blessed/insurance items shouldnt drop to corpse with the containers they are in.

This commit is contained in:
xavier 2010-12-10 17:43:58 +00:00
parent b61d41cb54
commit 7f191c3b80

View file

@ -2080,8 +2080,35 @@ namespace Server.Mobiles
private int m_InsuranceCost;
private int m_InsuranceBonus;
private bool FindItems_Callback(Item item)
{
if (!item.Deleted && (item.LootType == LootType.Blessed || item.Insured == true))
{
if (this.Backpack != item.ParentEntity)
{
return true;
}
}
return false;
}
public override bool OnBeforeDeath()
{
NetState state = NetState;
state.CancelAllTrades();
DropHolding();
if (Backpack != null && !Backpack.Deleted)
{
List<Item> ilist = Backpack.FindItemsByType<Item>(FindItems_Callback);
for (int i = 0; i < ilist.Count; i++)
{
Backpack.AddItem(ilist[i]);
}
}
m_NonAutoreinsuredItems = 0;
m_InsuranceCost = 0;
m_InsuranceAward = base.FindMostRecentDamager( false );