FxCop
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6 changed files with 33 additions and 29 deletions
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@ -104,7 +104,7 @@ namespace Server.Mobiles
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private int m_Profession;
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private bool m_IsStealthing; // IsStealthing should be moved to Server.Mobiles
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private bool m_IgnoreMobiles; // IgnoreMobiles should be moved to Server.Mobiles
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private int m_NonAutoreinsuredItems; // number of items that could not be automaitically reinsured because gold in bank was not enough
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private int m_NonAutoreinsuredItems; // number of items that could not be automaitically reinsured because gold in bank was not enough
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/*
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* a value of zero means, that the mobile is not executing the spell. Otherwise,
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@ -2070,7 +2070,7 @@ namespace Server.Mobiles
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public override bool OnBeforeDeath()
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{
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m_NonAutoreinsuredItems = 0;
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m_NonAutoreinsuredItems = 0;
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m_InsuranceCost = 0;
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m_InsuranceAward = base.FindMostRecentDamager( false );
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@ -2110,14 +2110,14 @@ namespace Server.Mobiles
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{
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m_InsuranceCost += cost;
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item.PayedInsurance = true;
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SendLocalizedMessage(1060398, cost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
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}
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SendLocalizedMessage(1060398, cost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
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}
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else
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{
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SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
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item.PayedInsurance = false;
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item.Insured = false;
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m_NonAutoreinsuredItems++;
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m_NonAutoreinsuredItems++;
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}
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}
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else
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@ -2169,12 +2169,12 @@ namespace Server.Mobiles
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public override void OnDeath( Container c )
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{
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if (m_NonAutoreinsuredItems > 0)
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{
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SendMessage("You do not have the gold to automatically reinsure all your items.");
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}
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if (m_NonAutoreinsuredItems > 0)
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{
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SendMessage("You do not have the gold to automatically reinsure all your items.");
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}
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base.OnDeath(c);
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base.OnDeath(c);
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HueMod = -1;
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NameMod = null;
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@ -2493,7 +2493,7 @@ namespace Server.Mobiles
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/* Per EA's UO Herald Pub48 (ML):
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* ((resist spellsx10)/20 + 10=percentage of damage resisted)
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*/
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if ( oath == this )
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{
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amount = (int)(amount * 1.1);
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@ -3418,7 +3418,7 @@ namespace Server.Mobiles
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if ( context != null && context.Type == typeof( ReaperFormSpell ) )
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return Mobile.WalkFoot;
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bool running = ( (dir & Direction.Running) != 0 );
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bool running = ( (dir & Direction.Running) != 0 );
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bool onHorse = ( this.Mount != null );
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