This commit is contained in:
xavier 2011-07-31 03:40:44 +00:00
parent 01cc85501a
commit 83a0990f8e
15 changed files with 1032 additions and 0 deletions

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using System;
using System.Collections.Generic;
using Server;
using Server.Accounting;
using Server.Items;
namespace Server.Misc
{
public enum GiftResult
{
Backpack,
BankBox
}
public class GiftGiving
{
private static List<GiftGiver> m_Givers = new List<GiftGiver>();
public static void Register( GiftGiver giver )
{
m_Givers.Add( giver );
}
public static void Initialize()
{
EventSink.Login += new LoginEventHandler( EventSink_Login );
}
private static void EventSink_Login( LoginEventArgs e )
{
Account acct = e.Mobile.Account as Account;
if ( acct == null )
return;
DateTime now = DateTime.Now;
for ( int i = 0; i < m_Givers.Count; ++i )
{
GiftGiver giver = m_Givers[i];
if ( now < giver.Start || now >= giver.Finish )
continue; // not in the correct timefream
if ( acct.Created > (giver.Start - giver.MinimumAge) )
continue; // newly created account
if ( acct.LastLogin >= giver.Start )
continue; // already got one
giver.DelayGiveGift( TimeSpan.FromSeconds( 5.0 ), e.Mobile );
}
acct.LastLogin = now;
}
}
public abstract class GiftGiver
{
public virtual TimeSpan MinimumAge{ get{ return TimeSpan.FromDays( 30.0 ); } }
public abstract DateTime Start{ get; }
public abstract DateTime Finish{ get; }
public abstract void GiveGift( Mobile mob );
public virtual void DelayGiveGift( TimeSpan delay, Mobile mob )
{
Timer.DelayCall( delay, new TimerStateCallback( DelayGiveGift_Callback ), mob );
}
protected virtual void DelayGiveGift_Callback( object state )
{
GiveGift( (Mobile) state );
}
public virtual GiftResult GiveGift( Mobile mob, Item item )
{
if ( mob.PlaceInBackpack( item ) )
{
if ( !WeightOverloading.IsOverloaded( mob ) )
return GiftResult.Backpack;
}
mob.BankBox.DropItem( item );
return GiftResult.BankBox;
}
}
}

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using System;
using System.Text;
using Server.Gumps;
using Server.Network;
using Server.Commands;
namespace Server.Misc
{
public class TestCenter
{
private const bool m_Enabled = false;
public static bool Enabled { get{ return m_Enabled; } }
public static void Initialize()
{
// Register our speech handler
if( Enabled )
EventSink.Speech += new SpeechEventHandler( EventSink_Speech );
}
private static void EventSink_Speech( SpeechEventArgs args )
{
if ( !args.Handled )
{
if( Insensitive.StartsWith( args.Speech, "set" ) )
{
Mobile from = args.Mobile;
string[] split = args.Speech.Split( ' ' );
if ( split.Length == 3 )
{
try
{
string name = split[1];
double value = Convert.ToDouble( split[2] );
if ( Insensitive.Equals( name, "str" ) )
ChangeStrength( from, (int)value );
else if ( Insensitive.Equals( name, "dex" ) )
ChangeDexterity( from, (int)value );
else if ( Insensitive.Equals( name, "int" ) )
ChangeIntelligence( from, (int)value );
else
ChangeSkill( from, name, value );
}
catch
{
}
}
}
else if( Insensitive.Equals( args.Speech, "help" ) )
{
args.Mobile.SendGump( new TCHelpGump() );
args.Handled = true;
}
}
}
private static void ChangeStrength( Mobile from, int value )
{
if ( value < 10 || value > 125 )
{
from.SendLocalizedMessage( 1005628 ); // Stats range between 10 and 125.
}
else
{
if ( (value + from.RawDex + from.RawInt) > from.StatCap )
{
from.SendLocalizedMessage( 1005629 ); // You can not exceed the stat cap. Try setting another stat lower first.
}
else
{
from.RawStr = value;
from.SendLocalizedMessage( 1005630 ); // Your stats have been adjusted.
}
}
}
private static void ChangeDexterity( Mobile from, int value )
{
if ( value < 10 || value > 125 )
{
from.SendLocalizedMessage( 1005628 ); // Stats range between 10 and 125.
}
else
{
if ( (from.RawStr + value + from.RawInt) > from.StatCap )
{
from.SendLocalizedMessage( 1005629 ); // You can not exceed the stat cap. Try setting another stat lower first.
}
else
{
from.RawDex = value;
from.SendLocalizedMessage( 1005630 ); // Your stats have been adjusted.
}
}
}
private static void ChangeIntelligence( Mobile from, int value )
{
if ( value < 10 || value > 125 )
{
from.SendLocalizedMessage( 1005628 ); // Stats range between 10 and 125.
}
else
{
if ( (from.RawStr + from.RawDex + value) > from.StatCap )
{
from.SendLocalizedMessage( 1005629 ); // You can not exceed the stat cap. Try setting another stat lower first.
}
else
{
from.RawInt = value;
from.SendLocalizedMessage( 1005630 ); // Your stats have been adjusted.
}
}
}
private static void ChangeSkill( Mobile from, string name, double value )
{
SkillName index;
try
{
index = (SkillName)Enum.Parse( typeof( SkillName ), name, true );
}
catch
{
from.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
return;
}
if ( ( !Core.SE && (int)index > 51 ) || ( !Core.AOS && (int)index > 48 ) )
{
from.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
return;
}
Skill skill = from.Skills[index];
if ( skill != null )
{
if ( value < 0 || value > skill.Cap )
{
from.SendMessage( String.Format( "Your skill in {0} is capped at {1:F1}.", skill.Info.Name, skill.Cap ) );
}
else
{
int newFixedPoint = (int)(value * 10.0);
int oldFixedPoint = skill.BaseFixedPoint;
if ( ((skill.Owner.Total - oldFixedPoint) + newFixedPoint) > skill.Owner.Cap )
{
from.SendMessage( "You can not exceed the skill cap. Try setting another skill lower first." );
}
else
{
skill.BaseFixedPoint = newFixedPoint;
}
}
}
else
{
from.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
}
}
public class TCHelpGump : Gump
{
public TCHelpGump() : base( 40, 40 )
{
AddPage( 0 );
AddBackground( 0, 0, 160, 120, 5054 );
AddButton( 10, 10, 0xFB7, 0xFB9, 1, GumpButtonType.Reply, 0 );
AddLabel( 45, 10, 0x34, "RunUO.com" );
AddButton( 10, 35, 0xFB7, 0xFB9, 2, GumpButtonType.Reply, 0 );
AddLabel( 45, 35, 0x34, "List of skills" );
AddButton( 10, 60, 0xFB7, 0xFB9, 3, GumpButtonType.Reply, 0 );
AddLabel( 45, 60, 0x34, "Command list" );
AddButton( 10, 85, 0xFB1, 0xFB3, 0, GumpButtonType.Reply, 0 );
AddLabel( 45, 85, 0x34, "Close" );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
switch ( info.ButtonID )
{
case 1: // RunUO.com
{
sender.LaunchBrowser( "http://www.RunUO.com" );
break;
}
case 2: // List of skills
{
string[] strings = Enum.GetNames( typeof( SkillName ) );
Array.Sort( strings );
StringBuilder sb = new StringBuilder();
if ( strings.Length > 0 )
sb.Append( strings[0] );
for ( int i = 1; i < strings.Length; ++i )
{
string v = strings[i];
if ( (sb.Length + 1 + v.Length) >= 256 )
{
sender.Send( new AsciiMessage( Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System", sb.ToString() ) );
sb = new StringBuilder();
sb.Append( v );
}
else
{
sb.Append( ' ' );
sb.Append( v );
}
}
if ( sb.Length > 0 )
{
sender.Send( new AsciiMessage( Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System", sb.ToString() ) );
}
break;
}
case 3: // Command list
{
sender.Mobile.SendAsciiMessage( 0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix );
CommandHandlers.Help_OnCommand( new CommandEventArgs( sender.Mobile, "help", "", new string[0] ) );
break;
}
}
}
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class AlchemyStone : Item
{
public override string DefaultName
{
get { return "an Alchemist Supply Stone"; }
}
[Constructable]
public AlchemyStone() : base( 0xED4 )
{
Movable = false;
Hue = 0x250;
}
public override void OnDoubleClick( Mobile from )
{
AlchemyBag alcBag = new AlchemyBag();
if ( !from.AddToBackpack( alcBag ) )
alcBag.Delete();
}
public AlchemyStone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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#if false
using System;
using Server.Network;
using Server.Commands;
namespace Server.Items
{
public class GMStone : Item
{
public override string DefaultName
{
get { return "a GM stone"; }
}
[Constructable]
public GMStone() : base( 0xED4 )
{
Movable = false;
Hue = 0x489;
}
public GMStone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( from.AccessLevel < AccessLevel.GameMaster )
{
from.AccessLevel = AccessLevel.GameMaster;
from.SendAsciiMessage( 0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix );
CommandHandlers.Help_OnCommand( new CommandEventArgs( from, "help", "", new string[0] ) );
}
else
{
from.SendMessage( "The stone has no effect." );
}
}
}
}
#endif

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using System;
using Server.Items;
namespace Server.Items
{
public class GamblingStone : Item
{
private int m_GamblePot = 2500;
[CommandProperty( AccessLevel.GameMaster )]
public int GamblePot
{
get
{
return m_GamblePot;
}
set
{
m_GamblePot = value;
InvalidateProperties();
}
}
public override string DefaultName
{
get { return "a gambling stone"; }
}
[Constructable]
public GamblingStone() : base( 0xED4 )
{
Movable = false;
Hue = 0x56;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( "Jackpot: {0}gp", m_GamblePot );
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
base.LabelTo( from, "Jackpot: {0}gp", m_GamblePot );
}
public override void OnDoubleClick( Mobile from )
{
Container pack = from.Backpack;
if ( pack != null && pack.ConsumeTotal( typeof( Gold ), 250 ) )
{
m_GamblePot += 150;
InvalidateProperties();
int roll = Utility.Random( 1200 );
if ( roll == 0 ) // Jackpot
{
from.SendMessage( 0x35, "You win the {0}gp jackpot!", m_GamblePot );
from.AddToBackpack( new BankCheck( m_GamblePot ) );
m_GamblePot = 2500;
}
else if ( roll <= 20 ) // Chance for a regbag
{
from.SendMessage( 0x35, "You win a bag of reagents!" );
from.AddToBackpack( new BagOfReagents( 50 ) );
}
else if ( roll <= 40 ) // Chance for gold
{
from.SendMessage( 0x35, "You win 1500gp!" );
from.AddToBackpack( new BankCheck( 1500 ) );
}
else if ( roll <= 100 ) // Another chance for gold
{
from.SendMessage( 0x35, "You win 1000gp!" );
from.AddToBackpack( new BankCheck( 1000 ) );
}
else // Loser!
{
from.SendMessage( 0x22, "You lose!" );
}
}
else
{
from.SendMessage( 0x22, "You need at least 250gp in your backpack to use this." );
}
}
public GamblingStone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_GamblePot );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_GamblePot = reader.ReadInt();
break;
}
}
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class IngotStone : Item
{
public override string DefaultName
{
get { return "an Ingot stone"; }
}
[Constructable]
public IngotStone() : base( 0xED4 )
{
Movable = false;
Hue = 0x480;
}
public override void OnDoubleClick( Mobile from )
{
BagOfingots ingotBag = new BagOfingots( 5000 );
if ( !from.AddToBackpack( ingotBag ) )
ingotBag.Delete();
}
public IngotStone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class RegStone : Item
{
public override string DefaultName
{
get { return "a reagent stone"; }
}
[Constructable]
public RegStone() : base( 0xED4 )
{
Movable = false;
Hue = 0x2D1;
}
public override void OnDoubleClick( Mobile from )
{
BagOfReagents regBag = new BagOfReagents( 50 );
if ( !from.AddToBackpack( regBag ) )
regBag.Delete();
}
public RegStone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class ScribeStone : Item
{
public override string DefaultName
{
get { return "a Scribe Supply Stone"; }
}
[Constructable]
public ScribeStone() : base( 0xED4 )
{
Movable = false;
Hue = 0x105;
}
public override void OnDoubleClick( Mobile from )
{
ScribeBag scribeBag = new ScribeBag();
if ( !from.AddToBackpack( scribeBag ) )
scribeBag.Delete();
}
public ScribeStone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SmithStone : Item
{
public override string DefaultName
{
get { return "a Blacksmith Supply Stone"; }
}
[Constructable]
public SmithStone() : base( 0xED4 )
{
Movable = false;
Hue = 0x476;
}
public override void OnDoubleClick( Mobile from )
{
SmithBag SmithBag = new SmithBag( 5000 );
if ( !from.AddToBackpack( SmithBag ) )
SmithBag.Delete();
}
public SmithStone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class TailorStone : Item
{
public override string DefaultName
{
get { return "a Tailor Supply Stone"; }
}
[Constructable]
public TailorStone() : base( 0xED4 )
{
Movable = false;
Hue = 0x315;
}
public override void OnDoubleClick( Mobile from )
{
TailorBag tailorBag = new TailorBag();
if ( !from.AddToBackpack( tailorBag ) )
tailorBag.Delete();
}
public TailorStone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class AlchemyBag : Bag
{
public override string DefaultName
{
get { return "an Alchemy Kit"; }
}
[Constructable]
public AlchemyBag() : this( 1 )
{
Movable = true;
Hue = 0x250;
}
[Constructable]
public AlchemyBag( int amount )
{
DropItem( new MortarPestle( 5 ) );
DropItem( new BagOfReagents( 5000 ) );
DropItem( new Bottle( 5000 ) );
}
public AlchemyBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BagOfingots : Bag
{
[Constructable]
public BagOfingots() : this( 5000 )
{
}
[Constructable]
public BagOfingots( int amount )
{
DropItem( new DullCopperIngot ( amount ) );
DropItem( new ShadowIronIngot ( amount ) );
DropItem( new CopperIngot ( amount ) );
DropItem( new BronzeIngot ( amount ) );
DropItem( new GoldIngot ( amount ) );
DropItem( new AgapiteIngot ( amount ) );
DropItem( new VeriteIngot ( amount ) );
DropItem( new ValoriteIngot ( amount ) );
DropItem( new IronIngot ( amount ) );
DropItem( new Tongs() );
DropItem( new TinkerTools() );
}
public BagOfingots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class ScribeBag : Bag
{
public override string DefaultName
{
get { return "a Scribe Kit"; }
}
[Constructable]
public ScribeBag() : this( 1 )
{
Movable = true;
Hue = 0x105;
}
[Constructable]
public ScribeBag( int amount )
{
DropItem( new BagOfReagents( 5000 ) );
DropItem( new BlankScroll( 500 ) );
}
public ScribeBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SmithBag : Bag
{
[Constructable]
public SmithBag() : this( 5000 )
{
}
[Constructable]
public SmithBag( int amount )
{
DropItem( new DullCopperIngot ( amount ) );
DropItem( new ShadowIronIngot ( amount ) );
DropItem( new CopperIngot ( amount ) );
DropItem( new BronzeIngot ( amount ) );
DropItem( new GoldIngot ( amount ) );
DropItem( new AgapiteIngot ( amount ) );
DropItem( new VeriteIngot ( amount ) );
DropItem( new ValoriteIngot ( amount ) );
DropItem( new IronIngot ( amount ) );
DropItem( new Tongs ( amount ) );
DropItem( new TinkerTools ( amount ) );
}
public SmithBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class TailorBag : Bag
{
public override string DefaultName
{
get { return "a Tailoring Kit"; }
}
[Constructable]
public TailorBag() : this( 1 )
{
Movable = true;
Hue = 0x315;
}
[Constructable]
public TailorBag( int amount )
{
DropItem( new SewingKit( 5 ) );
DropItem( new Scissors() );
DropItem( new Hides( 500 ) );
DropItem( new BoltOfCloth( 20 ) );
DropItem( new DyeTub() );
DropItem( new DyeTub() );
DropItem( new BlackDyeTub() );
DropItem( new Dyes() );
}
public TailorBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}