From 7fe9712593fddcf5d24d6fa34bfe17fccb16bcdf Mon Sep 17 00:00:00 2001 From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com> Date: Wed, 11 Feb 2026 00:49:29 -0800 Subject: [PATCH] fix: Fixes NPC acquire on being attacked (#2334) --- Projects/UOContent/Mobiles/AI/BaseAI/BaseAI.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Projects/UOContent/Mobiles/AI/BaseAI/BaseAI.cs b/Projects/UOContent/Mobiles/AI/BaseAI/BaseAI.cs index be7aba588..848dce693 100644 --- a/Projects/UOContent/Mobiles/AI/BaseAI/BaseAI.cs +++ b/Projects/UOContent/Mobiles/AI/BaseAI/BaseAI.cs @@ -798,7 +798,7 @@ public abstract partial class BaseAI || Mobile.GetEthicAllegiance(m) == BaseCreature.Allegiance.Enemy; // Valid if FightMode is Evil and the target's karma is negative - return !valid && acqType != FightMode.Evil || (bc?.GetMaster()?.Karma ?? m.Karma) >= 0; + return !valid && (acqType != FightMode.Evil || (bc?.GetMaster()?.Karma ?? m.Karma) >= 0); } private bool IsHostile(Mobile from) => Mobile.Combatant == from || from.Combatant == Mobile || IsAggressor(from) || IsAggressed(from);