fix: Codegens resources (#1272)
This commit is contained in:
parent
59ed0a5bb4
commit
82637a77cd
59 changed files with 2435 additions and 2695 deletions
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@ -1,34 +1,18 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class Arrow : Item, ICommodity
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{
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public class Arrow : Item, ICommodity
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[Constructible]
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public Arrow(int amount = 1) : base(0xF3F)
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{
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[Constructible]
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public Arrow(int amount = 1) : base(0xF3F)
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{
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Stackable = true;
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Amount = amount;
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}
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public Arrow(Serial serial) : base(serial)
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{
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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Stackable = true;
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Amount = amount;
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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}
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@ -1,34 +1,18 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class Bolt : Item, ICommodity
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{
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public class Bolt : Item, ICommodity
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[Constructible]
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public Bolt(int amount = 1) : base(0x1BFB)
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{
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[Constructible]
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public Bolt(int amount = 1) : base(0x1BFB)
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{
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Stackable = true;
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Amount = amount;
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}
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public Bolt(Serial serial) : base(serial)
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{
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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Stackable = true;
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Amount = amount;
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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}
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@ -1,34 +1,18 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class Feather : Item, ICommodity
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{
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public class Feather : Item, ICommodity
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[Constructible]
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public Feather(int amount = 1) : base(0x1BD1)
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{
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[Constructible]
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public Feather(int amount = 1) : base(0x1BD1)
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{
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Stackable = true;
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Amount = amount;
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}
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public Feather(Serial serial) : base(serial)
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{
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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Stackable = true;
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Amount = amount;
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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}
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@ -1,34 +1,18 @@
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namespace Server.Items
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class Shaft : Item, ICommodity
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{
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public class Shaft : Item, ICommodity
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[Constructible]
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public Shaft(int amount = 1) : base(0x1BD4)
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{
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[Constructible]
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public Shaft(int amount = 1) : base(0x1BD4)
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{
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Stackable = true;
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Amount = amount;
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}
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public Shaft(Serial serial) : base(serial)
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{
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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Stackable = true;
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Amount = amount;
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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}
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@ -1,166 +1,165 @@
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using ModernUO.Serialization;
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namespace Server.Items
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namespace Server.Items;
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[SerializationGenerator(2, false)]
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public abstract partial class BaseIngot : Item, ICommodity
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{
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[SerializationGenerator(2, false)]
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public abstract partial class BaseIngot : Item, ICommodity
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[InvalidateProperties]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[SerializableField(0)]
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private CraftResource _resource;
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public BaseIngot(CraftResource resource, int amount = 1) : base(0x1BF2)
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{
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[InvalidateProperties]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[SerializableField(0)]
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private CraftResource _resource;
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Stackable = true;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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public BaseIngot(CraftResource resource, int amount = 1) : base(0x1BF2)
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_resource = resource;
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}
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public override double DefaultWeight => 0.1;
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public override int LabelNumber
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{
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get
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{
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Stackable = true;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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_resource = resource;
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}
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public override double DefaultWeight => 0.1;
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public override int LabelNumber
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{
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get
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if (_resource >= CraftResource.DullCopper && _resource <= CraftResource.Valorite)
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{
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if (_resource >= CraftResource.DullCopper && _resource <= CraftResource.Valorite)
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{
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return 1042684 + (_resource - CraftResource.DullCopper);
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}
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return 1042692;
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return 1042684 + (_resource - CraftResource.DullCopper);
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}
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return 1042692;
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}
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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private void Deserialize(IGenericReader reader, int version)
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private void Deserialize(IGenericReader reader, int version)
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{
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_resource = (CraftResource)reader.ReadInt();
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}
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public override void AddNameProperty(IPropertyList list)
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{
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if (Amount > 1)
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{
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_resource = (CraftResource)reader.ReadInt();
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list.Add(1050039, $"{Amount}\t{1027154:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
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}
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public override void AddNameProperty(IPropertyList list)
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else
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{
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if (Amount > 1)
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list.Add(1027154); // ingots
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(_resource))
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{
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var num = CraftResources.GetLocalizationNumber(_resource);
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if (num > 0)
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{
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list.Add(1050039, $"{Amount}\t{1027154:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
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list.Add(num);
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}
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else
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{
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list.Add(1027154); // ingots
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list.Add(CraftResources.GetName(_resource));
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(_resource))
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{
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var num = CraftResources.GetLocalizationNumber(_resource);
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if (num > 0)
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{
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list.Add(num);
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}
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else
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{
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list.Add(CraftResources.GetName(_resource));
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}
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}
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class IronIngot : BaseIngot
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{
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[Constructible]
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public IronIngot(int amount = 1) : base(CraftResource.Iron, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class DullCopperIngot : BaseIngot
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{
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[Constructible]
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public DullCopperIngot(int amount = 1) : base(CraftResource.DullCopper, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class ShadowIronIngot : BaseIngot
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{
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[Constructible]
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public ShadowIronIngot(int amount = 1) : base(CraftResource.ShadowIron, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class CopperIngot : BaseIngot
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{
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[Constructible]
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public CopperIngot(int amount = 1) : base(CraftResource.Copper, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class BronzeIngot : BaseIngot
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{
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[Constructible]
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public BronzeIngot(int amount = 1) : base(CraftResource.Bronze, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class GoldIngot : BaseIngot
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{
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[Constructible]
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public GoldIngot(int amount = 1) : base(CraftResource.Gold, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class AgapiteIngot : BaseIngot
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{
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[Constructible]
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public AgapiteIngot(int amount = 1) : base(CraftResource.Agapite, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class VeriteIngot : BaseIngot
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{
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[Constructible]
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public VeriteIngot(int amount = 1) : base(CraftResource.Verite, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class ValoriteIngot : BaseIngot
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{
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[Constructible]
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public ValoriteIngot(int amount = 1) : base(CraftResource.Valorite, amount)
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{
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}
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class IronIngot : BaseIngot
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{
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[Constructible]
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public IronIngot(int amount = 1) : base(CraftResource.Iron, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class DullCopperIngot : BaseIngot
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{
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[Constructible]
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public DullCopperIngot(int amount = 1) : base(CraftResource.DullCopper, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class ShadowIronIngot : BaseIngot
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{
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[Constructible]
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public ShadowIronIngot(int amount = 1) : base(CraftResource.ShadowIron, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class CopperIngot : BaseIngot
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{
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[Constructible]
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public CopperIngot(int amount = 1) : base(CraftResource.Copper, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class BronzeIngot : BaseIngot
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{
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[Constructible]
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public BronzeIngot(int amount = 1) : base(CraftResource.Bronze, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class GoldIngot : BaseIngot
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{
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[Constructible]
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public GoldIngot(int amount = 1) : base(CraftResource.Gold, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class AgapiteIngot : BaseIngot
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{
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[Constructible]
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public AgapiteIngot(int amount = 1) : base(CraftResource.Agapite, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class VeriteIngot : BaseIngot
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{
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[Constructible]
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public VeriteIngot(int amount = 1) : base(CraftResource.Verite, amount)
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{
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x1BF2, 0x1BEF)]
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public partial class ValoriteIngot : BaseIngot
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{
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[Constructible]
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public ValoriteIngot(int amount = 1) : base(CraftResource.Valorite, amount)
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{
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}
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}
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@ -3,446 +3,445 @@ using Server.Engines.Craft;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Items
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namespace Server.Items;
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[SerializationGenerator(2, false)]
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public abstract partial class BaseOre : Item
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{
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[SerializationGenerator(2, false)]
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public abstract partial class BaseOre : Item
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public BaseOre(CraftResource resource, int amount = 1) : base(RandomSize())
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{
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public BaseOre(CraftResource resource, int amount = 1) : base(RandomSize())
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Stackable = true;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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_resource = resource;
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}
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[InvalidateProperties]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[SerializableField(0)]
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private CraftResource _resource;
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public override int LabelNumber
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{
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get
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{
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Stackable = true;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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_resource = resource;
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}
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[InvalidateProperties]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
[SerializableField(0)]
|
||||
private CraftResource _resource;
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
if (_resource is >= CraftResource.DullCopper and <= CraftResource.Valorite)
|
||||
{
|
||||
if (_resource is >= CraftResource.DullCopper and <= CraftResource.Valorite)
|
||||
{
|
||||
return 1042845 + (_resource - CraftResource.DullCopper);
|
||||
}
|
||||
|
||||
return 1042853; // iron ore;
|
||||
return 1042845 + (_resource - CraftResource.DullCopper);
|
||||
}
|
||||
|
||||
return 1042853; // iron ore;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract BaseIngot GetIngot();
|
||||
public abstract BaseIngot GetIngot();
|
||||
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
// Use this line instead if you are getting world loading issues
|
||||
_resource = (CraftResource)reader.ReadByte();
|
||||
// _resource = (CraftResource)reader.ReadInt();
|
||||
}
|
||||
|
||||
private static int RandomSize() =>
|
||||
Utility.RandomDouble() switch
|
||||
{
|
||||
// Use this line instead if you are getting world loading issues
|
||||
_resource = (CraftResource)reader.ReadByte();
|
||||
// _resource = (CraftResource)reader.ReadInt();
|
||||
< 0.125 => 0x19B7, // Small
|
||||
< 0.1875 => 0x19B8, // Medium clump
|
||||
< 0.25 => 0x19BA, // Medium
|
||||
_ => 0x19B9 // Large
|
||||
};
|
||||
|
||||
public override bool CanStackWith(Item dropped) =>
|
||||
dropped.Stackable && Stackable && dropped.Hue == Hue &&
|
||||
dropped.GetType() == GetType() && dropped.ItemID == ItemID &&
|
||||
(dropped as BaseOre)?._resource == _resource && dropped.Name == Name &&
|
||||
dropped.Amount + Amount <= 60000 && dropped != this;
|
||||
|
||||
public override void AddNameProperty(IPropertyList list)
|
||||
{
|
||||
if (Amount > 1)
|
||||
{
|
||||
list.Add(1050039, $"{Amount}\t{1026583:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
}
|
||||
|
||||
private static int RandomSize() =>
|
||||
Utility.RandomDouble() switch
|
||||
{
|
||||
< 0.125 => 0x19B7, // Small
|
||||
< 0.1875 => 0x19B8, // Medium clump
|
||||
< 0.25 => 0x19BA, // Medium
|
||||
_ => 0x19B9 // Large
|
||||
};
|
||||
|
||||
public override bool CanStackWith(Item dropped) =>
|
||||
dropped.Stackable && Stackable && dropped.Hue == Hue &&
|
||||
dropped.GetType() == GetType() && dropped.ItemID == ItemID &&
|
||||
(dropped as BaseOre)?._resource == _resource && dropped.Name == Name &&
|
||||
dropped.Amount + Amount <= 60000 && dropped != this;
|
||||
|
||||
public override void AddNameProperty(IPropertyList list)
|
||||
else
|
||||
{
|
||||
if (Amount > 1)
|
||||
list.Add(1026583); // ore
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(_resource))
|
||||
{
|
||||
var num = CraftResources.GetLocalizationNumber(_resource);
|
||||
|
||||
if (num > 0)
|
||||
{
|
||||
list.Add(1050039, $"{Amount}\t{1026583:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
list.Add(num);
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add(1026583); // ore
|
||||
list.Add(CraftResources.GetName(_resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (!Movable)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CraftResources.IsStandard(_resource))
|
||||
if (RootParent is BaseCreature)
|
||||
{
|
||||
from.SendLocalizedMessage(500447); // That is not accessible
|
||||
}
|
||||
else if (from.InRange(GetWorldLocation(), 2))
|
||||
{
|
||||
// Select the forge on which to smelt the ore, or another pile of ore with which to combine it.
|
||||
from.SendLocalizedMessage(501971);
|
||||
from.Target = new InternalTarget(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(501976); // The ore is too far away.
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private readonly BaseOre m_Ore;
|
||||
|
||||
public InternalTarget(BaseOre ore) : base(2, false, TargetFlags.None) => m_Ore = ore;
|
||||
|
||||
private bool IsForge(object obj)
|
||||
{
|
||||
if (Core.ML && obj is Mobile { IsDeadBondedPet: true })
|
||||
{
|
||||
var num = CraftResources.GetLocalizationNumber(_resource);
|
||||
|
||||
if (num > 0)
|
||||
{
|
||||
list.Add(num);
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add(CraftResources.GetName(_resource));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (obj.GetType().IsDefined(typeof(ForgeAttribute), false))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var itemID = obj switch
|
||||
{
|
||||
Item item => item.ItemID,
|
||||
StaticTarget target => target.ItemID,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
return itemID is 4017 or >= 6522 and <= 6569 or 11736;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (!Movable)
|
||||
if (m_Ore.Deleted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (RootParent is BaseCreature)
|
||||
{
|
||||
from.SendLocalizedMessage(500447); // That is not accessible
|
||||
}
|
||||
else if (from.InRange(GetWorldLocation(), 2))
|
||||
{
|
||||
// Select the forge on which to smelt the ore, or another pile of ore with which to combine it.
|
||||
from.SendLocalizedMessage(501971);
|
||||
from.Target = new InternalTarget(this);
|
||||
}
|
||||
else
|
||||
if (!from.InRange(m_Ore.GetWorldLocation(), 2))
|
||||
{
|
||||
from.SendLocalizedMessage(501976); // The ore is too far away.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private readonly BaseOre m_Ore;
|
||||
|
||||
public InternalTarget(BaseOre ore) : base(2, false, TargetFlags.None) => m_Ore = ore;
|
||||
|
||||
private bool IsForge(object obj)
|
||||
if (targeted is BaseOre ore)
|
||||
{
|
||||
if (Core.ML && obj is Mobile { IsDeadBondedPet: true })
|
||||
{
|
||||
return false;
|
||||
}
|
||||
OnTargetOre(from, ore);
|
||||
return;
|
||||
}
|
||||
|
||||
if (obj.GetType().IsDefined(typeof(ForgeAttribute), false))
|
||||
if (IsForge(targeted))
|
||||
{
|
||||
var difficulty = m_Ore._resource switch
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var itemID = obj switch
|
||||
{
|
||||
Item item => item.ItemID,
|
||||
StaticTarget target => target.ItemID,
|
||||
_ => 0
|
||||
CraftResource.DullCopper => 65.0,
|
||||
CraftResource.ShadowIron => 70.0,
|
||||
CraftResource.Copper => 75.0,
|
||||
CraftResource.Bronze => 80.0,
|
||||
CraftResource.Gold => 85.0,
|
||||
CraftResource.Agapite => 90.0,
|
||||
CraftResource.Verite => 95.0,
|
||||
CraftResource.Valorite => 99.0,
|
||||
_ => 50.0
|
||||
};
|
||||
|
||||
return itemID is 4017 or >= 6522 and <= 6569 or 11736;
|
||||
}
|
||||
var minSkill = difficulty - 25.0;
|
||||
var maxSkill = difficulty + 25.0;
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Ore.Deleted)
|
||||
if (difficulty > 50.0 && difficulty > from.Skills.Mining.Value)
|
||||
{
|
||||
from.SendLocalizedMessage(501986); // You have no idea how to smelt this strange ore!
|
||||
return;
|
||||
}
|
||||
|
||||
if (!from.InRange(m_Ore.GetWorldLocation(), 2))
|
||||
if (m_Ore.ItemID == 0x19B7 && m_Ore.Amount < 2)
|
||||
{
|
||||
from.SendLocalizedMessage(501976); // The ore is too far away.
|
||||
// There is not enough metal-bearing ore in this pile to make an ingot.
|
||||
from.SendLocalizedMessage(501987);
|
||||
return;
|
||||
}
|
||||
|
||||
if (targeted is BaseOre ore)
|
||||
if (from.CheckTargetSkill(SkillName.Mining, targeted, minSkill, maxSkill))
|
||||
{
|
||||
OnTargetOre(from, ore);
|
||||
return;
|
||||
}
|
||||
var toConsume = m_Ore.Amount;
|
||||
|
||||
if (IsForge(targeted))
|
||||
{
|
||||
var difficulty = m_Ore._resource switch
|
||||
{
|
||||
CraftResource.DullCopper => 65.0,
|
||||
CraftResource.ShadowIron => 70.0,
|
||||
CraftResource.Copper => 75.0,
|
||||
CraftResource.Bronze => 80.0,
|
||||
CraftResource.Gold => 85.0,
|
||||
CraftResource.Agapite => 90.0,
|
||||
CraftResource.Verite => 95.0,
|
||||
CraftResource.Valorite => 99.0,
|
||||
_ => 50.0
|
||||
};
|
||||
|
||||
var minSkill = difficulty - 25.0;
|
||||
var maxSkill = difficulty + 25.0;
|
||||
|
||||
if (difficulty > 50.0 && difficulty > from.Skills.Mining.Value)
|
||||
{
|
||||
from.SendLocalizedMessage(501986); // You have no idea how to smelt this strange ore!
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Ore.ItemID == 0x19B7 && m_Ore.Amount < 2)
|
||||
if (toConsume <= 0)
|
||||
{
|
||||
// There is not enough metal-bearing ore in this pile to make an ingot.
|
||||
from.SendLocalizedMessage(501987);
|
||||
return;
|
||||
}
|
||||
|
||||
if (from.CheckTargetSkill(SkillName.Mining, targeted, minSkill, maxSkill))
|
||||
if (toConsume > 30000)
|
||||
{
|
||||
var toConsume = m_Ore.Amount;
|
||||
toConsume = 30000;
|
||||
}
|
||||
|
||||
if (toConsume <= 0)
|
||||
int ingotAmount;
|
||||
|
||||
if (m_Ore.ItemID == 0x19B7)
|
||||
{
|
||||
ingotAmount = toConsume / 2;
|
||||
|
||||
if (toConsume % 2 != 0)
|
||||
{
|
||||
// There is not enough metal-bearing ore in this pile to make an ingot.
|
||||
from.SendLocalizedMessage(501987);
|
||||
return;
|
||||
--toConsume;
|
||||
}
|
||||
|
||||
if (toConsume > 30000)
|
||||
{
|
||||
toConsume = 30000;
|
||||
}
|
||||
|
||||
int ingotAmount;
|
||||
|
||||
if (m_Ore.ItemID == 0x19B7)
|
||||
{
|
||||
ingotAmount = toConsume / 2;
|
||||
|
||||
if (toConsume % 2 != 0)
|
||||
{
|
||||
--toConsume;
|
||||
}
|
||||
}
|
||||
else if (m_Ore.ItemID == 0x19B9)
|
||||
{
|
||||
ingotAmount = toConsume * 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
ingotAmount = toConsume;
|
||||
}
|
||||
|
||||
var ingot = m_Ore.GetIngot();
|
||||
ingot.Amount = ingotAmount;
|
||||
|
||||
m_Ore.Consume(toConsume);
|
||||
from.AddToBackpack(ingot);
|
||||
// from.PlaySound( 0x57 );
|
||||
|
||||
// You smelt the ore removing the impurities and put the metal in your backpack.
|
||||
from.SendLocalizedMessage(501988);
|
||||
}
|
||||
else if (m_Ore.ItemID == 0x19B9)
|
||||
{
|
||||
ingotAmount = toConsume * 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Ore.Amount < 2)
|
||||
{
|
||||
m_Ore.ItemID = m_Ore.ItemID == 0x19B9 ? 0x19B8 : 0x19B7;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Ore.Amount /= 2;
|
||||
}
|
||||
|
||||
// You burn away the impurities but are left with less useable metal.
|
||||
from.SendLocalizedMessage(501990);
|
||||
ingotAmount = toConsume;
|
||||
}
|
||||
|
||||
var ingot = m_Ore.GetIngot();
|
||||
ingot.Amount = ingotAmount;
|
||||
|
||||
m_Ore.Consume(toConsume);
|
||||
from.AddToBackpack(ingot);
|
||||
// from.PlaySound( 0x57 );
|
||||
|
||||
// You smelt the ore removing the impurities and put the metal in your backpack.
|
||||
from.SendLocalizedMessage(501988);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTargetOre(Mobile from, BaseOre ore)
|
||||
{
|
||||
if (!ore.Movable)
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Ore == ore)
|
||||
{
|
||||
from.SendLocalizedMessage(501972); // Select another pile or ore with which to combine this.
|
||||
from.Target = new InternalTarget(ore);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ore._resource != m_Ore._resource)
|
||||
{
|
||||
from.SendLocalizedMessage(501979); // You cannot combine ores of different metals.
|
||||
return;
|
||||
}
|
||||
|
||||
var worth = ore.Amount * ore.ItemID switch
|
||||
{
|
||||
0x19B9 => 8,
|
||||
0x19B7 => 2,
|
||||
_ => 4
|
||||
};
|
||||
|
||||
var sourceWorth = m_Ore.Amount * m_Ore.ItemID switch
|
||||
{
|
||||
0x19B9 => 8,
|
||||
0x19B7 => 2,
|
||||
_ => 4
|
||||
};
|
||||
|
||||
worth += sourceWorth;
|
||||
|
||||
var plusWeight = 0;
|
||||
var newID = ore.ItemID;
|
||||
|
||||
if (ore.DefaultWeight != m_Ore.DefaultWeight)
|
||||
{
|
||||
if (ore.ItemID == 0x19B7 || m_Ore.ItemID == 0x19B7)
|
||||
if (m_Ore.Amount < 2)
|
||||
{
|
||||
newID = 0x19B7;
|
||||
}
|
||||
else if (ore.ItemID == 0x19B9)
|
||||
{
|
||||
newID = m_Ore.ItemID;
|
||||
plusWeight = ore.Amount * 2;
|
||||
m_Ore.ItemID = m_Ore.ItemID == 0x19B9 ? 0x19B8 : 0x19B7;
|
||||
}
|
||||
else
|
||||
{
|
||||
plusWeight = m_Ore.Amount * 2;
|
||||
m_Ore.Amount /= 2;
|
||||
}
|
||||
|
||||
// You burn away the impurities but are left with less useable metal.
|
||||
from.SendLocalizedMessage(501990);
|
||||
}
|
||||
|
||||
if (ore.ItemID == 0x19B9 && worth > 120000 ||
|
||||
ore.ItemID is 0x19B8 or 0x19BA && worth > 60000 ||
|
||||
ore.ItemID == 0x19B7 && worth > 30000)
|
||||
{
|
||||
from.SendLocalizedMessage(1062844); // There is too much ore to combine.
|
||||
return;
|
||||
}
|
||||
|
||||
if (ore.RootParent is Mobile mobile &&
|
||||
plusWeight + mobile.Backpack.TotalWeight > mobile.Backpack.MaxWeight)
|
||||
{
|
||||
from.SendLocalizedMessage(501978); // The weight is too great to combine in a container.
|
||||
return;
|
||||
}
|
||||
|
||||
ore.ItemID = newID;
|
||||
|
||||
ore.Amount = ore.ItemID switch
|
||||
{
|
||||
0x19B9 => worth / 8,
|
||||
0x19B7 => worth / 2,
|
||||
_ => worth / 4
|
||||
};
|
||||
|
||||
m_Ore.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class IronOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public IronOre(int amount = 1) : base(CraftResource.Iron, amount)
|
||||
private void OnTargetOre(Mobile from, BaseOre ore)
|
||||
{
|
||||
}
|
||||
|
||||
public IronOre(bool fixedSize) : this()
|
||||
{
|
||||
if (fixedSize)
|
||||
if (!ore.Movable)
|
||||
{
|
||||
ItemID = 0x19B8;
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Ore == ore)
|
||||
{
|
||||
from.SendLocalizedMessage(501972); // Select another pile or ore with which to combine this.
|
||||
from.Target = new InternalTarget(ore);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ore._resource != m_Ore._resource)
|
||||
{
|
||||
from.SendLocalizedMessage(501979); // You cannot combine ores of different metals.
|
||||
return;
|
||||
}
|
||||
|
||||
var worth = ore.Amount * ore.ItemID switch
|
||||
{
|
||||
0x19B9 => 8,
|
||||
0x19B7 => 2,
|
||||
_ => 4
|
||||
};
|
||||
|
||||
var sourceWorth = m_Ore.Amount * m_Ore.ItemID switch
|
||||
{
|
||||
0x19B9 => 8,
|
||||
0x19B7 => 2,
|
||||
_ => 4
|
||||
};
|
||||
|
||||
worth += sourceWorth;
|
||||
|
||||
var plusWeight = 0;
|
||||
var newID = ore.ItemID;
|
||||
|
||||
if (ore.DefaultWeight != m_Ore.DefaultWeight)
|
||||
{
|
||||
if (ore.ItemID == 0x19B7 || m_Ore.ItemID == 0x19B7)
|
||||
{
|
||||
newID = 0x19B7;
|
||||
}
|
||||
else if (ore.ItemID == 0x19B9)
|
||||
{
|
||||
newID = m_Ore.ItemID;
|
||||
plusWeight = ore.Amount * 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
plusWeight = m_Ore.Amount * 2;
|
||||
}
|
||||
}
|
||||
|
||||
if (ore.ItemID == 0x19B9 && worth > 120000 ||
|
||||
ore.ItemID is 0x19B8 or 0x19BA && worth > 60000 ||
|
||||
ore.ItemID == 0x19B7 && worth > 30000)
|
||||
{
|
||||
from.SendLocalizedMessage(1062844); // There is too much ore to combine.
|
||||
return;
|
||||
}
|
||||
|
||||
if (ore.RootParent is Mobile mobile &&
|
||||
plusWeight + mobile.Backpack.TotalWeight > mobile.Backpack.MaxWeight)
|
||||
{
|
||||
from.SendLocalizedMessage(501978); // The weight is too great to combine in a container.
|
||||
return;
|
||||
}
|
||||
|
||||
ore.ItemID = newID;
|
||||
|
||||
ore.Amount = ore.ItemID switch
|
||||
{
|
||||
0x19B9 => worth / 8,
|
||||
0x19B7 => worth / 2,
|
||||
_ => worth / 4
|
||||
};
|
||||
|
||||
m_Ore.Delete();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new IronIngot();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DullCopperOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public DullCopperOre(int amount = 1) : base(CraftResource.DullCopper, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new DullCopperIngot();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class ShadowIronOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public ShadowIronOre(int amount = 1) : base(CraftResource.ShadowIron, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new ShadowIronIngot();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class CopperOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public CopperOre(int amount = 1) : base(CraftResource.Copper, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new CopperIngot();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BronzeOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public BronzeOre(int amount = 1) : base(CraftResource.Bronze, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new BronzeIngot();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class GoldOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public GoldOre(int amount = 1) : base(CraftResource.Gold, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new GoldIngot();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class AgapiteOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public AgapiteOre(int amount = 1) : base(CraftResource.Agapite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new AgapiteIngot();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class VeriteOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public VeriteOre(int amount = 1) : base(CraftResource.Verite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new VeriteIngot();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class ValoriteOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public ValoriteOre(int amount = 1) : base(CraftResource.Valorite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new ValoriteIngot();
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class IronOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public IronOre(int amount = 1) : base(CraftResource.Iron, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public IronOre(bool fixedSize) : this()
|
||||
{
|
||||
if (fixedSize)
|
||||
{
|
||||
ItemID = 0x19B8;
|
||||
}
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new IronIngot();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DullCopperOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public DullCopperOre(int amount = 1) : base(CraftResource.DullCopper, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new DullCopperIngot();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class ShadowIronOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public ShadowIronOre(int amount = 1) : base(CraftResource.ShadowIron, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new ShadowIronIngot();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class CopperOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public CopperOre(int amount = 1) : base(CraftResource.Copper, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new CopperIngot();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BronzeOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public BronzeOre(int amount = 1) : base(CraftResource.Bronze, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new BronzeIngot();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class GoldOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public GoldOre(int amount = 1) : base(CraftResource.Gold, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new GoldIngot();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class AgapiteOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public AgapiteOre(int amount = 1) : base(CraftResource.Agapite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new AgapiteIngot();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class VeriteOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public VeriteOre(int amount = 1) : base(CraftResource.Verite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new VeriteIngot();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class ValoriteOre : BaseOre
|
||||
{
|
||||
[Constructible]
|
||||
public ValoriteOre(int amount = 1) : base(CraftResource.Valorite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot() => new ValoriteIngot();
|
||||
}
|
||||
|
|
@ -1,221 +1,220 @@
|
|||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
public abstract class BaseScales : Item, ICommodity
|
||||
{
|
||||
public abstract class BaseScales : Item, ICommodity
|
||||
private CraftResource m_Resource;
|
||||
|
||||
public BaseScales(CraftResource resource, int amount = 1) : base(0x26B4)
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
public BaseScales(CraftResource resource, int amount = 1) : base(0x26B4)
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1053139; // dragon scales
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1053139; // dragon scales
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public class RedScales : BaseScales
|
||||
public override double DefaultWeight => 0.1;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
[Constructible]
|
||||
public RedScales(int amount = 1) : base(CraftResource.RedScales, amount)
|
||||
{
|
||||
}
|
||||
base.Serialize(writer);
|
||||
|
||||
public RedScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
writer.Write(0); // version
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public class YellowScales : BaseScales
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
[Constructible]
|
||||
public YellowScales(int amount = 1) : base(CraftResource.YellowScales, amount)
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
}
|
||||
|
||||
public YellowScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BlackScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public BlackScales(int amount = 1) : base(CraftResource.BlackScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BlackScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GreenScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public GreenScales(int amount = 1) : base(CraftResource.GreenScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public GreenScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class WhiteScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteScales(int amount = 1) : base(CraftResource.WhiteScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public WhiteScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BlueScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public BlueScales(int amount = 1) : base(CraftResource.BlueScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BlueScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1053140; // sea serpent scales
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
case 0:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class RedScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public RedScales(int amount = 1) : base(CraftResource.RedScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public RedScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class YellowScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public YellowScales(int amount = 1) : base(CraftResource.YellowScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public YellowScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BlackScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public BlackScales(int amount = 1) : base(CraftResource.BlackScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BlackScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GreenScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public GreenScales(int amount = 1) : base(CraftResource.GreenScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public GreenScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class WhiteScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteScales(int amount = 1) : base(CraftResource.WhiteScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public WhiteScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BlueScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public BlueScales(int amount = 1) : base(CraftResource.BlueScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BlueScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1053140; // sea serpent scales
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,49 +1,48 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(1, false)]
|
||||
public partial class BigFish : Item, ICarvable
|
||||
{
|
||||
[SerializationGenerator(1, false)]
|
||||
public partial class BigFish : Item, ICarvable
|
||||
[InvalidateProperties]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
[SerializableField(0)]
|
||||
private Mobile _fisher;
|
||||
|
||||
[Constructible]
|
||||
public BigFish() : base(0x09CC)
|
||||
{
|
||||
[InvalidateProperties]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
[SerializableField(0)]
|
||||
private Mobile _fisher;
|
||||
// TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
|
||||
Weight = Utility.RandomMinMax(3, 200);
|
||||
Hue = Utility.RandomBool() ? 0x847 : 0x58C;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BigFish() : base(0x09CC)
|
||||
public override int LabelNumber => 1041112; // a big fish
|
||||
|
||||
public void Carve(Mobile from, Item item)
|
||||
{
|
||||
ScissorHelper(from, new RawFishSteak(), Math.Max(16, (int)Weight) / 4, false);
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Weight >= 20)
|
||||
{
|
||||
// TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
|
||||
Weight = Utility.RandomMinMax(3, 200);
|
||||
Hue = Utility.RandomBool() ? 0x847 : 0x58C;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041112; // a big fish
|
||||
|
||||
public void Carve(Mobile from, Item item)
|
||||
{
|
||||
ScissorHelper(from, new RawFishSteak(), Math.Max(16, (int)Weight) / 4, false);
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (Weight >= 20)
|
||||
if (_fisher != null)
|
||||
{
|
||||
if (_fisher != null)
|
||||
{
|
||||
list.Add(1070857, _fisher.Name); // Caught by ~1_fisherman~
|
||||
}
|
||||
|
||||
list.Add(1070858, $"{(int)Weight}"); // ~1_weight~ stones
|
||||
list.Add(1070857, _fisher.Name); // Caught by ~1_fisherman~
|
||||
}
|
||||
}
|
||||
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
Weight = Utility.RandomMinMax(3, 200);
|
||||
list.Add(1070858, $"{(int)Weight}"); // ~1_weight~ stones
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
Weight = Utility.RandomMinMax(3, 200);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,21 +1,20 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Fish : Item, ICarvable
|
||||
{
|
||||
[Constructible]
|
||||
public Fish(int amount = 1) : base(Utility.Random(0x09CC, 4))
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
public void Carve(Mobile from, Item item)
|
||||
{
|
||||
ScissorHelper(from, new RawFishSteak(), 4);
|
||||
}
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Fish : Item, ICarvable
|
||||
{
|
||||
[Constructible]
|
||||
public Fish(int amount = 1) : base(Utility.Random(0x09CC, 4))
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
public void Carve(Mobile from, Item item)
|
||||
{
|
||||
ScissorHelper(from, new RawFishSteak(), 4);
|
||||
}
|
||||
}
|
||||
|
|
@ -3,102 +3,101 @@ using ModernUO.Serialization;
|
|||
using Server.Network;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public abstract partial class BaseMagicFish : Item
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public abstract partial class BaseMagicFish : Item
|
||||
public BaseMagicFish(int hue) : base(0xDD6) => Hue = hue;
|
||||
|
||||
public virtual int Bonus => 0;
|
||||
public virtual StatType Type => StatType.Str;
|
||||
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
public virtual bool Apply(Mobile from)
|
||||
{
|
||||
public BaseMagicFish(int hue) : base(0xDD6) => Hue = hue;
|
||||
var applied = SpellHelper.AddStatOffset(from, Type, Bonus, TimeSpan.FromMinutes(1.0));
|
||||
|
||||
public virtual int Bonus => 0;
|
||||
public virtual StatType Type => StatType.Str;
|
||||
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
public virtual bool Apply(Mobile from)
|
||||
if (!applied)
|
||||
{
|
||||
var applied = SpellHelper.AddStatOffset(from, Type, Bonus, TimeSpan.FromMinutes(1.0));
|
||||
|
||||
if (!applied)
|
||||
{
|
||||
from.SendLocalizedMessage(502173); // You are already under a similar effect.
|
||||
}
|
||||
|
||||
return applied;
|
||||
from.SendLocalizedMessage(502173); // You are already under a similar effect.
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (Apply(from))
|
||||
{
|
||||
from.FixedEffect(0x375A, 10, 15);
|
||||
from.PlaySound(0x1E7);
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501774); // You swallow the fish whole!
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
return applied;
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class PrizedFish : BaseMagicFish
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
[Constructible]
|
||||
public PrizedFish() : base(51)
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Int;
|
||||
|
||||
public override int LabelNumber => 1041073; // prized fish
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class WondrousFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public WondrousFish() : base(86)
|
||||
else if (Apply(from))
|
||||
{
|
||||
}
|
||||
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Dex;
|
||||
|
||||
public override int LabelNumber => 1041074; // wondrous fish
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class TrulyRareFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public TrulyRareFish() : base(76)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Str;
|
||||
|
||||
public override int LabelNumber => 1041075; // truly rare fish
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class PeculiarFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public PeculiarFish() : base(66)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041076; // highly peculiar fish
|
||||
|
||||
public override bool Apply(Mobile from)
|
||||
{
|
||||
from.Stam += 10;
|
||||
return true;
|
||||
from.FixedEffect(0x375A, 10, 15);
|
||||
from.PlaySound(0x1E7);
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501774); // You swallow the fish whole!
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class PrizedFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public PrizedFish() : base(51)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Int;
|
||||
|
||||
public override int LabelNumber => 1041073; // prized fish
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class WondrousFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public WondrousFish() : base(86)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Dex;
|
||||
|
||||
public override int LabelNumber => 1041074; // wondrous fish
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class TrulyRareFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public TrulyRareFish() : base(76)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Str;
|
||||
|
||||
public override int LabelNumber => 1041075; // truly rare fish
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class PeculiarFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public PeculiarFish() : base(66)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041076; // highly peculiar fish
|
||||
|
||||
public override bool Apply(Mobile from)
|
||||
{
|
||||
from.Stam += 10;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,318 +1,129 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(2, false)]
|
||||
public abstract partial class BaseGranite : Item
|
||||
{
|
||||
public abstract class BaseGranite : Item
|
||||
[InvalidateProperties]
|
||||
[SerializableField(0)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private CraftResource _resource;
|
||||
|
||||
public BaseGranite(CraftResource resource) : base(0x1779)
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
Stackable = Core.ML;
|
||||
|
||||
public BaseGranite(CraftResource resource) : base(0x1779)
|
||||
_resource = resource;
|
||||
}
|
||||
|
||||
public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
|
||||
|
||||
public override int LabelNumber => 1044607; // high quality granite
|
||||
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
_resource = (CraftResource)reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(_resource))
|
||||
{
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
Stackable = Core.ML;
|
||||
var num = CraftResources.GetLocalizationNumber(_resource);
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
if (num > 0)
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
list.Add(num);
|
||||
}
|
||||
}
|
||||
|
||||
public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
|
||||
|
||||
public override int LabelNumber => 1044607; // high quality granite
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
else
|
||||
{
|
||||
case 1:
|
||||
case 0:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
list.Add(CraftResources.GetName(_resource));
|
||||
}
|
||||
|
||||
if (version < 1)
|
||||
{
|
||||
Stackable = Core.ML;
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(m_Resource))
|
||||
{
|
||||
var num = CraftResources.GetLocalizationNumber(m_Resource);
|
||||
|
||||
if (num > 0)
|
||||
{
|
||||
list.Add(num);
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add(CraftResources.GetName(m_Resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Granite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public Granite() : base(CraftResource.Iron)
|
||||
{
|
||||
}
|
||||
|
||||
public Granite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DullCopperGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public DullCopperGranite() : base(CraftResource.DullCopper)
|
||||
{
|
||||
}
|
||||
|
||||
public DullCopperGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ShadowIronGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public ShadowIronGranite() : base(CraftResource.ShadowIron)
|
||||
{
|
||||
}
|
||||
|
||||
public ShadowIronGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CopperGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public CopperGranite() : base(CraftResource.Copper)
|
||||
{
|
||||
}
|
||||
|
||||
public CopperGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BronzeGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public BronzeGranite() : base(CraftResource.Bronze)
|
||||
{
|
||||
}
|
||||
|
||||
public BronzeGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GoldGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public GoldGranite() : base(CraftResource.Gold)
|
||||
{
|
||||
}
|
||||
|
||||
public GoldGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class AgapiteGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public AgapiteGranite() : base(CraftResource.Agapite)
|
||||
{
|
||||
}
|
||||
|
||||
public AgapiteGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class VeriteGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public VeriteGranite() : base(CraftResource.Verite)
|
||||
{
|
||||
}
|
||||
|
||||
public VeriteGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ValoriteGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public ValoriteGranite() : base(CraftResource.Valorite)
|
||||
{
|
||||
}
|
||||
|
||||
public ValoriteGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Granite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public Granite() : base(CraftResource.Iron)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DullCopperGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public DullCopperGranite() : base(CraftResource.DullCopper)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class ShadowIronGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public ShadowIronGranite() : base(CraftResource.ShadowIron)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class CopperGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public CopperGranite() : base(CraftResource.Copper)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BronzeGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public BronzeGranite() : base(CraftResource.Bronze)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class GoldGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public GoldGranite() : base(CraftResource.Gold)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class AgapiteGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public AgapiteGranite() : base(CraftResource.Agapite)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class VeriteGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public VeriteGranite() : base(CraftResource.Verite)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class ValoriteGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public ValoriteGranite() : base(CraftResource.Valorite)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,386 +1,385 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Blight : Item
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Blight : Item
|
||||
[Constructible]
|
||||
public Blight(int amount = 1) : base(0x3183)
|
||||
{
|
||||
[Constructible]
|
||||
public Blight(int amount = 1) : base(0x3183)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class LuminescentFungi : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LuminescentFungi(int amount = 1) : base(0x3191)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class CapturedEssence : Item
|
||||
{
|
||||
[Constructible]
|
||||
public CapturedEssence(int amount = 1) : base(0x318E)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class EyeOfTheTravesty : Item
|
||||
{
|
||||
[Constructible]
|
||||
public EyeOfTheTravesty(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public EyeOfTheTravesty(int amount = 1) : base(0x318D)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Corruption : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Corruption(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Corruption(int amount = 1) : base(0x3184)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DreadHornMane : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DreadHornMane(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DreadHornMane(int amount = 1) : base(0x318A)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class ParasiticPlant : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ParasiticPlant(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ParasiticPlant(int amount = 1) : base(0x3190)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Muculent : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Muculent(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Muculent(int amount = 1) : base(0x3188)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DiseasedBark : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DiseasedBark(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DiseasedBark(int amount = 1) : base(0x318B)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BarkFragment : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BarkFragment(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BarkFragment(int amount = 1) : base(0x318F)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class GrizzledBones : Item
|
||||
{
|
||||
[Constructible]
|
||||
public GrizzledBones(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public GrizzledBones(int amount = 1) : base(0x318C)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class LardOfParoxysmus : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LardOfParoxysmus(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LardOfParoxysmus(int amount = 1) : base(0x3189)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class PerfectEmerald : Item
|
||||
{
|
||||
[Constructible]
|
||||
public PerfectEmerald(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public PerfectEmerald(int amount = 1) : base(0x3194)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DarkSapphire : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DarkSapphire(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DarkSapphire(int amount = 1) : base(0x3192)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Turquoise : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Turquoise(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Turquoise(int amount = 1) : base(0x3193)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class EcruCitrine : Item
|
||||
{
|
||||
[Constructible]
|
||||
public EcruCitrine(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public EcruCitrine(int amount = 1) : base(0x3195)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class WhitePearl : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WhitePearl(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public WhitePearl(int amount = 1) : base(0x3196)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class FireRuby : Item
|
||||
{
|
||||
[Constructible]
|
||||
public FireRuby(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public FireRuby(int amount = 1) : base(0x3197)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BlueDiamond : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BlueDiamond(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BlueDiamond(int amount = 1) : base(0x3198)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BrilliantAmber : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BrilliantAmber(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BrilliantAmber(int amount = 1) : base(0x3199)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Scourge : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Scourge(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Scourge(int amount = 1) : base(0x3185)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 150;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Putrefication : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Putrefication(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Putrefication(int amount = 1) : base(0x3186)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 883;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Taint : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Taint(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Taint(int amount = 1) : base(0x3187)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 731;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x315A, 0x315B)]
|
||||
public partial class PristineDreadHorn : Item
|
||||
{
|
||||
[Constructible]
|
||||
public PristineDreadHorn() : base(0x315A)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SwitchItem : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SwitchItem(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SwitchItem(int amount = 1) : base(0x2F5F)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class LuminescentFungi : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LuminescentFungi(int amount = 1) : base(0x3191)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class CapturedEssence : Item
|
||||
{
|
||||
[Constructible]
|
||||
public CapturedEssence(int amount = 1) : base(0x318E)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class EyeOfTheTravesty : Item
|
||||
{
|
||||
[Constructible]
|
||||
public EyeOfTheTravesty(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public EyeOfTheTravesty(int amount = 1) : base(0x318D)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Corruption : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Corruption(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Corruption(int amount = 1) : base(0x3184)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DreadHornMane : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DreadHornMane(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DreadHornMane(int amount = 1) : base(0x318A)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class ParasiticPlant : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ParasiticPlant(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ParasiticPlant(int amount = 1) : base(0x3190)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Muculent : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Muculent(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Muculent(int amount = 1) : base(0x3188)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DiseasedBark : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DiseasedBark(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DiseasedBark(int amount = 1) : base(0x318B)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BarkFragment : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BarkFragment(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BarkFragment(int amount = 1) : base(0x318F)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class GrizzledBones : Item
|
||||
{
|
||||
[Constructible]
|
||||
public GrizzledBones(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public GrizzledBones(int amount = 1) : base(0x318C)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class LardOfParoxysmus : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LardOfParoxysmus(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LardOfParoxysmus(int amount = 1) : base(0x3189)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class PerfectEmerald : Item
|
||||
{
|
||||
[Constructible]
|
||||
public PerfectEmerald(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public PerfectEmerald(int amount = 1) : base(0x3194)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DarkSapphire : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DarkSapphire(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DarkSapphire(int amount = 1) : base(0x3192)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Turquoise : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Turquoise(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Turquoise(int amount = 1) : base(0x3193)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class EcruCitrine : Item
|
||||
{
|
||||
[Constructible]
|
||||
public EcruCitrine(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public EcruCitrine(int amount = 1) : base(0x3195)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class WhitePearl : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WhitePearl(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public WhitePearl(int amount = 1) : base(0x3196)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class FireRuby : Item
|
||||
{
|
||||
[Constructible]
|
||||
public FireRuby(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public FireRuby(int amount = 1) : base(0x3197)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BlueDiamond : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BlueDiamond(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BlueDiamond(int amount = 1) : base(0x3198)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BrilliantAmber : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BrilliantAmber(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BrilliantAmber(int amount = 1) : base(0x3199)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Scourge : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Scourge(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Scourge(int amount = 1) : base(0x3185)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 150;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Putrefication : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Putrefication(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Putrefication(int amount = 1) : base(0x3186)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 883;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Taint : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Taint(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Taint(int amount = 1) : base(0x3187)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 731;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x315A, 0x315B)]
|
||||
public partial class PristineDreadHorn : Item
|
||||
{
|
||||
[Constructible]
|
||||
public PristineDreadHorn() : base(0x315A)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SwitchItem : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SwitchItem(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SwitchItem(int amount = 1) : base(0x2F5F)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,41 +1,25 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BagOfAllReagents : Bag
|
||||
{
|
||||
public class BagOfAllReagents : Bag
|
||||
[Constructible]
|
||||
public BagOfAllReagents(int amount = 50)
|
||||
{
|
||||
[Constructible]
|
||||
public BagOfAllReagents(int amount = 50)
|
||||
{
|
||||
DropItem(new BlackPearl(amount));
|
||||
DropItem(new Bloodmoss(amount));
|
||||
DropItem(new Garlic(amount));
|
||||
DropItem(new Ginseng(amount));
|
||||
DropItem(new MandrakeRoot(amount));
|
||||
DropItem(new Nightshade(amount));
|
||||
DropItem(new SulfurousAsh(amount));
|
||||
DropItem(new SpidersSilk(amount));
|
||||
DropItem(new BatWing(amount));
|
||||
DropItem(new GraveDust(amount));
|
||||
DropItem(new DaemonBlood(amount));
|
||||
DropItem(new NoxCrystal(amount));
|
||||
DropItem(new PigIron(amount));
|
||||
}
|
||||
|
||||
public BagOfAllReagents(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
DropItem(new BlackPearl(amount));
|
||||
DropItem(new Bloodmoss(amount));
|
||||
DropItem(new Garlic(amount));
|
||||
DropItem(new Ginseng(amount));
|
||||
DropItem(new MandrakeRoot(amount));
|
||||
DropItem(new Nightshade(amount));
|
||||
DropItem(new SulfurousAsh(amount));
|
||||
DropItem(new SpidersSilk(amount));
|
||||
DropItem(new BatWing(amount));
|
||||
DropItem(new GraveDust(amount));
|
||||
DropItem(new DaemonBlood(amount));
|
||||
DropItem(new NoxCrystal(amount));
|
||||
DropItem(new PigIron(amount));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,33 +1,17 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BagOfNecroReagents : Bag
|
||||
{
|
||||
public class BagOfNecroReagents : Bag
|
||||
[Constructible]
|
||||
public BagOfNecroReagents(int amount = 50)
|
||||
{
|
||||
[Constructible]
|
||||
public BagOfNecroReagents(int amount = 50)
|
||||
{
|
||||
DropItem(new BatWing(amount));
|
||||
DropItem(new GraveDust(amount));
|
||||
DropItem(new DaemonBlood(amount));
|
||||
DropItem(new NoxCrystal(amount));
|
||||
DropItem(new PigIron(amount));
|
||||
}
|
||||
|
||||
public BagOfNecroReagents(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
DropItem(new BatWing(amount));
|
||||
DropItem(new GraveDust(amount));
|
||||
DropItem(new DaemonBlood(amount));
|
||||
DropItem(new NoxCrystal(amount));
|
||||
DropItem(new PigIron(amount));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,36 +1,20 @@
|
|||
namespace Server.Items
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BagOfReagents : Bag
|
||||
{
|
||||
public class BagOfReagents : Bag
|
||||
[Constructible]
|
||||
public BagOfReagents(int amount = 50)
|
||||
{
|
||||
[Constructible]
|
||||
public BagOfReagents(int amount = 50)
|
||||
{
|
||||
DropItem(new BlackPearl(amount));
|
||||
DropItem(new Bloodmoss(amount));
|
||||
DropItem(new Garlic(amount));
|
||||
DropItem(new Ginseng(amount));
|
||||
DropItem(new MandrakeRoot(amount));
|
||||
DropItem(new Nightshade(amount));
|
||||
DropItem(new SulfurousAsh(amount));
|
||||
DropItem(new SpidersSilk(amount));
|
||||
}
|
||||
|
||||
public BagOfReagents(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
DropItem(new BlackPearl(amount));
|
||||
DropItem(new Bloodmoss(amount));
|
||||
DropItem(new Garlic(amount));
|
||||
DropItem(new Ginseng(amount));
|
||||
DropItem(new MandrakeRoot(amount));
|
||||
DropItem(new Nightshade(amount));
|
||||
DropItem(new SulfurousAsh(amount));
|
||||
DropItem(new SpidersSilk(amount));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,16 +1,15 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public abstract partial class BaseReagent : Item
|
||||
{
|
||||
public BaseReagent(int itemID, int amount = 1) : base(itemID)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
[SerializationGenerator(0, false)]
|
||||
public abstract partial class BaseReagent : Item
|
||||
{
|
||||
public BaseReagent(int itemID, int amount = 1) : base(itemID)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
}
|
||||
|
|
@ -1,16 +1,15 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BatWing : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public BatWing(int amount = 1) : base(0xF78, amount)
|
||||
{
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BatWing : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public BatWing(int amount = 1) : base(0xF78, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
}
|
||||
|
|
@ -1,16 +1,15 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BlackPearl : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public BlackPearl(int amount = 1) : base(0xF7A, amount)
|
||||
{
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BlackPearl : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public BlackPearl(int amount = 1) : base(0xF7A, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
}
|
||||
|
|
@ -1,16 +1,15 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Bloodmoss : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Bloodmoss(int amount = 1) : base(0xF7B, amount)
|
||||
{
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Bloodmoss : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Bloodmoss(int amount = 1) : base(0xF7B, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
}
|
||||
|
|
@ -1,16 +1,15 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DaemonBlood : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public DaemonBlood(int amount = 1) : base(0xF7D, amount)
|
||||
{
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DaemonBlood : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public DaemonBlood(int amount = 1) : base(0xF7D, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
}
|
||||
|
|
@ -1,18 +1,17 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DaemonBone : BaseReagent, ICommodity
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DaemonBone : BaseReagent, ICommodity
|
||||
[Constructible]
|
||||
public DaemonBone(int amount = 1) : base(0xF80, amount)
|
||||
{
|
||||
[Constructible]
|
||||
public DaemonBone(int amount = 1) : base(0xF80, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => Core.ML;
|
||||
}
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => Core.ML;
|
||||
}
|
||||
|
|
@ -1,16 +1,15 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DeadWood : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public DeadWood(int amount = 1) : base(0xF90, amount)
|
||||
{
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DeadWood : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public DeadWood(int amount = 1) : base(0xF90, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
}
|
||||
|
|
@ -1,16 +1,15 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DragonsBlood : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public DragonsBlood(int amount = 1) : base(0x4077, amount)
|
||||
{
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => Core.ML;
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DragonsBlood : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public DragonsBlood(int amount = 1) : base(0x4077, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => Core.ML;
|
||||
}
|
||||
|
|
@ -1,16 +1,15 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Garlic : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Garlic(int amount = 1) : base(0xF84, amount)
|
||||
{
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Garlic : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Garlic(int amount = 1) : base(0xF84, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
}
|
||||
|
|
@ -1,16 +1,15 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Ginseng : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Ginseng(int amount = 1) : base(0xF85, amount)
|
||||
{
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Ginseng : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Ginseng(int amount = 1) : base(0xF85, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
}
|
||||
|
|
@ -1,16 +1,15 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class GraveDust : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public GraveDust(int amount = 1) : base(0xF8F, amount)
|
||||
{
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class GraveDust : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public GraveDust(int amount = 1) : base(0xF8F, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
}
|
||||
|
|
@ -1,16 +1,15 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class MandrakeRoot : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public MandrakeRoot(int amount = 1) : base(0xF86, amount)
|
||||
{
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class MandrakeRoot : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public MandrakeRoot(int amount = 1) : base(0xF86, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
}
|
||||
|
|
@ -1,16 +1,15 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Nightshade : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Nightshade(int amount = 1) : base(0xF88, amount)
|
||||
{
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Nightshade : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Nightshade(int amount = 1) : base(0xF88, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
}
|
||||
|
|
@ -1,16 +1,15 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class NoxCrystal : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public NoxCrystal(int amount = 1) : base(0xF8E, amount)
|
||||
{
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class NoxCrystal : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public NoxCrystal(int amount = 1) : base(0xF8E, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
}
|
||||
|
|
@ -1,16 +1,15 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class PigIron : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public PigIron(int amount = 1) : base(0xF8A, amount)
|
||||
{
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class PigIron : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public PigIron(int amount = 1) : base(0xF8A, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
}
|
||||
|
|
@ -1,16 +1,15 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SpidersSilk : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public SpidersSilk(int amount = 1) : base(0xF8D, amount)
|
||||
{
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SpidersSilk : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public SpidersSilk(int amount = 1) : base(0xF8D, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
}
|
||||
|
|
@ -1,16 +1,15 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SulfurousAsh : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public SulfurousAsh(int amount = 1) : base(0xF8C, amount)
|
||||
{
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SulfurousAsh : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public SulfurousAsh(int amount = 1) : base(0xF8C, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
}
|
||||
|
|
@ -1,52 +1,51 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C)]
|
||||
public partial class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C)]
|
||||
public partial class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
|
||||
[Constructible]
|
||||
public BoltOfCloth(int amount = 1) : base(0xF95)
|
||||
{
|
||||
[Constructible]
|
||||
public BoltOfCloth(int amount = 1) : base(0xF95)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 5.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ScissorHelper(from, new Cloth(), 50);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
var number = Amount == 1 ? 1049122 : 1049121;
|
||||
var amount = (Amount * 50).ToString();
|
||||
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", amount);
|
||||
}
|
||||
Stackable = true;
|
||||
Weight = 5.0;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ScissorHelper(from, new Cloth(), 50);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
var number = Amount == 1 ? 1049122 : 1049121;
|
||||
var amount = (Amount * 50).ToString();
|
||||
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", amount);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,19 +1,18 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Bone : Item, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Bone(int amount = 1) : base(0xf7e)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Weight = 1.0;
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Bone : Item, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Bone(int amount = 1) : base(0xf7e)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
}
|
||||
|
|
@ -1,52 +1,51 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1766, 0x1768)]
|
||||
public partial class Cloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1766, 0x1768)]
|
||||
public partial class Cloth : Item, IScissorable, IDyable, ICommodity
|
||||
[Constructible]
|
||||
public Cloth(int amount = 1) : base(0x1766)
|
||||
{
|
||||
[Constructible]
|
||||
public Cloth(int amount = 1) : base(0x1766)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ScissorHelper(from, new Bandage(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
var number = Amount == 1 ? 1049124 : 1049123;
|
||||
|
||||
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString());
|
||||
}
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ScissorHelper(from, new Bandage(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
var number = Amount == 1 ? 1049124 : 1049123;
|
||||
|
||||
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString());
|
||||
}
|
||||
}
|
||||
|
|
@ -1,93 +1,92 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Cotton : Item, IDyable
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Cotton : Item, IDyable
|
||||
[Constructible]
|
||||
public Cotton(int amount = 1) : base(0xDF9)
|
||||
{
|
||||
[Constructible]
|
||||
public Cotton(int amount = 1) : base(0xDF9)
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
|
||||
from.Target = new PickWheelTarget(this);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
else
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new SpoolOfThread(6);
|
||||
item.Hue = hue;
|
||||
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
|
||||
}
|
||||
|
||||
private class PickWheelTarget : Target
|
||||
{
|
||||
private readonly Cotton m_Cotton;
|
||||
|
||||
public PickWheelTarget(Cotton cotton) : base(3, false, TargetFlags.None) => m_Cotton = cotton;
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Cotton.Deleted)
|
||||
{
|
||||
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
|
||||
from.Target = new PickWheelTarget(this);
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
||||
var wheel = targeted as ISpinningWheel;
|
||||
|
||||
if (wheel == null && targeted is AddonComponent component)
|
||||
{
|
||||
wheel = component.Addon as ISpinningWheel;
|
||||
}
|
||||
|
||||
if (wheel is not Item)
|
||||
{
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_Cotton.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new SpoolOfThread(6);
|
||||
item.Hue = hue;
|
||||
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
|
||||
}
|
||||
|
||||
private class PickWheelTarget : Target
|
||||
{
|
||||
private readonly Cotton m_Cotton;
|
||||
|
||||
public PickWheelTarget(Cotton cotton) : base(3, false, TargetFlags.None) => m_Cotton = cotton;
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
if (m_Cotton.Deleted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var wheel = targeted as ISpinningWheel;
|
||||
|
||||
if (wheel == null && targeted is AddonComponent component)
|
||||
{
|
||||
wheel = component.Addon as ISpinningWheel;
|
||||
}
|
||||
|
||||
if (wheel is not Item)
|
||||
{
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_Cotton.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Cotton.Consume();
|
||||
wheel.BeginSpin(m_Cotton.OnSpun, from, m_Cotton.Hue);
|
||||
}
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Cotton.Consume();
|
||||
wheel.BeginSpin(m_Cotton.OnSpun, from, m_Cotton.Hue);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,81 +1,80 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Flax : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Flax(int amount = 1) : base(0x1A9C)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
}
|
||||
namespace Server.Items;
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Flax : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Flax(int amount = 1) : base(0x1A9C)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
|
||||
from.Target = new PickWheelTarget(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new SpoolOfThread(6);
|
||||
item.Hue = hue;
|
||||
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
|
||||
}
|
||||
|
||||
private class PickWheelTarget : Target
|
||||
{
|
||||
private readonly Flax m_Flax;
|
||||
|
||||
public PickWheelTarget(Flax flax) : base(3, false, TargetFlags.None) => m_Flax = flax;
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Flax.Deleted)
|
||||
{
|
||||
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
|
||||
from.Target = new PickWheelTarget(this);
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
||||
var wheel = targeted as ISpinningWheel;
|
||||
|
||||
if (wheel == null && targeted is AddonComponent component)
|
||||
{
|
||||
wheel = component.Addon as ISpinningWheel;
|
||||
}
|
||||
|
||||
if (wheel is not Item)
|
||||
{
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_Flax.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new SpoolOfThread(6);
|
||||
item.Hue = hue;
|
||||
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
|
||||
}
|
||||
|
||||
private class PickWheelTarget : Target
|
||||
{
|
||||
private readonly Flax m_Flax;
|
||||
|
||||
public PickWheelTarget(Flax flax) : base(3, false, TargetFlags.None) => m_Flax = flax;
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
if (m_Flax.Deleted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var wheel = targeted as ISpinningWheel;
|
||||
|
||||
if (wheel == null && targeted is AddonComponent component)
|
||||
{
|
||||
wheel = component.Addon as ISpinningWheel;
|
||||
}
|
||||
|
||||
if (wheel is not Item)
|
||||
{
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_Flax.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Flax.Consume();
|
||||
wheel.BeginSpin(m_Flax.OnSpun, from, m_Flax.Hue);
|
||||
}
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Flax.Consume();
|
||||
wheel.BeginSpin(m_Flax.OnSpun, from, m_Flax.Hue);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,187 +1,186 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(2, false)]
|
||||
public abstract partial class BaseHides : Item, ICommodity
|
||||
{
|
||||
[SerializationGenerator(2, false)]
|
||||
public abstract partial class BaseHides : Item, ICommodity
|
||||
[InvalidateProperties]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
[SerializableField(0)]
|
||||
private CraftResource _resource;
|
||||
|
||||
public BaseHides(CraftResource resource, int amount = 1) : base(0x1079)
|
||||
{
|
||||
[InvalidateProperties]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
[SerializableField(0)]
|
||||
private CraftResource _resource;
|
||||
Stackable = true;
|
||||
Weight = 5.0;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
public BaseHides(CraftResource resource, int amount = 1) : base(0x1079)
|
||||
_resource = resource;
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 5.0;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
_resource = resource;
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
|
||||
{
|
||||
if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
|
||||
{
|
||||
return 1049687 + (_resource - CraftResource.SpinedLeather);
|
||||
}
|
||||
|
||||
return 1047023;
|
||||
return 1049687 + (_resource - CraftResource.SpinedLeather);
|
||||
}
|
||||
|
||||
return 1047023;
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
_resource = (CraftResource)reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void AddNameProperty(IPropertyList list)
|
||||
{
|
||||
if (Amount > 1)
|
||||
{
|
||||
_resource = (CraftResource)reader.ReadInt();
|
||||
list.Add(1050039, $"{Amount}\t{1024216:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
}
|
||||
|
||||
public override void AddNameProperty(IPropertyList list)
|
||||
else
|
||||
{
|
||||
if (Amount > 1)
|
||||
list.Add(1024216); // pile of hides
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(_resource))
|
||||
{
|
||||
var num = CraftResources.GetLocalizationNumber(_resource);
|
||||
|
||||
if (num > 0)
|
||||
{
|
||||
list.Add(1050039, $"{Amount}\t{1024216:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
list.Add(num);
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add(1024216); // pile of hides
|
||||
list.Add(CraftResources.GetName(_resource));
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(_resource))
|
||||
{
|
||||
var num = CraftResources.GetLocalizationNumber(_resource);
|
||||
|
||||
if (num > 0)
|
||||
{
|
||||
list.Add(num);
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add(CraftResources.GetName(_resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public partial class Hides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public Hides(int amount = 1) : base(CraftResource.RegularLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
ScissorHelper(from, new Leather(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public partial class SpinedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public SpinedHides(int amount = 1) : base(CraftResource.SpinedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
ScissorHelper(from, new SpinedLeather(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public partial class HornedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public HornedHides(int amount = 1) : base(CraftResource.HornedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
ScissorHelper(from, new HornedLeather(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public partial class BarbedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public BarbedHides(int amount = 1) : base(CraftResource.BarbedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
ScissorHelper(from, new BarbedLeather(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public partial class Hides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public Hides(int amount = 1) : base(CraftResource.RegularLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
ScissorHelper(from, new Leather(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public partial class SpinedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public SpinedHides(int amount = 1) : base(CraftResource.SpinedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
ScissorHelper(from, new SpinedLeather(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public partial class HornedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public HornedHides(int amount = 1) : base(CraftResource.HornedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
ScissorHelper(from, new HornedLeather(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public partial class BarbedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public BarbedHides(int amount = 1) : base(CraftResource.BarbedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
ScissorHelper(from, new BarbedLeather(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,115 +1,114 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(2, false)]
|
||||
public abstract partial class BaseLeather : Item, ICommodity
|
||||
{
|
||||
[SerializationGenerator(2, false)]
|
||||
public abstract partial class BaseLeather : Item, ICommodity
|
||||
[InvalidateProperties]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
[SerializableField(0)]
|
||||
private CraftResource _resource;
|
||||
|
||||
public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081)
|
||||
{
|
||||
[InvalidateProperties]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
[SerializableField(0)]
|
||||
private CraftResource _resource;
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081)
|
||||
_resource = resource;
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
_resource = resource;
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
|
||||
{
|
||||
if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather)
|
||||
{
|
||||
return 1049684 + (_resource - CraftResource.SpinedLeather);
|
||||
}
|
||||
|
||||
return 1047022;
|
||||
return 1049684 + (_resource - CraftResource.SpinedLeather);
|
||||
}
|
||||
|
||||
return 1047022;
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
_resource = (CraftResource)reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void AddNameProperty(IPropertyList list)
|
||||
{
|
||||
if (Amount > 1)
|
||||
{
|
||||
_resource = (CraftResource)reader.ReadInt();
|
||||
list.Add(1050039, $"{Amount}\t{1024199:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
}
|
||||
|
||||
public override void AddNameProperty(IPropertyList list)
|
||||
else
|
||||
{
|
||||
if (Amount > 1)
|
||||
list.Add(1024199); // cut leather
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(_resource))
|
||||
{
|
||||
var num = CraftResources.GetLocalizationNumber(_resource);
|
||||
|
||||
if (num > 0)
|
||||
{
|
||||
list.Add(1050039, $"{Amount}\t{1024199:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
list.Add(num);
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add(1024199); // cut leather
|
||||
list.Add(CraftResources.GetName(_resource));
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(_resource))
|
||||
{
|
||||
var num = CraftResources.GetLocalizationNumber(_resource);
|
||||
|
||||
if (num > 0)
|
||||
{
|
||||
list.Add(num);
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add(CraftResources.GetName(_resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public partial class Leather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public Leather(int amount = 1) : base(CraftResource.RegularLeather, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public partial class SpinedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public SpinedLeather(int amount = 1) : base(CraftResource.SpinedLeather, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public partial class HornedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public HornedLeather(int amount = 1) : base(CraftResource.HornedLeather, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public partial class BarbedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public partial class Leather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public Leather(int amount = 1) : base(CraftResource.RegularLeather, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public partial class SpinedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public SpinedLeather(int amount = 1) : base(CraftResource.SpinedLeather, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public partial class HornedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public HornedLeather(int amount = 1) : base(CraftResource.HornedLeather, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public partial class BarbedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
@ -1,52 +1,51 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1765, 0x1767)]
|
||||
public partial class UncutCloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x1765, 0x1767)]
|
||||
public partial class UncutCloth : Item, IScissorable, IDyable, ICommodity
|
||||
[Constructible]
|
||||
public UncutCloth(int amount = 1) : base(0x1767)
|
||||
{
|
||||
[Constructible]
|
||||
public UncutCloth(int amount = 1) : base(0x1767)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ScissorHelper(from, new Bandage(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
var number = Amount == 1 ? 1049124 : 1049123;
|
||||
|
||||
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString());
|
||||
}
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ScissorHelper(from, new Bandage(), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
var number = Amount == 1 ? 1049124 : 1049123;
|
||||
|
||||
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString());
|
||||
}
|
||||
}
|
||||
|
|
@ -1,115 +1,114 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Wool : Item, IDyable
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Wool : Item, IDyable
|
||||
[Constructible]
|
||||
public Wool(int amount = 1) : base(0xDF8)
|
||||
{
|
||||
[Constructible]
|
||||
public Wool(int amount = 1) : base(0xDF8)
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
if (Deleted)
|
||||
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
|
||||
from.Target = new PickWheelTarget(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new DarkYarn(3);
|
||||
item.Hue = hue;
|
||||
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010576); // You put the balls of yarn in your backpack.
|
||||
}
|
||||
|
||||
private class PickWheelTarget : Target
|
||||
{
|
||||
private readonly Wool m_Wool;
|
||||
|
||||
public PickWheelTarget(Wool wool) : base(3, false, TargetFlags.None) => m_Wool = wool;
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Wool.Deleted)
|
||||
{
|
||||
return false;
|
||||
return;
|
||||
}
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
var wheel = targeted as ISpinningWheel;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
if (wheel == null && targeted is AddonComponent component)
|
||||
{
|
||||
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
|
||||
from.Target = new PickWheelTarget(this);
|
||||
wheel = component.Addon as ISpinningWheel;
|
||||
}
|
||||
else
|
||||
|
||||
if (wheel is Item)
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new DarkYarn(3);
|
||||
item.Hue = hue;
|
||||
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010576); // You put the balls of yarn in your backpack.
|
||||
}
|
||||
|
||||
private class PickWheelTarget : Target
|
||||
{
|
||||
private readonly Wool m_Wool;
|
||||
|
||||
public PickWheelTarget(Wool wool) : base(3, false, TargetFlags.None) => m_Wool = wool;
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Wool.Deleted)
|
||||
if (!m_Wool.IsChildOf(from.Backpack))
|
||||
{
|
||||
return;
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
|
||||
var wheel = targeted as ISpinningWheel;
|
||||
|
||||
if (wheel == null && targeted is AddonComponent component)
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
wheel = component.Addon as ISpinningWheel;
|
||||
}
|
||||
|
||||
if (wheel is Item)
|
||||
{
|
||||
if (!m_Wool.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Wool.Consume();
|
||||
wheel.BeginSpin(m_Wool.OnSpun, from, m_Wool.Hue);
|
||||
}
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
m_Wool.Consume();
|
||||
wheel.BeginSpin(m_Wool.OnSpun, from, m_Wool.Hue);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class TaintedWool : Wool
|
||||
{
|
||||
[Constructible]
|
||||
public TaintedWool(int amount = 1) : base(0x101F)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public override void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new DarkYarn();
|
||||
item.Hue = hue;
|
||||
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010574); // You put a ball of yarn in your backpack.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class TaintedWool : Wool
|
||||
{
|
||||
[Constructible]
|
||||
public TaintedWool(int amount = 1) : base(0x101F)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public override void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new DarkYarn();
|
||||
item.Hue = hue;
|
||||
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010574); // You put a ball of yarn in your backpack.
|
||||
}
|
||||
}
|
||||
|
|
@ -1,130 +1,129 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
namespace Server.Items;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public abstract partial class BaseClothMaterial : Item, IDyable
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public abstract partial class BaseClothMaterial : Item, IDyable
|
||||
public BaseClothMaterial(int itemID, int amount = 1) : base(itemID)
|
||||
{
|
||||
public BaseClothMaterial(int itemID, int amount = 1) : base(itemID)
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
if (Deleted)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
from.SendLocalizedMessage(500366); // Select a loom to use that on.
|
||||
from.Target = new PickLoomTarget(this);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
else
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(500366); // Select a loom to use that on.
|
||||
from.Target = new PickLoomTarget(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
private class PickLoomTarget : Target
|
||||
private class PickLoomTarget : Target
|
||||
{
|
||||
private readonly BaseClothMaterial m_Material;
|
||||
|
||||
public PickLoomTarget(BaseClothMaterial material) : base(3, false, TargetFlags.None) => m_Material = material;
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
private readonly BaseClothMaterial m_Material;
|
||||
|
||||
public PickLoomTarget(BaseClothMaterial material) : base(3, false, TargetFlags.None) => m_Material = material;
|
||||
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
if (m_Material.Deleted)
|
||||
{
|
||||
if (m_Material.Deleted)
|
||||
return;
|
||||
}
|
||||
|
||||
var loom = targeted as ILoom;
|
||||
|
||||
if (loom == null && targeted is AddonComponent component)
|
||||
{
|
||||
loom = component.Addon as ILoom;
|
||||
}
|
||||
|
||||
if (loom != null)
|
||||
{
|
||||
if (!m_Material.IsChildOf(from.Backpack))
|
||||
{
|
||||
return;
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
|
||||
var loom = targeted as ILoom;
|
||||
|
||||
if (loom == null && targeted is AddonComponent component)
|
||||
else if (loom.Phase < 4)
|
||||
{
|
||||
loom = component.Addon as ILoom;
|
||||
}
|
||||
m_Material.Consume();
|
||||
|
||||
if (loom != null)
|
||||
{
|
||||
if (!m_Material.IsChildOf(from.Backpack))
|
||||
if (targeted is Item item)
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (loom.Phase < 4)
|
||||
{
|
||||
m_Material.Consume();
|
||||
|
||||
if (targeted is Item item)
|
||||
{
|
||||
item.SendLocalizedMessageTo(from, 1010001 + loom.Phase++);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Item create = new BoltOfCloth();
|
||||
create.Hue = m_Material.Hue;
|
||||
|
||||
m_Material.Consume();
|
||||
loom.Phase = 0;
|
||||
from.SendLocalizedMessage(500368); // You create some cloth and put it in your backpack.
|
||||
from.AddToBackpack(create);
|
||||
item.SendLocalizedMessageTo(from, 1010001 + loom.Phase++);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(500367); // Try using that on a loom.
|
||||
Item create = new BoltOfCloth();
|
||||
create.Hue = m_Material.Hue;
|
||||
|
||||
m_Material.Consume();
|
||||
loom.Phase = 0;
|
||||
from.SendLocalizedMessage(500368); // You create some cloth and put it in your backpack.
|
||||
from.AddToBackpack(create);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(500367); // Try using that on a loom.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DarkYarn : BaseClothMaterial
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DarkYarn : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public DarkYarn(int amount = 1) : base(0xE1D, amount)
|
||||
{
|
||||
[Constructible]
|
||||
public DarkYarn(int amount = 1) : base(0xE1D, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class LightYarn : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public LightYarn(int amount = 1) : base(0xE1E, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class LightYarnUnraveled : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public LightYarnUnraveled(int amount = 1) : base(0xE1F, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SpoolOfThread : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public SpoolOfThread(int amount = 1) : base(0xFA0, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class LightYarn : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public LightYarn(int amount = 1) : base(0xE1E, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class LightYarnUnraveled : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public LightYarnUnraveled(int amount = 1) : base(0xE1F, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SpoolOfThread : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public SpoolOfThread(int amount = 1) : base(0xFA0, amount)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.AgapiteGranite"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Items.Arrow.v0.json
Normal file
4
Projects/UOContent/Migrations/Server.Items.Arrow.v0.json
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Arrow"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BagOfAllReagents"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BagOfNecroReagents"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BagOfReagents"
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"version": 2,
|
||||
"type": "Server.Items.BaseGranite",
|
||||
"properties": [
|
||||
{
|
||||
"name": "Resource",
|
||||
"type": "Server.Items.CraftResource",
|
||||
"rule": "EnumMigrationRule"
|
||||
}
|
||||
]
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Items.Bolt.v0.json
Normal file
4
Projects/UOContent/Migrations/Server.Items.Bolt.v0.json
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Bolt"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BronzeGranite"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.CopperGranite"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.DullCopperGranite"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Feather"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.GoldGranite"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Granite"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.ShadowIronGranite"
|
||||
}
|
||||
4
Projects/UOContent/Migrations/Server.Items.Shaft.v0.json
Normal file
4
Projects/UOContent/Migrations/Server.Items.Shaft.v0.json
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Shaft"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.ValoriteGranite"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.VeriteGranite"
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue