fix: Codegens resources (#1272)

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Kamron Batman 2022-11-23 13:45:32 -08:00 committed by GitHub
parent 59ed0a5bb4
commit 82637a77cd
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GPG key ID: 4AEE18F83AFDEB23
59 changed files with 2435 additions and 2695 deletions

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@ -1,34 +1,18 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class Arrow : Item, ICommodity
{
public class Arrow : Item, ICommodity
[Constructible]
public Arrow(int amount = 1) : base(0xF3F)
{
[Constructible]
public Arrow(int amount = 1) : base(0xF3F)
{
Stackable = true;
Amount = amount;
}
public Arrow(Serial serial) : base(serial)
{
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

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@ -1,34 +1,18 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class Bolt : Item, ICommodity
{
public class Bolt : Item, ICommodity
[Constructible]
public Bolt(int amount = 1) : base(0x1BFB)
{
[Constructible]
public Bolt(int amount = 1) : base(0x1BFB)
{
Stackable = true;
Amount = amount;
}
public Bolt(Serial serial) : base(serial)
{
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

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@ -1,34 +1,18 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class Feather : Item, ICommodity
{
public class Feather : Item, ICommodity
[Constructible]
public Feather(int amount = 1) : base(0x1BD1)
{
[Constructible]
public Feather(int amount = 1) : base(0x1BD1)
{
Stackable = true;
Amount = amount;
}
public Feather(Serial serial) : base(serial)
{
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

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@ -1,34 +1,18 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class Shaft : Item, ICommodity
{
public class Shaft : Item, ICommodity
[Constructible]
public Shaft(int amount = 1) : base(0x1BD4)
{
[Constructible]
public Shaft(int amount = 1) : base(0x1BD4)
{
Stackable = true;
Amount = amount;
}
public Shaft(Serial serial) : base(serial)
{
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

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@ -1,166 +1,165 @@
using ModernUO.Serialization;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(2, false)]
public abstract partial class BaseIngot : Item, ICommodity
{
[SerializationGenerator(2, false)]
public abstract partial class BaseIngot : Item, ICommodity
[InvalidateProperties]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[SerializableField(0)]
private CraftResource _resource;
public BaseIngot(CraftResource resource, int amount = 1) : base(0x1BF2)
{
[InvalidateProperties]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[SerializableField(0)]
private CraftResource _resource;
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue(resource);
public BaseIngot(CraftResource resource, int amount = 1) : base(0x1BF2)
_resource = resource;
}
public override double DefaultWeight => 0.1;
public override int LabelNumber
{
get
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue(resource);
_resource = resource;
}
public override double DefaultWeight => 0.1;
public override int LabelNumber
{
get
if (_resource >= CraftResource.DullCopper && _resource <= CraftResource.Valorite)
{
if (_resource >= CraftResource.DullCopper && _resource <= CraftResource.Valorite)
{
return 1042684 + (_resource - CraftResource.DullCopper);
}
return 1042692;
return 1042684 + (_resource - CraftResource.DullCopper);
}
return 1042692;
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
private void Deserialize(IGenericReader reader, int version)
private void Deserialize(IGenericReader reader, int version)
{
_resource = (CraftResource)reader.ReadInt();
}
public override void AddNameProperty(IPropertyList list)
{
if (Amount > 1)
{
_resource = (CraftResource)reader.ReadInt();
list.Add(1050039, $"{Amount}\t{1027154:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
}
public override void AddNameProperty(IPropertyList list)
else
{
if (Amount > 1)
list.Add(1027154); // ingots
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(1050039, $"{Amount}\t{1027154:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
list.Add(num);
}
else
{
list.Add(1027154); // ingots
list.Add(CraftResources.GetName(_resource));
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(_resource));
}
}
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class IronIngot : BaseIngot
{
[Constructible]
public IronIngot(int amount = 1) : base(CraftResource.Iron, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class DullCopperIngot : BaseIngot
{
[Constructible]
public DullCopperIngot(int amount = 1) : base(CraftResource.DullCopper, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class ShadowIronIngot : BaseIngot
{
[Constructible]
public ShadowIronIngot(int amount = 1) : base(CraftResource.ShadowIron, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class CopperIngot : BaseIngot
{
[Constructible]
public CopperIngot(int amount = 1) : base(CraftResource.Copper, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class BronzeIngot : BaseIngot
{
[Constructible]
public BronzeIngot(int amount = 1) : base(CraftResource.Bronze, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class GoldIngot : BaseIngot
{
[Constructible]
public GoldIngot(int amount = 1) : base(CraftResource.Gold, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class AgapiteIngot : BaseIngot
{
[Constructible]
public AgapiteIngot(int amount = 1) : base(CraftResource.Agapite, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class VeriteIngot : BaseIngot
{
[Constructible]
public VeriteIngot(int amount = 1) : base(CraftResource.Verite, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class ValoriteIngot : BaseIngot
{
[Constructible]
public ValoriteIngot(int amount = 1) : base(CraftResource.Valorite, amount)
{
}
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class IronIngot : BaseIngot
{
[Constructible]
public IronIngot(int amount = 1) : base(CraftResource.Iron, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class DullCopperIngot : BaseIngot
{
[Constructible]
public DullCopperIngot(int amount = 1) : base(CraftResource.DullCopper, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class ShadowIronIngot : BaseIngot
{
[Constructible]
public ShadowIronIngot(int amount = 1) : base(CraftResource.ShadowIron, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class CopperIngot : BaseIngot
{
[Constructible]
public CopperIngot(int amount = 1) : base(CraftResource.Copper, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class BronzeIngot : BaseIngot
{
[Constructible]
public BronzeIngot(int amount = 1) : base(CraftResource.Bronze, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class GoldIngot : BaseIngot
{
[Constructible]
public GoldIngot(int amount = 1) : base(CraftResource.Gold, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class AgapiteIngot : BaseIngot
{
[Constructible]
public AgapiteIngot(int amount = 1) : base(CraftResource.Agapite, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class VeriteIngot : BaseIngot
{
[Constructible]
public VeriteIngot(int amount = 1) : base(CraftResource.Verite, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1BF2, 0x1BEF)]
public partial class ValoriteIngot : BaseIngot
{
[Constructible]
public ValoriteIngot(int amount = 1) : base(CraftResource.Valorite, amount)
{
}
}

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@ -3,446 +3,445 @@ using Server.Engines.Craft;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(2, false)]
public abstract partial class BaseOre : Item
{
[SerializationGenerator(2, false)]
public abstract partial class BaseOre : Item
public BaseOre(CraftResource resource, int amount = 1) : base(RandomSize())
{
public BaseOre(CraftResource resource, int amount = 1) : base(RandomSize())
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue(resource);
_resource = resource;
}
[InvalidateProperties]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[SerializableField(0)]
private CraftResource _resource;
public override int LabelNumber
{
get
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue(resource);
_resource = resource;
}
[InvalidateProperties]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[SerializableField(0)]
private CraftResource _resource;
public override int LabelNumber
{
get
if (_resource is >= CraftResource.DullCopper and <= CraftResource.Valorite)
{
if (_resource is >= CraftResource.DullCopper and <= CraftResource.Valorite)
{
return 1042845 + (_resource - CraftResource.DullCopper);
}
return 1042853; // iron ore;
return 1042845 + (_resource - CraftResource.DullCopper);
}
return 1042853; // iron ore;
}
}
public abstract BaseIngot GetIngot();
public abstract BaseIngot GetIngot();
private void Deserialize(IGenericReader reader, int version)
private void Deserialize(IGenericReader reader, int version)
{
// Use this line instead if you are getting world loading issues
_resource = (CraftResource)reader.ReadByte();
// _resource = (CraftResource)reader.ReadInt();
}
private static int RandomSize() =>
Utility.RandomDouble() switch
{
// Use this line instead if you are getting world loading issues
_resource = (CraftResource)reader.ReadByte();
// _resource = (CraftResource)reader.ReadInt();
< 0.125 => 0x19B7, // Small
< 0.1875 => 0x19B8, // Medium clump
< 0.25 => 0x19BA, // Medium
_ => 0x19B9 // Large
};
public override bool CanStackWith(Item dropped) =>
dropped.Stackable && Stackable && dropped.Hue == Hue &&
dropped.GetType() == GetType() && dropped.ItemID == ItemID &&
(dropped as BaseOre)?._resource == _resource && dropped.Name == Name &&
dropped.Amount + Amount <= 60000 && dropped != this;
public override void AddNameProperty(IPropertyList list)
{
if (Amount > 1)
{
list.Add(1050039, $"{Amount}\t{1026583:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
}
private static int RandomSize() =>
Utility.RandomDouble() switch
{
< 0.125 => 0x19B7, // Small
< 0.1875 => 0x19B8, // Medium clump
< 0.25 => 0x19BA, // Medium
_ => 0x19B9 // Large
};
public override bool CanStackWith(Item dropped) =>
dropped.Stackable && Stackable && dropped.Hue == Hue &&
dropped.GetType() == GetType() && dropped.ItemID == ItemID &&
(dropped as BaseOre)?._resource == _resource && dropped.Name == Name &&
dropped.Amount + Amount <= 60000 && dropped != this;
public override void AddNameProperty(IPropertyList list)
else
{
if (Amount > 1)
list.Add(1026583); // ore
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(1050039, $"{Amount}\t{1026583:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
list.Add(num);
}
else
{
list.Add(1026583); // ore
list.Add(CraftResources.GetName(_resource));
}
}
}
public override void GetProperties(IPropertyList list)
public override void OnDoubleClick(Mobile from)
{
if (!Movable)
{
base.GetProperties(list);
return;
}
if (!CraftResources.IsStandard(_resource))
if (RootParent is BaseCreature)
{
from.SendLocalizedMessage(500447); // That is not accessible
}
else if (from.InRange(GetWorldLocation(), 2))
{
// Select the forge on which to smelt the ore, or another pile of ore with which to combine it.
from.SendLocalizedMessage(501971);
from.Target = new InternalTarget(this);
}
else
{
from.SendLocalizedMessage(501976); // The ore is too far away.
}
}
private class InternalTarget : Target
{
private readonly BaseOre m_Ore;
public InternalTarget(BaseOre ore) : base(2, false, TargetFlags.None) => m_Ore = ore;
private bool IsForge(object obj)
{
if (Core.ML && obj is Mobile { IsDeadBondedPet: true })
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(_resource));
}
return false;
}
if (obj.GetType().IsDefined(typeof(ForgeAttribute), false))
{
return true;
}
var itemID = obj switch
{
Item item => item.ItemID,
StaticTarget target => target.ItemID,
_ => 0
};
return itemID is 4017 or >= 6522 and <= 6569 or 11736;
}
public override void OnDoubleClick(Mobile from)
protected override void OnTarget(Mobile from, object targeted)
{
if (!Movable)
if (m_Ore.Deleted)
{
return;
}
if (RootParent is BaseCreature)
{
from.SendLocalizedMessage(500447); // That is not accessible
}
else if (from.InRange(GetWorldLocation(), 2))
{
// Select the forge on which to smelt the ore, or another pile of ore with which to combine it.
from.SendLocalizedMessage(501971);
from.Target = new InternalTarget(this);
}
else
if (!from.InRange(m_Ore.GetWorldLocation(), 2))
{
from.SendLocalizedMessage(501976); // The ore is too far away.
return;
}
}
private class InternalTarget : Target
{
private readonly BaseOre m_Ore;
public InternalTarget(BaseOre ore) : base(2, false, TargetFlags.None) => m_Ore = ore;
private bool IsForge(object obj)
if (targeted is BaseOre ore)
{
if (Core.ML && obj is Mobile { IsDeadBondedPet: true })
{
return false;
}
OnTargetOre(from, ore);
return;
}
if (obj.GetType().IsDefined(typeof(ForgeAttribute), false))
if (IsForge(targeted))
{
var difficulty = m_Ore._resource switch
{
return true;
}
var itemID = obj switch
{
Item item => item.ItemID,
StaticTarget target => target.ItemID,
_ => 0
CraftResource.DullCopper => 65.0,
CraftResource.ShadowIron => 70.0,
CraftResource.Copper => 75.0,
CraftResource.Bronze => 80.0,
CraftResource.Gold => 85.0,
CraftResource.Agapite => 90.0,
CraftResource.Verite => 95.0,
CraftResource.Valorite => 99.0,
_ => 50.0
};
return itemID is 4017 or >= 6522 and <= 6569 or 11736;
}
var minSkill = difficulty - 25.0;
var maxSkill = difficulty + 25.0;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Ore.Deleted)
if (difficulty > 50.0 && difficulty > from.Skills.Mining.Value)
{
from.SendLocalizedMessage(501986); // You have no idea how to smelt this strange ore!
return;
}
if (!from.InRange(m_Ore.GetWorldLocation(), 2))
if (m_Ore.ItemID == 0x19B7 && m_Ore.Amount < 2)
{
from.SendLocalizedMessage(501976); // The ore is too far away.
// There is not enough metal-bearing ore in this pile to make an ingot.
from.SendLocalizedMessage(501987);
return;
}
if (targeted is BaseOre ore)
if (from.CheckTargetSkill(SkillName.Mining, targeted, minSkill, maxSkill))
{
OnTargetOre(from, ore);
return;
}
var toConsume = m_Ore.Amount;
if (IsForge(targeted))
{
var difficulty = m_Ore._resource switch
{
CraftResource.DullCopper => 65.0,
CraftResource.ShadowIron => 70.0,
CraftResource.Copper => 75.0,
CraftResource.Bronze => 80.0,
CraftResource.Gold => 85.0,
CraftResource.Agapite => 90.0,
CraftResource.Verite => 95.0,
CraftResource.Valorite => 99.0,
_ => 50.0
};
var minSkill = difficulty - 25.0;
var maxSkill = difficulty + 25.0;
if (difficulty > 50.0 && difficulty > from.Skills.Mining.Value)
{
from.SendLocalizedMessage(501986); // You have no idea how to smelt this strange ore!
return;
}
if (m_Ore.ItemID == 0x19B7 && m_Ore.Amount < 2)
if (toConsume <= 0)
{
// There is not enough metal-bearing ore in this pile to make an ingot.
from.SendLocalizedMessage(501987);
return;
}
if (from.CheckTargetSkill(SkillName.Mining, targeted, minSkill, maxSkill))
if (toConsume > 30000)
{
var toConsume = m_Ore.Amount;
toConsume = 30000;
}
if (toConsume <= 0)
int ingotAmount;
if (m_Ore.ItemID == 0x19B7)
{
ingotAmount = toConsume / 2;
if (toConsume % 2 != 0)
{
// There is not enough metal-bearing ore in this pile to make an ingot.
from.SendLocalizedMessage(501987);
return;
--toConsume;
}
if (toConsume > 30000)
{
toConsume = 30000;
}
int ingotAmount;
if (m_Ore.ItemID == 0x19B7)
{
ingotAmount = toConsume / 2;
if (toConsume % 2 != 0)
{
--toConsume;
}
}
else if (m_Ore.ItemID == 0x19B9)
{
ingotAmount = toConsume * 2;
}
else
{
ingotAmount = toConsume;
}
var ingot = m_Ore.GetIngot();
ingot.Amount = ingotAmount;
m_Ore.Consume(toConsume);
from.AddToBackpack(ingot);
// from.PlaySound( 0x57 );
// You smelt the ore removing the impurities and put the metal in your backpack.
from.SendLocalizedMessage(501988);
}
else if (m_Ore.ItemID == 0x19B9)
{
ingotAmount = toConsume * 2;
}
else
{
if (m_Ore.Amount < 2)
{
m_Ore.ItemID = m_Ore.ItemID == 0x19B9 ? 0x19B8 : 0x19B7;
}
else
{
m_Ore.Amount /= 2;
}
// You burn away the impurities but are left with less useable metal.
from.SendLocalizedMessage(501990);
ingotAmount = toConsume;
}
var ingot = m_Ore.GetIngot();
ingot.Amount = ingotAmount;
m_Ore.Consume(toConsume);
from.AddToBackpack(ingot);
// from.PlaySound( 0x57 );
// You smelt the ore removing the impurities and put the metal in your backpack.
from.SendLocalizedMessage(501988);
}
}
private void OnTargetOre(Mobile from, BaseOre ore)
{
if (!ore.Movable)
else
{
return;
}
if (m_Ore == ore)
{
from.SendLocalizedMessage(501972); // Select another pile or ore with which to combine this.
from.Target = new InternalTarget(ore);
return;
}
if (ore._resource != m_Ore._resource)
{
from.SendLocalizedMessage(501979); // You cannot combine ores of different metals.
return;
}
var worth = ore.Amount * ore.ItemID switch
{
0x19B9 => 8,
0x19B7 => 2,
_ => 4
};
var sourceWorth = m_Ore.Amount * m_Ore.ItemID switch
{
0x19B9 => 8,
0x19B7 => 2,
_ => 4
};
worth += sourceWorth;
var plusWeight = 0;
var newID = ore.ItemID;
if (ore.DefaultWeight != m_Ore.DefaultWeight)
{
if (ore.ItemID == 0x19B7 || m_Ore.ItemID == 0x19B7)
if (m_Ore.Amount < 2)
{
newID = 0x19B7;
}
else if (ore.ItemID == 0x19B9)
{
newID = m_Ore.ItemID;
plusWeight = ore.Amount * 2;
m_Ore.ItemID = m_Ore.ItemID == 0x19B9 ? 0x19B8 : 0x19B7;
}
else
{
plusWeight = m_Ore.Amount * 2;
m_Ore.Amount /= 2;
}
// You burn away the impurities but are left with less useable metal.
from.SendLocalizedMessage(501990);
}
if (ore.ItemID == 0x19B9 && worth > 120000 ||
ore.ItemID is 0x19B8 or 0x19BA && worth > 60000 ||
ore.ItemID == 0x19B7 && worth > 30000)
{
from.SendLocalizedMessage(1062844); // There is too much ore to combine.
return;
}
if (ore.RootParent is Mobile mobile &&
plusWeight + mobile.Backpack.TotalWeight > mobile.Backpack.MaxWeight)
{
from.SendLocalizedMessage(501978); // The weight is too great to combine in a container.
return;
}
ore.ItemID = newID;
ore.Amount = ore.ItemID switch
{
0x19B9 => worth / 8,
0x19B7 => worth / 2,
_ => worth / 4
};
m_Ore.Delete();
}
}
}
[SerializationGenerator(0, false)]
public partial class IronOre : BaseOre
{
[Constructible]
public IronOre(int amount = 1) : base(CraftResource.Iron, amount)
private void OnTargetOre(Mobile from, BaseOre ore)
{
}
public IronOre(bool fixedSize) : this()
{
if (fixedSize)
if (!ore.Movable)
{
ItemID = 0x19B8;
return;
}
if (m_Ore == ore)
{
from.SendLocalizedMessage(501972); // Select another pile or ore with which to combine this.
from.Target = new InternalTarget(ore);
return;
}
if (ore._resource != m_Ore._resource)
{
from.SendLocalizedMessage(501979); // You cannot combine ores of different metals.
return;
}
var worth = ore.Amount * ore.ItemID switch
{
0x19B9 => 8,
0x19B7 => 2,
_ => 4
};
var sourceWorth = m_Ore.Amount * m_Ore.ItemID switch
{
0x19B9 => 8,
0x19B7 => 2,
_ => 4
};
worth += sourceWorth;
var plusWeight = 0;
var newID = ore.ItemID;
if (ore.DefaultWeight != m_Ore.DefaultWeight)
{
if (ore.ItemID == 0x19B7 || m_Ore.ItemID == 0x19B7)
{
newID = 0x19B7;
}
else if (ore.ItemID == 0x19B9)
{
newID = m_Ore.ItemID;
plusWeight = ore.Amount * 2;
}
else
{
plusWeight = m_Ore.Amount * 2;
}
}
if (ore.ItemID == 0x19B9 && worth > 120000 ||
ore.ItemID is 0x19B8 or 0x19BA && worth > 60000 ||
ore.ItemID == 0x19B7 && worth > 30000)
{
from.SendLocalizedMessage(1062844); // There is too much ore to combine.
return;
}
if (ore.RootParent is Mobile mobile &&
plusWeight + mobile.Backpack.TotalWeight > mobile.Backpack.MaxWeight)
{
from.SendLocalizedMessage(501978); // The weight is too great to combine in a container.
return;
}
ore.ItemID = newID;
ore.Amount = ore.ItemID switch
{
0x19B9 => worth / 8,
0x19B7 => worth / 2,
_ => worth / 4
};
m_Ore.Delete();
}
public override BaseIngot GetIngot() => new IronIngot();
}
[SerializationGenerator(0, false)]
public partial class DullCopperOre : BaseOre
{
[Constructible]
public DullCopperOre(int amount = 1) : base(CraftResource.DullCopper, amount)
{
}
public override BaseIngot GetIngot() => new DullCopperIngot();
}
[SerializationGenerator(0, false)]
public partial class ShadowIronOre : BaseOre
{
[Constructible]
public ShadowIronOre(int amount = 1) : base(CraftResource.ShadowIron, amount)
{
}
public override BaseIngot GetIngot() => new ShadowIronIngot();
}
[SerializationGenerator(0, false)]
public partial class CopperOre : BaseOre
{
[Constructible]
public CopperOre(int amount = 1) : base(CraftResource.Copper, amount)
{
}
public override BaseIngot GetIngot() => new CopperIngot();
}
[SerializationGenerator(0, false)]
public partial class BronzeOre : BaseOre
{
[Constructible]
public BronzeOre(int amount = 1) : base(CraftResource.Bronze, amount)
{
}
public override BaseIngot GetIngot() => new BronzeIngot();
}
[SerializationGenerator(0, false)]
public partial class GoldOre : BaseOre
{
[Constructible]
public GoldOre(int amount = 1) : base(CraftResource.Gold, amount)
{
}
public override BaseIngot GetIngot() => new GoldIngot();
}
[SerializationGenerator(0, false)]
public partial class AgapiteOre : BaseOre
{
[Constructible]
public AgapiteOre(int amount = 1) : base(CraftResource.Agapite, amount)
{
}
public override BaseIngot GetIngot() => new AgapiteIngot();
}
[SerializationGenerator(0, false)]
public partial class VeriteOre : BaseOre
{
[Constructible]
public VeriteOre(int amount = 1) : base(CraftResource.Verite, amount)
{
}
public override BaseIngot GetIngot() => new VeriteIngot();
}
[SerializationGenerator(0, false)]
public partial class ValoriteOre : BaseOre
{
[Constructible]
public ValoriteOre(int amount = 1) : base(CraftResource.Valorite, amount)
{
}
public override BaseIngot GetIngot() => new ValoriteIngot();
}
}
[SerializationGenerator(0, false)]
public partial class IronOre : BaseOre
{
[Constructible]
public IronOre(int amount = 1) : base(CraftResource.Iron, amount)
{
}
public IronOre(bool fixedSize) : this()
{
if (fixedSize)
{
ItemID = 0x19B8;
}
}
public override BaseIngot GetIngot() => new IronIngot();
}
[SerializationGenerator(0, false)]
public partial class DullCopperOre : BaseOre
{
[Constructible]
public DullCopperOre(int amount = 1) : base(CraftResource.DullCopper, amount)
{
}
public override BaseIngot GetIngot() => new DullCopperIngot();
}
[SerializationGenerator(0, false)]
public partial class ShadowIronOre : BaseOre
{
[Constructible]
public ShadowIronOre(int amount = 1) : base(CraftResource.ShadowIron, amount)
{
}
public override BaseIngot GetIngot() => new ShadowIronIngot();
}
[SerializationGenerator(0, false)]
public partial class CopperOre : BaseOre
{
[Constructible]
public CopperOre(int amount = 1) : base(CraftResource.Copper, amount)
{
}
public override BaseIngot GetIngot() => new CopperIngot();
}
[SerializationGenerator(0, false)]
public partial class BronzeOre : BaseOre
{
[Constructible]
public BronzeOre(int amount = 1) : base(CraftResource.Bronze, amount)
{
}
public override BaseIngot GetIngot() => new BronzeIngot();
}
[SerializationGenerator(0, false)]
public partial class GoldOre : BaseOre
{
[Constructible]
public GoldOre(int amount = 1) : base(CraftResource.Gold, amount)
{
}
public override BaseIngot GetIngot() => new GoldIngot();
}
[SerializationGenerator(0, false)]
public partial class AgapiteOre : BaseOre
{
[Constructible]
public AgapiteOre(int amount = 1) : base(CraftResource.Agapite, amount)
{
}
public override BaseIngot GetIngot() => new AgapiteIngot();
}
[SerializationGenerator(0, false)]
public partial class VeriteOre : BaseOre
{
[Constructible]
public VeriteOre(int amount = 1) : base(CraftResource.Verite, amount)
{
}
public override BaseIngot GetIngot() => new VeriteIngot();
}
[SerializationGenerator(0, false)]
public partial class ValoriteOre : BaseOre
{
[Constructible]
public ValoriteOre(int amount = 1) : base(CraftResource.Valorite, amount)
{
}
public override BaseIngot GetIngot() => new ValoriteIngot();
}

View file

@ -1,221 +1,220 @@
namespace Server.Items
namespace Server.Items;
public abstract class BaseScales : Item, ICommodity
{
public abstract class BaseScales : Item, ICommodity
private CraftResource m_Resource;
public BaseScales(CraftResource resource, int amount = 1) : base(0x26B4)
{
private CraftResource m_Resource;
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue(resource);
public BaseScales(CraftResource resource, int amount = 1) : base(0x26B4)
m_Resource = resource;
}
public BaseScales(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1053139; // dragon scales
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue(resource);
m_Resource = resource;
}
public BaseScales(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1053139; // dragon scales
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
{
m_Resource = value;
InvalidateProperties();
}
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write((int)m_Resource);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
m_Resource = value;
InvalidateProperties();
}
}
public class RedScales : BaseScales
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize(IGenericWriter writer)
{
[Constructible]
public RedScales(int amount = 1) : base(CraftResource.RedScales, amount)
{
}
base.Serialize(writer);
public RedScales(Serial serial) : base(serial)
{
}
writer.Write(0); // version
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
writer.Write((int)m_Resource);
}
public class YellowScales : BaseScales
public override void Deserialize(IGenericReader reader)
{
[Constructible]
public YellowScales(int amount = 1) : base(CraftResource.YellowScales, amount)
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
}
public YellowScales(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class BlackScales : BaseScales
{
[Constructible]
public BlackScales(int amount = 1) : base(CraftResource.BlackScales, amount)
{
}
public BlackScales(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class GreenScales : BaseScales
{
[Constructible]
public GreenScales(int amount = 1) : base(CraftResource.GreenScales, amount)
{
}
public GreenScales(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class WhiteScales : BaseScales
{
[Constructible]
public WhiteScales(int amount = 1) : base(CraftResource.WhiteScales, amount)
{
}
public WhiteScales(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class BlueScales : BaseScales
{
[Constructible]
public BlueScales(int amount = 1) : base(CraftResource.BlueScales, amount)
{
}
public BlueScales(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1053140; // sea serpent scales
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
case 0:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
}
}
public class RedScales : BaseScales
{
[Constructible]
public RedScales(int amount = 1) : base(CraftResource.RedScales, amount)
{
}
public RedScales(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class YellowScales : BaseScales
{
[Constructible]
public YellowScales(int amount = 1) : base(CraftResource.YellowScales, amount)
{
}
public YellowScales(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class BlackScales : BaseScales
{
[Constructible]
public BlackScales(int amount = 1) : base(CraftResource.BlackScales, amount)
{
}
public BlackScales(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class GreenScales : BaseScales
{
[Constructible]
public GreenScales(int amount = 1) : base(CraftResource.GreenScales, amount)
{
}
public GreenScales(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class WhiteScales : BaseScales
{
[Constructible]
public WhiteScales(int amount = 1) : base(CraftResource.WhiteScales, amount)
{
}
public WhiteScales(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class BlueScales : BaseScales
{
[Constructible]
public BlueScales(int amount = 1) : base(CraftResource.BlueScales, amount)
{
}
public BlueScales(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1053140; // sea serpent scales
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}

View file

@ -1,49 +1,48 @@
using System;
using ModernUO.Serialization;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(1, false)]
public partial class BigFish : Item, ICarvable
{
[SerializationGenerator(1, false)]
public partial class BigFish : Item, ICarvable
[InvalidateProperties]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[SerializableField(0)]
private Mobile _fisher;
[Constructible]
public BigFish() : base(0x09CC)
{
[InvalidateProperties]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[SerializableField(0)]
private Mobile _fisher;
// TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
Weight = Utility.RandomMinMax(3, 200);
Hue = Utility.RandomBool() ? 0x847 : 0x58C;
}
[Constructible]
public BigFish() : base(0x09CC)
public override int LabelNumber => 1041112; // a big fish
public void Carve(Mobile from, Item item)
{
ScissorHelper(from, new RawFishSteak(), Math.Max(16, (int)Weight) / 4, false);
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (Weight >= 20)
{
// TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
Weight = Utility.RandomMinMax(3, 200);
Hue = Utility.RandomBool() ? 0x847 : 0x58C;
}
public override int LabelNumber => 1041112; // a big fish
public void Carve(Mobile from, Item item)
{
ScissorHelper(from, new RawFishSteak(), Math.Max(16, (int)Weight) / 4, false);
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (Weight >= 20)
if (_fisher != null)
{
if (_fisher != null)
{
list.Add(1070857, _fisher.Name); // Caught by ~1_fisherman~
}
list.Add(1070858, $"{(int)Weight}"); // ~1_weight~ stones
list.Add(1070857, _fisher.Name); // Caught by ~1_fisherman~
}
}
private void Deserialize(IGenericReader reader, int version)
{
Weight = Utility.RandomMinMax(3, 200);
list.Add(1070858, $"{(int)Weight}"); // ~1_weight~ stones
}
}
}
private void Deserialize(IGenericReader reader, int version)
{
Weight = Utility.RandomMinMax(3, 200);
}
}

View file

@ -1,21 +1,20 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class Fish : Item, ICarvable
{
[Constructible]
public Fish(int amount = 1) : base(Utility.Random(0x09CC, 4))
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
namespace Server.Items;
public void Carve(Mobile from, Item item)
{
ScissorHelper(from, new RawFishSteak(), 4);
}
[SerializationGenerator(0, false)]
public partial class Fish : Item, ICarvable
{
[Constructible]
public Fish(int amount = 1) : base(Utility.Random(0x09CC, 4))
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
}
public void Carve(Mobile from, Item item)
{
ScissorHelper(from, new RawFishSteak(), 4);
}
}

View file

@ -3,102 +3,101 @@ using ModernUO.Serialization;
using Server.Network;
using Server.Spells;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
public abstract partial class BaseMagicFish : Item
{
[SerializationGenerator(0, false)]
public abstract partial class BaseMagicFish : Item
public BaseMagicFish(int hue) : base(0xDD6) => Hue = hue;
public virtual int Bonus => 0;
public virtual StatType Type => StatType.Str;
public override double DefaultWeight => 1.0;
public virtual bool Apply(Mobile from)
{
public BaseMagicFish(int hue) : base(0xDD6) => Hue = hue;
var applied = SpellHelper.AddStatOffset(from, Type, Bonus, TimeSpan.FromMinutes(1.0));
public virtual int Bonus => 0;
public virtual StatType Type => StatType.Str;
public override double DefaultWeight => 1.0;
public virtual bool Apply(Mobile from)
if (!applied)
{
var applied = SpellHelper.AddStatOffset(from, Type, Bonus, TimeSpan.FromMinutes(1.0));
if (!applied)
{
from.SendLocalizedMessage(502173); // You are already under a similar effect.
}
return applied;
from.SendLocalizedMessage(502173); // You are already under a similar effect.
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (Apply(from))
{
from.FixedEffect(0x375A, 10, 15);
from.PlaySound(0x1E7);
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501774); // You swallow the fish whole!
Delete();
}
}
return applied;
}
[SerializationGenerator(0, false)]
public partial class PrizedFish : BaseMagicFish
public override void OnDoubleClick(Mobile from)
{
[Constructible]
public PrizedFish() : base(51)
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
public override int Bonus => 5;
public override StatType Type => StatType.Int;
public override int LabelNumber => 1041073; // prized fish
}
[SerializationGenerator(0, false)]
public partial class WondrousFish : BaseMagicFish
{
[Constructible]
public WondrousFish() : base(86)
else if (Apply(from))
{
}
public override int Bonus => 5;
public override StatType Type => StatType.Dex;
public override int LabelNumber => 1041074; // wondrous fish
}
[SerializationGenerator(0, false)]
public partial class TrulyRareFish : BaseMagicFish
{
[Constructible]
public TrulyRareFish() : base(76)
{
}
public override int Bonus => 5;
public override StatType Type => StatType.Str;
public override int LabelNumber => 1041075; // truly rare fish
}
[SerializationGenerator(0, false)]
public partial class PeculiarFish : BaseMagicFish
{
[Constructible]
public PeculiarFish() : base(66)
{
}
public override int LabelNumber => 1041076; // highly peculiar fish
public override bool Apply(Mobile from)
{
from.Stam += 10;
return true;
from.FixedEffect(0x375A, 10, 15);
from.PlaySound(0x1E7);
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501774); // You swallow the fish whole!
Delete();
}
}
}
[SerializationGenerator(0, false)]
public partial class PrizedFish : BaseMagicFish
{
[Constructible]
public PrizedFish() : base(51)
{
}
public override int Bonus => 5;
public override StatType Type => StatType.Int;
public override int LabelNumber => 1041073; // prized fish
}
[SerializationGenerator(0, false)]
public partial class WondrousFish : BaseMagicFish
{
[Constructible]
public WondrousFish() : base(86)
{
}
public override int Bonus => 5;
public override StatType Type => StatType.Dex;
public override int LabelNumber => 1041074; // wondrous fish
}
[SerializationGenerator(0, false)]
public partial class TrulyRareFish : BaseMagicFish
{
[Constructible]
public TrulyRareFish() : base(76)
{
}
public override int Bonus => 5;
public override StatType Type => StatType.Str;
public override int LabelNumber => 1041075; // truly rare fish
}
[SerializationGenerator(0, false)]
public partial class PeculiarFish : BaseMagicFish
{
[Constructible]
public PeculiarFish() : base(66)
{
}
public override int LabelNumber => 1041076; // highly peculiar fish
public override bool Apply(Mobile from)
{
from.Stam += 10;
return true;
}
}

View file

@ -1,318 +1,129 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(2, false)]
public abstract partial class BaseGranite : Item
{
public abstract class BaseGranite : Item
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private CraftResource _resource;
public BaseGranite(CraftResource resource) : base(0x1779)
{
private CraftResource m_Resource;
Hue = CraftResources.GetHue(resource);
Stackable = Core.ML;
public BaseGranite(CraftResource resource) : base(0x1779)
_resource = resource;
}
public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
public override int LabelNumber => 1044607; // high quality granite
private void Deserialize(IGenericReader reader, int version)
{
_resource = (CraftResource)reader.ReadInt();
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
Hue = CraftResources.GetHue(resource);
Stackable = Core.ML;
var num = CraftResources.GetLocalizationNumber(_resource);
m_Resource = resource;
}
public BaseGranite(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
if (num > 0)
{
m_Resource = value;
InvalidateProperties();
list.Add(num);
}
}
public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
public override int LabelNumber => 1044607; // high quality granite
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write((int)m_Resource);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
else
{
case 1:
case 0:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
list.Add(CraftResources.GetName(_resource));
}
if (version < 1)
{
Stackable = Core.ML;
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(m_Resource))
{
var num = CraftResources.GetLocalizationNumber(m_Resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(m_Resource));
}
}
}
}
public class Granite : BaseGranite
{
[Constructible]
public Granite() : base(CraftResource.Iron)
{
}
public Granite(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class DullCopperGranite : BaseGranite
{
[Constructible]
public DullCopperGranite() : base(CraftResource.DullCopper)
{
}
public DullCopperGranite(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class ShadowIronGranite : BaseGranite
{
[Constructible]
public ShadowIronGranite() : base(CraftResource.ShadowIron)
{
}
public ShadowIronGranite(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class CopperGranite : BaseGranite
{
[Constructible]
public CopperGranite() : base(CraftResource.Copper)
{
}
public CopperGranite(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class BronzeGranite : BaseGranite
{
[Constructible]
public BronzeGranite() : base(CraftResource.Bronze)
{
}
public BronzeGranite(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class GoldGranite : BaseGranite
{
[Constructible]
public GoldGranite() : base(CraftResource.Gold)
{
}
public GoldGranite(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class AgapiteGranite : BaseGranite
{
[Constructible]
public AgapiteGranite() : base(CraftResource.Agapite)
{
}
public AgapiteGranite(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class VeriteGranite : BaseGranite
{
[Constructible]
public VeriteGranite() : base(CraftResource.Verite)
{
}
public VeriteGranite(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class ValoriteGranite : BaseGranite
{
[Constructible]
public ValoriteGranite() : base(CraftResource.Valorite)
{
}
public ValoriteGranite(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}
[SerializationGenerator(0, false)]
public partial class Granite : BaseGranite
{
[Constructible]
public Granite() : base(CraftResource.Iron)
{
}
}
[SerializationGenerator(0, false)]
public partial class DullCopperGranite : BaseGranite
{
[Constructible]
public DullCopperGranite() : base(CraftResource.DullCopper)
{
}
}
[SerializationGenerator(0, false)]
public partial class ShadowIronGranite : BaseGranite
{
[Constructible]
public ShadowIronGranite() : base(CraftResource.ShadowIron)
{
}
}
[SerializationGenerator(0, false)]
public partial class CopperGranite : BaseGranite
{
[Constructible]
public CopperGranite() : base(CraftResource.Copper)
{
}
}
[SerializationGenerator(0, false)]
public partial class BronzeGranite : BaseGranite
{
[Constructible]
public BronzeGranite() : base(CraftResource.Bronze)
{
}
}
[SerializationGenerator(0, false)]
public partial class GoldGranite : BaseGranite
{
[Constructible]
public GoldGranite() : base(CraftResource.Gold)
{
}
}
[SerializationGenerator(0, false)]
public partial class AgapiteGranite : BaseGranite
{
[Constructible]
public AgapiteGranite() : base(CraftResource.Agapite)
{
}
}
[SerializationGenerator(0, false)]
public partial class VeriteGranite : BaseGranite
{
[Constructible]
public VeriteGranite() : base(CraftResource.Verite)
{
}
}
[SerializationGenerator(0, false)]
public partial class ValoriteGranite : BaseGranite
{
[Constructible]
public ValoriteGranite() : base(CraftResource.Valorite)
{
}
}

View file

@ -1,386 +1,385 @@
using ModernUO.Serialization;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class Blight : Item
{
[SerializationGenerator(0, false)]
public partial class Blight : Item
[Constructible]
public Blight(int amount = 1) : base(0x3183)
{
[Constructible]
public Blight(int amount = 1) : base(0x3183)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class LuminescentFungi : Item
{
[Constructible]
public LuminescentFungi(int amount = 1) : base(0x3191)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class CapturedEssence : Item
{
[Constructible]
public CapturedEssence(int amount = 1) : base(0x318E)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class EyeOfTheTravesty : Item
{
[Constructible]
public EyeOfTheTravesty(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public EyeOfTheTravesty(int amount = 1) : base(0x318D)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class Corruption : Item
{
[Constructible]
public Corruption(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Corruption(int amount = 1) : base(0x3184)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class DreadHornMane : Item
{
[Constructible]
public DreadHornMane(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public DreadHornMane(int amount = 1) : base(0x318A)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class ParasiticPlant : Item
{
[Constructible]
public ParasiticPlant(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public ParasiticPlant(int amount = 1) : base(0x3190)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class Muculent : Item
{
[Constructible]
public Muculent(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Muculent(int amount = 1) : base(0x3188)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class DiseasedBark : Item
{
[Constructible]
public DiseasedBark(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public DiseasedBark(int amount = 1) : base(0x318B)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class BarkFragment : Item
{
[Constructible]
public BarkFragment(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public BarkFragment(int amount = 1) : base(0x318F)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class GrizzledBones : Item
{
[Constructible]
public GrizzledBones(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public GrizzledBones(int amount = 1) : base(0x318C)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class LardOfParoxysmus : Item
{
[Constructible]
public LardOfParoxysmus(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public LardOfParoxysmus(int amount = 1) : base(0x3189)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class PerfectEmerald : Item
{
[Constructible]
public PerfectEmerald(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public PerfectEmerald(int amount = 1) : base(0x3194)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class DarkSapphire : Item
{
[Constructible]
public DarkSapphire(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public DarkSapphire(int amount = 1) : base(0x3192)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class Turquoise : Item
{
[Constructible]
public Turquoise(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Turquoise(int amount = 1) : base(0x3193)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class EcruCitrine : Item
{
[Constructible]
public EcruCitrine(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public EcruCitrine(int amount = 1) : base(0x3195)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class WhitePearl : Item
{
[Constructible]
public WhitePearl(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public WhitePearl(int amount = 1) : base(0x3196)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class FireRuby : Item
{
[Constructible]
public FireRuby(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public FireRuby(int amount = 1) : base(0x3197)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class BlueDiamond : Item
{
[Constructible]
public BlueDiamond(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public BlueDiamond(int amount = 1) : base(0x3198)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class BrilliantAmber : Item
{
[Constructible]
public BrilliantAmber(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public BrilliantAmber(int amount = 1) : base(0x3199)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class Scourge : Item
{
[Constructible]
public Scourge(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Scourge(int amount = 1) : base(0x3185)
{
Stackable = true;
Amount = amount;
Hue = 150;
}
}
[SerializationGenerator(0, false)]
public partial class Putrefication : Item
{
[Constructible]
public Putrefication(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Putrefication(int amount = 1) : base(0x3186)
{
Stackable = true;
Amount = amount;
Hue = 883;
}
}
[SerializationGenerator(0, false)]
public partial class Taint : Item
{
[Constructible]
public Taint(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Taint(int amount = 1) : base(0x3187)
{
Stackable = true;
Amount = amount;
Hue = 731;
}
}
[SerializationGenerator(0, false)]
[Flippable(0x315A, 0x315B)]
public partial class PristineDreadHorn : Item
{
[Constructible]
public PristineDreadHorn() : base(0x315A)
{
}
}
[SerializationGenerator(0, false)]
public partial class SwitchItem : Item
{
[Constructible]
public SwitchItem(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public SwitchItem(int amount = 1) : base(0x2F5F)
{
Stackable = true;
Amount = amount;
}
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class LuminescentFungi : Item
{
[Constructible]
public LuminescentFungi(int amount = 1) : base(0x3191)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class CapturedEssence : Item
{
[Constructible]
public CapturedEssence(int amount = 1) : base(0x318E)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class EyeOfTheTravesty : Item
{
[Constructible]
public EyeOfTheTravesty(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public EyeOfTheTravesty(int amount = 1) : base(0x318D)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class Corruption : Item
{
[Constructible]
public Corruption(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Corruption(int amount = 1) : base(0x3184)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class DreadHornMane : Item
{
[Constructible]
public DreadHornMane(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public DreadHornMane(int amount = 1) : base(0x318A)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class ParasiticPlant : Item
{
[Constructible]
public ParasiticPlant(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public ParasiticPlant(int amount = 1) : base(0x3190)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class Muculent : Item
{
[Constructible]
public Muculent(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Muculent(int amount = 1) : base(0x3188)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class DiseasedBark : Item
{
[Constructible]
public DiseasedBark(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public DiseasedBark(int amount = 1) : base(0x318B)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class BarkFragment : Item
{
[Constructible]
public BarkFragment(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public BarkFragment(int amount = 1) : base(0x318F)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class GrizzledBones : Item
{
[Constructible]
public GrizzledBones(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public GrizzledBones(int amount = 1) : base(0x318C)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class LardOfParoxysmus : Item
{
[Constructible]
public LardOfParoxysmus(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public LardOfParoxysmus(int amount = 1) : base(0x3189)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class PerfectEmerald : Item
{
[Constructible]
public PerfectEmerald(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public PerfectEmerald(int amount = 1) : base(0x3194)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class DarkSapphire : Item
{
[Constructible]
public DarkSapphire(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public DarkSapphire(int amount = 1) : base(0x3192)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class Turquoise : Item
{
[Constructible]
public Turquoise(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Turquoise(int amount = 1) : base(0x3193)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class EcruCitrine : Item
{
[Constructible]
public EcruCitrine(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public EcruCitrine(int amount = 1) : base(0x3195)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class WhitePearl : Item
{
[Constructible]
public WhitePearl(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public WhitePearl(int amount = 1) : base(0x3196)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class FireRuby : Item
{
[Constructible]
public FireRuby(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public FireRuby(int amount = 1) : base(0x3197)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class BlueDiamond : Item
{
[Constructible]
public BlueDiamond(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public BlueDiamond(int amount = 1) : base(0x3198)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class BrilliantAmber : Item
{
[Constructible]
public BrilliantAmber(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public BrilliantAmber(int amount = 1) : base(0x3199)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class Scourge : Item
{
[Constructible]
public Scourge(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Scourge(int amount = 1) : base(0x3185)
{
Stackable = true;
Amount = amount;
Hue = 150;
}
}
[SerializationGenerator(0, false)]
public partial class Putrefication : Item
{
[Constructible]
public Putrefication(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Putrefication(int amount = 1) : base(0x3186)
{
Stackable = true;
Amount = amount;
Hue = 883;
}
}
[SerializationGenerator(0, false)]
public partial class Taint : Item
{
[Constructible]
public Taint(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Taint(int amount = 1) : base(0x3187)
{
Stackable = true;
Amount = amount;
Hue = 731;
}
}
[SerializationGenerator(0, false)]
[Flippable(0x315A, 0x315B)]
public partial class PristineDreadHorn : Item
{
[Constructible]
public PristineDreadHorn() : base(0x315A)
{
}
}
[SerializationGenerator(0, false)]
public partial class SwitchItem : Item
{
[Constructible]
public SwitchItem(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public SwitchItem(int amount = 1) : base(0x2F5F)
{
Stackable = true;
Amount = amount;
}
}

View file

@ -1,41 +1,25 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class BagOfAllReagents : Bag
{
public class BagOfAllReagents : Bag
[Constructible]
public BagOfAllReagents(int amount = 50)
{
[Constructible]
public BagOfAllReagents(int amount = 50)
{
DropItem(new BlackPearl(amount));
DropItem(new Bloodmoss(amount));
DropItem(new Garlic(amount));
DropItem(new Ginseng(amount));
DropItem(new MandrakeRoot(amount));
DropItem(new Nightshade(amount));
DropItem(new SulfurousAsh(amount));
DropItem(new SpidersSilk(amount));
DropItem(new BatWing(amount));
DropItem(new GraveDust(amount));
DropItem(new DaemonBlood(amount));
DropItem(new NoxCrystal(amount));
DropItem(new PigIron(amount));
}
public BagOfAllReagents(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
DropItem(new BlackPearl(amount));
DropItem(new Bloodmoss(amount));
DropItem(new Garlic(amount));
DropItem(new Ginseng(amount));
DropItem(new MandrakeRoot(amount));
DropItem(new Nightshade(amount));
DropItem(new SulfurousAsh(amount));
DropItem(new SpidersSilk(amount));
DropItem(new BatWing(amount));
DropItem(new GraveDust(amount));
DropItem(new DaemonBlood(amount));
DropItem(new NoxCrystal(amount));
DropItem(new PigIron(amount));
}
}

View file

@ -1,33 +1,17 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class BagOfNecroReagents : Bag
{
public class BagOfNecroReagents : Bag
[Constructible]
public BagOfNecroReagents(int amount = 50)
{
[Constructible]
public BagOfNecroReagents(int amount = 50)
{
DropItem(new BatWing(amount));
DropItem(new GraveDust(amount));
DropItem(new DaemonBlood(amount));
DropItem(new NoxCrystal(amount));
DropItem(new PigIron(amount));
}
public BagOfNecroReagents(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
DropItem(new BatWing(amount));
DropItem(new GraveDust(amount));
DropItem(new DaemonBlood(amount));
DropItem(new NoxCrystal(amount));
DropItem(new PigIron(amount));
}
}

View file

@ -1,36 +1,20 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class BagOfReagents : Bag
{
public class BagOfReagents : Bag
[Constructible]
public BagOfReagents(int amount = 50)
{
[Constructible]
public BagOfReagents(int amount = 50)
{
DropItem(new BlackPearl(amount));
DropItem(new Bloodmoss(amount));
DropItem(new Garlic(amount));
DropItem(new Ginseng(amount));
DropItem(new MandrakeRoot(amount));
DropItem(new Nightshade(amount));
DropItem(new SulfurousAsh(amount));
DropItem(new SpidersSilk(amount));
}
public BagOfReagents(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
DropItem(new BlackPearl(amount));
DropItem(new Bloodmoss(amount));
DropItem(new Garlic(amount));
DropItem(new Ginseng(amount));
DropItem(new MandrakeRoot(amount));
DropItem(new Nightshade(amount));
DropItem(new SulfurousAsh(amount));
DropItem(new SpidersSilk(amount));
}
}

View file

@ -1,16 +1,15 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public abstract partial class BaseReagent : Item
{
public BaseReagent(int itemID, int amount = 1) : base(itemID)
{
Stackable = true;
Amount = amount;
}
namespace Server.Items;
public override double DefaultWeight => 0.1;
[SerializationGenerator(0, false)]
public abstract partial class BaseReagent : Item
{
public BaseReagent(int itemID, int amount = 1) : base(itemID)
{
Stackable = true;
Amount = amount;
}
}
public override double DefaultWeight => 0.1;
}

View file

@ -1,16 +1,15 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class BatWing : BaseReagent, ICommodity
{
[Constructible]
public BatWing(int amount = 1) : base(0xF78, amount)
{
}
namespace Server.Items;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[SerializationGenerator(0, false)]
public partial class BatWing : BaseReagent, ICommodity
{
[Constructible]
public BatWing(int amount = 1) : base(0xF78, amount)
{
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

View file

@ -1,16 +1,15 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class BlackPearl : BaseReagent, ICommodity
{
[Constructible]
public BlackPearl(int amount = 1) : base(0xF7A, amount)
{
}
namespace Server.Items;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[SerializationGenerator(0, false)]
public partial class BlackPearl : BaseReagent, ICommodity
{
[Constructible]
public BlackPearl(int amount = 1) : base(0xF7A, amount)
{
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

View file

@ -1,16 +1,15 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class Bloodmoss : BaseReagent, ICommodity
{
[Constructible]
public Bloodmoss(int amount = 1) : base(0xF7B, amount)
{
}
namespace Server.Items;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[SerializationGenerator(0, false)]
public partial class Bloodmoss : BaseReagent, ICommodity
{
[Constructible]
public Bloodmoss(int amount = 1) : base(0xF7B, amount)
{
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

View file

@ -1,16 +1,15 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class DaemonBlood : BaseReagent, ICommodity
{
[Constructible]
public DaemonBlood(int amount = 1) : base(0xF7D, amount)
{
}
namespace Server.Items;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[SerializationGenerator(0, false)]
public partial class DaemonBlood : BaseReagent, ICommodity
{
[Constructible]
public DaemonBlood(int amount = 1) : base(0xF7D, amount)
{
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

View file

@ -1,18 +1,17 @@
using ModernUO.Serialization;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class DaemonBone : BaseReagent, ICommodity
{
[SerializationGenerator(0, false)]
public partial class DaemonBone : BaseReagent, ICommodity
[Constructible]
public DaemonBone(int amount = 1) : base(0xF80, amount)
{
[Constructible]
public DaemonBone(int amount = 1) : base(0xF80, amount)
{
}
public override double DefaultWeight => 1.0;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => Core.ML;
}
}
public override double DefaultWeight => 1.0;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => Core.ML;
}

View file

@ -1,16 +1,15 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class DeadWood : BaseReagent, ICommodity
{
[Constructible]
public DeadWood(int amount = 1) : base(0xF90, amount)
{
}
namespace Server.Items;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[SerializationGenerator(0, false)]
public partial class DeadWood : BaseReagent, ICommodity
{
[Constructible]
public DeadWood(int amount = 1) : base(0xF90, amount)
{
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

View file

@ -1,16 +1,15 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class DragonsBlood : BaseReagent, ICommodity
{
[Constructible]
public DragonsBlood(int amount = 1) : base(0x4077, amount)
{
}
namespace Server.Items;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => Core.ML;
[SerializationGenerator(0, false)]
public partial class DragonsBlood : BaseReagent, ICommodity
{
[Constructible]
public DragonsBlood(int amount = 1) : base(0x4077, amount)
{
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => Core.ML;
}

View file

@ -1,16 +1,15 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class Garlic : BaseReagent, ICommodity
{
[Constructible]
public Garlic(int amount = 1) : base(0xF84, amount)
{
}
namespace Server.Items;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[SerializationGenerator(0, false)]
public partial class Garlic : BaseReagent, ICommodity
{
[Constructible]
public Garlic(int amount = 1) : base(0xF84, amount)
{
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

View file

@ -1,16 +1,15 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class Ginseng : BaseReagent, ICommodity
{
[Constructible]
public Ginseng(int amount = 1) : base(0xF85, amount)
{
}
namespace Server.Items;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[SerializationGenerator(0, false)]
public partial class Ginseng : BaseReagent, ICommodity
{
[Constructible]
public Ginseng(int amount = 1) : base(0xF85, amount)
{
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

View file

@ -1,16 +1,15 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class GraveDust : BaseReagent, ICommodity
{
[Constructible]
public GraveDust(int amount = 1) : base(0xF8F, amount)
{
}
namespace Server.Items;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[SerializationGenerator(0, false)]
public partial class GraveDust : BaseReagent, ICommodity
{
[Constructible]
public GraveDust(int amount = 1) : base(0xF8F, amount)
{
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

View file

@ -1,16 +1,15 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class MandrakeRoot : BaseReagent, ICommodity
{
[Constructible]
public MandrakeRoot(int amount = 1) : base(0xF86, amount)
{
}
namespace Server.Items;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[SerializationGenerator(0, false)]
public partial class MandrakeRoot : BaseReagent, ICommodity
{
[Constructible]
public MandrakeRoot(int amount = 1) : base(0xF86, amount)
{
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

View file

@ -1,16 +1,15 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class Nightshade : BaseReagent, ICommodity
{
[Constructible]
public Nightshade(int amount = 1) : base(0xF88, amount)
{
}
namespace Server.Items;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[SerializationGenerator(0, false)]
public partial class Nightshade : BaseReagent, ICommodity
{
[Constructible]
public Nightshade(int amount = 1) : base(0xF88, amount)
{
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

View file

@ -1,16 +1,15 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class NoxCrystal : BaseReagent, ICommodity
{
[Constructible]
public NoxCrystal(int amount = 1) : base(0xF8E, amount)
{
}
namespace Server.Items;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[SerializationGenerator(0, false)]
public partial class NoxCrystal : BaseReagent, ICommodity
{
[Constructible]
public NoxCrystal(int amount = 1) : base(0xF8E, amount)
{
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

View file

@ -1,16 +1,15 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class PigIron : BaseReagent, ICommodity
{
[Constructible]
public PigIron(int amount = 1) : base(0xF8A, amount)
{
}
namespace Server.Items;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[SerializationGenerator(0, false)]
public partial class PigIron : BaseReagent, ICommodity
{
[Constructible]
public PigIron(int amount = 1) : base(0xF8A, amount)
{
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

View file

@ -1,16 +1,15 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class SpidersSilk : BaseReagent, ICommodity
{
[Constructible]
public SpidersSilk(int amount = 1) : base(0xF8D, amount)
{
}
namespace Server.Items;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[SerializationGenerator(0, false)]
public partial class SpidersSilk : BaseReagent, ICommodity
{
[Constructible]
public SpidersSilk(int amount = 1) : base(0xF8D, amount)
{
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

View file

@ -1,16 +1,15 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class SulfurousAsh : BaseReagent, ICommodity
{
[Constructible]
public SulfurousAsh(int amount = 1) : base(0xF8C, amount)
{
}
namespace Server.Items;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[SerializationGenerator(0, false)]
public partial class SulfurousAsh : BaseReagent, ICommodity
{
[Constructible]
public SulfurousAsh(int amount = 1) : base(0xF8C, amount)
{
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

View file

@ -1,52 +1,51 @@
using ModernUO.Serialization;
using Server.Network;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
[Flippable(0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C)]
public partial class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
{
[SerializationGenerator(0, false)]
[Flippable(0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C)]
public partial class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
[Constructible]
public BoltOfCloth(int amount = 1) : base(0xF95)
{
[Constructible]
public BoltOfCloth(int amount = 1) : base(0xF95)
{
Stackable = true;
Weight = 5.0;
Amount = amount;
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
{
return false;
}
Hue = sender.DyedHue;
return true;
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
ScissorHelper(from, new Cloth(), 50);
return true;
}
public override void OnSingleClick(Mobile from)
{
var number = Amount == 1 ? 1049122 : 1049121;
var amount = (Amount * 50).ToString();
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", amount);
}
Stackable = true;
Weight = 5.0;
Amount = amount;
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
{
return false;
}
Hue = sender.DyedHue;
return true;
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
ScissorHelper(from, new Cloth(), 50);
return true;
}
public override void OnSingleClick(Mobile from)
{
var number = Amount == 1 ? 1049122 : 1049121;
var amount = (Amount * 50).ToString();
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", amount);
}
}

View file

@ -1,19 +1,18 @@
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class Bone : Item, ICommodity
{
[Constructible]
public Bone(int amount = 1) : base(0xf7e)
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
namespace Server.Items;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[SerializationGenerator(0, false)]
public partial class Bone : Item, ICommodity
{
[Constructible]
public Bone(int amount = 1) : base(0xf7e)
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}

View file

@ -1,52 +1,51 @@
using ModernUO.Serialization;
using Server.Network;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
[Flippable(0x1766, 0x1768)]
public partial class Cloth : Item, IScissorable, IDyable, ICommodity
{
[SerializationGenerator(0, false)]
[Flippable(0x1766, 0x1768)]
public partial class Cloth : Item, IScissorable, IDyable, ICommodity
[Constructible]
public Cloth(int amount = 1) : base(0x1766)
{
[Constructible]
public Cloth(int amount = 1) : base(0x1766)
{
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
{
return false;
}
Hue = sender.DyedHue;
return true;
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
ScissorHelper(from, new Bandage(), 1);
return true;
}
public override void OnSingleClick(Mobile from)
{
var number = Amount == 1 ? 1049124 : 1049123;
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString());
}
Stackable = true;
Amount = amount;
}
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
{
return false;
}
Hue = sender.DyedHue;
return true;
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
ScissorHelper(from, new Bandage(), 1);
return true;
}
public override void OnSingleClick(Mobile from)
{
var number = Amount == 1 ? 1049124 : 1049123;
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString());
}
}

View file

@ -1,93 +1,92 @@
using ModernUO.Serialization;
using Server.Targeting;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class Cotton : Item, IDyable
{
[SerializationGenerator(0, false)]
public partial class Cotton : Item, IDyable
[Constructible]
public Cotton(int amount = 1) : base(0xDF9)
{
[Constructible]
public Cotton(int amount = 1) : base(0xDF9)
Stackable = true;
Weight = 4.0;
Amount = amount;
}
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
{
Stackable = true;
Weight = 4.0;
Amount = amount;
return false;
}
public bool Dye(Mobile from, DyeTub sender)
Hue = sender.DyedHue;
return true;
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
if (Deleted)
{
return false;
}
Hue = sender.DyedHue;
return true;
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget(this);
}
public override void OnDoubleClick(Mobile from)
else
{
if (IsChildOf(from.Backpack))
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
{
Item item = new SpoolOfThread(6);
item.Hue = hue;
from.AddToBackpack(item);
from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
}
private class PickWheelTarget : Target
{
private readonly Cotton m_Cotton;
public PickWheelTarget(Cotton cotton) : base(3, false, TargetFlags.None) => m_Cotton = cotton;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Cotton.Deleted)
{
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget(this);
return;
}
else
var wheel = targeted as ISpinningWheel;
if (wheel == null && targeted is AddonComponent component)
{
wheel = component.Addon as ISpinningWheel;
}
if (wheel is not Item)
{
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
return;
}
if (!m_Cotton.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
{
Item item = new SpoolOfThread(6);
item.Hue = hue;
from.AddToBackpack(item);
from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
}
private class PickWheelTarget : Target
{
private readonly Cotton m_Cotton;
public PickWheelTarget(Cotton cotton) : base(3, false, TargetFlags.None) => m_Cotton = cotton;
protected override void OnTarget(Mobile from, object targeted)
else if (wheel.Spinning)
{
if (m_Cotton.Deleted)
{
return;
}
var wheel = targeted as ISpinningWheel;
if (wheel == null && targeted is AddonComponent component)
{
wheel = component.Addon as ISpinningWheel;
}
if (wheel is not Item)
{
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
return;
}
if (!m_Cotton.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (wheel.Spinning)
{
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
}
else
{
m_Cotton.Consume();
wheel.BeginSpin(m_Cotton.OnSpun, from, m_Cotton.Hue);
}
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
}
else
{
m_Cotton.Consume();
wheel.BeginSpin(m_Cotton.OnSpun, from, m_Cotton.Hue);
}
}
}
}
}

View file

@ -1,81 +1,80 @@
using ModernUO.Serialization;
using Server.Targeting;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class Flax : Item
{
[Constructible]
public Flax(int amount = 1) : base(0x1A9C)
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
namespace Server.Items;
public override void OnDoubleClick(Mobile from)
[SerializationGenerator(0, false)]
public partial class Flax : Item
{
[Constructible]
public Flax(int amount = 1) : base(0x1A9C)
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
if (IsChildOf(from.Backpack))
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget(this);
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
{
Item item = new SpoolOfThread(6);
item.Hue = hue;
from.AddToBackpack(item);
from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
}
private class PickWheelTarget : Target
{
private readonly Flax m_Flax;
public PickWheelTarget(Flax flax) : base(3, false, TargetFlags.None) => m_Flax = flax;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Flax.Deleted)
{
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget(this);
return;
}
else
var wheel = targeted as ISpinningWheel;
if (wheel == null && targeted is AddonComponent component)
{
wheel = component.Addon as ISpinningWheel;
}
if (wheel is not Item)
{
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
return;
}
if (!m_Flax.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
{
Item item = new SpoolOfThread(6);
item.Hue = hue;
from.AddToBackpack(item);
from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
}
private class PickWheelTarget : Target
{
private readonly Flax m_Flax;
public PickWheelTarget(Flax flax) : base(3, false, TargetFlags.None) => m_Flax = flax;
protected override void OnTarget(Mobile from, object targeted)
else if (wheel.Spinning)
{
if (m_Flax.Deleted)
{
return;
}
var wheel = targeted as ISpinningWheel;
if (wheel == null && targeted is AddonComponent component)
{
wheel = component.Addon as ISpinningWheel;
}
if (wheel is not Item)
{
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
return;
}
if (!m_Flax.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (wheel.Spinning)
{
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
}
else
{
m_Flax.Consume();
wheel.BeginSpin(m_Flax.OnSpun, from, m_Flax.Hue);
}
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
}
else
{
m_Flax.Consume();
wheel.BeginSpin(m_Flax.OnSpun, from, m_Flax.Hue);
}
}
}
}
}

View file

@ -1,187 +1,186 @@
using ModernUO.Serialization;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(2, false)]
public abstract partial class BaseHides : Item, ICommodity
{
[SerializationGenerator(2, false)]
public abstract partial class BaseHides : Item, ICommodity
[InvalidateProperties]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[SerializableField(0)]
private CraftResource _resource;
public BaseHides(CraftResource resource, int amount = 1) : base(0x1079)
{
[InvalidateProperties]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[SerializableField(0)]
private CraftResource _resource;
Stackable = true;
Weight = 5.0;
Amount = amount;
Hue = CraftResources.GetHue(resource);
public BaseHides(CraftResource resource, int amount = 1) : base(0x1079)
_resource = resource;
}
public override int LabelNumber
{
get
{
Stackable = true;
Weight = 5.0;
Amount = amount;
Hue = CraftResources.GetHue(resource);
_resource = resource;
}
public override int LabelNumber
{
get
if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
{
if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
{
return 1049687 + (_resource - CraftResource.SpinedLeather);
}
return 1047023;
return 1049687 + (_resource - CraftResource.SpinedLeather);
}
return 1047023;
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
private void Deserialize(IGenericReader reader, int version)
private void Deserialize(IGenericReader reader, int version)
{
_resource = (CraftResource)reader.ReadInt();
}
public override void AddNameProperty(IPropertyList list)
{
if (Amount > 1)
{
_resource = (CraftResource)reader.ReadInt();
list.Add(1050039, $"{Amount}\t{1024216:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
}
public override void AddNameProperty(IPropertyList list)
else
{
if (Amount > 1)
list.Add(1024216); // pile of hides
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(1050039, $"{Amount}\t{1024216:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
list.Add(num);
}
else
{
list.Add(1024216); // pile of hides
list.Add(CraftResources.GetName(_resource));
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(_resource));
}
}
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1079, 0x1078)]
public partial class Hides : BaseHides, IScissorable
{
[Constructible]
public Hides(int amount = 1) : base(CraftResource.RegularLeather, amount)
{
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
if (Core.AOS && !IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
return false;
}
ScissorHelper(from, new Leather(), 1);
return true;
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1079, 0x1078)]
public partial class SpinedHides : BaseHides, IScissorable
{
[Constructible]
public SpinedHides(int amount = 1) : base(CraftResource.SpinedLeather, amount)
{
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
if (Core.AOS && !IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
return false;
}
ScissorHelper(from, new SpinedLeather(), 1);
return true;
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1079, 0x1078)]
public partial class HornedHides : BaseHides, IScissorable
{
[Constructible]
public HornedHides(int amount = 1) : base(CraftResource.HornedLeather, amount)
{
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
if (Core.AOS && !IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
return false;
}
ScissorHelper(from, new HornedLeather(), 1);
return true;
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1079, 0x1078)]
public partial class BarbedHides : BaseHides, IScissorable
{
[Constructible]
public BarbedHides(int amount = 1) : base(CraftResource.BarbedLeather, amount)
{
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
if (Core.AOS && !IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
return false;
}
ScissorHelper(from, new BarbedLeather(), 1);
return true;
}
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1079, 0x1078)]
public partial class Hides : BaseHides, IScissorable
{
[Constructible]
public Hides(int amount = 1) : base(CraftResource.RegularLeather, amount)
{
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
if (Core.AOS && !IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
return false;
}
ScissorHelper(from, new Leather(), 1);
return true;
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1079, 0x1078)]
public partial class SpinedHides : BaseHides, IScissorable
{
[Constructible]
public SpinedHides(int amount = 1) : base(CraftResource.SpinedLeather, amount)
{
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
if (Core.AOS && !IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
return false;
}
ScissorHelper(from, new SpinedLeather(), 1);
return true;
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1079, 0x1078)]
public partial class HornedHides : BaseHides, IScissorable
{
[Constructible]
public HornedHides(int amount = 1) : base(CraftResource.HornedLeather, amount)
{
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
if (Core.AOS && !IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
return false;
}
ScissorHelper(from, new HornedLeather(), 1);
return true;
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1079, 0x1078)]
public partial class BarbedHides : BaseHides, IScissorable
{
[Constructible]
public BarbedHides(int amount = 1) : base(CraftResource.BarbedLeather, amount)
{
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
if (Core.AOS && !IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
return false;
}
ScissorHelper(from, new BarbedLeather(), 1);
return true;
}
}

View file

@ -1,115 +1,114 @@
using ModernUO.Serialization;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(2, false)]
public abstract partial class BaseLeather : Item, ICommodity
{
[SerializationGenerator(2, false)]
public abstract partial class BaseLeather : Item, ICommodity
[InvalidateProperties]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[SerializableField(0)]
private CraftResource _resource;
public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081)
{
[InvalidateProperties]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[SerializableField(0)]
private CraftResource _resource;
Stackable = true;
Weight = 1.0;
Amount = amount;
Hue = CraftResources.GetHue(resource);
public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081)
_resource = resource;
}
public override int LabelNumber
{
get
{
Stackable = true;
Weight = 1.0;
Amount = amount;
Hue = CraftResources.GetHue(resource);
_resource = resource;
}
public override int LabelNumber
{
get
if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
{
if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
{
return 1049684 + (_resource - CraftResource.SpinedLeather);
}
return 1047022;
return 1049684 + (_resource - CraftResource.SpinedLeather);
}
return 1047022;
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
private void Deserialize(IGenericReader reader, int version)
private void Deserialize(IGenericReader reader, int version)
{
_resource = (CraftResource)reader.ReadInt();
}
public override void AddNameProperty(IPropertyList list)
{
if (Amount > 1)
{
_resource = (CraftResource)reader.ReadInt();
list.Add(1050039, $"{Amount}\t{1024199:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
}
public override void AddNameProperty(IPropertyList list)
else
{
if (Amount > 1)
list.Add(1024199); // cut leather
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(1050039, $"{Amount}\t{1024199:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
list.Add(num);
}
else
{
list.Add(1024199); // cut leather
list.Add(CraftResources.GetName(_resource));
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(_resource));
}
}
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class Leather : BaseLeather
{
[Constructible]
public Leather(int amount = 1) : base(CraftResource.RegularLeather, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class SpinedLeather : BaseLeather
{
[Constructible]
public SpinedLeather(int amount = 1) : base(CraftResource.SpinedLeather, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class HornedLeather : BaseLeather
{
[Constructible]
public HornedLeather(int amount = 1) : base(CraftResource.HornedLeather, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class BarbedLeather : BaseLeather
{
[Constructible]
public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount)
{
}
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class Leather : BaseLeather
{
[Constructible]
public Leather(int amount = 1) : base(CraftResource.RegularLeather, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class SpinedLeather : BaseLeather
{
[Constructible]
public SpinedLeather(int amount = 1) : base(CraftResource.SpinedLeather, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class HornedLeather : BaseLeather
{
[Constructible]
public HornedLeather(int amount = 1) : base(CraftResource.HornedLeather, amount)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1081, 0x1082)]
public partial class BarbedLeather : BaseLeather
{
[Constructible]
public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount)
{
}
}

View file

@ -1,52 +1,51 @@
using ModernUO.Serialization;
using Server.Network;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
[Flippable(0x1765, 0x1767)]
public partial class UncutCloth : Item, IScissorable, IDyable, ICommodity
{
[SerializationGenerator(0, false)]
[Flippable(0x1765, 0x1767)]
public partial class UncutCloth : Item, IScissorable, IDyable, ICommodity
[Constructible]
public UncutCloth(int amount = 1) : base(0x1767)
{
[Constructible]
public UncutCloth(int amount = 1) : base(0x1767)
{
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
{
return false;
}
Hue = sender.DyedHue;
return true;
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
ScissorHelper(from, new Bandage(), 1);
return true;
}
public override void OnSingleClick(Mobile from)
{
var number = Amount == 1 ? 1049124 : 1049123;
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString());
}
Stackable = true;
Amount = amount;
}
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
{
return false;
}
Hue = sender.DyedHue;
return true;
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this))
{
return false;
}
ScissorHelper(from, new Bandage(), 1);
return true;
}
public override void OnSingleClick(Mobile from)
{
var number = Amount == 1 ? 1049124 : 1049123;
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString());
}
}

View file

@ -1,115 +1,114 @@
using ModernUO.Serialization;
using Server.Targeting;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class Wool : Item, IDyable
{
[SerializationGenerator(0, false)]
public partial class Wool : Item, IDyable
[Constructible]
public Wool(int amount = 1) : base(0xDF8)
{
[Constructible]
public Wool(int amount = 1) : base(0xDF8)
Stackable = true;
Weight = 4.0;
Amount = amount;
}
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
{
Stackable = true;
Weight = 4.0;
Amount = amount;
return false;
}
public bool Dye(Mobile from, DyeTub sender)
Hue = sender.DyedHue;
return true;
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
if (Deleted)
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget(this);
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
{
Item item = new DarkYarn(3);
item.Hue = hue;
from.AddToBackpack(item);
from.SendLocalizedMessage(1010576); // You put the balls of yarn in your backpack.
}
private class PickWheelTarget : Target
{
private readonly Wool m_Wool;
public PickWheelTarget(Wool wool) : base(3, false, TargetFlags.None) => m_Wool = wool;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Wool.Deleted)
{
return false;
return;
}
Hue = sender.DyedHue;
var wheel = targeted as ISpinningWheel;
return true;
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
if (wheel == null && targeted is AddonComponent component)
{
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget(this);
wheel = component.Addon as ISpinningWheel;
}
else
if (wheel is Item)
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
{
Item item = new DarkYarn(3);
item.Hue = hue;
from.AddToBackpack(item);
from.SendLocalizedMessage(1010576); // You put the balls of yarn in your backpack.
}
private class PickWheelTarget : Target
{
private readonly Wool m_Wool;
public PickWheelTarget(Wool wool) : base(3, false, TargetFlags.None) => m_Wool = wool;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Wool.Deleted)
if (!m_Wool.IsChildOf(from.Backpack))
{
return;
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
var wheel = targeted as ISpinningWheel;
if (wheel == null && targeted is AddonComponent component)
else if (wheel.Spinning)
{
wheel = component.Addon as ISpinningWheel;
}
if (wheel is Item)
{
if (!m_Wool.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (wheel.Spinning)
{
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
}
else
{
m_Wool.Consume();
wheel.BeginSpin(m_Wool.OnSpun, from, m_Wool.Hue);
}
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
}
else
{
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
m_Wool.Consume();
wheel.BeginSpin(m_Wool.OnSpun, from, m_Wool.Hue);
}
}
else
{
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
}
}
}
[SerializationGenerator(0, false)]
public partial class TaintedWool : Wool
{
[Constructible]
public TaintedWool(int amount = 1) : base(0x101F)
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
public override void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
{
Item item = new DarkYarn();
item.Hue = hue;
from.AddToBackpack(item);
from.SendLocalizedMessage(1010574); // You put a ball of yarn in your backpack.
}
}
}
[SerializationGenerator(0, false)]
public partial class TaintedWool : Wool
{
[Constructible]
public TaintedWool(int amount = 1) : base(0x101F)
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
public override void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
{
Item item = new DarkYarn();
item.Hue = hue;
from.AddToBackpack(item);
from.SendLocalizedMessage(1010574); // You put a ball of yarn in your backpack.
}
}

View file

@ -1,130 +1,129 @@
using ModernUO.Serialization;
using Server.Targeting;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
public abstract partial class BaseClothMaterial : Item, IDyable
{
[SerializationGenerator(0, false)]
public abstract partial class BaseClothMaterial : Item, IDyable
public BaseClothMaterial(int itemID, int amount = 1) : base(itemID)
{
public BaseClothMaterial(int itemID, int amount = 1) : base(itemID)
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
{
Stackable = true;
Weight = 1.0;
Amount = amount;
return false;
}
public bool Dye(Mobile from, DyeTub sender)
Hue = sender.DyedHue;
return true;
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
if (Deleted)
{
return false;
}
Hue = sender.DyedHue;
return true;
from.SendLocalizedMessage(500366); // Select a loom to use that on.
from.Target = new PickLoomTarget(this);
}
public override void OnDoubleClick(Mobile from)
else
{
if (IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(500366); // Select a loom to use that on.
from.Target = new PickLoomTarget(this);
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
private class PickLoomTarget : Target
private class PickLoomTarget : Target
{
private readonly BaseClothMaterial m_Material;
public PickLoomTarget(BaseClothMaterial material) : base(3, false, TargetFlags.None) => m_Material = material;
protected override void OnTarget(Mobile from, object targeted)
{
private readonly BaseClothMaterial m_Material;
public PickLoomTarget(BaseClothMaterial material) : base(3, false, TargetFlags.None) => m_Material = material;
protected override void OnTarget(Mobile from, object targeted)
if (m_Material.Deleted)
{
if (m_Material.Deleted)
return;
}
var loom = targeted as ILoom;
if (loom == null && targeted is AddonComponent component)
{
loom = component.Addon as ILoom;
}
if (loom != null)
{
if (!m_Material.IsChildOf(from.Backpack))
{
return;
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
var loom = targeted as ILoom;
if (loom == null && targeted is AddonComponent component)
else if (loom.Phase < 4)
{
loom = component.Addon as ILoom;
}
m_Material.Consume();
if (loom != null)
{
if (!m_Material.IsChildOf(from.Backpack))
if (targeted is Item item)
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (loom.Phase < 4)
{
m_Material.Consume();
if (targeted is Item item)
{
item.SendLocalizedMessageTo(from, 1010001 + loom.Phase++);
}
}
else
{
Item create = new BoltOfCloth();
create.Hue = m_Material.Hue;
m_Material.Consume();
loom.Phase = 0;
from.SendLocalizedMessage(500368); // You create some cloth and put it in your backpack.
from.AddToBackpack(create);
item.SendLocalizedMessageTo(from, 1010001 + loom.Phase++);
}
}
else
{
from.SendLocalizedMessage(500367); // Try using that on a loom.
Item create = new BoltOfCloth();
create.Hue = m_Material.Hue;
m_Material.Consume();
loom.Phase = 0;
from.SendLocalizedMessage(500368); // You create some cloth and put it in your backpack.
from.AddToBackpack(create);
}
}
else
{
from.SendLocalizedMessage(500367); // Try using that on a loom.
}
}
}
}
[SerializationGenerator(0, false)]
public partial class DarkYarn : BaseClothMaterial
[SerializationGenerator(0, false)]
public partial class DarkYarn : BaseClothMaterial
{
[Constructible]
public DarkYarn(int amount = 1) : base(0xE1D, amount)
{
[Constructible]
public DarkYarn(int amount = 1) : base(0xE1D, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class LightYarn : BaseClothMaterial
{
[Constructible]
public LightYarn(int amount = 1) : base(0xE1E, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class LightYarnUnraveled : BaseClothMaterial
{
[Constructible]
public LightYarnUnraveled(int amount = 1) : base(0xE1F, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class SpoolOfThread : BaseClothMaterial
{
[Constructible]
public SpoolOfThread(int amount = 1) : base(0xFA0, amount)
{
}
}
}
[SerializationGenerator(0, false)]
public partial class LightYarn : BaseClothMaterial
{
[Constructible]
public LightYarn(int amount = 1) : base(0xE1E, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class LightYarnUnraveled : BaseClothMaterial
{
[Constructible]
public LightYarnUnraveled(int amount = 1) : base(0xE1F, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class SpoolOfThread : BaseClothMaterial
{
[Constructible]
public SpoolOfThread(int amount = 1) : base(0xFA0, amount)
{
}
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.AgapiteGranite"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.Arrow"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.BagOfAllReagents"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.BagOfNecroReagents"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.BagOfReagents"
}

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@ -0,0 +1,11 @@
{
"version": 2,
"type": "Server.Items.BaseGranite",
"properties": [
{
"name": "Resource",
"type": "Server.Items.CraftResource",
"rule": "EnumMigrationRule"
}
]
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.Bolt"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.BronzeGranite"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.CopperGranite"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.DullCopperGranite"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.Feather"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.GoldGranite"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.Granite"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.ShadowIronGranite"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.Shaft"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.ValoriteGranite"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.VeriteGranite"
}