feat: Moves gumps out of the core (#1916)
> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
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246 changed files with 1722 additions and 1383 deletions
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@ -118,9 +118,7 @@ namespace Server.Engines.Help
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{
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if (PageQueue.List.IndexOf(m_List[info.ButtonID - 1]) >= 0)
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{
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var g = new PageEntryGump(state.Mobile, m_List[info.ButtonID - 1]);
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g.SendTo(state);
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state.SendGump(new PageEntryGump(state.Mobile, m_List[info.ButtonID - 1]));
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}
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else
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{
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@ -224,13 +222,13 @@ namespace Server.Engines.Help
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private readonly Mobile m_From;
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private readonly PredefinedResponse m_Response;
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public override bool Singleton => true;
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public PredefGump(Mobile from, PredefinedResponse response) : base(30, 30)
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{
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m_From = from;
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m_Response = response;
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from.CloseGump<PredefGump>();
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var canEdit = from.AccessLevel >= AccessLevel.GameMaster;
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AddPage(0);
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@ -593,9 +591,7 @@ namespace Server.Engines.Help
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public void Resend(NetState state)
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{
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var g = new PageEntryGump(m_Mobile, m_Entry);
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g.SendTo(state);
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state.SendGump(new PageEntryGump(m_Mobile, m_Entry));
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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@ -613,9 +609,7 @@ namespace Server.Engines.Help
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{
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if (m_Entry.Handler != state.Mobile)
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{
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var g = new PageQueueGump();
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g.SendTo(state);
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state.SendGump(new PageQueueGump());
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}
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break;
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@ -722,10 +716,7 @@ namespace Server.Engines.Help
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PageQueue.Remove(m_Entry);
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state.Mobile.SendMessage("You delete the page.");
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var g = new PageQueueGump();
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g.SendTo(state);
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state.SendGump(new PageQueueGump());
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}
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else
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{
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@ -764,10 +755,7 @@ namespace Server.Engines.Help
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m_Entry.Handler = null;
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state.Mobile.SendMessage("You mark the page as handled, and remove it from the queue.");
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var g = new PageQueueGump();
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g.SendTo(state);
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state.SendGump(new PageQueueGump());
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}
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else
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{
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