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15 changed files with 1032 additions and 0 deletions
88
Scripts/SpecialSystems/Engines/GiftGiving.cs
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88
Scripts/SpecialSystems/Engines/GiftGiving.cs
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Accounting;
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using Server.Items;
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namespace Server.Misc
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{
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public enum GiftResult
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{
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Backpack,
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BankBox
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}
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public class GiftGiving
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{
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private static List<GiftGiver> m_Givers = new List<GiftGiver>();
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public static void Register( GiftGiver giver )
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{
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m_Givers.Add( giver );
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}
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public static void Initialize()
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{
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EventSink.Login += new LoginEventHandler( EventSink_Login );
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}
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private static void EventSink_Login( LoginEventArgs e )
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{
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Account acct = e.Mobile.Account as Account;
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if ( acct == null )
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return;
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DateTime now = DateTime.Now;
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for ( int i = 0; i < m_Givers.Count; ++i )
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{
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GiftGiver giver = m_Givers[i];
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if ( now < giver.Start || now >= giver.Finish )
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continue; // not in the correct timefream
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if ( acct.Created > (giver.Start - giver.MinimumAge) )
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continue; // newly created account
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if ( acct.LastLogin >= giver.Start )
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continue; // already got one
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giver.DelayGiveGift( TimeSpan.FromSeconds( 5.0 ), e.Mobile );
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}
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acct.LastLogin = now;
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}
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}
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public abstract class GiftGiver
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{
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public virtual TimeSpan MinimumAge{ get{ return TimeSpan.FromDays( 30.0 ); } }
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public abstract DateTime Start{ get; }
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public abstract DateTime Finish{ get; }
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public abstract void GiveGift( Mobile mob );
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public virtual void DelayGiveGift( TimeSpan delay, Mobile mob )
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{
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Timer.DelayCall( delay, new TimerStateCallback( DelayGiveGift_Callback ), mob );
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}
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protected virtual void DelayGiveGift_Callback( object state )
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{
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GiveGift( (Mobile) state );
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}
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public virtual GiftResult GiveGift( Mobile mob, Item item )
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{
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if ( mob.PlaceInBackpack( item ) )
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{
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if ( !WeightOverloading.IsOverloaded( mob ) )
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return GiftResult.Backpack;
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}
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mob.BankBox.DropItem( item );
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return GiftResult.BankBox;
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}
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}
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}
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246
Scripts/SpecialSystems/Engines/TestCenter.cs
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246
Scripts/SpecialSystems/Engines/TestCenter.cs
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@ -0,0 +1,246 @@
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using System;
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using System.Text;
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using Server.Gumps;
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using Server.Network;
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using Server.Commands;
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namespace Server.Misc
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{
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public class TestCenter
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{
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private const bool m_Enabled = false;
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public static bool Enabled { get{ return m_Enabled; } }
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public static void Initialize()
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{
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// Register our speech handler
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if( Enabled )
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EventSink.Speech += new SpeechEventHandler( EventSink_Speech );
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}
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private static void EventSink_Speech( SpeechEventArgs args )
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{
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if ( !args.Handled )
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{
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if( Insensitive.StartsWith( args.Speech, "set" ) )
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{
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Mobile from = args.Mobile;
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string[] split = args.Speech.Split( ' ' );
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if ( split.Length == 3 )
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{
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try
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{
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string name = split[1];
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double value = Convert.ToDouble( split[2] );
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if ( Insensitive.Equals( name, "str" ) )
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ChangeStrength( from, (int)value );
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else if ( Insensitive.Equals( name, "dex" ) )
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ChangeDexterity( from, (int)value );
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else if ( Insensitive.Equals( name, "int" ) )
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ChangeIntelligence( from, (int)value );
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else
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ChangeSkill( from, name, value );
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}
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catch
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{
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}
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}
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}
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else if( Insensitive.Equals( args.Speech, "help" ) )
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{
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args.Mobile.SendGump( new TCHelpGump() );
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args.Handled = true;
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}
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}
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}
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private static void ChangeStrength( Mobile from, int value )
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{
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if ( value < 10 || value > 125 )
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{
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from.SendLocalizedMessage( 1005628 ); // Stats range between 10 and 125.
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}
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else
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{
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if ( (value + from.RawDex + from.RawInt) > from.StatCap )
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{
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from.SendLocalizedMessage( 1005629 ); // You can not exceed the stat cap. Try setting another stat lower first.
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}
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else
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{
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from.RawStr = value;
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from.SendLocalizedMessage( 1005630 ); // Your stats have been adjusted.
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}
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}
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}
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private static void ChangeDexterity( Mobile from, int value )
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{
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if ( value < 10 || value > 125 )
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{
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from.SendLocalizedMessage( 1005628 ); // Stats range between 10 and 125.
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}
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else
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{
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if ( (from.RawStr + value + from.RawInt) > from.StatCap )
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{
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from.SendLocalizedMessage( 1005629 ); // You can not exceed the stat cap. Try setting another stat lower first.
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}
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else
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{
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from.RawDex = value;
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from.SendLocalizedMessage( 1005630 ); // Your stats have been adjusted.
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}
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}
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}
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private static void ChangeIntelligence( Mobile from, int value )
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{
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if ( value < 10 || value > 125 )
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{
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from.SendLocalizedMessage( 1005628 ); // Stats range between 10 and 125.
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}
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else
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{
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if ( (from.RawStr + from.RawDex + value) > from.StatCap )
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{
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from.SendLocalizedMessage( 1005629 ); // You can not exceed the stat cap. Try setting another stat lower first.
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}
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else
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{
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from.RawInt = value;
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from.SendLocalizedMessage( 1005630 ); // Your stats have been adjusted.
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}
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}
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}
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private static void ChangeSkill( Mobile from, string name, double value )
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{
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SkillName index;
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try
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{
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index = (SkillName)Enum.Parse( typeof( SkillName ), name, true );
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}
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catch
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{
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from.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
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return;
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}
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if ( ( !Core.SE && (int)index > 51 ) || ( !Core.AOS && (int)index > 48 ) )
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{
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from.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
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return;
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}
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Skill skill = from.Skills[index];
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if ( skill != null )
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{
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if ( value < 0 || value > skill.Cap )
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{
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from.SendMessage( String.Format( "Your skill in {0} is capped at {1:F1}.", skill.Info.Name, skill.Cap ) );
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}
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else
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{
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int newFixedPoint = (int)(value * 10.0);
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int oldFixedPoint = skill.BaseFixedPoint;
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if ( ((skill.Owner.Total - oldFixedPoint) + newFixedPoint) > skill.Owner.Cap )
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{
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from.SendMessage( "You can not exceed the skill cap. Try setting another skill lower first." );
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}
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else
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{
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skill.BaseFixedPoint = newFixedPoint;
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}
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}
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}
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else
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{
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from.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
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}
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}
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public class TCHelpGump : Gump
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{
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public TCHelpGump() : base( 40, 40 )
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{
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AddPage( 0 );
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AddBackground( 0, 0, 160, 120, 5054 );
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AddButton( 10, 10, 0xFB7, 0xFB9, 1, GumpButtonType.Reply, 0 );
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AddLabel( 45, 10, 0x34, "RunUO.com" );
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AddButton( 10, 35, 0xFB7, 0xFB9, 2, GumpButtonType.Reply, 0 );
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AddLabel( 45, 35, 0x34, "List of skills" );
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AddButton( 10, 60, 0xFB7, 0xFB9, 3, GumpButtonType.Reply, 0 );
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AddLabel( 45, 60, 0x34, "Command list" );
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AddButton( 10, 85, 0xFB1, 0xFB3, 0, GumpButtonType.Reply, 0 );
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AddLabel( 45, 85, 0x34, "Close" );
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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switch ( info.ButtonID )
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{
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case 1: // RunUO.com
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{
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sender.LaunchBrowser( "http://www.RunUO.com" );
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break;
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}
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case 2: // List of skills
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{
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string[] strings = Enum.GetNames( typeof( SkillName ) );
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Array.Sort( strings );
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StringBuilder sb = new StringBuilder();
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if ( strings.Length > 0 )
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sb.Append( strings[0] );
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for ( int i = 1; i < strings.Length; ++i )
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{
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string v = strings[i];
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if ( (sb.Length + 1 + v.Length) >= 256 )
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{
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sender.Send( new AsciiMessage( Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System", sb.ToString() ) );
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sb = new StringBuilder();
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sb.Append( v );
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}
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else
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{
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sb.Append( ' ' );
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sb.Append( v );
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}
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}
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if ( sb.Length > 0 )
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{
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sender.Send( new AsciiMessage( Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System", sb.ToString() ) );
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}
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break;
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}
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case 3: // Command list
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{
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sender.Mobile.SendAsciiMessage( 0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix );
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CommandHandlers.Help_OnCommand( new CommandEventArgs( sender.Mobile, "help", "", new string[0] ) );
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break;
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}
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}
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}
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}
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}
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}
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46
Scripts/SpecialSystems/Items/Stones/AlchemyStone.cs
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46
Scripts/SpecialSystems/Items/Stones/AlchemyStone.cs
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@ -0,0 +1,46 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class AlchemyStone : Item
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{
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public override string DefaultName
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{
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get { return "an Alchemist Supply Stone"; }
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}
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[Constructable]
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public AlchemyStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x250;
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}
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public override void OnDoubleClick( Mobile from )
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{
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AlchemyBag alcBag = new AlchemyBag();
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if ( !from.AddToBackpack( alcBag ) )
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alcBag.Delete();
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}
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public AlchemyStone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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56
Scripts/SpecialSystems/Items/Stones/GMStone.cs
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56
Scripts/SpecialSystems/Items/Stones/GMStone.cs
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@ -0,0 +1,56 @@
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#if false
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using System;
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using Server.Network;
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using Server.Commands;
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namespace Server.Items
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{
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public class GMStone : Item
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{
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public override string DefaultName
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{
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get { return "a GM stone"; }
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}
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[Constructable]
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public GMStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x489;
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}
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public GMStone( Serial serial ) : base( serial )
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{
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||||
}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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||||
}
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||||
public override void Deserialize( GenericReader reader )
|
||||
{
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base.Deserialize( reader );
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|
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int version = reader.ReadInt();
|
||||
}
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||||
public override void OnDoubleClick( Mobile from )
|
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{
|
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if ( from.AccessLevel < AccessLevel.GameMaster )
|
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{
|
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from.AccessLevel = AccessLevel.GameMaster;
|
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|
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from.SendAsciiMessage( 0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix );
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CommandHandlers.Help_OnCommand( new CommandEventArgs( from, "help", "", new string[0] ) );
|
||||
}
|
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else
|
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{
|
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from.SendMessage( "The stone has no effect." );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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#endif
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123
Scripts/SpecialSystems/Items/Stones/GamblingStone.cs
Normal file
123
Scripts/SpecialSystems/Items/Stones/GamblingStone.cs
Normal file
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|
@ -0,0 +1,123 @@
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using System;
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using Server.Items;
|
||||
|
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namespace Server.Items
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{
|
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public class GamblingStone : Item
|
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{
|
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private int m_GamblePot = 2500;
|
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|
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[CommandProperty( AccessLevel.GameMaster )]
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public int GamblePot
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{
|
||||
get
|
||||
{
|
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return m_GamblePot;
|
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}
|
||||
set
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||||
{
|
||||
m_GamblePot = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "a gambling stone"; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public GamblingStone() : base( 0xED4 )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x56;
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( "Jackpot: {0}gp", m_GamblePot );
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
base.LabelTo( from, "Jackpot: {0}gp", m_GamblePot );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
Container pack = from.Backpack;
|
||||
|
||||
if ( pack != null && pack.ConsumeTotal( typeof( Gold ), 250 ) )
|
||||
{
|
||||
m_GamblePot += 150;
|
||||
InvalidateProperties();
|
||||
|
||||
int roll = Utility.Random( 1200 );
|
||||
|
||||
if ( roll == 0 ) // Jackpot
|
||||
{
|
||||
from.SendMessage( 0x35, "You win the {0}gp jackpot!", m_GamblePot );
|
||||
from.AddToBackpack( new BankCheck( m_GamblePot ) );
|
||||
|
||||
m_GamblePot = 2500;
|
||||
}
|
||||
else if ( roll <= 20 ) // Chance for a regbag
|
||||
{
|
||||
from.SendMessage( 0x35, "You win a bag of reagents!" );
|
||||
from.AddToBackpack( new BagOfReagents( 50 ) );
|
||||
}
|
||||
else if ( roll <= 40 ) // Chance for gold
|
||||
{
|
||||
from.SendMessage( 0x35, "You win 1500gp!" );
|
||||
from.AddToBackpack( new BankCheck( 1500 ) );
|
||||
}
|
||||
else if ( roll <= 100 ) // Another chance for gold
|
||||
{
|
||||
from.SendMessage( 0x35, "You win 1000gp!" );
|
||||
from.AddToBackpack( new BankCheck( 1000 ) );
|
||||
}
|
||||
else // Loser!
|
||||
{
|
||||
from.SendMessage( 0x22, "You lose!" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( 0x22, "You need at least 250gp in your backpack to use this." );
|
||||
}
|
||||
}
|
||||
|
||||
public GamblingStone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (int) m_GamblePot );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_GamblePot = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Scripts/SpecialSystems/Items/Stones/IngotStone.cs
Normal file
46
Scripts/SpecialSystems/Items/Stones/IngotStone.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class IngotStone : Item
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "an Ingot stone"; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public IngotStone() : base( 0xED4 )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x480;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
BagOfingots ingotBag = new BagOfingots( 5000 );
|
||||
|
||||
if ( !from.AddToBackpack( ingotBag ) )
|
||||
ingotBag.Delete();
|
||||
}
|
||||
|
||||
public IngotStone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Scripts/SpecialSystems/Items/Stones/RegStone.cs
Normal file
46
Scripts/SpecialSystems/Items/Stones/RegStone.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RegStone : Item
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "a reagent stone"; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public RegStone() : base( 0xED4 )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x2D1;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
BagOfReagents regBag = new BagOfReagents( 50 );
|
||||
|
||||
if ( !from.AddToBackpack( regBag ) )
|
||||
regBag.Delete();
|
||||
}
|
||||
|
||||
public RegStone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Scripts/SpecialSystems/Items/Stones/ScribeStone.cs
Normal file
46
Scripts/SpecialSystems/Items/Stones/ScribeStone.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ScribeStone : Item
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "a Scribe Supply Stone"; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ScribeStone() : base( 0xED4 )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x105;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
ScribeBag scribeBag = new ScribeBag();
|
||||
|
||||
if ( !from.AddToBackpack( scribeBag ) )
|
||||
scribeBag.Delete();
|
||||
}
|
||||
|
||||
public ScribeStone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Scripts/SpecialSystems/Items/Stones/SmithStone.cs
Normal file
46
Scripts/SpecialSystems/Items/Stones/SmithStone.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SmithStone : Item
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "a Blacksmith Supply Stone"; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SmithStone() : base( 0xED4 )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x476;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
SmithBag SmithBag = new SmithBag( 5000 );
|
||||
|
||||
if ( !from.AddToBackpack( SmithBag ) )
|
||||
SmithBag.Delete();
|
||||
}
|
||||
|
||||
public SmithStone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Scripts/SpecialSystems/Items/Stones/TailorStone.cs
Normal file
46
Scripts/SpecialSystems/Items/Stones/TailorStone.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TailorStone : Item
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "a Tailor Supply Stone"; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public TailorStone() : base( 0xED4 )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x315;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
TailorBag tailorBag = new TailorBag();
|
||||
|
||||
if ( !from.AddToBackpack( tailorBag ) )
|
||||
tailorBag.Delete();
|
||||
}
|
||||
|
||||
public TailorStone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Scripts/SpecialSystems/Items/SupplyBags/AlchemyBag.cs
Normal file
47
Scripts/SpecialSystems/Items/SupplyBags/AlchemyBag.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class AlchemyBag : Bag
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "an Alchemy Kit"; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public AlchemyBag() : this( 1 )
|
||||
{
|
||||
Movable = true;
|
||||
Hue = 0x250;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public AlchemyBag( int amount )
|
||||
{
|
||||
DropItem( new MortarPestle( 5 ) );
|
||||
DropItem( new BagOfReagents( 5000 ) );
|
||||
DropItem( new Bottle( 5000 ) );
|
||||
}
|
||||
|
||||
public AlchemyBag( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/SpecialSystems/Items/SupplyBags/BagOfIngots.cs
Normal file
49
Scripts/SpecialSystems/Items/SupplyBags/BagOfIngots.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BagOfingots : Bag
|
||||
{
|
||||
[Constructable]
|
||||
public BagOfingots() : this( 5000 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public BagOfingots( int amount )
|
||||
{
|
||||
DropItem( new DullCopperIngot ( amount ) );
|
||||
DropItem( new ShadowIronIngot ( amount ) );
|
||||
DropItem( new CopperIngot ( amount ) );
|
||||
DropItem( new BronzeIngot ( amount ) );
|
||||
DropItem( new GoldIngot ( amount ) );
|
||||
DropItem( new AgapiteIngot ( amount ) );
|
||||
DropItem( new VeriteIngot ( amount ) );
|
||||
DropItem( new ValoriteIngot ( amount ) );
|
||||
DropItem( new IronIngot ( amount ) );
|
||||
DropItem( new Tongs() );
|
||||
DropItem( new TinkerTools() );
|
||||
|
||||
}
|
||||
|
||||
public BagOfingots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Scripts/SpecialSystems/Items/SupplyBags/ScribeBag.cs
Normal file
46
Scripts/SpecialSystems/Items/SupplyBags/ScribeBag.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ScribeBag : Bag
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "a Scribe Kit"; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ScribeBag() : this( 1 )
|
||||
{
|
||||
Movable = true;
|
||||
Hue = 0x105;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ScribeBag( int amount )
|
||||
{
|
||||
DropItem( new BagOfReagents( 5000 ) );
|
||||
DropItem( new BlankScroll( 500 ) );
|
||||
}
|
||||
|
||||
public ScribeBag( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/SpecialSystems/Items/SupplyBags/SmithBag.cs
Normal file
49
Scripts/SpecialSystems/Items/SupplyBags/SmithBag.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SmithBag : Bag
|
||||
{
|
||||
[Constructable]
|
||||
public SmithBag() : this( 5000 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SmithBag( int amount )
|
||||
{
|
||||
DropItem( new DullCopperIngot ( amount ) );
|
||||
DropItem( new ShadowIronIngot ( amount ) );
|
||||
DropItem( new CopperIngot ( amount ) );
|
||||
DropItem( new BronzeIngot ( amount ) );
|
||||
DropItem( new GoldIngot ( amount ) );
|
||||
DropItem( new AgapiteIngot ( amount ) );
|
||||
DropItem( new VeriteIngot ( amount ) );
|
||||
DropItem( new ValoriteIngot ( amount ) );
|
||||
DropItem( new IronIngot ( amount ) );
|
||||
DropItem( new Tongs ( amount ) );
|
||||
DropItem( new TinkerTools ( amount ) );
|
||||
|
||||
}
|
||||
|
||||
public SmithBag( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Scripts/SpecialSystems/Items/SupplyBags/TailorBag.cs
Normal file
52
Scripts/SpecialSystems/Items/SupplyBags/TailorBag.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TailorBag : Bag
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "a Tailoring Kit"; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public TailorBag() : this( 1 )
|
||||
{
|
||||
Movable = true;
|
||||
Hue = 0x315;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public TailorBag( int amount )
|
||||
{
|
||||
DropItem( new SewingKit( 5 ) );
|
||||
DropItem( new Scissors() );
|
||||
DropItem( new Hides( 500 ) );
|
||||
DropItem( new BoltOfCloth( 20 ) );
|
||||
DropItem( new DyeTub() );
|
||||
DropItem( new DyeTub() );
|
||||
DropItem( new BlackDyeTub() );
|
||||
DropItem( new Dyes() );
|
||||
}
|
||||
|
||||
public TailorBag( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue