feat: Moves gumps out of the core (#1916)
> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
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246 changed files with 1722 additions and 1383 deletions
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@ -2248,7 +2248,6 @@ namespace Server.Multis
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}
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else
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{
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to.CloseGump<HouseTransferGump>();
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to.SendGump(new HouseTransferGump(from, to, this));
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}
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}
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@ -2281,7 +2280,6 @@ namespace Server.Multis
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if (CheckTransferPosition(from, to))
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{
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to.CloseGump<HouseTransferGump>();
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to.SendGump(new HouseTransferGump(from, to, this));
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}
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}
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@ -2401,7 +2399,6 @@ namespace Server.Multis
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if (info != null)
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{
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m.CloseGump<SetSecureLevelGump>();
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m.SendGump(new SetSecureLevelGump(m_Owner, info, this));
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}
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else if (item.Parent != null)
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@ -2437,7 +2434,6 @@ namespace Server.Multis
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LockDowns.Remove(item);
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item.Movable = false;
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m.CloseGump<SetSecureLevelGump>();
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m.SendGump(new SetSecureLevelGump(m_Owner, info, this));
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}
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}
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@ -4368,7 +4364,6 @@ namespace Server.Multis
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if (sec != null)
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{
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from.CloseGump<SetSecureLevelGump>();
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from.SendGump(new SetSecureLevelGump(from, sec, BaseHouse.FindHouseAt(item)));
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}
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}
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