Fixes string interpolation

This commit is contained in:
Kamron Batman 2018-09-14 13:07:43 -07:00
parent 42d0b6271f
commit 7d3a0ca265
233 changed files with 758 additions and 690 deletions

View file

@ -238,7 +238,7 @@ namespace Server {
Console.WriteLine("Error: Type '{0}' was not found.", typeName);
}
throw new Exception(String.Format("Bad type '{0}'", typeName));
throw new Exception($"Bad type '{typeName}'");
}
ConstructorInfo ctor = t.GetConstructor(m_SerialTypeArray);
@ -249,7 +249,7 @@ namespace Server {
}
else
{
throw new Exception(String.Format("Type '{0}' does not have a serialization constructor", t));
throw new Exception($"Type '{t}' does not have a serialization constructor");
}
}
@ -424,7 +424,7 @@ namespace Server {
m.Deserialize( reader );
if ( reader.Position != ( entry.Position + entry.Length ) )
throw new Exception( String.Format( "***** Bad serialize on {0} *****", m.GetType() ) );
throw new Exception($"***** Bad serialize on {m.GetType()} *****");
} catch ( Exception e ) {
mobiles.RemoveAt( i );
@ -459,7 +459,7 @@ namespace Server {
item.Deserialize( reader );
if ( reader.Position != ( entry.Position + entry.Length ) )
throw new Exception( String.Format( "***** Bad serialize on {0} *****", item.GetType() ) );
throw new Exception($"***** Bad serialize on {item.GetType()} *****");
} catch ( Exception e ) {
items.RemoveAt( i );
@ -495,7 +495,7 @@ namespace Server {
g.Deserialize( reader );
if ( reader.Position != ( entry.Position + entry.Length ) )
throw new Exception( String.Format( "***** Bad serialize on Guild {0} *****", g.Id ) );
throw new Exception($"***** Bad serialize on Guild {g.Id} *****");
} catch ( Exception e ) {
guilds.RemoveAt( i );
@ -557,7 +557,8 @@ namespace Server {
Console.WriteLine( "An exception will be thrown and the server will terminate." );
}
throw new Exception( String.Format( "Load failed (items={0}, mobiles={1}, guilds={2}, type={3}, serial={4})", failedItems, failedMobiles, failedGuilds, failedType, failedSerial ), failed );
throw new Exception(
$"Load failed (items={failedItems}, mobiles={failedMobiles}, guilds={failedGuilds}, type={failedType}, serial={failedSerial})", failed );
}
EventSink.InvokeWorldLoad();