feat: Moves gumps out of the core (#1916)
> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
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246 changed files with 1722 additions and 1383 deletions
248
Projects/UOContent/Gumps/VirtualCheckGump.cs
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248
Projects/UOContent/Gumps/VirtualCheckGump.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2024 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: VirtualCheckGump.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using Server.Items;
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using Server.Network;
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namespace Server.Gumps;
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public sealed class VirtualCheckGump : Gump, IVirtualCheckGump
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{
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public static unsafe void Configure()
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{
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VirtualCheck.GumpActivator = &Activator;
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}
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private static VirtualCheckGump Activator(Mobile from, VirtualCheck check) => new(from, check);
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public enum Buttons
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{
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Close,
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Clear,
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Accept,
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AllPlat,
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AllGold
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}
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private int _plat, _gold;
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public override bool Singleton => true;
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public VirtualCheckGump(Mobile user, VirtualCheck check) : base(50, 50)
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{
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User = user;
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Check = check;
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_plat = Check.Plat;
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_gold = Check.Gold;
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Closable = true;
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Disposable = true;
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Draggable = true;
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Resizable = false;
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CompileLayout();
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}
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public Mobile User { get; }
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public VirtualCheck Check { get; private set; }
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public override void OnServerClose(NetState owner)
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{
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base.OnServerClose(owner);
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if (Check?.Deleted == false)
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{
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Check.UpdateTrade(User);
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}
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}
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public void Close()
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{
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User.CloseGump<VirtualCheckGump>();
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if (Check?.Deleted == false)
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{
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Check.UpdateTrade(User);
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}
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else
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{
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Check = null;
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}
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}
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public void Send()
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{
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if (Check?.Deleted == false)
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{
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User.SendGump(this);
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}
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else
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{
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Close();
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}
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}
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public void Refresh(bool recompile)
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{
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if (Check?.Deleted != false)
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{
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Close();
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return;
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}
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if (recompile)
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{
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CompileLayout();
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}
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Close();
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Send();
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}
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private void CompileLayout()
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{
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if (Check?.Deleted != false)
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{
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return;
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}
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Entries.ForEach(e => e.Parent = null);
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Entries.Clear();
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AddPage(0);
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AddBackground(0, 0, 400, 160, 3500);
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// Title
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AddImageTiled(25, 35, 350, 3, 96);
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AddImage(10, 8, 113);
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AddImage(360, 8, 113);
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AddHtml(40, 15, 320, 20, $"BANK OF {User.RawName.ToUpper()}".Center(0x2F4F4F));
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// Platinum Row
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AddBackground(15, 60, 175, 20, 9300);
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AddBackground(20, 45, 165, 30, 9350);
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AddItem(20, 45, 3826); // Plat
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AddLabel(60, 50, 0, User.Account.TotalPlat.ToString("#,0"));
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AddButton(195, 50, 95, 95, (int)Buttons.AllPlat); // ->
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AddBackground(210, 60, 175, 20, 9300);
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AddBackground(215, 45, 165, 30, 9350);
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AddTextEntry(225, 50, 145, 20, 0, 0, _plat.ToString(), User.Account.TotalPlat.ToString().Length);
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// Gold Row
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AddBackground(15, 100, 175, 20, 9300);
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AddBackground(20, 85, 165, 30, 9350);
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AddItem(20, 85, 3823); // Gold
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AddLabel(60, 90, 0, User.Account.TotalGold.ToString("#,0"));
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AddButton(195, 90, 95, 95, (int)Buttons.AllGold); // ->
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AddBackground(210, 100, 175, 20, 9300);
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AddBackground(215, 85, 165, 30, 9350);
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AddTextEntry(225, 90, 145, 20, 0, 1, _gold.ToString(), User.Account.TotalGold.ToString().Length);
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// Buttons
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AddButton(20, 128, 12006, 12007, (int)Buttons.Close);
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AddButton(215, 128, 12003, 12004, (int)Buttons.Clear);
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AddButton(305, 128, 12000, 12002, (int)Buttons.Accept);
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (Check?.Deleted != false || sender.Mobile != User)
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{
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Close();
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return;
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}
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var refresh = false;
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var updated = false;
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switch ((Buttons)info.ButtonID)
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{
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case Buttons.Clear:
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{
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_plat = _gold = 0;
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refresh = true;
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break;
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}
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case Buttons.Accept:
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{
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var platText = info.GetTextEntry(0);
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var goldText = info.GetTextEntry(1);
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if (!int.TryParse(platText, out _plat))
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{
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User.SendMessage("That is not a valid amount of platinum.");
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refresh = true;
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}
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else if (!int.TryParse(goldText, out _gold))
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{
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User.SendMessage("That is not a valid amount of gold.");
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refresh = true;
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}
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else
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{
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var totalPlat = User.Account.TotalPlat;
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var totalGold = User.Account.TotalGold;
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if (totalPlat < _plat || totalGold < _gold)
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{
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_plat = User.Account.TotalPlat;
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_gold = User.Account.TotalGold;
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User.SendMessage("You do not have that much currency.");
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refresh = true;
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}
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else
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{
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Check.Plat = _plat;
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Check.Gold = _gold;
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updated = true;
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}
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}
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break;
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}
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case Buttons.AllPlat:
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{
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_plat = User.Account.TotalPlat;
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refresh = true;
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break;
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}
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case Buttons.AllGold:
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{
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_gold = User.Account.TotalGold;
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refresh = true;
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break;
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}
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}
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if (updated)
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{
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User.SendMessage("Your offer has been updated.");
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}
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if (refresh && Check?.Deleted == false)
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{
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Refresh(true);
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return;
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}
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Close();
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}
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}
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