Fixes string interpolation
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parent
42d0b6271f
commit
7d3a0ca265
233 changed files with 758 additions and 690 deletions
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@ -12,7 +12,7 @@ namespace Server.Gumps
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protected override void Design()
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{
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AddHtml( 20, 10, 500, 35, String.Format( "<center>{0}</center>", m_Guild.Name ), false, false );
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AddHtml( 20, 10, 500, 35, $"<center>{m_Guild.Name}</center>", false, false );
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AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 400, 300, 35, 1011120, false, false ); // Return to the main menu.
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@ -136,7 +136,7 @@ namespace Server.Guilds
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public static string Color( string text, int color )
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{
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return String.Format( "<BASEFONT COLOR=#{0:X6}>{1}</BASEFONT>", color, text );
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return $"<BASEFONT COLOR=#{color:X6}>{text}</BASEFONT>";
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}
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}
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}
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@ -21,7 +21,7 @@ namespace Server.Guilds
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AddBackground( 0, 0, 350, 170, 0x2422 );
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AddHtmlLocalized( 25, 20, 300, 45, 1062946, 0x0, true, false ); // <center>You have been invited to join a guild! (Warning: Accepting will make you attackable!)</center>
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AddHtml( 25, 75, 300, 25, String.Format( "<center>{0}</center>", guild.Name ), true, false );
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AddHtml( 25, 75, 300, 25, $"<center>{guild.Name}</center>", true, false );
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AddButton( 265, 130, 0xF7, 0xF8, 1, GumpButtonType.Reply, 0 );
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AddButton( 195, 130, 0xF2, 0xF1, 0, GumpButtonType.Reply, 0 );
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AddButton( 20, 130, 0xD2, 0xD3, 2, GumpButtonType.Reply, 0 );
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@ -38,14 +38,14 @@ namespace Server.Guilds
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{
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case 0:
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{
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m_Inviter.SendLocalizedMessage( 1063250, String.Format( "{0}\t{1}", player.Name, guild.Name ) ); // ~1_val~ has declined your invitation to join ~2_val~.
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m_Inviter.SendLocalizedMessage( 1063250, $"{player.Name}\t{guild.Name}"); // ~1_val~ has declined your invitation to join ~2_val~.
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break;
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}
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case 1:
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{
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guild.AddMember( player );
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player.SendLocalizedMessage( 1063056, guild.Name ); // You have joined ~1_val~.
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m_Inviter.SendLocalizedMessage( 1063249, String.Format( "{0}\t{1}", player.Name, guild.Name ) ); // ~1_val~ has accepted your invitation to join ~2_val~.
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m_Inviter.SendLocalizedMessage( 1063249, $"{player.Name}\t{guild.Name}"); // ~1_val~ has accepted your invitation to join ~2_val~.
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break;
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}
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@ -142,7 +142,7 @@ namespace Server.Guilds
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{
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TextDefinition[] defs = new TextDefinition[aryLength];
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string name = String.Format( "{0}{1}", pm.Name, ( player.GuildFealty == pm && player.GuildFealty != guild.Leader ) ? " *" : "" );
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string name = $"{pm.Name}{((player.GuildFealty == pm && player.GuildFealty != guild.Leader) ? " *" : "")}";
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if ( pm == player )
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name = Color( name, 0x006600 );
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@ -77,7 +77,7 @@ namespace Server.Guilds
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if ( ActiveWar )
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{
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kills = String.Format( "{0}/{1}", activeWar.Kills, activeWar.MaxKills );
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kills = $"{activeWar.Kills}/{activeWar.MaxKills}";
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TimeSpan timeRemaining = TimeSpan.Zero;
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@ -85,21 +85,21 @@ namespace Server.Guilds
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timeRemaining = (activeWar.WarBeginning + activeWar.WarLength) - DateTime.UtcNow;
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//time = String.Format( "{0:D2}:{1:D2}", timeRemaining.Hours.ToString(), timeRemaining.Subtract( TimeSpan.FromHours( timeRemaining.Hours ) ).Minutes ); //Is there a formatter for htis? it's 2AM and I'm tired and can't find it
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time = String.Format( "{0:D2}:{1:mm}", timeRemaining.Hours, DateTime.MinValue + timeRemaining );
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time = $"{timeRemaining.Hours:D2}:{DateTime.MinValue + timeRemaining:mm}";
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otherWar = m_Other.FindActiveWar( guild );
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if ( otherWar != null )
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otherKills = String.Format( "{0}/{1}", otherWar.Kills, otherWar.MaxKills );
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otherKills = $"{otherWar.Kills}/{otherWar.MaxKills}";
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}
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else if ( PendingWar )
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{
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kills = Color( String.Format( "{0}/{1}", war.Kills, war.MaxKills ), 0x990000 );
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kills = Color($"{war.Kills}/{war.MaxKills}", 0x990000 );
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//time = Color( String.Format( "{0}:{1}", war.WarLength.Hours, ((TimeSpan)(war.WarLength - TimeSpan.FromHours( war.WarLength.Hours ))).Minutes ), 0xFF0000 );
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time = Color( String.Format( "{0:D2}:{1:mm}", war.WarLength.Hours, DateTime.MinValue + war.WarLength ), 0x990000 );
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time = Color($"{war.WarLength.Hours:D2}:{DateTime.MinValue + war.WarLength:mm}", 0x990000 );
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otherWar = m_Other.FindPendingWar( guild );
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if ( otherWar != null )
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otherKills = Color( String.Format( "{0}/{1}", otherWar.Kills, otherWar.MaxKills ), 0x990000 );
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otherKills = Color($"{otherWar.Kills}/{otherWar.MaxKills}", 0x990000 );
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}
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AddHtmlLocalized( 280, 110, 120, 26, 1062966, 0x0, true, false ); // <i>Your Kills</i>
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@ -225,7 +225,7 @@ namespace Server.Guilds
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}
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else if ( alliance != null && alliance.Leader != guild )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
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}
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else
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@ -276,7 +276,7 @@ namespace Server.Guilds
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}
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else if ( alliance != null && alliance.Leader != guild )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
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}
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else
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@ -296,7 +296,7 @@ namespace Server.Guilds
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}
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else if ( alliance != null && alliance.Leader != guild )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
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}
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else
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@ -318,7 +318,7 @@ namespace Server.Guilds
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}
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else if ( alliance != null && alliance.Leader != guild )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
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}
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else
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@ -364,12 +364,12 @@ namespace Server.Guilds
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}
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else if ( alliance != null && alliance.Leader != guild )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
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}
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else if ( otherAlliance != null && otherAlliance.Leader != m_Other )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", m_Other.Name, otherAlliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1063239, $"{m_Other.Name}\t{otherAlliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1070707, otherAlliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
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}
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else
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@ -424,7 +424,7 @@ namespace Server.Guilds
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}
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else if ( alliance.Leader != guild )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
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}
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else if ( otherAlliance != null )
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{
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@ -494,7 +494,7 @@ namespace Server.Guilds
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}
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else if ( alliance != null && alliance.Leader != guild )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
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}
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else if ( alliance != null && alliance.IsMember( guild ) && alliance.IsMember( m_Other ) )
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{
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@ -514,11 +514,11 @@ namespace Server.Guilds
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}
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else if ( alliance != null && alliance.Leader != guild )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
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}
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else if ( alliance != null && alliance.IsMember( guild ) && alliance.IsMember( m_Other ) )
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{
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pm.SendLocalizedMessage( 1063434, String.Format( "{0}\t{1}", m_Other.Name, alliance.Name ) ); // ~1_val~ is now the leader of ~2_val~.
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pm.SendLocalizedMessage( 1063434, $"{m_Other.Name}\t{alliance.Name}"); // ~1_val~ is now the leader of ~2_val~.
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alliance.Leader = m_Other;
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}
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@ -59,12 +59,12 @@ namespace Server.Guilds
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}
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else if ( alliance != null && alliance.Leader != guild )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1063239, $"{guild.Name}\t{alliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
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}
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else if ( otherAlliance != null && otherAlliance.Leader != m_Other )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", m_Other.Name, otherAlliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1063239, $"{m_Other.Name}\t{otherAlliance.Name}"); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1070707, otherAlliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
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}
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else
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