feat: Moves gumps out of the core (#1916)
> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
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246 changed files with 1722 additions and 1383 deletions
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2024 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: StaticGump.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Buffers;
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using System.IO;
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using System.Runtime.CompilerServices;
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using Server.Buffers;
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using Server.Network;
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namespace Server.Gumps;
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public abstract class StaticGump<TSelf> : BaseGump where TSelf : StaticGump<TSelf>
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{
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private static readonly byte[] _packetBuffer = GC.AllocateUninitializedArray<byte>(0x10000);
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private static int _switches;
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private static int _textEntries;
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private static byte[] _compressedLayoutData;
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private static byte[] _compressedStringsData;
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private static bool _hasDynamicStrings;
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private static int _staticStringsCount;
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private static byte[] _staticStrings;
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public override int Switches => _switches;
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public override int TextEntries => _textEntries;
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public StaticGump(int x, int y) : base(x, y)
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{
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}
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protected abstract void BuildLayout(ref StaticGumpBuilder builder);
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protected virtual void BuildStrings(ref GumpStringsBuilder builder)
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{
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}
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public void CreatePacket(ref SpanWriter writer)
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{
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writer.Write((byte)0xDD); // Packet ID
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writer.Seek(2, SeekOrigin.Current);
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writer.Write(Serial);
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writer.Write(TypeID);
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writer.Write(X);
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writer.Write(Y);
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if (_compressedLayoutData != null)
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{
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writer.Write(_compressedLayoutData);
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if (_compressedStringsData != null)
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{
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writer.Write(_staticStringsCount);
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writer.Write(_compressedStringsData);
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}
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else if (_hasDynamicStrings)
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{
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var stringsBuilder = new GumpStringsBuilder(false);
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BuildStrings(ref stringsBuilder);
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if (_staticStringsCount == 0)
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{
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writer.Write(stringsBuilder._stringsCount);
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OutgoingGumpPackets.WritePacked(stringsBuilder.StringsBuffer, ref writer);
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}
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else
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{
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writer.Write(_staticStringsCount + stringsBuilder._stringsCount);
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var stringsData = stringsBuilder.StringsBuffer;
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var buffer = STArrayPool<byte>.Shared.Rent(_staticStrings.Length + stringsData.Length);
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_staticStrings.CopyTo(buffer.AsSpan());
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stringsData.CopyTo(buffer.AsSpan(_staticStrings.Length));
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OutgoingGumpPackets.WritePacked(buffer, ref writer);
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STArrayPool<byte>.Shared.Return(buffer);
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}
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}
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else if (_staticStrings != null)
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{
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writer.Write(_staticStringsCount);
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OutgoingGumpPackets.WritePacked(_staticStrings, ref writer);
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}
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}
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else
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{
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StaticGumpBuilder gumpBuilder = new StaticGumpBuilder();
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BuildLayout(ref gumpBuilder);
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gumpBuilder.FinalizeLayout();
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_switches = gumpBuilder.Switches;
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_textEntries = gumpBuilder.TextEntries;
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_staticStringsCount = gumpBuilder._stringsCount;
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var staticStringsData = gumpBuilder.StringsData;
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var hasDynamicStrings = _hasDynamicStrings = gumpBuilder.StringSlotOffsets.Length > 0;
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if (hasDynamicStrings)
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{
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_staticStrings = GC.AllocateUninitializedArray<byte>(staticStringsData.Length);
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staticStringsData.CopyTo(_staticStrings);
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var stringsBuilder = new GumpStringsBuilder(true);
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BuildStrings(ref stringsBuilder);
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stringsBuilder.FinalizeStrings(ref gumpBuilder); // Modifies the layout
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WriteLayout(ref writer, ref gumpBuilder);
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writer.Write(_staticStringsCount + stringsBuilder._stringsCount);
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var stringsData = stringsBuilder.StringsBuffer;
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var stringsLength = staticStringsData.Length + stringsData.Length;
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var buffer = STArrayPool<byte>.Shared.Rent(stringsLength);
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staticStringsData.CopyTo(buffer.AsSpan());
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stringsData.CopyTo(buffer.AsSpan(staticStringsData.Length));
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OutgoingGumpPackets.WritePacked(buffer.AsSpan(0, stringsLength), ref writer);
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STArrayPool<byte>.Shared.Return(buffer);
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stringsBuilder.Dispose();
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}
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else
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{
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WriteLayout(ref writer, ref gumpBuilder);
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writer.Write(_staticStringsCount);
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var stringsPos = writer.Position;
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OutgoingGumpPackets.WritePacked(staticStringsData, ref writer);
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var stringsLength = writer.Position - stringsPos;
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_compressedStringsData = GC.AllocateUninitializedArray<byte>(stringsLength);
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writer.Span.Slice(stringsPos, stringsLength).CopyTo(_compressedStringsData);
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}
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gumpBuilder.Dispose();
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}
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writer.WritePacketLength();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void WriteLayout(ref SpanWriter writer, ref StaticGumpBuilder gumpBuilder)
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{
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var layoutPos = writer.Position;
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OutgoingGumpPackets.WritePacked(gumpBuilder.LayoutData, ref writer);
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var layoutLength = writer.Position - layoutPos;
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_compressedLayoutData = GC.AllocateUninitializedArray<byte>(layoutLength);
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writer.Span.Slice(layoutPos, layoutLength).CopyTo(_compressedLayoutData);
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}
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public override void SendTo(NetState ns)
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{
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ns.AddGump(this);
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var writer = new SpanWriter(_packetBuffer);
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CreatePacket(ref writer);
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ns.Send(writer.Span);
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writer.Dispose();
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}
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}
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