Adds more unit tests (#133)
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37 changed files with 1406 additions and 996 deletions
154
Projects/Server/Network/Packets/Old Packets/PlayerPackets.cs
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154
Projects/Server/Network/Packets/Old Packets/PlayerPackets.cs
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: PlayerPackets.cs - Created: 2020/05/07 - Updated: 2020/05/07 *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Network
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{
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public sealed class StatLockInfo : Packet
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{
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public StatLockInfo(Mobile m) : base(0xBF)
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{
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EnsureCapacity(12);
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Stream.Write((short)0x19);
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Stream.Write((byte)2);
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Stream.Write(m.Serial);
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Stream.Write((byte)0);
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var lockBits = ((int)m.StrLock << 4) | ((int)m.DexLock << 2) | (int)m.IntLock;
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Stream.Write((byte)lockBits);
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}
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}
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public sealed class ChangeCombatant : Packet
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{
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public ChangeCombatant(Mobile combatant) : base(0xAA, 5)
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{
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Stream.Write(combatant?.Serial ?? Serial.Zero);
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}
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}
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public sealed class ChangeUpdateRange : Packet
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{
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private static readonly ChangeUpdateRange[] m_Cache = new ChangeUpdateRange[0x100];
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public ChangeUpdateRange(int range) : base(0xC8, 2)
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{
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Stream.Write((byte)range);
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}
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public static ChangeUpdateRange Instantiate(int range)
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{
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var idx = (byte)range;
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var p = m_Cache[idx];
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if (p == null)
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{
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m_Cache[idx] = p = new ChangeUpdateRange(range);
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p.SetStatic();
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}
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return p;
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}
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}
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public sealed class DeathStatus : Packet
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{
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public static readonly Packet Dead = SetStatic(new DeathStatus(true));
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public static readonly Packet Alive = SetStatic(new DeathStatus(false));
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public DeathStatus(bool dead) : base(0x2C, 2)
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{
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Stream.Write((byte)(dead ? 0 : 2));
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}
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public static Packet Instantiate(bool dead) => dead ? Dead : Alive;
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}
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public sealed class SpeedControl : Packet
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{
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public static readonly Packet WalkSpeed = SetStatic(new SpeedControl(2));
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public static readonly Packet MountSpeed = SetStatic(new SpeedControl(1));
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public static readonly Packet Disable = SetStatic(new SpeedControl(0));
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public SpeedControl(int speedControl) : base(0xBF)
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{
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EnsureCapacity(3);
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Stream.Write((short)0x26);
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Stream.Write((byte)speedControl);
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}
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}
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public sealed class ToggleSpecialAbility : Packet
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{
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public ToggleSpecialAbility(int abilityID, bool active) : base(0xBF)
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{
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EnsureCapacity(7);
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Stream.Write((short)0x25);
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Stream.Write((short)abilityID);
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Stream.Write(active);
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}
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}
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public sealed class GlobalLightLevel : Packet
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{
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private static readonly GlobalLightLevel[] m_Cache = new GlobalLightLevel[0x100];
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public GlobalLightLevel(int level) : base(0x4F, 2)
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{
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Stream.Write((sbyte)level);
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}
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public static GlobalLightLevel Instantiate(int level)
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{
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var lvl = (byte)level;
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var p = m_Cache[lvl];
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if (p == null)
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{
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m_Cache[lvl] = p = new GlobalLightLevel(level);
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p.SetStatic();
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}
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return p;
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}
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}
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public sealed class PersonalLightLevel : Packet
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{
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public PersonalLightLevel(Mobile m, int level) : base(0x4E, 6)
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{
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Stream.Write(m.Serial);
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Stream.Write((sbyte)level);
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}
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}
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public sealed class PersonalLightLevelZero : Packet
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{
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public PersonalLightLevelZero(Mobile m) : base(0x4E, 6)
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{
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Stream.Write(m.Serial);
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Stream.Write((sbyte)0);
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}
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}
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}
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