feat: Moves gumps out of the core (#1916)
> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
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246 changed files with 1722 additions and 1383 deletions
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@ -17,7 +17,6 @@ public partial class HairDye : Item
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{
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if (from.InRange(GetWorldLocation(), 1))
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{
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from.CloseGump<HairDyeGump>();
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from.SendGump(new HairDyeGump(this));
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}
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else
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@ -47,6 +46,8 @@ public class HairDyeGump : Gump
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private HairDye _hairDye;
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public override bool Singleton => true;
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public HairDyeGump(HairDye dye) : base(50, 50)
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{
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_hairDye = dye;
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@ -290,10 +290,10 @@ public class PlayerBBGump : Gump
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private BaseHouse _house;
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private int _page;
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public override bool Singleton => true;
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public PlayerBBGump(Mobile from, BaseHouse house, BasePlayerBB board, int page) : base(50, 10)
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{
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from.CloseGump<PlayerBBGump>();
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_page = page;
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_from = from;
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_house = house;
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@ -46,7 +46,6 @@ public abstract partial class PromotionalToken : Item
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}
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else
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{
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from.CloseGump<PromotionalTokenGump>();
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from.SendGump(new PromotionalTokenGump(this));
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}
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}
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@ -71,6 +70,8 @@ public abstract partial class PromotionalToken : Item
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{
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private readonly PromotionalToken m_Token;
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public override bool Singleton => true;
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public PromotionalTokenGump(PromotionalToken token) : base(10, 10)
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{
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m_Token = token;
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@ -84,7 +84,6 @@ public partial class PublicMoongate : Item
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return false;
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}
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m.CloseGump<MoongateGump>();
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m.SendGump(new MoongateGump(m, this));
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if (!m.Hidden || m.AccessLevel == AccessLevel.Player)
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@ -323,6 +322,8 @@ public class MoongateGump : Gump
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private Mobile _mobile;
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private Item _moongate;
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public override bool Singleton => true;
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public MoongateGump(Mobile mobile, Item moongate) : base(100, 100)
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{
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_mobile = mobile;
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@ -21,7 +21,6 @@ public partial class SpecialBeardDye : Item
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{
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if (from.InRange(GetWorldLocation(), 1))
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{
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from.CloseGump<SpecialBeardDyeGump>();
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from.SendGump(new SpecialBeardDyeGump(this));
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}
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else
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@ -47,6 +46,8 @@ public class SpecialBeardDyeGump : Gump
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private SpecialBeardDye _specialBeardDye;
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public override bool Singleton => true;
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public SpecialBeardDyeGump(SpecialBeardDye dye) : base(0, 0)
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{
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_specialBeardDye = dye;
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@ -21,7 +21,6 @@ public partial class SpecialHairDye : Item
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{
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if (from.InRange(GetWorldLocation(), 1))
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{
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from.CloseGump<SpecialHairDyeGump>();
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from.SendGump(new SpecialHairDyeGump(this));
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}
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else
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@ -47,6 +46,8 @@ public class SpecialHairDyeGump : Gump
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private SpecialHairDye _specialHairDye;
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public override bool Singleton => true;
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public SpecialHairDyeGump(SpecialHairDye dye) : base(0, 0)
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{
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_specialHairDye = dye;
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@ -1,4 +1,5 @@
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using ModernUO.Serialization;
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using Server.Gumps;
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using Server.Multis;
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namespace Server.Items;
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