feat: Moves gumps out of the core (#1916)

> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
This commit is contained in:
Kamron Batman 2024-08-09 19:07:32 -07:00 • committed by GitHub
parent 40d99f6d1c
commit 8282b00ca2
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GPG key ID: B5690EEEBB952194
246 changed files with 1722 additions and 1383 deletions

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@ -143,7 +143,6 @@ public class AnimalForm : NinjaSpell
var lastAnimalForm = GetLastAnimalForm(Caster);
if (Caster is PlayerMobile && lastAnimalForm == -1 && !_wasMoving && !CasterIsMoving())
{
Caster.CloseGump<AnimalFormGump>();
Caster.SendGump(new AnimalFormGump(Caster, Entries, this));
}
else if (Morph(Caster, lastAnimalForm) == MorphResult.Fail)
@ -361,6 +360,8 @@ public class AnimalForm : NinjaSpell
private readonly AnimalForm _spell;
private readonly AnimalFormEntry[] _entries;
public override bool Singleton => true;
public AnimalFormGump(Mobile caster, AnimalFormEntry[] entries, AnimalForm spell) : base(50, 50)
{
_caster = caster;