fix: Fixes thread guard and cleans up incoming packet reader (#1641)
### Summary * Fixes syntax compile error when THREADGUARD is enabled. * Removes `int packetLength` from incoming packet handles since they aren't needed. ### Developer Notes Incoming packet handler `SpanReader` is now properly scoped to that packet by length.
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25a75fdf24
commit
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31 changed files with 190 additions and 157 deletions
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@ -55,7 +55,7 @@ public static class IncomingAccountPackets
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IncomingPackets.Register(0xF8, 106, false, &CreateCharacter);
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}
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public static void CreateCharacter(NetState state, SpanReader reader, int packetLength)
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public static void CreateCharacter(NetState state, SpanReader reader)
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{
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reader.Seek(9, SeekOrigin.Current);
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/*
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@ -185,7 +185,7 @@ public static class IncomingAccountPackets
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}
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}
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public static void DeleteCharacter(NetState state, SpanReader reader, int packetLength)
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public static void DeleteCharacter(NetState state, SpanReader reader)
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{
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reader.Seek(30, SeekOrigin.Current);
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var index = reader.ReadInt32();
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@ -193,18 +193,18 @@ public static class IncomingAccountPackets
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EventSink.InvokeDeleteRequest(state, index);
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}
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public static void AccountID(NetState state, SpanReader reader, int packetLength)
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public static void AccountID(NetState state, SpanReader reader)
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{
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}
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public static void ClientVersion(NetState state, SpanReader reader, int packetLength)
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public static void ClientVersion(NetState state, SpanReader reader)
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{
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var version = state.Version = new CV(reader.ReadAscii());
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EventSink.InvokeClientVersionReceived(state, version);
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}
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public static void ClientType(NetState state, SpanReader reader, int packetLength)
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public static void ClientType(NetState state, SpanReader reader)
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{
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reader.ReadUInt16();
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@ -214,7 +214,7 @@ public static class IncomingAccountPackets
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EventSink.InvokeClientVersionReceived(state, version);
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}
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public static void PlayCharacter(NetState state, SpanReader reader, int packetLength)
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public static void PlayCharacter(NetState state, SpanReader reader)
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{
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reader.Seek(36, SeekOrigin.Current); // 4 = 0xEDEDEDED, 30 = Name, 2 = unknown
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var flags = reader.ReadInt32();
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@ -346,7 +346,7 @@ public static class IncomingAccountPackets
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return authID;
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}
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public static void GameLogin(NetState state, SpanReader reader, int packetLength)
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public static void GameLogin(NetState state, SpanReader reader)
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{
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// TODO: Connection throttling
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@ -400,7 +400,7 @@ public static class IncomingAccountPackets
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}
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}
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public static void PlayServer(NetState state, SpanReader reader, int packetLength)
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public static void PlayServer(NetState state, SpanReader reader)
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{
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int index = reader.ReadInt16();
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var info = state.ServerInfo;
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@ -421,7 +421,7 @@ public static class IncomingAccountPackets
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}
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}
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public static void LoginServerSeed(NetState state, SpanReader reader, int packetLength)
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public static void LoginServerSeed(NetState state, SpanReader reader)
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{
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state.Seed = reader.ReadInt32();
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state.Seeded = true;
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@ -441,7 +441,7 @@ public static class IncomingAccountPackets
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state.Version = new ClientVersion(clientMaj, clientMin, clientRev, clientPat);
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}
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public static void AccountLogin(NetState state, SpanReader reader, int packetLength)
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public static void AccountLogin(NetState state, SpanReader reader)
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{
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// TODO: Throttle Connection
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