feat: Moves gumps out of the core (#1916)
> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
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246 changed files with 1722 additions and 1383 deletions
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@ -143,7 +143,6 @@ public class AnimalForm : NinjaSpell
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var lastAnimalForm = GetLastAnimalForm(Caster);
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if (Caster is PlayerMobile && lastAnimalForm == -1 && !_wasMoving && !CasterIsMoving())
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{
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Caster.CloseGump<AnimalFormGump>();
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Caster.SendGump(new AnimalFormGump(Caster, Entries, this));
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}
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else if (Morph(Caster, lastAnimalForm) == MorphResult.Fail)
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@ -361,6 +360,8 @@ public class AnimalForm : NinjaSpell
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private readonly AnimalForm _spell;
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private readonly AnimalFormEntry[] _entries;
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public override bool Singleton => true;
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public AnimalFormGump(Mobile caster, AnimalFormEntry[] entries, AnimalForm spell) : base(50, 50)
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{
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_caster = caster;
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