feat: Moves gumps out of the core (#1916)

> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
This commit is contained in:
Kamron Batman 2024-08-09 19:07:32 -07:00 • committed by GitHub
parent 40d99f6d1c
commit 8282b00ca2
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
246 changed files with 1722 additions and 1383 deletions

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Gump.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using Server.Collections;
using Server.Network;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.IO;
namespace Server.Gumps;
public class Gump : BaseGump
{
private static readonly byte[] _layoutBuffer = GC.AllocateUninitializedArray<byte>(0x20000);
private static readonly byte[] _stringsBuffer = GC.AllocateUninitializedArray<byte>(0x20000);
private static readonly OrderedSet<string> _stringsList = new();
private int _switches;
private int _textEntries;
public Gump(int x, int y)
{
X = x;
Y = y;
Entries = [];
Strings = [];
}
public List<string> Strings { get; }
public List<GumpEntry> Entries { get; }
public bool Disposable { get; set; } = true;
public bool Resizable { get; set; } = true;
public bool Draggable { get; set; } = true;
public bool Closable { get; set; } = true;
public override int Switches => _switches;
public override int TextEntries => _textEntries;
public void AddPage(int page)
{
Add(new GumpPage(page));
}
public void AddAlphaRegion(int x, int y, int width, int height)
{
Add(new GumpAlphaRegion(x, y, width, height));
}
public void AddBackground(int x, int y, int width, int height, int gumpID)
{
Add(new GumpBackground(x, y, width, height, gumpID));
}
public void AddButton(
int x, int y, int normalID, int pressedID, int buttonID,
GumpButtonType type = GumpButtonType.Reply, int param = 0
)
{
Add(new GumpButton(x, y, normalID, pressedID, buttonID, type, param));
}
public void AddCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
{
Add(new GumpCheck(x, y, inactiveID, activeID, initialState, switchID));
}
public void AddGroup(int group)
{
Add(new GumpGroup(group));
}
public void AddTooltip(int number, string args = null)
{
Add(new GumpTooltip(number, args));
}
public void AddHtml(
int x, int y, int width, int height, string text, bool background = false, bool scrollbar = false
)
{
Add(new GumpHtml(x, y, width, height, text, background, scrollbar));
}
public void AddHtmlLocalized(
int x, int y, int width, int height, int number, bool background = false,
bool scrollbar = false
)
{
Add(new GumpHtmlLocalized(x, y, width, height, number, background, scrollbar));
}
public void AddHtmlLocalized(
int x, int y, int width, int height, int number, int color, bool background = false,
bool scrollbar = false
)
{
Add(new GumpHtmlLocalized(x, y, width, height, number, color, background, scrollbar));
}
public void AddHtmlLocalized(
int x, int y, int width, int height, int number, string args, int color,
bool background = false, bool scrollbar = false
)
{
Add(new GumpHtmlLocalized(x, y, width, height, number, args, color, background, scrollbar));
}
public void AddImage(int x, int y, int gumpID, int hue = 0)
{
Add(new GumpImage(x, y, gumpID, hue));
}
public void AddImageTiled(int x, int y, int width, int height, int gumpID)
{
Add(new GumpImageTiled(x, y, width, height, gumpID));
}
public void AddImageTiledButton(
int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type,
int param, int itemID, int hue, int width, int height
)
{
Add(
new GumpImageTileButton(
x,
y,
normalID,
pressedID,
buttonID,
type,
param,
itemID,
hue,
width,
height
)
);
}
public void AddItem(int x, int y, int itemID, int hue = 0)
{
Add(new GumpItem(x, y, itemID, hue));
}
public void AddLabel(int x, int y, int hue, string text)
{
Add(new GumpLabel(x, y, hue, text));
}
public void AddLabelHtml(int x, int y, int width, int height, string text, string hue, int size = 4, bool center = true)
{
AddHtml(x, y, width, height, center ? text.Center(hue, size) : text.Color(hue, size));
}
public void AddLabelCropped(int x, int y, int width, int height, int hue, string text)
{
Add(new GumpLabelCropped(x, y, width, height, hue, text));
}
public void AddRadio(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
{
Add(new GumpRadio(x, y, inactiveID, activeID, initialState, switchID));
}
public void AddTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText)
{
Add(new GumpTextEntry(x, y, width, height, hue, entryID, initialText));
}
public void AddTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText, int size)
{
Add(new GumpTextEntryLimited(x, y, width, height, hue, entryID, initialText, size));
}
public void AddItemProperty(Serial serial)
{
Add(new GumpItemProperty(serial));
}
public void AddSpriteImage(int x, int y, int gumpID, int width, int height, int sx, int sy)
{
Add(new GumpSpriteImage(x, y, gumpID, width, height, sx, sy));
}
public void AddECHandleInput()
{
Add(new GumpECHandleInput());
}
public void AddGumpIDOverride(int gumpID)
{
Add(new GumpMasterGump(gumpID));
}
public void Add(GumpEntry g)
{
if (g.Parent != this)
{
g.Parent = this;
}
else if (!Entries.Contains(g))
{
Entries.Add(g);
}
}
public void Remove(GumpEntry g)
{
if (g == null || !Entries.Contains(g))
{
return;
}
Entries.Remove(g);
g.Parent = null;
}
public int Intern(string value)
{
var indexOf = Strings.IndexOf(value);
if (indexOf >= 0)
{
return indexOf;
}
Strings.Add(value);
return Strings.Count - 1;
}
public override void Compile(ref SpanWriter writer)
{
_textEntries = 0;
_switches = 0;
var layoutWriter = new SpanWriter(_layoutBuffer);
if (!Draggable)
{
layoutWriter.Write("{ nomove }"u8);
}
if (!Closable)
{
layoutWriter.Write("{ noclose }"u8);
}
if (!Disposable)
{
layoutWriter.Write("{ nodispose }"u8);
}
if (!Resizable)
{
layoutWriter.Write("{ noresize }"u8);
}
foreach (var entry in Entries)
{
entry.AppendTo(ref layoutWriter, _stringsList, ref _textEntries, ref _switches);
}
var stringsWriter = new SpanWriter(_stringsBuffer);
foreach (var str in _stringsList)
{
var s = str ?? "";
stringsWriter.Write((ushort)s.Length);
stringsWriter.WriteBigUni(s);
}
writer.Write((byte)0xDD); // Packet ID
writer.Seek(2, SeekOrigin.Current);
writer.Write(Serial);
writer.Write(TypeID);
writer.Write(X);
writer.Write(Y);
layoutWriter.Write((byte)0); // Layout text terminator
OutgoingGumpPackets.WritePacked(layoutWriter.Span, ref writer);
writer.Write(_stringsList.Count);
OutgoingGumpPackets.WritePacked(stringsWriter.Span, ref writer);
writer.WritePacketLength();
layoutWriter.Dispose(); // Just in case
stringsWriter.Dispose(); // Just in case
if (_stringsList.Count > 0)
{
_stringsList.Clear();
}
}
protected void Reset()
{
_switches = 0;
_textEntries = 0;
Entries.Clear();
Strings.Clear();
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpAlphaRegion.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpAlphaRegion : GumpEntry
{
public GumpAlphaRegion(int x, int y, int width, int height)
{
X = x;
Y = y;
Width = width;
Height = height;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
writer.WriteAscii($"{{ checkertrans {X} {Y} {Width} {Height} }}");
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpBackground.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpBackground : GumpEntry
{
public GumpBackground(int x, int y, int width, int height, int gumpID)
{
X = x;
Y = y;
Width = width;
Height = height;
GumpID = gumpID;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int GumpID { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
writer.WriteAscii($"{{ resizepic {X} {Y} {GumpID} {Width} {Height} }}");
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpButton.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public enum GumpButtonType
{
Page = 0,
Reply = 1
}
public class GumpButton : GumpEntry
{
public GumpButton(
int x, int y, int normalID, int pressedID, int buttonID,
GumpButtonType type = GumpButtonType.Reply, int param = 0
)
{
X = x;
Y = y;
NormalID = normalID;
PressedID = pressedID;
ButtonID = buttonID;
Type = type;
Param = param;
}
public int X { get; set; }
public int Y { get; set; }
public int NormalID { get; set; }
public int PressedID { get; set; }
public int ButtonID { get; set; }
public GumpButtonType Type { get; set; }
public int Param { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
writer.WriteAscii($"{{ button {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} }}");
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpCheck.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpCheck : GumpEntry
{
public GumpCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
{
X = x;
Y = y;
InactiveID = inactiveID;
ActiveID = activeID;
InitialState = initialState;
SwitchID = switchID;
}
public int X { get; set; }
public int Y { get; set; }
public int InactiveID { get; set; }
public int ActiveID { get; set; }
public bool InitialState { get; set; }
public int SwitchID { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
var initialState = InitialState ? "1" : "0";
writer.WriteAscii($"{{ checkbox {X} {Y} {InactiveID} {ActiveID} {initialState} {SwitchID} }}");
switches++;
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpECHandleInput.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpECHandleInput : GumpEntry
{
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
writer.Write("{ echandleinput }"u8);
}
}

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using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public abstract class GumpEntry
{
private Gump m_Parent;
public Gump Parent
{
get => m_Parent;
set
{
if (m_Parent != value)
{
m_Parent?.Remove(this);
m_Parent = value;
m_Parent?.Add(this);
}
}
}
public abstract void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches);
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpGroup.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpGroup : GumpEntry
{
public GumpGroup(int group) => Group = group;
public int Group { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
if (Group == 1)
{
writer.Write("{ group 1 }"u8);
}
else
{
writer.WriteAscii($"{{ group {Group} }}");
}
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpHtml.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpHtml : GumpEntry
{
public GumpHtml(int x, int y, int width, int height, string text, bool background, bool scrollbar)
{
X = x;
Y = y;
Width = width;
Height = height;
Text = text;
Background = background;
Scrollbar = scrollbar;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public string Text { get; set; }
public bool Background { get; set; }
public bool Scrollbar { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
var textIndex = strings.Add(Text ?? "");
var background = Background ? "1" : "0";
var scrollbar = Scrollbar ? "1" : "0";
writer.WriteAscii($"{{ htmlgump {X} {Y} {Width} {Height} {textIndex} {background} {scrollbar} }}");
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpHtmlLocalized.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public enum GumpHtmlLocalizedType
{
Plain,
Color,
Args
}
public class GumpHtmlLocalized : GumpEntry
{
public GumpHtmlLocalized(
int x, int y, int width, int height, int number,
bool background = false, bool scrollbar = false
)
{
X = x;
Y = y;
Width = width;
Height = height;
Number = number;
Background = background;
Scrollbar = scrollbar;
Type = GumpHtmlLocalizedType.Plain;
}
public GumpHtmlLocalized(
int x, int y, int width, int height, int number, int color,
bool background = false, bool scrollbar = false
)
{
X = x;
Y = y;
Width = width;
Height = height;
Number = number;
Color = color;
Background = background;
Scrollbar = scrollbar;
Type = GumpHtmlLocalizedType.Color;
}
public GumpHtmlLocalized(
int x, int y, int width, int height, int number, string args, int color,
bool background = false, bool scrollbar = false
)
{
// Are multiple arguments unsupported? And what about non ASCII arguments?
X = x;
Y = y;
Width = width;
Height = height;
Number = number;
Args = args;
Color = color;
Background = background;
Scrollbar = scrollbar;
Type = GumpHtmlLocalizedType.Args;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int Number { get; set; }
public string Args { get; set; }
public int Color { get; set; }
public bool Background { get; set; }
public bool Scrollbar { get; set; }
public GumpHtmlLocalizedType Type { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
switch (Type)
{
default:
case GumpHtmlLocalizedType.Plain:
{
writer.WriteAscii(
$"{{ xmfhtmlgump {X} {Y} {Width} {Height} {Number} {(Background ? "1" : "0")} {(Scrollbar ? "1" : "0")} }}"
);
break;
}
case GumpHtmlLocalizedType.Color:
{
writer.WriteAscii(
$"{{ xmfhtmlgumpcolor {X} {Y} {Width} {Height} {Number} {(Background ? "1" : "0")} {(Scrollbar ? "1" : "0")} {Color} }}"
);
break;
}
case GumpHtmlLocalizedType.Args:
{
writer.WriteAscii(
$"{{ xmfhtmltok {X} {Y} {Width} {Height} {(Background ? "1" : "0")} {(Scrollbar ? "1" : "0")} {Color} {Number} @{Args}@ }}"
);
break;
}
}
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpImage.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpImage : GumpEntry
{
public GumpImage(int x, int y, int gumpID, int hue = 0, string cls = null)
{
X = x;
Y = y;
GumpID = gumpID;
Hue = hue;
Class = cls;
}
public int X { get; set; }
public int Y { get; set; }
public int GumpID { get; set; }
public int Hue { get; set; }
public string Class { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
var hasClass = !string.IsNullOrEmpty(Class);
if (Hue != 0)
{
if (hasClass)
{
writer.WriteAscii($"{{ gumppic {X} {Y} {GumpID} hue={Hue} class={Class} }}");
}
else
{
writer.WriteAscii($"{{ gumppic {X} {Y} {GumpID} hue={Hue} }}");
}
}
else if (hasClass)
{
writer.WriteAscii($"{{ gumppic {X} {Y} {GumpID} class={Class} }}");
}
else
{
writer.WriteAscii($"{{ gumppic {X} {Y} {GumpID} }}");
}
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpImageTileButton.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpImageTileButton : GumpEntry
{
public GumpImageTileButton(
int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param,
int itemID, int hue, int width, int height
)
{
X = x;
Y = y;
NormalID = normalID;
PressedID = pressedID;
ButtonID = buttonID;
Type = type;
Param = param;
ItemID = itemID;
Hue = hue;
Width = width;
Height = height;
}
public int X { get; set; }
public int Y { get; set; }
public int NormalID { get; set; }
public int PressedID { get; set; }
public int ButtonID { get; set; }
public GumpButtonType Type { get; set; }
public int Param { get; set; }
public int ItemID { get; set; }
public int Hue { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
writer.WriteAscii(
$"{{ buttontileart {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} {ItemID} {Hue} {Width} {Height} }}"
);
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpImageTiled.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpImageTiled : GumpEntry
{
public GumpImageTiled(int x, int y, int width, int height, int gumpID)
{
X = x;
Y = y;
Width = width;
Height = height;
GumpID = gumpID;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int GumpID { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
writer.WriteAscii($"{{ gumppictiled {X} {Y} {Width} {Height} {GumpID} }}");
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpItem.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpItem : GumpEntry
{
public GumpItem(int x, int y, int itemID, int hue = 0)
{
X = x;
Y = y;
ItemID = itemID;
Hue = hue;
}
public int X { get; set; }
public int Y { get; set; }
public int ItemID { get; set; }
public int Hue { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
writer.WriteAscii(Hue == 0 ? $"{{ tilepic {X} {Y} {ItemID} }}" : $"{{ tilepichue {X} {Y} {ItemID} {Hue} }}");
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpItemProperty.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpItemProperty : GumpEntry
{
public GumpItemProperty(Serial serial) => Serial = serial;
public Serial Serial { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
writer.WriteAscii($"{{ itemproperty {Serial.Value} }}");
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpLabel.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpLabel : GumpEntry
{
public GumpLabel(int x, int y, int hue, string text)
{
X = x;
Y = y;
Hue = hue;
Text = text;
}
public int X { get; set; }
public int Y { get; set; }
public int Hue { get; set; }
public string Text { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
var textIndex = strings.Add(Text ?? "");
writer.WriteAscii($"{{ text {X} {Y} {Hue} {textIndex} }}");
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpLabelCropped.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpLabelCropped : GumpEntry
{
public GumpLabelCropped(int x, int y, int width, int height, int hue, string text)
{
X = x;
Y = y;
Width = width;
Height = height;
Hue = hue;
Text = text;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int Hue { get; set; }
public string Text { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
var textIndex = strings.Add(Text ?? "");
writer.WriteAscii($"{{ croppedtext {X} {Y} {Width} {Height} {Hue} {textIndex} }}");
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpMasterGump.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpMasterGump : GumpEntry
{
public GumpMasterGump(int gumpID) => GumpID = gumpID;
public int GumpID { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
writer.WriteAscii($"{{ mastergump {GumpID} }}");
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpPage.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpPage : GumpEntry
{
public GumpPage(int page) => Page = page;
public int Page { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
if (Page == 0)
{
writer.Write("{ page 0 }"u8);
}
else
{
writer.WriteAscii($"{{ page {Page} }}");
}
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpRadio.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpRadio : GumpEntry
{
public GumpRadio(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
{
X = x;
Y = y;
InactiveID = inactiveID;
ActiveID = activeID;
InitialState = initialState;
SwitchID = switchID;
}
public int X { get; set; }
public int Y { get; set; }
public int InactiveID { get; set; }
public int ActiveID { get; set; }
public bool InitialState { get; set; }
public int SwitchID { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
var initialState = InitialState ? "1" : "0";
writer.WriteAscii($"{{ radio {X} {Y} {InactiveID} {ActiveID} {initialState} {SwitchID} }}");
switches++;
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpSpriteImage.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpSpriteImage : GumpEntry
{
public GumpSpriteImage(int x, int y, int gumpID, int width, int height, int sx, int sy)
{
X = x;
Y = y;
GumpID = gumpID;
Width = width;
Height = height;
SX = sx;
SY = sy;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int GumpID { get; set; }
public int SX { get; set; }
public int SY { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
writer.WriteAscii($"{{ picinpic {X} {Y} {GumpID} {Width} {Height} {SX} {SY} }}");
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpTextEntry.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpTextEntry : GumpEntry
{
public GumpTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText)
{
X = x;
Y = y;
Width = width;
Height = height;
Hue = hue;
EntryID = entryID;
InitialText = initialText;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int Hue { get; set; }
public int EntryID { get; set; }
public string InitialText { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
var textIndex = strings.Add(InitialText ?? "");
writer.WriteAscii($"{{ textentry {X} {Y} {Width} {Height} {Hue} {EntryID} {textIndex} }}");
entries++;
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpTextEntryLimited.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
public class GumpTextEntryLimited : GumpEntry
{
public GumpTextEntryLimited(
int x, int y, int width, int height, int hue, int entryID, string initialText, int size = 0
)
{
X = x;
Y = y;
Width = width;
Height = height;
Hue = hue;
EntryID = entryID;
InitialText = initialText;
Size = size;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int Hue { get; set; }
public int EntryID { get; set; }
public string InitialText { get; set; }
public int Size { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
var textIndex = strings.Add(InitialText ?? "");
writer.WriteAscii($"{{ textentrylimited {X} {Y} {Width} {Height} {Hue} {EntryID} {textIndex} {Size} }}");
entries++;
}
}

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/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpTooltip.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using Server.Collections;
namespace Server.Gumps;
// Note, on OSI, the tooltip supports ONLY clilocs as far as I can figure out,
// and the tooltip ONLY works after the buttonTileArt (as far as I can tell from testing)
public class GumpTooltip : GumpEntry
{
public GumpTooltip(int number, string args)
{
Number = number;
Args = args;
}
public int Number { get; set; }
public string Args { get; set; }
public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
{
writer.WriteAscii(string.IsNullOrEmpty(Args) ? $"{{ tooltip {Number} }}" : $"{{ tooltip {Number} @{Args}@ }}");
}
}