Fixes string interpolation
This commit is contained in:
parent
42d0b6271f
commit
7d3a0ca265
233 changed files with 758 additions and 690 deletions
|
|
@ -459,7 +459,8 @@ namespace Server.Engines.ConPVP
|
|||
pl.Eliminated = true;
|
||||
|
||||
mob.LocalOverheadMessage( MessageType.Regular, 0x22, false, "You have forfeited your position in the duel." );
|
||||
mob.NonlocalOverheadMessage( MessageType.Regular, 0x22, false, String.Format( "{0} has forfeited by leaving the dueling arena.", mob.Name ) );
|
||||
mob.NonlocalOverheadMessage( MessageType.Regular, 0x22, false,
|
||||
$"{mob.Name} has forfeited by leaving the dueling arena.");
|
||||
|
||||
Participant winner = CheckCompletion();
|
||||
|
||||
|
|
@ -498,7 +499,7 @@ namespace Server.Engines.ConPVP
|
|||
else if ( !m_Yielding )
|
||||
{
|
||||
mob.LocalOverheadMessage( MessageType.Regular, 0x22, false, "You have been defeated." );
|
||||
mob.NonlocalOverheadMessage( MessageType.Regular, 0x22, false, String.Format( "{0} has been defeated.", mob.Name ) );
|
||||
mob.NonlocalOverheadMessage( MessageType.Regular, 0x22, false, $"{mob.Name} has been defeated.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1176,7 +1177,8 @@ namespace Server.Engines.ConPVP
|
|||
if ( entry == null )
|
||||
return; // sanity
|
||||
|
||||
string text = String.Format( "{{0}} are ranked {0} at level {1}.", LadderGump.Rank( entry.Index + 1 ), Ladder.GetLevel( entry.Experience ) );
|
||||
string text =
|
||||
$"{{0}} are ranked {LadderGump.Rank(entry.Index + 1)} at level {Ladder.GetLevel(entry.Experience)}.";
|
||||
|
||||
pm.PrivateOverheadMessage( MessageType.Regular, pm.SpeechHue, true, String.Format( text, from==pm?"You":"They" ), from.NetState );
|
||||
}
|
||||
|
|
@ -1267,7 +1269,8 @@ namespace Server.Engines.ConPVP
|
|||
if ( entry == null )
|
||||
return; // sanity
|
||||
|
||||
string text = String.Format( "{{0}} {{1}} ranked {0} at level {1}.", LadderGump.Rank( entry.Index + 1 ), Ladder.GetLevel( entry.Experience ) );
|
||||
string text =
|
||||
$"{{0}} {{1}} ranked {LadderGump.Rank(entry.Index + 1)} at level {Ladder.GetLevel(entry.Experience)}.";
|
||||
|
||||
pm.LocalOverheadMessage( MessageType.Regular, pm.SpeechHue, true, String.Format( text, "You", "are" ) );
|
||||
pm.NonlocalOverheadMessage( MessageType.Regular, pm.SpeechHue, true, String.Format( text, pm.Name, "is" ) );
|
||||
|
|
@ -1474,7 +1477,7 @@ namespace Server.Engines.ConPVP
|
|||
else
|
||||
{
|
||||
pm.LocalOverheadMessage( MessageType.Regular, 0x22, false, "You have yielded." );
|
||||
pm.NonlocalOverheadMessage( MessageType.Regular, 0x22, false, String.Format( "{0} has yielded.", pm.Name ) );
|
||||
pm.NonlocalOverheadMessage( MessageType.Regular, 0x22, false, $"{pm.Name} has yielded.");
|
||||
|
||||
pm.DuelContext.m_Yielding=true;
|
||||
pm.Kill();
|
||||
|
|
@ -2325,21 +2328,21 @@ namespace Server.Engines.ConPVP
|
|||
return "a slot is empty";
|
||||
|
||||
if ( dp.Mobile.Region.IsPartOf( typeof( Regions.Jail ) ) )
|
||||
return String.Format( "{0} is in jail", dp.Mobile.Name );
|
||||
return $"{dp.Mobile.Name} is in jail";
|
||||
|
||||
if ( Sigil.ExistsOn( dp.Mobile ) )
|
||||
return String.Format( "{0} is holding a sigil", dp.Mobile.Name );
|
||||
return $"{dp.Mobile.Name} is holding a sigil";
|
||||
|
||||
if ( !dp.Mobile.Alive )
|
||||
{
|
||||
if ( m_Tournament == null )
|
||||
return String.Format( "{0} is dead", dp.Mobile.Name );
|
||||
return $"{dp.Mobile.Name} is dead";
|
||||
else
|
||||
dp.Mobile.Resurrect();
|
||||
}
|
||||
|
||||
if ( m_Tournament == null && CheckCombat( dp.Mobile ) )
|
||||
return String.Format( "{0} is in combat", dp.Mobile.Name );
|
||||
return $"{dp.Mobile.Name} is in combat";
|
||||
|
||||
if ( dp.Mobile.Mounted )
|
||||
{
|
||||
|
|
@ -2348,7 +2351,7 @@ namespace Server.Engines.ConPVP
|
|||
if ( m_Tournament != null && mount != null )
|
||||
mount.Rider = null;
|
||||
else
|
||||
return String.Format( "{0} is mounted", dp.Mobile.Name );
|
||||
return $"{dp.Mobile.Name} is mounted";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue