fix bad brackets

This commit is contained in:
mark 2007-01-14 21:57:05 +00:00
parent 4d0dd74ec1
commit 83190372f8

View file

@ -278,9 +278,10 @@ namespace Server.Regions
bool ltImpassable = ( (ltFlags & TileFlag.Impassable) != 0 );
if ( !lt.Ignored && ltAvgZ >= minZ && ltAvgZ < maxZ )
if ( (ltFlags & TileFlag.Wet) != 0 )
if ( (ltFlags & TileFlag.Wet) != 0 ) {
if ( water )
m_SpawnBuffer1.Add( ltAvgZ );
}
else if ( land && !ltImpassable )
m_SpawnBuffer1.Add( ltAvgZ );
@ -293,9 +294,10 @@ namespace Server.Regions
int tileZ = tile.Z + id.CalcHeight;
if ( tileZ >= minZ && tileZ < maxZ )
if ( (id.Flags & TileFlag.Wet) != 0 )
if ( (id.Flags & TileFlag.Wet) != 0 ) {
if ( water )
m_SpawnBuffer1.Add( tileZ );
}
else if ( land && id.Surface && !id.Impassable )
m_SpawnBuffer1.Add( tileZ );
}
@ -317,9 +319,10 @@ namespace Server.Regions
int itemZ = item.Z + id.CalcHeight;
if ( itemZ >= minZ && itemZ < maxZ )
if ( (id.Flags & TileFlag.Wet) != 0 )
if ( (id.Flags & TileFlag.Wet) != 0 ) {
if ( water )
m_SpawnBuffer1.Add( itemZ );
}
else if ( land && id.Surface && !id.Impassable )
m_SpawnBuffer1.Add( itemZ );
}