feat: Moves gumps out of the core (#1916)
> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
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246 changed files with 1722 additions and 1383 deletions
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2024 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: DynamicGump.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Buffers;
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using System.IO;
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using Server.Network;
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namespace Server.Gumps;
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public abstract class DynamicGump : BaseGump
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{
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private static readonly byte[] _packetBuffer = GC.AllocateUninitializedArray<byte>(0x10000);
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private int _switches;
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private int _textEntries;
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public override int Switches => _switches;
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public override int TextEntries => _textEntries;
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public DynamicGump(int x, int y) : base(x, y)
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{
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}
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protected abstract void BuildLayout(ref DynamicGumpBuilder builder);
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public void CreatePacket(ref SpanWriter writer)
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{
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writer.Write((byte)0xDD); // Packet ID
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writer.Seek(2, SeekOrigin.Current);
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writer.Write(Serial);
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writer.Write(TypeID);
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writer.Write(X);
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writer.Write(Y);
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DynamicGumpBuilder gumpBuilder = new DynamicGumpBuilder();
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BuildLayout(ref gumpBuilder);
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gumpBuilder.FinalizeLayout();
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_switches = gumpBuilder.Switches;
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_textEntries = gumpBuilder.TextEntries;
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OutgoingGumpPackets.WritePacked(gumpBuilder.LayoutData, ref writer);
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writer.Write(gumpBuilder._stringsCount);
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OutgoingGumpPackets.WritePacked(gumpBuilder.StringsData, ref writer);
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gumpBuilder.Dispose();
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writer.WritePacketLength();
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}
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public override void SendTo(NetState ns)
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{
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ns.AddGump(this);
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var writer = new SpanWriter(_packetBuffer);
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CreatePacket(ref writer);
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ns.Send(writer.Span);
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writer.Dispose();
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}
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}
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