feat: Moves gumps out of the core (#1916)
> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
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246 changed files with 1722 additions and 1383 deletions
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@ -104,7 +104,6 @@ public partial class MistletoeAddon : Item, IDyable, IAddon
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if (from.InRange(GetWorldLocation(), 3))
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{
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from.CloseGump<MistletoeAddonGump>();
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from.SendGump(new MistletoeAddonGump(from, this));
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}
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else
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@ -118,6 +117,8 @@ public partial class MistletoeAddon : Item, IDyable, IAddon
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private readonly MistletoeAddon _addon;
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private readonly Mobile _from;
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public override bool Singleton => true;
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public MistletoeAddonGump(Mobile from, MistletoeAddon addon) : base(150, 50)
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{
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_from = from;
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@ -46,7 +46,6 @@ public partial class Fireflies : Item, IAddon
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if (house?.IsOwner(from) == true)
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{
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from.CloseGump<RewardDemolitionGump>();
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// Do you wish to re-deed this decoration?
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from.SendGump(new RewardDemolitionGump(this, 1049783));
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}
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@ -86,7 +85,6 @@ public partial class FirefliesDeed : Item
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return;
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}
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from.CloseGump<FacingGump>();
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from.SendGump(new FacingGump(this, from));
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}
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@ -95,6 +93,8 @@ public partial class FirefliesDeed : Item
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private readonly FirefliesDeed _deed;
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private readonly Mobile _placer;
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public override bool Singleton => true;
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public FacingGump(FirefliesDeed deed, Mobile player) : base(150, 50)
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{
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_deed = deed;
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