Basic support for mysticism spells, scrolls, inscription craftables, mystic reagents, 6 new spells

This commit is contained in:
Pedro Pardal 2017-03-21 17:31:08 +01:00
parent 1e03efc24c
commit 7df658cd00
33 changed files with 2118 additions and 162 deletions

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using System;
using Server;
namespace Server.Items
{
public class AnimatedWeaponScroll : SpellScroll
{
[Constructable]
public AnimatedWeaponScroll()
: this( 1 )
{
}
[Constructable]
public AnimatedWeaponScroll( int amount )
: base( 683, 0x2DA4, amount )
{
}
public AnimatedWeaponScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BombardScroll : SpellScroll
{
[Constructable]
public BombardScroll()
: this( 1 )
{
}
[Constructable]
public BombardScroll( int amount )
: base( 688, 0x2DA9, amount )
{
}
public BombardScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CleansingWindsScroll : SpellScroll
{
[Constructable]
public CleansingWindsScroll()
: this( 1 )
{
}
[Constructable]
public CleansingWindsScroll( int amount )
: base( 687, 0x2DA8, amount )
{
}
public CleansingWindsScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class EagleStrikeScroll : SpellScroll
{
[Constructable]
public EagleStrikeScroll()
: this( 1 )
{
}
[Constructable]
public EagleStrikeScroll( int amount )
: base( 682, 0x2DA3, amount )
{
}
public EagleStrikeScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class EnchantScroll : SpellScroll
{
[Constructable]
public EnchantScroll()
: this( 1 )
{
}
[Constructable]
public EnchantScroll( int amount )
: base( 680, 0x2DA1, amount )
{
}
public EnchantScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HailStormScroll : SpellScroll
{
[Constructable]
public HailStormScroll()
: this( 1 )
{
}
[Constructable]
public HailStormScroll( int amount )
: base( 690, 0x2DAB, amount )
{
}
public HailStormScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HealingStoneScroll : SpellScroll
{
[Constructable]
public HealingStoneScroll()
: this( 1 )
{
}
[Constructable]
public HealingStoneScroll( int amount )
: base( 678, 0x2D9F, amount )
{
}
public HealingStoneScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class MassSleepScroll : SpellScroll
{
[Constructable]
public MassSleepScroll()
: this( 1 )
{
}
[Constructable]
public MassSleepScroll( int amount )
: base( 686, 0x2DA7, amount )
{
}
public MassSleepScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class NetherBoltScroll : SpellScroll
{
[Constructable]
public NetherBoltScroll()
: this( 1 )
{
}
[Constructable]
public NetherBoltScroll( int amount )
: base( 677, 0x2D9E, amount )
{
}
public NetherBoltScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class NetherCycloneScroll : SpellScroll
{
[Constructable]
public NetherCycloneScroll()
: this( 1 )
{
}
[Constructable]
public NetherCycloneScroll( int amount )
: base( 691, 0x2DAC, amount )
{
}
public NetherCycloneScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class PurgeMagicScroll : SpellScroll
{
[Constructable]
public PurgeMagicScroll()
: this( 1 )
{
}
[Constructable]
public PurgeMagicScroll( int amount )
: base( 679, 0x2DA0, amount )
{
}
public PurgeMagicScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class RisingColossusScroll : SpellScroll
{
[Constructable]
public RisingColossusScroll()
: this( 1 )
{
}
[Constructable]
public RisingColossusScroll( int amount )
: base( 692, 0x2DAD, amount )
{
}
public RisingColossusScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SleepScroll : SpellScroll
{
[Constructable]
public SleepScroll()
: this( 1 )
{
}
[Constructable]
public SleepScroll( int amount )
: base( 681, 0x2DA2, amount )
{
}
public SleepScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SpellPlagueScroll : SpellScroll
{
[Constructable]
public SpellPlagueScroll()
: this( 1 )
{
}
[Constructable]
public SpellPlagueScroll( int amount )
: base( 689, 0x2DAA, amount )
{
}
public SpellPlagueScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SpellTriggerScroll : SpellScroll
{
[Constructable]
public SpellTriggerScroll()
: this( 1 )
{
}
[Constructable]
public SpellTriggerScroll( int amount )
: base( 685, 0x2DA6, amount )
{
}
public SpellTriggerScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class StoneFormScroll : SpellScroll
{
[Constructable]
public StoneFormScroll()
: this( 1 )
{
}
[Constructable]
public StoneFormScroll( int amount )
: base( 684, 0x2DA5, amount )
{
}
public StoneFormScroll( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
/*int version = */
reader.ReadInt();
}
}
}