feat: Moves gumps out of the core (#1916)
> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
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246 changed files with 1722 additions and 1383 deletions
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@ -102,17 +102,19 @@ namespace Server.Gumps
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public static void EnsureClosed(Mobile m)
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{
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m.CloseGump<DeclareFealtyGump>();
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m.CloseGump<GrantGuildTitleGump>();
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m.CloseGump<GuildAdminCandidatesGump>();
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m.CloseGump<GuildCandidatesGump>();
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m.CloseGump<GuildChangeTypeGump>();
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m.CloseGump<GuildCharterGump>();
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m.CloseGump<GuildDismissGump>();
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m.CloseGump<GuildGump>();
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m.CloseGump<GuildmasterGump>();
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m.CloseGump<GuildRosterGump>();
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m.CloseGump<GuildWarGump>();
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var gumps = m.GetGumps();
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gumps.Close<DeclareFealtyGump>();
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gumps.Close<GrantGuildTitleGump>();
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gumps.Close<GuildAdminCandidatesGump>();
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gumps.Close<GuildCandidatesGump>();
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gumps.Close<GuildChangeTypeGump>();
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gumps.Close<GuildCharterGump>();
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gumps.Close<GuildDismissGump>();
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gumps.Close<GuildGump>();
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gumps.Close<GuildmasterGump>();
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gumps.Close<GuildRosterGump>();
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gumps.Close<GuildWarGump>();
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}
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public static bool BadLeader(Mobile m, Guild g)
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@ -7,12 +7,12 @@ namespace Server.Guilds
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{
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public abstract class BaseGuildGump : Gump
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{
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public override bool Singleton => true;
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public BaseGuildGump(PlayerMobile pm, Guild g, int x = 10, int y = 10) : base(x, y)
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{
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guild = g;
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player = pm;
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pm.CloseGump<BaseGuildGump>();
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}
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protected Guild guild { get; }
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@ -6,9 +6,10 @@ namespace Server.Guilds
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{
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public class CreateGuildGump : Gump
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{
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public override bool Singleton => true;
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public CreateGuildGump(PlayerMobile pm, string guildName = "Guild Name", string guildAbbrev = "") : base(10, 10)
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{
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pm.CloseGump<CreateGuildGump>();
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pm.CloseGump<BaseGuildGump>();
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AddPage(0);
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@ -158,8 +158,7 @@ namespace Server.Guilds
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// Guild Faction
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if (Guild.OrderChaos && IsLeader(pm, guild))
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{
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pm.CloseGump<GuildChangeTypeGump>();
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pm.SendGump(new GuildChangeTypeGump(pm, guild));
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pm.SendGump(new GuildChangeTypeGump(pm, guild), true);
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}
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break;
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