feat: Moves gumps out of the core (#1916)
> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
This commit is contained in:
parent
40d99f6d1c
commit
8282b00ca2
246 changed files with 1722 additions and 1383 deletions
55
Projects/UOContent/Gumps/Base/RelayInfo.cs
Normal file
55
Projects/UOContent/Gumps/Base/RelayInfo.cs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2024 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: RelayInfo.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using Server.Text;
|
||||
using System;
|
||||
|
||||
namespace Server.Gumps;
|
||||
|
||||
public readonly ref struct RelayInfo
|
||||
{
|
||||
private readonly ReadOnlySpan<byte> _textBlock;
|
||||
private readonly ReadOnlySpan<ushort> _textIds;
|
||||
private readonly ReadOnlySpan<Range> _textRanges;
|
||||
|
||||
public RelayInfo(
|
||||
int buttonId,
|
||||
ReadOnlySpan<int> switches,
|
||||
ReadOnlySpan<ushort> textIds,
|
||||
ReadOnlySpan<Range> textRanges,
|
||||
ReadOnlySpan<byte> textBlock
|
||||
)
|
||||
{
|
||||
ButtonID = buttonId;
|
||||
Switches = switches;
|
||||
_textIds = textIds;
|
||||
_textRanges = textRanges;
|
||||
_textBlock = textBlock;
|
||||
}
|
||||
|
||||
public int ButtonID { get; }
|
||||
|
||||
public ReadOnlySpan<int> Switches { get; }
|
||||
|
||||
public bool IsSwitched(int switchId) => Switches.Contains(switchId);
|
||||
|
||||
public string GetTextEntry(int entryId)
|
||||
{
|
||||
int index = _textIds.IndexOf((ushort)entryId);
|
||||
return index == -1
|
||||
? default
|
||||
: TextEncoding.GetString(_textBlock[_textRanges[index]], TextEncoding.Unicode, true);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue