);
if (patientNumber != -1) Patient.SendLocalizedMessage(patientNumber);
if (playSound) Patient.PlaySound(0x57);
// --- SKILL GAIN: Final Completion ---
if (checkSkills)
{
Healer.CheckSkill(secondarySkill, 0.0, 120.0);
@ -461,26 +486,15 @@ public class BandageContext : Timer
var creature = patient as BaseCreature;
if (patient is Golem)
{
healer.SendLocalizedMessage(500970); // Bandages cannot be used on that.
}
healer.SendLocalizedMessage(500970);
else if (creature?.IsAnimatedDead == true)
{
healer.SendLocalizedMessage(500951); // You cannot heal that.
}
else if (!patient.Poisoned && patient.Hits == patient.HitsMax && !BleedAttack.IsBleeding(patient) &&
creature?.IsDeadPet != true)
{
healer.SendLocalizedMessage(500955); // That being is not damaged!
}
healer.SendLocalizedMessage(500951);
else if (!patient.Poisoned && patient.Hits == patient.HitsMax && !BleedAttack.IsBleeding(patient) && creature?.IsDeadPet != true)
healer.SendLocalizedMessage(500955);
else if (!patient.Alive && patient.Map?.CanFit(patient.Location, 16, false, false) != true)
{
healer.SendLocalizedMessage(501042); // Target cannot be resurrected at that location.
}
healer.SendLocalizedMessage(501042);
else if ((healer as PlayerMobile)?.Young == true && (patient as PlayerMobile)?.Young == false)
{
healer.SendLocalizedMessage(500952); // As a young player, you may not use beneficial skills on older players.
}
healer.SendLocalizedMessage(500952);
else if (healer.CanBeBeneficial(patient, true, true))
{
healer.DoBeneficial(patient);
@ -494,13 +508,9 @@ public class BandageContext : Timer
if (onSelf)
{
if (Core.AOS)
{
seconds = 5.0 + 0.5 * ((double)(120 - dex) / 10); // TODO: Verify algorithm
}
seconds = 5.0 + 0.5 * ((double)(120 - dex) / 10);
else
{
seconds = 9.4 + 0.6 * ((double)(120 - dex) / 10);
}
}
else if (Core.AOS && GetPrimarySkill(patient) == SkillName.Veterinary)
{
@ -509,46 +519,39 @@ public class BandageContext : Timer
else if (Core.AOS)
{
if (dex < 204)
{
seconds = 3.2 - Math.Sin((double)dex / 130) * 2.5 + resDelay;
}
else
{
seconds = 0.7 + resDelay;
}
}
else if (dex >= 100)
{
seconds = 3.0 + resDelay;
}
else if (dex >= 40)
{
seconds = 4.0 + resDelay;
}
else
{
seconds = 5.0 + resDelay;
}
var context = GetContext(healer);
context?.StopHeal();
seconds *= 1000;
context = new BandageContext(healer, patient, TimeSpan.FromMilliseconds(seconds));
_table[healer] = context;
context.Start();
if (!onSelf)
{
patient.SendLocalizedMessage(1008078, false, healer.Name); // : Attempting to heal you.
}
if (!onSelf) patient.SendLocalizedMessage(1008078, false, healer.Name);
if (healer is PlayerMobile pm)
{
pm.AddBuff(new BuffInfo(BuffIcon.Healing, 1042971, TimeSpan.FromMilliseconds(seconds), "Healing"));
}
healer.SendLocalizedMessage(500956); // You begin applying the bandages.
// --- SKILL GAIN: On Bandage Start ---
healer.CheckSkill(GetSecondarySkill(patient), 0.0, 120.0);
healer.CheckSkill(GetPrimarySkill(patient), 0.0, 120.0);
return context;
}

View file

@ -0,0 +1,557 @@
using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Engines.ConPVP;
using Server.Factions;
using Server.Gumps;
using Server.Misc;
using Server.Mobiles;
using Server.Targeting;
using Server.Engines.BuffIcons;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class Bandage : Item, IDyable
{
public static int Range = Core.AOS ? 2 : 1;
[Constructible]
public Bandage(int amount = 1) : base(0xE21)
{
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
public virtual bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
{
return false;
}
Hue = sender.DyedHue;
return true;
}
public override void OnDoubleClick(Mobile from)
{
if (from.InRange(GetWorldLocation(), Range))
{
from.RevealingAction();
from.SendLocalizedMessage(500948); // Who will you use the bandages on?
from.Target = new InternalTarget(this);
}
else
{
from.SendLocalizedMessage(500295); // You are too far away to do that.
}
}
public static void BandageTargetRequest(Mobile from, Item item, Mobile target)
{
if (item is not Bandage b || b.Deleted)
{
return;
}
if (!from.InRange(b.GetWorldLocation(), Range))
{
from.SendLocalizedMessage(500295); // You are too far away to do that.
return;
}
if (from.Target != null)
{
Target.Cancel(from);
from.Target = null;
}
from.RevealingAction();
from.SendLocalizedMessage(500948); // Who will you use the bandages on?
new InternalTarget(b).Invoke(from, target);
}
private class InternalTarget : Target
{
private readonly Bandage _bandage;
public InternalTarget(Bandage bandage) : base(Bandage.Range, false, TargetFlags.Beneficial) =>
_bandage = bandage;
protected override void OnTarget(Mobile from, object targeted)
{
if (_bandage.Deleted)
{
return;
}
if (targeted is Mobile mobile)
{
if (from.InRange(_bandage.GetWorldLocation(), Bandage.Range))
{
if (!(BandageContext.BeginHeal(from, mobile) == null || DuelContext.IsFreeConsume(from)))
{
_bandage.Consume();
}
}
else
{
from.SendLocalizedMessage(500295); // You are too far away to do that.
}
return;
}
if (targeted is PlagueBeastInnard innard)
{
if (innard.OnBandage(from))
{
_bandage.Consume();
}
return;
}
from.SendLocalizedMessage(500970); // Bandages can not be used on that.
}
protected override void OnNonlocalTarget(Mobile from, object targeted)
{
if (targeted is PlagueBeastInnard innard)
{
if (innard.OnBandage(from))
{
_bandage.Consume();
}
}
else
{
base.OnNonlocalTarget(from, targeted);
}
}
}
}
public class BandageContext : Timer
{
private static readonly Dictionary<Mobile, BandageContext> _table = new();
public BandageContext(Mobile healer, Mobile patient, TimeSpan delay) : base(delay)
{
Healer = healer;
Patient = patient;
}
public Mobile Healer { get; }
public Mobile Patient { get; }
public int Slips { get; set; }
public void Slip()
{
Healer.SendLocalizedMessage(500961); // Your fingers slip!
++Slips;
}
public void StopHeal()
{
if (Healer is PlayerMobile pm)
{
pm.RemoveBuff(BuffIcon.Healing);
}
_table.Remove(Healer);
Stop();
}
public static BandageContext GetContext(Mobile healer)
{
_table.TryGetValue(healer, out var bc);
return bc;
}
public static SkillName GetPrimarySkill(Mobile m)
{
if (!m.Player && (m.Body.IsMonster || m.Body.IsAnimal))
{
return SkillName.Veterinary;
}
return SkillName.Healing;
}
public static SkillName GetSecondarySkill(Mobile m)
{
if (!m.Player && (m.Body.IsMonster || m.Body.IsAnimal))
{
return SkillName.AnimalLore;
}
return SkillName.Anatomy;
}
protected override void OnTick()
{
StopHeal();
int healerNumber;
int patientNumber;
var playSound = true;
bool checkSkills;
var primarySkill = GetPrimarySkill(Patient);
var secondarySkill = GetSecondarySkill(Patient);
var petPatient = Patient as BaseCreature;
if (!Healer.Alive)
{
Healer.SendLocalizedMessage(500962); // You were unable to finish your work before you died.
return;
}
if (!Healer.InRange(Patient, Bandage.Range))
{
Healer.SendLocalizedMessage(500963); // You did not stay close enough to heal your target.
return;
}
if (!Patient.Alive || petPatient?.IsDeadPet == true)
{
if (Patient.Map?.CanFit(Patient.Location, 16, false, false) != true)
{
Healer.SendLocalizedMessage(501042); // Target can not be resurrected at that location.
Patient.SendLocalizedMessage(502391); // Thou can not be resurrected there!
return;
}
if (Patient.Region?.IsPartOf("Khaldun") == true)
{
// The veil of death in this area is too strong and resists thy efforts to restore life.
Healer.SendLocalizedMessage(1010395);
return;
}
var healing = Healer.Skills[primarySkill].Value;
var anatomy = Healer.Skills[secondarySkill].Value;
var chance = (healing - 68.0) / 50.0 - Slips * 0.02;
checkSkills = healing >= 80.0 && anatomy >= 80.0;
// TODO: Dbl check doesn't check for faction of the horse here?
if (!(checkSkills && chance > Utility.RandomDouble())
&& (!Core.SE || petPatient is not FactionWarHorse || petPatient.ControlMaster != Healer))
{
if (petPatient?.IsDeadPet == true)
{
Healer.SendLocalizedMessage(503256); // You fail to resurrect the creature.
}
else
{
Healer.SendLocalizedMessage(500966); // You are unable to resurrect your patient.
}
return;
}
healerNumber = 500965; // You are able to resurrect your patient.
patientNumber = -1;
Patient.PlaySound(0x214);
Patient.FixedEffect(0x376A, 10, 16);
if (petPatient?.IsDeadPet == true)
{
var master = petPatient.ControlMaster;
if (master != null && Healer == master)
{
petPatient.ResurrectPet();
for (var i = 0; i < petPatient.Skills.Length; ++i)
{
petPatient.Skills[i].Base -= 0.1;
}
}
else if (master?.InRange(petPatient, 3) == true)
{
healerNumber = 503255; // You are able to resurrect the creature.
master.SendGump(new PetResurrectGump(Healer, petPatient));
}
else
{
var found = false;
var friends = petPatient.Friends;
for (var i = 0; i < friends?.Count; ++i)
{
var friend = friends[i];
if (friend.InRange(petPatient, 3))
{
healerNumber = 503255; // You are able to resurrect the creature.
friend.SendGump(new PetResurrectGump(Healer, petPatient));
found = true;
break;
}
}
if (!found)
{
healerNumber = 1049670; // The pet's owner must be nearby to attempt resurrection.
}
}
}
else
{
Patient.SendGump(new ResurrectGump(Healer));
}
}
else if (Patient.Poisoned)
{
Healer.SendLocalizedMessage(500969); // You finish applying the bandages.
var healing = Healer.Skills[primarySkill].Value;
var anatomy = Healer.Skills[secondarySkill].Value;
var chance = (healing - 30.0) / 50.0 - Patient.Poison.Level * 0.1 - Slips * 0.02;
checkSkills = healing >= 60.0 && anatomy >= 60.0;
if (!(checkSkills && chance > Utility.RandomDouble()))
{
Healer.SendLocalizedMessage(1010060); // You have failed to cure your target!
return;
}
if (Patient.CurePoison(Healer))
{
healerNumber = Healer == Patient ? -1 : 1010058; // You have cured the target of all poisons.
patientNumber = 1010059; // You have been cured of all poisons.
}
else
{
healerNumber = -1;
patientNumber = -1;
}
}
else
{
if (BleedAttack.IsBleeding(Patient))
{
Healer.SendLocalizedMessage(1060088); // You bind the wound and stop the bleeding
Patient.SendLocalizedMessage(1060167); // The bleeding wounds have healed, you are no longer bleeding!
BleedAttack.EndBleed(Patient, false);
return;
}
if (MortalStrike.IsWounded(Patient))
{
if (Healer == Patient)
{
Healer.SendLocalizedMessage(1005000); // You cannot heal yourself in your current state.
}
else
{
Healer.SendLocalizedMessage(1010398); // You cannot heal that target in their current state.
}
return;
}
if (Patient.Hits == Patient.HitsMax)
{
Healer.SendLocalizedMessage(1010395); // You heal what little damage your patient had.
return;
}
checkSkills = true;
patientNumber = -1;
var healing = Healer.Skills[primarySkill].Value;
var anatomy = Healer.Skills[secondarySkill].Value;
var chance = (healing + 10.0) / 100.0 - Slips * 0.02;
if (chance > Utility.RandomDouble())
{
healerNumber = 500969; // You finish applying the bandages.
double min, max;
if (Core.AOS)
{
min = anatomy / 8.0 + healing / 5.0 + 4.0;
max = anatomy / 6.0 + healing / 2.5 + 4.0;
}
else
{
min = anatomy / 5.0 + healing / 5.0 + 3.0;
max = anatomy / 5.0 + healing / 2.0 + 10.0;
}
var toHeal = min + Utility.RandomDouble() * (max - min);
if (Patient.Body.IsMonster || Patient.Body.IsAnimal)
{
toHeal += Patient.HitsMax / 100.0;
}
if (Core.AOS)
{
toHeal -= toHeal * Slips * 0.35; // TODO: Verify algorithm
}
else
{
toHeal -= Slips * 4;
}
if (toHeal < 1)
{
toHeal = 1;
healerNumber = 500968; // You apply the bandages, but they barely help.
}
Patient.Heal((int)toHeal, Healer, false);
}
else
{
healerNumber = 500968; // You apply the bandages, but they barely help.
playSound = false;
}
}
if (healerNumber != -1)
{
Healer.SendLocalizedMessage(healerNumber);
}
if (patientNumber != -1)
{
Patient.SendLocalizedMessage(patientNumber);
}
if (playSound)
{
Patient.PlaySound(0x57);
}
if (checkSkills)
{
Healer.CheckSkill(secondarySkill, 0.0, 120.0);
Healer.CheckSkill(primarySkill, 0.0, 120.0);
}
if (Healer != Patient && Patient.Karma > 0)
{
Titles.AwardKarma(Healer, Patient.Karma / 5, true);
}
}
public static BandageContext BeginHeal(Mobile healer, Mobile patient)
{
var creature = patient as BaseCreature;
if (patient is Golem)
{
healer.SendLocalizedMessage(500970); // Bandages cannot be used on that.
}
else if (creature?.IsAnimatedDead == true)
{
healer.SendLocalizedMessage(500951); // You cannot heal that.
}
else if (!patient.Poisoned && patient.Hits == patient.HitsMax && !BleedAttack.IsBleeding(patient) &&
creature?.IsDeadPet != true)
{
healer.SendLocalizedMessage(500955); // That being is not damaged!
}
else if (!patient.Alive && patient.Map?.CanFit(patient.Location, 16, false, false) != true)
{
healer.SendLocalizedMessage(501042); // Target cannot be resurrected at that location.
}
else if ((healer as PlayerMobile)?.Young == true && (patient as PlayerMobile)?.Young == false)
{
healer.SendLocalizedMessage(500952); // As a young player, you may not use beneficial skills on older players.
}
else if (healer.CanBeBeneficial(patient, true, true))
{
healer.DoBeneficial(patient);
var onSelf = healer == patient;
var dex = healer.Dex;
double seconds;
var resDelay = patient.Alive ? 0.0 : 5.0;
if (onSelf)
{
if (Core.AOS)
{
seconds = 5.0 + 0.5 * ((double)(120 - dex) / 10); // TODO: Verify algorithm
}
else
{
seconds = 9.4 + 0.6 * ((double)(120 - dex) / 10);
}
}
else if (Core.AOS && GetPrimarySkill(patient) == SkillName.Veterinary)
{
seconds = 2.0;
}
else if (Core.AOS)
{
if (dex < 204)
{
seconds = 3.2 - Math.Sin((double)dex / 130) * 2.5 + resDelay;
}
else
{
seconds = 0.7 + resDelay;
}
}
else if (dex >= 100)
{
seconds = 3.0 + resDelay;
}
else if (dex >= 40)
{
seconds = 4.0 + resDelay;
}
else
{
seconds = 5.0 + resDelay;
}
var context = GetContext(healer);
context?.StopHeal();
seconds *= 1000;
context = new BandageContext(healer, patient, TimeSpan.FromMilliseconds(seconds));
_table[healer] = context;
context.Start();
if (!onSelf)
{
patient.SendLocalizedMessage(1008078, false, healer.Name); // : Attempting to heal you.
}
if (healer is PlayerMobile pm)
{
pm.AddBuff(new BuffInfo(BuffIcon.Healing, 1042971, TimeSpan.FromMilliseconds(seconds), "Healing"));
}
healer.SendLocalizedMessage(500956); // You begin applying the bandages.
return context;
}
return null;
}
}

View file

@ -30,7 +30,7 @@ namespace Server.Mobiles
SetSkill(SkillName.Wrestling, 20.1, 35.0);
Fame = 450;
Karma = -450;
Karma = 100;
VirtualArmor = 10;

View file

@ -29,7 +29,7 @@ namespace Server.Mobiles
SetSkill(SkillName.Wrestling, 5.1, 10.0);
Fame = 150;
Karma = -150;
Karma = 0;
VirtualArmor = 10;

View file

@ -29,7 +29,7 @@ namespace Server.Mobiles
SetSkill(SkillName.Wrestling, 20.1, 35.0);
Fame = 150;
Karma = -150;
Karma = 50;
VirtualArmor = 10;

View file

@ -152,6 +152,10 @@ public static class SkillCheck
{
gc *= 2.0;
}
else if (from.Region is GreetingDungeonRegion)
{
gc *= 1.5;
}
if (gc >= Utility.RandomDouble())
{