Fixes brace style (#248)

This commit is contained in:
Kamron Batman 2020-09-13 21:49:46 -07:00 • committed by GitHub
parent a236617ad9
commit 8149620b0c
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GPG key ID: 4AEE18F83AFDEB23
1503 changed files with 28575 additions and 1717 deletions

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@ -29,9 +29,13 @@ namespace Server.Items
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
from.SendGump(new HousePlacementCategoryGump(from));
{
@from.SendGump(new HousePlacementCategoryGump(@from));
}
else
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
{
@from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public override void Serialize(IGenericWriter writer)
@ -48,7 +52,9 @@ namespace Server.Items
var version = reader.ReadInt();
if (Weight == 0.0)
{
Weight = 3.0;
}
}
}
@ -90,7 +96,9 @@ namespace Server.Items
public override void OnResponse(NetState sender, RelayInfo info)
{
if (!m_From.CheckAlive() || m_From.Backpack?.FindItemByType<HousePlacementTool>() == null)
{
return;
}
switch (info.ButtonID)
{
@ -198,16 +206,22 @@ namespace Server.Items
public override void OnResponse(NetState sender, RelayInfo info)
{
if (!m_From.CheckAlive() || m_From.Backpack?.FindItemByType<HousePlacementTool>() == null)
{
return;
}
var index = info.ButtonID - 1;
if (index >= 0 && index < m_Entries.Length)
{
if (m_From.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse(m_From))
{
m_From.SendLocalizedMessage(501271); // You already own a house, you may not place another!
}
else
{
m_From.Target = new NewHousePlacementTarget(m_Entries, m_Entries[index]);
}
}
else
{
@ -237,41 +251,59 @@ namespace Server.Items
protected override void OnTarget(Mobile from, object o)
{
if (!from.CheckAlive() || from.Backpack?.FindItemByType<HousePlacementTool>() == null)
{
return;
}
if (o is IPoint3D ip)
{
if (ip is Item item)
{
ip = item.GetWorldTop();
}
var p = new Point3D(ip);
var reg = Region.Find(new Point3D(p), from.Map);
if (from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing(from, p))
m_Placed = m_Entry.OnPlacement(from, p);
{
m_Placed = m_Entry.OnPlacement(@from, p);
}
else if (reg.IsPartOf<TempNoHousingRegion>())
from.SendLocalizedMessage(
{
@from.SendLocalizedMessage(
501270
); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
}
else if (reg.IsPartOf<TreasureRegion>() || reg.IsPartOf<HouseRegion>())
from.SendLocalizedMessage(
{
@from.SendLocalizedMessage(
1043287
); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
}
else if (reg.IsPartOf<HouseRaffleRegion>())
from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
{
@from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
}
else
from.SendLocalizedMessage(501265); // Housing can not be created in this area.
{
@from.SendLocalizedMessage(501265); // Housing can not be created in this area.
}
}
}
protected override void OnTargetFinish(Mobile from)
{
if (!from.CheckAlive() || from.Backpack?.FindItemByType<HousePlacementTool>() == null)
{
return;
}
if (!m_Placed)
from.SendGump(new HousePlacementListGump(from, m_Entries));
{
@from.SendGump(new HousePlacementListGump(@from, m_Entries));
}
}
}
@ -1927,11 +1959,17 @@ namespace Server.Items
object[] args;
if (Type == typeof(HouseFoundation))
args = new object[] { from, MultiID, m_Storage, m_Lockdowns };
{
args = new object[] { @from, MultiID, m_Storage, m_Lockdowns };
}
else if (Type == typeof(SmallOldHouse) || Type == typeof(SmallShop) || Type == typeof(TwoStoryHouse))
args = new object[] { from, MultiID };
{
args = new object[] { @from, MultiID };
}
else
args = new object[] { from };
{
args = new object[] { @from };
}
return ActivatorUtil.CreateInstance(Type, args) as BaseHouse;
}
@ -1946,7 +1984,9 @@ namespace Server.Items
public void PlacementWarning_Callback(Mobile from, bool okay, PreviewHouse prevHouse)
{
if (!from.CheckAlive() || from.Backpack?.FindItemByType<HousePlacementTool>() == null)
{
return;
}
if (!okay)
{
@ -1984,7 +2024,9 @@ namespace Server.Items
var house = ConstructHouse(from);
if (house == null)
{
return;
}
house.Price = Cost;
@ -2022,9 +2064,13 @@ namespace Server.Items
object o = toMove[i];
if (o is Mobile mobile)
{
mobile.Location = house.BanLocation;
}
else if (o is Item item)
{
item.Location = house.BanLocation;
}
}
}
@ -2071,7 +2117,9 @@ namespace Server.Items
public bool OnPlacement(Mobile from, Point3D p)
{
if (!from.CheckAlive() || from.Backpack?.FindItemByType<HousePlacementTool>() == null)
{
return false;
}
var center = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
var res = HousePlacement.Check(from, MultiID, center, out var toMove);
@ -2112,9 +2160,13 @@ namespace Server.Items
object o = toMove[i];
if (o is Mobile mobile)
{
mobile.Location = banLoc;
}
else if (o is Item item)
{
item.Location = banLoc;
}
}
prev.MoveToWorld(center, from.Map);
@ -2193,13 +2245,19 @@ namespace Server.Items
m_Table.TryGetValue(house.GetType(), out var obj);
if (obj is HousePlacementEntry entry)
{
return entry;
}
if (obj is List<HousePlacementEntry> list)
{
return list.FirstOrDefault(e => e.MultiID == house.ItemID);
}
if (obj is Dictionary<int, HousePlacementEntry> table)
{
return table[house.ItemID];
}
return null;
}
@ -2227,7 +2285,9 @@ namespace Server.Items
var table = new Dictionary<int, HousePlacementEntry>();
foreach (var t in list)
{
table[t.MultiID] = t;
}
table[e.MultiID] = e;