feat: Moves gumps out of the core (#1916)
> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
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246 changed files with 1722 additions and 1383 deletions
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@ -4,6 +4,7 @@ using System.Runtime.CompilerServices;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.Engines.Spawners;
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using Server.Gumps;
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using Server.Items;
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using Server.Multis.Boats;
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using Server.Network;
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@ -2248,7 +2248,6 @@ namespace Server.Multis
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}
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else
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{
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to.CloseGump<HouseTransferGump>();
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to.SendGump(new HouseTransferGump(from, to, this));
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}
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}
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@ -2281,7 +2280,6 @@ namespace Server.Multis
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if (CheckTransferPosition(from, to))
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{
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to.CloseGump<HouseTransferGump>();
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to.SendGump(new HouseTransferGump(from, to, this));
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}
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}
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@ -2401,7 +2399,6 @@ namespace Server.Multis
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if (info != null)
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{
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m.CloseGump<SetSecureLevelGump>();
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m.SendGump(new SetSecureLevelGump(m_Owner, info, this));
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}
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else if (item.Parent != null)
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@ -2437,7 +2434,6 @@ namespace Server.Multis
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LockDowns.Remove(item);
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item.Movable = false;
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m.CloseGump<SetSecureLevelGump>();
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m.SendGump(new SetSecureLevelGump(m_Owner, info, this));
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}
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}
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@ -4368,7 +4364,6 @@ namespace Server.Multis
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if (sec != null)
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{
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from.CloseGump<SetSecureLevelGump>();
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from.SendGump(new SetSecureLevelGump(from, sec, BaseHouse.FindHouseAt(item)));
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}
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}
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@ -41,13 +41,12 @@ public class HousePlacementCategoryGump : Gump
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private const int LabelColorDisabled = 0x4210;
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private readonly Mobile _from;
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public override bool Singleton => true;
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public HousePlacementCategoryGump(Mobile from) : base(50, 50)
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{
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_from = from;
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from.CloseGump<HousePlacementCategoryGump>();
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from.CloseGump<HousePlacementListGump>();
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AddPage(0);
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AddBackground(0, 0, 270, 145, 5054);
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@ -107,14 +106,13 @@ public class HousePlacementListGump : Gump
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private readonly HousePlacementEntry[] _entries;
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private readonly Mobile _from;
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public override bool Singleton => true;
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public HousePlacementListGump(Mobile from, HousePlacementEntry[] entries) : base(50, 50)
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{
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_from = from;
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_entries = entries;
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from.CloseGump<HousePlacementCategoryGump>();
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from.CloseGump<HousePlacementListGump>();
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AddPage(0);
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AddBackground(0, 0, 520, 420, 5054);
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@ -263,7 +263,6 @@ public partial class HouseSign : Item
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}
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else
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{
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from.CloseGump<VendorInventoryGump>();
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from.SendGump(new VendorInventoryGump(sign.Owner, from));
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}
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}
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