FxCop
This commit is contained in:
parent
a90eb17e96
commit
83662f2215
6 changed files with 33 additions and 29 deletions
|
|
@ -104,7 +104,7 @@ namespace Server.Mobiles
|
|||
private int m_Profession;
|
||||
private bool m_IsStealthing; // IsStealthing should be moved to Server.Mobiles
|
||||
private bool m_IgnoreMobiles; // IgnoreMobiles should be moved to Server.Mobiles
|
||||
private int m_NonAutoreinsuredItems; // number of items that could not be automaitically reinsured because gold in bank was not enough
|
||||
private int m_NonAutoreinsuredItems; // number of items that could not be automaitically reinsured because gold in bank was not enough
|
||||
|
||||
/*
|
||||
* a value of zero means, that the mobile is not executing the spell. Otherwise,
|
||||
|
|
@ -2070,7 +2070,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
m_NonAutoreinsuredItems = 0;
|
||||
m_NonAutoreinsuredItems = 0;
|
||||
m_InsuranceCost = 0;
|
||||
m_InsuranceAward = base.FindMostRecentDamager( false );
|
||||
|
||||
|
|
@ -2110,14 +2110,14 @@ namespace Server.Mobiles
|
|||
{
|
||||
m_InsuranceCost += cost;
|
||||
item.PayedInsurance = true;
|
||||
SendLocalizedMessage(1060398, cost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
|
||||
}
|
||||
SendLocalizedMessage(1060398, cost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
|
||||
}
|
||||
else
|
||||
{
|
||||
SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
|
||||
item.PayedInsurance = false;
|
||||
item.Insured = false;
|
||||
m_NonAutoreinsuredItems++;
|
||||
m_NonAutoreinsuredItems++;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -2169,12 +2169,12 @@ namespace Server.Mobiles
|
|||
|
||||
public override void OnDeath( Container c )
|
||||
{
|
||||
if (m_NonAutoreinsuredItems > 0)
|
||||
{
|
||||
SendMessage("You do not have the gold to automatically reinsure all your items.");
|
||||
}
|
||||
if (m_NonAutoreinsuredItems > 0)
|
||||
{
|
||||
SendMessage("You do not have the gold to automatically reinsure all your items.");
|
||||
}
|
||||
|
||||
base.OnDeath(c);
|
||||
base.OnDeath(c);
|
||||
|
||||
HueMod = -1;
|
||||
NameMod = null;
|
||||
|
|
@ -2493,7 +2493,7 @@ namespace Server.Mobiles
|
|||
/* Per EA's UO Herald Pub48 (ML):
|
||||
* ((resist spellsx10)/20 + 10=percentage of damage resisted)
|
||||
*/
|
||||
|
||||
|
||||
if ( oath == this )
|
||||
{
|
||||
amount = (int)(amount * 1.1);
|
||||
|
|
@ -3418,7 +3418,7 @@ namespace Server.Mobiles
|
|||
if ( context != null && context.Type == typeof( ReaperFormSpell ) )
|
||||
return Mobile.WalkFoot;
|
||||
|
||||
bool running = ( (dir & Direction.Running) != 0 );
|
||||
bool running = ( (dir & Direction.Running) != 0 );
|
||||
|
||||
bool onHorse = ( this.Mount != null );
|
||||
|
||||
|
|
|
|||
|
|
@ -483,9 +483,9 @@ namespace Server.Regions
|
|||
{
|
||||
ReadBoolean( spawning, "excludeFromParent", ref m_ExcludeFromParentSpawns, false );
|
||||
|
||||
object zLevel = SpawnZLevel.Lowest;
|
||||
ReadEnum( spawning, "zLevel", typeof( SpawnZLevel ), ref zLevel, false );
|
||||
m_SpawnZLevel = (SpawnZLevel) zLevel;
|
||||
SpawnZLevel zLevel = SpawnZLevel.Lowest;
|
||||
ReadEnum( spawning, "zLevel", ref zLevel, false );
|
||||
m_SpawnZLevel = zLevel;
|
||||
|
||||
|
||||
List<SpawnEntry> list = new List<SpawnEntry>();
|
||||
|
|
@ -521,9 +521,8 @@ namespace Server.Regions
|
|||
if ( ReadPoint3D( homeEl, map, ref home, false ) )
|
||||
ReadInt32( homeEl, "range", ref range, false );
|
||||
|
||||
object oDir = SpawnEntry.InvalidDirection;
|
||||
ReadEnum( el["direction"], "value" , typeof( Direction ), ref oDir, false );
|
||||
Direction dir = (Direction) oDir;
|
||||
Direction dir = SpawnEntry.InvalidDirection;
|
||||
ReadEnum( el["direction"], "value" , ref dir, false );
|
||||
|
||||
SpawnEntry entry = new SpawnEntry( id, this, home, range, dir, def, amount, minSpawnTime, maxSpawnTime );
|
||||
list.Add( entry );
|
||||
|
|
|
|||
|
|
@ -66,10 +66,11 @@ namespace Server.Regions
|
|||
int itemID = 0xE43;
|
||||
Region.ReadInt32( xml, "itemID", ref itemID, false );
|
||||
|
||||
object oLevel = BaseTreasureChest.TreasureLevel.Level2;
|
||||
Region.ReadEnum( xml, "level", typeof( BaseTreasureChest.TreasureLevel ), ref oLevel, false );
|
||||
BaseTreasureChest.TreasureLevel level = BaseTreasureChest.TreasureLevel.Level2;
|
||||
|
||||
return new SpawnTreasureChest( itemID, (BaseTreasureChest.TreasureLevel) oLevel );
|
||||
Region.ReadEnum( xml, "level", ref level, false );
|
||||
|
||||
return new SpawnTreasureChest( itemID, level );
|
||||
}
|
||||
default:
|
||||
{
|
||||
|
|
|
|||
|
|
@ -35,6 +35,7 @@ namespace Server
|
|||
SA
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum ClientFlags
|
||||
{
|
||||
None = 0x00000000,
|
||||
|
|
@ -49,6 +50,7 @@ namespace Server
|
|||
UOTD = 0x00000100
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum FeatureFlags
|
||||
{
|
||||
None = 0x00000000,
|
||||
|
|
@ -82,6 +84,7 @@ namespace Server
|
|||
ExpansionSA = ExpansionML | SA
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum CharacterListFlags
|
||||
{
|
||||
None = 0x00000000,
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ using System.Collections;
|
|||
|
||||
namespace Server
|
||||
{
|
||||
public class Insensitive
|
||||
public static class Insensitive
|
||||
{
|
||||
private static IComparer m_Comparer = CaseInsensitiveComparer.Default;
|
||||
|
||||
|
|
|
|||
|
|
@ -992,11 +992,11 @@ namespace Server
|
|||
}
|
||||
|
||||
|
||||
object oMusic = this.DefaultMusic;
|
||||
MusicName music = this.DefaultMusic;
|
||||
|
||||
ReadEnum( xml["music"], "name", typeof( MusicName ), ref oMusic, false );
|
||||
ReadEnum( xml["music"], "name", ref music, false );
|
||||
|
||||
m_Music = (MusicName) oMusic;
|
||||
m_Music = music;
|
||||
}
|
||||
|
||||
protected static string GetAttribute( XmlElement xml, string attribute, bool mandatory )
|
||||
|
|
@ -1137,12 +1137,12 @@ namespace Server
|
|||
return true;
|
||||
}
|
||||
|
||||
public static bool ReadEnum( XmlElement xml, string attribute, Type type, ref object value )
|
||||
public static bool ReadEnum<T>( XmlElement xml, string attribute, ref T value )
|
||||
{
|
||||
return ReadEnum( xml, attribute, type, ref value, true );
|
||||
return ReadEnum( xml, attribute, ref value, true );
|
||||
}
|
||||
|
||||
public static bool ReadEnum( XmlElement xml, string attribute, Type type, ref object value, bool mandatory )
|
||||
public static bool ReadEnum<T>( XmlElement xml, string attribute, ref T value, bool mandatory )
|
||||
{
|
||||
string s = GetAttribute( xml, attribute, mandatory );
|
||||
|
||||
|
|
@ -1151,7 +1151,8 @@ namespace Server
|
|||
|
||||
try
|
||||
{
|
||||
value = Enum.Parse( type, s, true );
|
||||
value = (T)Enum.Parse( typeof( T ), s, true );
|
||||
//TODO: On .NET 4.0, use Enum.TryParse
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue