fix: Codegens resources (#1272)
This commit is contained in:
parent
59ed0a5bb4
commit
82637a77cd
59 changed files with 2435 additions and 2695 deletions
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@ -1,386 +1,385 @@
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using ModernUO.Serialization;
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namespace Server.Items
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class Blight : Item
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{
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[SerializationGenerator(0, false)]
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public partial class Blight : Item
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[Constructible]
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public Blight(int amount = 1) : base(0x3183)
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{
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[Constructible]
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public Blight(int amount = 1) : base(0x3183)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class LuminescentFungi : Item
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{
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[Constructible]
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public LuminescentFungi(int amount = 1) : base(0x3191)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class CapturedEssence : Item
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{
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[Constructible]
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public CapturedEssence(int amount = 1) : base(0x318E)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class EyeOfTheTravesty : Item
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{
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[Constructible]
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public EyeOfTheTravesty(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public EyeOfTheTravesty(int amount = 1) : base(0x318D)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class Corruption : Item
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{
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[Constructible]
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public Corruption(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public Corruption(int amount = 1) : base(0x3184)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class DreadHornMane : Item
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{
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[Constructible]
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public DreadHornMane(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public DreadHornMane(int amount = 1) : base(0x318A)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class ParasiticPlant : Item
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{
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[Constructible]
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public ParasiticPlant(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public ParasiticPlant(int amount = 1) : base(0x3190)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class Muculent : Item
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{
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[Constructible]
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public Muculent(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public Muculent(int amount = 1) : base(0x3188)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class DiseasedBark : Item
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{
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[Constructible]
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public DiseasedBark(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public DiseasedBark(int amount = 1) : base(0x318B)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class BarkFragment : Item
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{
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[Constructible]
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public BarkFragment(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public BarkFragment(int amount = 1) : base(0x318F)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class GrizzledBones : Item
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{
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[Constructible]
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public GrizzledBones(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public GrizzledBones(int amount = 1) : base(0x318C)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class LardOfParoxysmus : Item
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{
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[Constructible]
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public LardOfParoxysmus(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public LardOfParoxysmus(int amount = 1) : base(0x3189)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class PerfectEmerald : Item
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{
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[Constructible]
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public PerfectEmerald(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public PerfectEmerald(int amount = 1) : base(0x3194)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class DarkSapphire : Item
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{
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[Constructible]
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public DarkSapphire(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public DarkSapphire(int amount = 1) : base(0x3192)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class Turquoise : Item
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{
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[Constructible]
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public Turquoise(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public Turquoise(int amount = 1) : base(0x3193)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class EcruCitrine : Item
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{
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[Constructible]
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public EcruCitrine(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public EcruCitrine(int amount = 1) : base(0x3195)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class WhitePearl : Item
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{
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[Constructible]
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public WhitePearl(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public WhitePearl(int amount = 1) : base(0x3196)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class FireRuby : Item
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{
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[Constructible]
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public FireRuby(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public FireRuby(int amount = 1) : base(0x3197)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class BlueDiamond : Item
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{
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[Constructible]
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public BlueDiamond(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public BlueDiamond(int amount = 1) : base(0x3198)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class BrilliantAmber : Item
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{
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[Constructible]
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public BrilliantAmber(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public BrilliantAmber(int amount = 1) : base(0x3199)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class Scourge : Item
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{
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[Constructible]
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public Scourge(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public Scourge(int amount = 1) : base(0x3185)
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{
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Stackable = true;
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Amount = amount;
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Hue = 150;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class Putrefication : Item
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{
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[Constructible]
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public Putrefication(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public Putrefication(int amount = 1) : base(0x3186)
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{
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Stackable = true;
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Amount = amount;
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Hue = 883;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class Taint : Item
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{
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[Constructible]
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public Taint(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public Taint(int amount = 1) : base(0x3187)
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{
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Stackable = true;
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Amount = amount;
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Hue = 731;
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}
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}
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[SerializationGenerator(0, false)]
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[Flippable(0x315A, 0x315B)]
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public partial class PristineDreadHorn : Item
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{
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[Constructible]
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public PristineDreadHorn() : base(0x315A)
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{
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}
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}
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[SerializationGenerator(0, false)]
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public partial class SwitchItem : Item
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{
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[Constructible]
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public SwitchItem(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public SwitchItem(int amount = 1) : base(0x2F5F)
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{
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Stackable = true;
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Amount = amount;
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}
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class LuminescentFungi : Item
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{
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[Constructible]
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public LuminescentFungi(int amount = 1) : base(0x3191)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class CapturedEssence : Item
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{
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[Constructible]
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public CapturedEssence(int amount = 1) : base(0x318E)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class EyeOfTheTravesty : Item
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{
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[Constructible]
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public EyeOfTheTravesty(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public EyeOfTheTravesty(int amount = 1) : base(0x318D)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class Corruption : Item
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{
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[Constructible]
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public Corruption(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public Corruption(int amount = 1) : base(0x3184)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class DreadHornMane : Item
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{
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[Constructible]
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public DreadHornMane(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public DreadHornMane(int amount = 1) : base(0x318A)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class ParasiticPlant : Item
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{
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[Constructible]
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public ParasiticPlant(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public ParasiticPlant(int amount = 1) : base(0x3190)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class Muculent : Item
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{
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[Constructible]
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public Muculent(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public Muculent(int amount = 1) : base(0x3188)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class DiseasedBark : Item
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{
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[Constructible]
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public DiseasedBark(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public DiseasedBark(int amount = 1) : base(0x318B)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class BarkFragment : Item
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{
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[Constructible]
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public BarkFragment(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public BarkFragment(int amount = 1) : base(0x318F)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class GrizzledBones : Item
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{
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[Constructible]
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public GrizzledBones(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public GrizzledBones(int amount = 1) : base(0x318C)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class LardOfParoxysmus : Item
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{
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[Constructible]
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public LardOfParoxysmus(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
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{
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}
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[Constructible]
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public LardOfParoxysmus(int amount = 1) : base(0x3189)
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{
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Stackable = true;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class PerfectEmerald : Item
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{
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[Constructible]
|
||||
public PerfectEmerald(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public PerfectEmerald(int amount = 1) : base(0x3194)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class DarkSapphire : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DarkSapphire(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DarkSapphire(int amount = 1) : base(0x3192)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Turquoise : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Turquoise(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Turquoise(int amount = 1) : base(0x3193)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class EcruCitrine : Item
|
||||
{
|
||||
[Constructible]
|
||||
public EcruCitrine(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public EcruCitrine(int amount = 1) : base(0x3195)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class WhitePearl : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WhitePearl(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public WhitePearl(int amount = 1) : base(0x3196)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class FireRuby : Item
|
||||
{
|
||||
[Constructible]
|
||||
public FireRuby(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public FireRuby(int amount = 1) : base(0x3197)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BlueDiamond : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BlueDiamond(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BlueDiamond(int amount = 1) : base(0x3198)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BrilliantAmber : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BrilliantAmber(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BrilliantAmber(int amount = 1) : base(0x3199)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Scourge : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Scourge(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Scourge(int amount = 1) : base(0x3185)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 150;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Putrefication : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Putrefication(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Putrefication(int amount = 1) : base(0x3186)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 883;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Taint : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Taint(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Taint(int amount = 1) : base(0x3187)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = 731;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
[Flippable(0x315A, 0x315B)]
|
||||
public partial class PristineDreadHorn : Item
|
||||
{
|
||||
[Constructible]
|
||||
public PristineDreadHorn() : base(0x315A)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SwitchItem : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SwitchItem(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SwitchItem(int amount = 1) : base(0x2F5F)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue