feat: Moves gumps out of the core (#1916)
> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
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246 changed files with 1722 additions and 1383 deletions
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2024 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: GumpImageTileButton.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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using Server.Collections;
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namespace Server.Gumps;
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public class GumpImageTileButton : GumpEntry
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{
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public GumpImageTileButton(
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int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param,
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int itemID, int hue, int width, int height
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)
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{
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X = x;
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Y = y;
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NormalID = normalID;
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PressedID = pressedID;
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ButtonID = buttonID;
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Type = type;
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Param = param;
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ItemID = itemID;
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Hue = hue;
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Width = width;
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Height = height;
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}
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public int X { get; set; }
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public int Y { get; set; }
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public int NormalID { get; set; }
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public int PressedID { get; set; }
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public int ButtonID { get; set; }
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public GumpButtonType Type { get; set; }
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public int Param { get; set; }
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public int ItemID { get; set; }
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public int Hue { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
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{
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writer.WriteAscii(
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$"{{ buttontileart {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} {ItemID} {Hue} {Width} {Height} }}"
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);
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}
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}
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