fix(core): Converts mobile incoming packet (#370)
- [X] Converts mobile incoming packet Bumps release version
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9d4161b3e4
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9 changed files with 300 additions and 339 deletions
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@ -1,37 +0,0 @@
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namespace Server.Network
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{
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public static class AttributeNormalizer
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{
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public static int Maximum { get; set; } = 100;
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public static bool Enabled { get; set; } = true;
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public static void Write(PacketWriter stream, int cur, int max)
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{
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if (Enabled && max != 0)
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{
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stream.Write((short)Maximum);
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stream.Write((short)(cur * Maximum / max));
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}
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else
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{
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stream.Write((short)max);
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stream.Write((short)cur);
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}
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}
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public static void WriteReverse(PacketWriter stream, int cur, int max)
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{
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if (Enabled && max != 0)
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{
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stream.Write((short)(cur * Maximum / max));
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stream.Write((short)Maximum);
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}
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else
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{
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stream.Write((short)cur);
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stream.Write((short)max);
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}
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}
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}
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}
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@ -323,7 +323,7 @@ namespace Server.Network
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state.SendMobileUpdate(m);
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state.Send(new MobileIncoming(state, m, m));
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state.SendMobileIncoming(m, m);
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state.SendMobileStatus(m);
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state.SendSetWarMode(m.Warmode);
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@ -335,7 +335,7 @@ namespace Server.Network
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state.SendMobileStatus(m);
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state.SendSetWarMode(m.Warmode);
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state.Send(new MobileIncoming(state, m, m));
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state.SendMobileIncoming(m, m);
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state.SendLoginComplete();
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state.Send(new CurrentTime());
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@ -474,7 +474,7 @@ namespace Server.Network
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}
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state.SendMobileUpdate(from);
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state.Send(new MobileIncoming(state, from, from));
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state.SendMobileIncoming(from, from);
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from.SendEverything();
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@ -1,167 +0,0 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: MobilePackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Threading;
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namespace Server.Network
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{
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public sealed class MobileIncoming : Packet
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{
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private static readonly ThreadLocal<int[]> m_DupedLayersTL = new(() => new int[256]);
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private static readonly ThreadLocal<int> m_VersionTL = new();
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public MobileIncoming(NetState ns, Mobile beholder, Mobile beheld) : base(0x78)
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{
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var sa = ns.StygianAbyss;
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var newPacket = ns.NewMobileIncoming;
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var itemIdMask = newPacket ? 0xFFFF : 0x7FFF;
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var m_Version = ++m_VersionTL.Value;
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var m_DupedLayers = m_DupedLayersTL.Value;
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var eq = beheld.Items;
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var count = eq.Count;
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if (beheld.HairItemID > 0)
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{
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count++;
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}
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if (beheld.FacialHairItemID > 0)
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{
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count++;
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}
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EnsureCapacity(23 + count * 9);
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var hue = beheld.Hue;
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if (beheld.SolidHueOverride >= 0)
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{
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hue = beheld.SolidHueOverride;
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}
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Stream.Write(beheld.Serial);
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Stream.Write((short)beheld.Body);
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Stream.Write((short)beheld.X);
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Stream.Write((short)beheld.Y);
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Stream.Write((sbyte)beheld.Z);
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Stream.Write((byte)beheld.Direction);
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Stream.Write((short)hue);
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Stream.Write((byte)beheld.GetPacketFlags(sa));
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Stream.Write((byte)Notoriety.Compute(beholder, beheld));
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for (var i = 0; i < eq.Count; ++i)
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{
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var item = eq[i];
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var layer = (byte)item.Layer;
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if (!item.Deleted && beholder.CanSee(item) && m_DupedLayers[layer] != m_Version)
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{
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m_DupedLayers[layer] = m_Version;
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hue = item.Hue;
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if (beheld.SolidHueOverride >= 0)
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{
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hue = beheld.SolidHueOverride;
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}
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var itemID = item.ItemID & itemIdMask;
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var writeHue = newPacket || hue != 0;
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if (!newPacket)
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{
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itemID |= 0x8000;
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}
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Stream.Write(item.Serial);
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Stream.Write((ushort)itemID);
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Stream.Write(layer);
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if (writeHue)
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{
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Stream.Write((short)hue);
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}
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}
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}
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if (beheld.HairItemID > 0)
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{
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if (m_DupedLayers[(int)Layer.Hair] != m_Version)
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{
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m_DupedLayers[(int)Layer.Hair] = m_Version;
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hue = beheld.HairHue;
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if (beheld.SolidHueOverride >= 0)
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{
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hue = beheld.SolidHueOverride;
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}
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var itemID = beheld.HairItemID & itemIdMask;
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var writeHue = newPacket || hue != 0;
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if (!newPacket)
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{
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itemID |= 0x8000;
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}
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Stream.Write(HairInfo.FakeSerial(beheld));
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Stream.Write((ushort)itemID);
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Stream.Write((byte)Layer.Hair);
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if (writeHue)
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{
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Stream.Write((short)hue);
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}
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}
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}
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if (beheld.FacialHairItemID > 0)
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{
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if (m_DupedLayers[(int)Layer.FacialHair] != m_Version)
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{
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m_DupedLayers[(int)Layer.FacialHair] = m_Version;
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hue = beheld.FacialHairHue;
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if (beheld.SolidHueOverride >= 0)
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{
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hue = beheld.SolidHueOverride;
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}
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var itemID = beheld.FacialHairItemID & itemIdMask;
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var writeHue = newPacket || hue != 0;
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if (!newPacket)
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{
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itemID |= 0x8000;
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}
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Stream.Write(FacialHairInfo.FakeSerial(beheld));
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Stream.Write((ushort)itemID);
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Stream.Write((byte)Layer.FacialHair);
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if (writeHue)
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{
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Stream.Write((short)hue);
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}
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}
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}
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Stream.Write(0); // terminate
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}
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}
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}
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@ -536,5 +536,121 @@ namespace Server.Network
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ns.Send(ref buffer, writer.Position);
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}
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public static void SendMobileIncoming(this NetState ns, Mobile beholder, Mobile beheld)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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Span<bool> layers = stackalloc bool[256];
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#if NO_LOCAL_INIT
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layers.Clear();
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#endif
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0x78); // Packet ID
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writer.Seek(2, SeekOrigin.Current);
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var sa = ns.StygianAbyss;
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var newPacket = ns.NewMobileIncoming;
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var itemIdMask = newPacket ? 0xFFFF : 0x7FFF;
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var hue = beheld.SolidHueOverride >= 0 ? beheld.SolidHueOverride : beheld.Hue;
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writer.Write(beheld.Serial);
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writer.Write((short)beheld.Body);
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writer.Write((short)beheld.X);
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writer.Write((short)beheld.Y);
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writer.Write((sbyte)beheld.Z);
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writer.Write((byte)beheld.Direction);
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writer.Write((short)hue);
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writer.Write((byte)beheld.GetPacketFlags(sa));
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writer.Write((byte)Notoriety.Compute(beholder, beheld));
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var eq = beheld.Items;
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for (var i = 0; i < eq.Count; ++i)
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{
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var item = eq[i];
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var layer = (byte)item.Layer;
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if (item.Deleted || !beholder.CanSee(item) || layers[layer])
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{
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continue;
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}
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layers[layer] = true;
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hue = beheld.SolidHueOverride >= 0 ? beheld.SolidHueOverride : item.Hue;
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var itemID = item.ItemID & itemIdMask;
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var writeHue = newPacket || hue != 0;
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if (!newPacket)
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{
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itemID |= 0x8000;
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}
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writer.Write(item.Serial);
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writer.Write((ushort)itemID);
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writer.Write(layer);
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if (writeHue)
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{
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writer.Write((short)hue);
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}
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}
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if (beheld.HairItemID > 0 && !layers[(int)Layer.Hair])
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{
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layers[(int)Layer.Hair] = true;
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hue = beheld.SolidHueOverride >= 0 ? beheld.SolidHueOverride : beheld.HairHue;
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var itemID = beheld.HairItemID & itemIdMask;
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var writeHue = newPacket || hue != 0;
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if (!newPacket)
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{
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itemID |= 0x8000;
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}
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writer.Write(HairInfo.FakeSerial(beheld));
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writer.Write((ushort)itemID);
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writer.Write((byte)Layer.Hair);
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if (writeHue)
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{
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writer.Write((short)hue);
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}
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}
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if (beheld.FacialHairItemID > 0 && !layers[(int)Layer.FacialHair])
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{
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layers[(int)Layer.FacialHair] = true;
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hue = beheld.SolidHueOverride >= 0 ? beheld.SolidHueOverride : beheld.FacialHairHue;
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var itemID = beheld.FacialHairItemID & itemIdMask;
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var writeHue = newPacket || hue != 0;
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if (!newPacket)
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{
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itemID |= 0x8000;
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}
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writer.Write(FacialHairInfo.FakeSerial(beheld));
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writer.Write((ushort)itemID);
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writer.Write((byte)Layer.FacialHair);
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if (writeHue)
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{
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writer.Write((short)hue);
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}
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}
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writer.Write(0); // terminate
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writer.WritePacketLength();
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ns.Send(ref buffer, writer.Position);
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}
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}
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}
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