Removes implicit this.
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04b4cfe75b
commit
83dcf536d8
533 changed files with 2804 additions and 2806 deletions
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@ -592,7 +592,7 @@ namespace Server.Factions
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sigils[i].ReturnHome();
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}
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List<Faction> factions = Faction.Factions;
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List<Faction> factions = Factions;
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for ( int i = 0; i < factions.Count; ++i )
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{
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@ -644,7 +644,7 @@ namespace Server.Factions
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sigils[i].ReturnHome();
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}
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List<Faction> factions = Faction.Factions;
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List<Faction> factions = Factions;
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for ( int i = 0; i < factions.Count; ++i )
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{
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@ -997,7 +997,7 @@ namespace Server.Factions
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if ( smallest == null )
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return true; // sanity
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if ( StabilityFactor > 0 && (((this.Members.Count + influx) * 100) / StabilityFactor) > smallest.Members.Count )
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if ( StabilityFactor > 0 && (((Members.Count + influx) * 100) / StabilityFactor) > smallest.Members.Count )
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return false;
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return true;
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@ -1052,7 +1052,7 @@ namespace Server.Factions
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{
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Faction victimFaction = bc.FactionAllegiance;
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if ( bc.Map == Faction.Facet && victimFaction != null && killerState.Faction != victimFaction )
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if ( bc.Map == Facet && victimFaction != null && killerState.Faction != victimFaction )
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{
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int silver = killerState.Faction.AwardSilver( killer, bc.FactionSilverWorth );
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@ -1061,7 +1061,7 @@ namespace Server.Factions
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}
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#region Ethics
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if ( bc.Map == Faction.Facet && bc.GetEthicAllegiance( killer ) == BaseCreature.Allegiance.Enemy )
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if ( bc.Map == Facet && bc.GetEthicAllegiance( killer ) == BaseCreature.Allegiance.Enemy )
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{
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Ethics.Player killerEPL = Ethics.Player.Find( killer );
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@ -26,7 +26,7 @@ namespace Server.Factions
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get
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{
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if ( m_Factions == null )
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Reflector.ProcessTypes();
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ProcessTypes();
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return m_Factions;
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}
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@ -13,7 +13,7 @@ namespace Server.Factions
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set => m_Faction = value;
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}
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public StrongholdRegion( Faction faction ) : base( faction.Definition.FriendlyName, Faction.Facet, Region.DefaultPriority, faction.Definition.Stronghold.Area )
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public StrongholdRegion( Faction faction ) : base( faction.Definition.FriendlyName, Faction.Facet, DefaultPriority, faction.Definition.Stronghold.Area )
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{
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m_Faction = faction;
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@ -436,7 +436,7 @@ namespace Server.Factions
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Sheriff = null;
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Finance = null;
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TownMonolith monolith = this.Monolith;
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TownMonolith monolith = Monolith;
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if ( monolith != null )
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monolith.Faction = f;
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