fix bad brackets
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parent
4d0dd74ec1
commit
83190372f8
1 changed files with 6 additions and 3 deletions
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@ -278,9 +278,10 @@ namespace Server.Regions
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bool ltImpassable = ( (ltFlags & TileFlag.Impassable) != 0 );
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if ( !lt.Ignored && ltAvgZ >= minZ && ltAvgZ < maxZ )
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if ( (ltFlags & TileFlag.Wet) != 0 )
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if ( (ltFlags & TileFlag.Wet) != 0 ) {
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if ( water )
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m_SpawnBuffer1.Add( ltAvgZ );
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}
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else if ( land && !ltImpassable )
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m_SpawnBuffer1.Add( ltAvgZ );
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@ -293,9 +294,10 @@ namespace Server.Regions
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int tileZ = tile.Z + id.CalcHeight;
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if ( tileZ >= minZ && tileZ < maxZ )
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if ( (id.Flags & TileFlag.Wet) != 0 )
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if ( (id.Flags & TileFlag.Wet) != 0 ) {
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if ( water )
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m_SpawnBuffer1.Add( tileZ );
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}
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else if ( land && id.Surface && !id.Impassable )
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m_SpawnBuffer1.Add( tileZ );
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}
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@ -317,9 +319,10 @@ namespace Server.Regions
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int itemZ = item.Z + id.CalcHeight;
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if ( itemZ >= minZ && itemZ < maxZ )
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if ( (id.Flags & TileFlag.Wet) != 0 )
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if ( (id.Flags & TileFlag.Wet) != 0 ) {
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if ( water )
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m_SpawnBuffer1.Add( itemZ );
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}
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else if ( land && id.Surface && !id.Impassable )
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m_SpawnBuffer1.Add( itemZ );
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}
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