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31 changed files with 145 additions and 2716 deletions
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@ -3,6 +3,7 @@ using Server;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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using System.Collections.Generic;
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namespace Server.Factions
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{
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@ -87,7 +88,7 @@ namespace Server.Factions
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AddHtmlLocalized( 20, 30, 250, 20, 1011430, false, false ); // CITY STATUS
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TownCollection towns = Town.Towns;
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List<Town> towns = Town.Towns;
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for ( int i = 0; i < towns.Count; ++i )
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{
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@ -309,7 +310,7 @@ namespace Server.Factions
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if ( !m_Faction.IsCommander( m_From ) )
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return;
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TownCollection towns = Town.Towns;
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List<Town> towns = Town.Towns;
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if ( index >= 0 && index < towns.Count )
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{
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@ -4,6 +4,7 @@ using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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using System.Collections.Generic;
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namespace Server.Factions
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{
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@ -87,7 +88,7 @@ namespace Server.Factions
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AddHtmlLocalized( 20, 30, 200, 25, 1011540, false, false ); // BUY SHOPKEEPERS
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VendorListCollection vendorLists = town.VendorLists;
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List<VendorList> vendorLists = town.VendorLists;
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for ( int i = 0; i < vendorLists.Count; ++i )
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{
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@ -238,7 +239,7 @@ namespace Server.Factions
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}
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case 1: // make vendor
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{
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VendorListCollection vendorLists = m_Town.VendorLists;
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List<VendorList> vendorLists = m_Town.VendorLists;
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if ( index >= 0 && index < vendorLists.Count )
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{
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@ -4,6 +4,7 @@ using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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using System.Collections.Generic;
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namespace Server.Factions
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{
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@ -80,7 +81,7 @@ namespace Server.Factions
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AddHtmlLocalized( 20, 30, 300, 25, 1011494, false, false ); // HIRE GUARDS
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GuardListCollection guardLists = town.GuardLists;
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List<GuardList> guardLists = town.GuardLists;
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for ( int i = 0; i < guardLists.Count; ++i )
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{
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